Shipwright/soh/src/code/z_map_exp.c
Baoulettes 0993337721
[Mod]HUD Editor - Color Scheme incl. N64 colors. (#202)
* Update SohImGuiImpl.cpp

* Add int variant of CVar_ Get/Set/Register

* Add variant of CVar_ Get/Set/Register

* Add LoadHUDColors()

* Added temporary menu for custom colors

* vars added

* added section load

* variables save/load

* register boolean for colors radiobox

* Minimap recolor

* Hearts (top left) color, incl. DD variant

* Add A/B/C/Start btn colors and rupee

* A & C button icon and save prompt cursor.

* A & C notes and cursor

* Some notes I forgot tbh was open since hours.

* Shops cursor color with included pulse

* Wrong section was added

* Fixed some logic there and removed an unused if

* Moved a condition to make it better.

* That what happen when you left it open for hours

* Update z_message_PAL.c

* Added color array for A button

* Get/Set/Register Int not needed anymore

* Update Cvar.h

* Update Cvar.cpp

* Removed HUDCOLOR_SECTION moved it to cosmetics

Updated Tunics and navi mod too.

* changed categorie name and updated

* Updated Cosmetics menu and add colors there

* Update GameSettings.cpp

* Update GameSettings.h

* A more generic name

* Update SohImGuiImpl.cpp

* Update bootcommands.c

* update var name

* var name update

* var name update (creative name I know...)

* Updated variables names to match gHudColors

* to lazy to name this one

* gHudColors renaming stuff there too

* guess what, variable renaming.

* Update Tunic/Navi mods with new variable name.

* Updated Links tunic variable names

* Fix condition for Right C button

* Add condition to check if the button is on

* Added system to check if color tunics is turned on.

* Added empty C button colors

* Add ability to move Hearts

* Ability to move minimap (incl. dgn one)

Add Dungeon icon fix requirement. once merged I will fix conflict with this one.

* Compass icon move with the minimap

* Added several button move function

* stone of agony folly the interface too.

* fix minimap alpha

* Fixes notes env color (was showing incorrectly)

* PR repo mass update, cleaning incoming

* Clean_PR stuff

* useless there ...

* Properly load the function.

Imagine creating a pseudo function to load load of colour and you actually forgot to add it, could not be me right , RIGHT ?

* fix conflict and useless edit

* Fix default color for A/B and C btns

* Fix Rupee default color in ImGUI

* Reworked Tunics handling, much better this way

* Fix minimap default color

* C button default color fix

* better behavior and default color fix

* Fixed every default color to match gamecube style

* Fix dungeon entrance icon n.2

it was not using margin and always show icon system

* This need a scene else it show everywhere oof
2022-05-21 13:16:28 -04:00

917 lines
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Raw Blame History

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#include "global.h"
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "textures/parameter_static/parameter_static.h"
#include "textures/map_i_static/map_i_static.h"
#include "textures/map_grand_static/map_grand_static.h"
MapData* gMapData;
s16 sPlayerInitialPosX = 0;
s16 sPlayerInitialPosZ = 0;
s16 sPlayerInitialDirection = 0;
s16 sEntranceIconMapIndex = 0;
s16 Top_MM_Margin = 0;
s16 Left_MM_Margin = 0;
s16 Right_MM_Margin = 0;
s16 Bottom_MM_Margin = 0;
void Map_SavePlayerInitialInfo(GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
sPlayerInitialPosX = player->actor.world.pos.x;
sPlayerInitialPosZ = player->actor.world.pos.z;
sPlayerInitialDirection = (s16)((0x7FFF - player->actor.shape.rot.y) / 0x400);
}
void Map_SetPaletteData(GlobalContext* globalCtx, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 paletteIndex = gMapData->roomPalette[mapIndex][room];
if (interfaceCtx->mapRoomNum == room) {
interfaceCtx->mapPaletteIndex = paletteIndex;
}
osSyncPrintf(VT_FGCOL(YELLOW));
// "PALETE Set"
osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteIndex,
room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteIndex);
osSyncPrintf(VT_RST);
interfaceCtx->mapPalette[paletteIndex * 2] = 2;
interfaceCtx->mapPalette[paletteIndex * 2 + 1] = 0xBF;
}
void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 room;
s16 i;
for (i = 0; i < 16; i++) {
interfaceCtx->mapPalette[i] = 0;
interfaceCtx->mapPalette[i + 16] = 0;
}
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
interfaceCtx->mapPalette[30] = 0;
interfaceCtx->mapPalette[31] = 1;
}
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) {
room = gMapData->paletteRoom[mapIndex][floor][i];
if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) {
Map_SetPaletteData(globalCtx, room);
}
}
break;
}
}
const char* minimapTableOW[] =
{
gHyruleFieldMinimapTex,
gKakarikoVillageMinimapTex,
gGraveyardMinimapTex,
gZorasRiverMinimapTex,
gKokiriForestMinimapTex,
gSacredMeadowMinimapTex,
gLakeHyliaMinimapTex,
gZorasDomainMinimapTex,
gZorasFountainMinimapTex,
gGerudoValleyMinimapTex,
gHauntedWastelandMinimapTex,
gDesertColossusMinimapTex,
gGerudosFortessMinimapTex,
gLostWoodsMinimapTex,
gHyruleCastleAreaMinimapTex,
gDeathMountainTrailMinimapTex,
gDeathMountainCraterMinimapTex,
gGoronCityMinimapTex,
gLonLonRanchMinimapTex,
gOutsideGanonsCastleMinimapTex,
gExploredShadowGraveyardMinimapTex,
gDrainedLakeHyliaMinimapTex,
gGerudoValleyWithBrokenBridgeMinimapTex,
gGerudosFortressMinimapTex,
};
const char* minimapTableDangeon[] =
{
gDekuTreeRoom0Floor1MinimapTex,
gDekuTreeRoom1MinimapTex,
gDekuTreeRoom2MinimapTex,
gDekuTreeRoom3MinimapTex,
gDekuTreeRoom4MinimapTex,
gDekuTreeRoom5MinimapTex,
gDekuTreeRoom6MinimapTex,
gDekuTreeRoom7MinimapTex,
gDekuTreeRoom8MinimapTex,
gDekuTreeRoom9MinimapTex,
gDekuTreeRoom10MinimapTex,
gDekuTreeRoom0Floor2MinimapTex,
gDekuTreeRoom0Floor3MinimapTex,
gDodongosCavernRoom0MinimapTex,
gDodongosCavernRoom1MinimapTex,
gDodongosCavernRoom2MinimapTex,
gDodongosCavernRoom3MinimapTex,
gDodongosCavernRoom4MinimapTex,
gDodongosCavernRoom5MinimapTex,
gDodongosCavernRoom6MinimapTex,
gDodongosCavernRoom7MinimapTex,
gDodongosCavernRoom8MinimapTex,
gDodongosCavernRoom9MinimapTex,
gDodongosCavernRoom10MinimapTex,
gDodongosCavernRoom11MinimapTex,
gDodongosCavernRoom12MinimapTex,
gDodongosCavernRoom13MinimapTex,
gDodongosCavernRoom14MinimapTex,
gDodongosCavernRoom15MinimapTex,
gDodongosCavernRoom0Floor3MinimapTex,
gDodongosCavernRoom2Floor3MinimapTex,
gDodongosCavernRoom3Floor3MinimapTex,
gJabuRoom0MinimapTex,
gJabuRoom1MinimapTex,
gJabuRoom2MinimapTex,
gJabuRoom3MinimapTex,
gJabuRoom4MinimapTex,
gJabuRoom5MinimapTex,
gJabuRoom6MinimapTex,
gJabuRoom7MinimapTex,
gJabuRoom8MinimapTex,
gJabuRoom9MinimapTex,
gJabuRoom10MinimapTex,
gJabuRoom11MinimapTex,
gJabuRoom12MinimapTex,
gJabuRoom13MinimapTex,
gJabuRoom14MinimapTex,
gJabuRoom1Basement1MinimapTex,
gJabuRoom6Basement1MinimapTex,
gForestTempleRoom0Floor1MinimapTex,
gForestTempleRoom1MinimapTex,
gForestTempleRoom2MinimapTex,
gForestTempleRoom3MinimapTex,
gForestTempleRoom4MinimapTex,
gForestTempleRoom5MinimapTex,
gForestTempleRoom6Floor1MinimapTex,
gForestTempleRoom7Floor1MinimapTex,
gForestTempleRoom8Floor1MinimapTex,
gForestTempleRoom9MinimapTex,
gForestTempleRoom10MinimapTex,
gForestTempleRoom11Floor1MinimapTex,
gForestTempleRoom12MinimapTex,
gForestTempleRoom13MinimapTex,
gForestTempleRoom14MinimapTex,
gForestTempleRoom15MinimapTex,
gForestTempleRoom16MinimapTex,
gForestTempleRoom17MinimapTex,
gForestTempleRoom18MinimapTex,
gForestTempleRoom19MinimapTex,
gForestTempleRoom20MinimapTex,
gForestTempleRoom21MinimapTex,
gForestTempleRoom0Floor3MinimapTex,
gForestTempleRoom6Floor3MinimapTex,
gForestTempleRoom7Floor3MinimapTex,
gForestTempleRoom8Floor3MinimapTex,
gForestTempleRoom11Floor3MinimapTex,
gFireTempleRoom0MinimapTex,
gFireTempleRoom1MinimapTex,
gFireTempleRoom2MinimapTex,
gFireTempleRoom3MinimapTex,
gFireTempleRoom4Floor1MinimapTex,
gFireTempleRoom5Floor1MinimapTex,
gFireTempleRoom6Floor1MinimapTex,
gFireTempleRoom7Floor1MinimapTex,
gFireTempleRoom8MinimapTex,
gFireTempleRoom9MinimapTex,
gFireTempleRoom10Floor1MinimapTex,
gFireTempleRoom11Floor1MinimapTex,
gFireTempleRoom12Floor1MinimapTex,
gFireTempleRoom13Floor1MinimapTex,
gFireTempleRoom14MinimapTex,
gFireTempleRoom15MinimapTex,
gFireTempleRoom16MinimapTex,
gFireTempleRoom17MinimapTex,
gFireTempleRoom18MinimapTex,
gFireTempleRoom19MinimapTex,
gFireTempleRoom20MinimapTex,
gFireTempleRoom21Floor1MinimapTex,
gFireTempleRoom22MinimapTex,
gFireTempleRoom23MinimapTex,
gFireTempleRoom24Floor1MinimapTex,
gFireTempleRoom25MinimapTex,
gFireTempleRoom4Floor3MinimapTex,
gFireTempleRoom5Floor3MinimapTex,
gFireTempleRoom6Floor2MinimapTex,
gFireTempleRoom6Floor3MinimapTex,
gFireTempleRoom7Floor3MinimapTex,
gFireTempleRoom10Floor2MinimapTex,
gFireTempleRoom10Floor3MinimapTex,
gFireTempleRoom11Floor3MinimapTex,
gFireTempleRoom12Floor3MinimapTex,
gFireTempleRoom13Floor3MinimapTex,
gFireTempleRoom21Floor3MinimapTex,
gFireTempleRoom24Floor3MinimapTex,
gWaterTempleRoom0Floor3MinimapTex,
gWaterTempleRoom1Floor3MinimapTex,
gWaterTempleRoom2MinimapTex,
gWaterTempleRoom3Floor3MinimapTex,
gWaterTempleRoom4Floor3MinimapTex,
gWaterTempleRoom5Floor3MinimapTex,
gWaterTempleRoom6MinimapTex,
gWaterTempleRoom7MinimapTex,
gWaterTempleRoom8Floor3MinimapTex,
gWaterTempleRoom9Floor3MinimapTex,
gWaterTempleRoom10Floor3MinimapTex,
gWaterTempleRoom11MinimapTex,
gWaterTempleRoom12Floor3MinimapTex,
gWaterTempleRoom13MinimapTex,
gWaterTempleRoom14Floor3MinimapTex,
gWaterTempleRoom15Floor3MinimapTex,
gWaterTempleRoom16MinimapTex,
gWaterTempleRoom17Floor3MinimapTex,
gWaterTempleRoom18MinimapTex,
gWaterTempleRoom19MinimapTex,
gWaterTempleRoom20Floor3MinimapTex,
gWaterTempleRoom21Floor3MinimapTex,
gWaterTempleRoom0Floor2MinimapTex,
gWaterTempleRoom0Floor1MinimapTex,
gWaterTempleRoom0Basement1MinimapTex,
gWaterTempleRoom1Floor2MinimapTex,
gWaterTempleRoom1Floor1MinimapTex,
gWaterTempleRoom1Basement1MinimapTex,
gWaterTempleRoom3Basement1MinimapTex,
gWaterTempleRoom4Floor2MinimapTex,
gWaterTempleRoom5Floor2MinimapTex,
gWaterTempleRoom5Floor1MinimapTex,
gWaterTempleRoom6Floor2MinimapTex,
gWaterTempleRoom8Basement1MinimapTex,
gWaterTempleRoom9Basement1MinimapTex,
gWaterTempleRoom10Floor2MinimapTex,
gWaterTempleRoom12Basement1MinimapTex,
gWaterTempleRoom14Basement1MinimapTex,
gWaterTempleRoom15Basement1MinimapTex,
gWaterTempleRoom17Floor2MinimapTex,
gWaterTempleRoom17Floor1MinimapTex,
gWaterTempleRoom20Floor2MinimapTex,
gWaterTempleRoom21Floor1MinimapTex,
gWaterTempleRoom5Basement1MinimapTex,
gSpiritTempleRoom0MinimapTex,
gSpiritTempleRoom1MinimapTex,
gSpiritTempleRoom2MinimapTex,
gSpiritTempleRoom3MinimapTex,
gSpiritTempleRoom4Floor1MinimapTex,
gSpiritTempleRoom5Floor2MinimapTex,
gSpiritTempleRoom6MinimapTex,
gSpiritTempleRoom7MinimapTex,
gSpiritTempleRoom8MinimapTex,
gSpiritTempleRoom9MinimapTex,
gSpiritTempleRoom10MinimapTex,
gBlankSpiritTempleRoom11MinimapTex,
gSpiritTempleRoom12MinimapTex,
gSpiritTempleRoom13MinimapTex,
gSpiritTempleRoom14MinimapTex,
gSpiritTempleRoom15Floor1MinimapTex,
gSpiritTempleRoom16MinimapTex,
gSpiritTempleRoom17MinimapTex,
gSpiritTempleRoom18MinimapTex,
gSpiritTempleRoom19MinimapTex,
gSpiritTempleRoom20MinimapTex,
gSpiritTempleRoom21MinimapTex,
gSpiritTempleRoom22MinimapTex,
gSpiritTempleRoom23Floor3MinimapTex,
gSpiritTempleRoom24MinimapTex,
gSpiritTempleRoom25MinimapTex,
gSpiritTempleRoom26MinimapTex,
gSpiritTempleRoom27MinimapTex,
gSpiritTempleRoom4Floor2MinimapTex,
gSpiritTempleRoom5Floor3MinimapTex,
gSpiritTempleRoom15Floor2MinimapTex,
gSpiritTempleRoom23Floor4MinimapTex,
gShadowTempleRoom0MinimapTex,
gShadowTempleRoom1MinimapTex,
gShadowTempleRoom2MinimapTex,
gShadowTempleRoom3MinimapTex,
gShadowTempleRoom4MinimapTex,
gShadowTempleRoom5MinimapTex,
gShadowTempleRoom6MinimapTex,
gShadowTempleRoom7MinimapTex,
gShadowTempleRoom8Basement2MinimapTex,
gShadowTempleRoom9Basement3MinimapTex,
gShadowTempleRoom10MinimapTex,
gShadowTempleRoom11MinimapTex,
gShadowTempleRoom12Basement3MinimapTex,
gShadowTempleRoom13MinimapTex,
gShadowTempleRoom14Basement3MinimapTex,
gShadowTempleRoom15MinimapTex,
gShadowTempleRoom16MinimapTex,
gShadowTempleRoom17MinimapTex,
gShadowTempleRoom18MinimapTex,
gShadowTempleRoom19MinimapTex,
gShadowTempleRoom20MinimapTex,
gShadowTempleRoom21Basement3MinimapTex,
gShadowTempleRoom8Basement3MinimapTex,
gShadowTempleRoom9Basement4MinimapTex,
gShadowTempleRoom12Basement4MinimapTex,
gShadowTempleRoom14Basement4MinimapTex,
gShadowTempleRoom21Basement4MinimapTex,
gBottomOfTheWellRoom0Basement1MinimapTex,
gBottomOfTheWellRoom1Basement1MinimapTex,
gBottomOfTheWellRoom2MinimapTex,
gBottomOfTheWellRoom3MinimapTex,
gBottomOfTheWellRoom4MinimapTex,
gBottomOfTheWellRoom5MinimapTex,
gBottomOfTheWellRoom6MinimapTex,
gBottomOfTheWellRoom0Basement2MinimapTex,
gBottomOfTheWellRoom1Basement2MinimapTex,
gBottomOfTheWellRoom1Basement3MinimapTex,
gIceCavernRoom0MinimapTex,
gIceCavernRoom1MinimapTex,
gIceCavernRoom2MinimapTex,
gIceCavernRoom3MinimapTex,
gIceCavernRoom4MinimapTex,
gIceCavernRoom5MinimapTex,
gIceCavernRoom6MinimapTex,
gIceCavernRoom7MinimapTex,
gIceCavernRoom8MinimapTex,
gIceCavernRoom9MinimapTex,
gIceCavernRoom10MinimapTex,
gIceCavernRoom11MinimapTex,
};
void Map_InitData(GlobalContext* globalCtx, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 extendedMapIndex;
switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
extendedMapIndex = mapIndex;
if (globalCtx->sceneNum == SCENE_SPOT02) {
if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
extendedMapIndex = 0x14;
}
} else if (globalCtx->sceneNum == SCENE_SPOT06) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
extendedMapIndex = 0x15;
}
} else if (globalCtx->sceneNum == SCENE_SPOT09) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !((gSaveContext.eventChkInf[9] & 0xF) == 0xF)) {
extendedMapIndex = 0x16;
}
} else if (globalCtx->sceneNum == SCENE_SPOT12) {
if ((gSaveContext.eventChkInf[9] & 0xF) == 0xF) {
extendedMapIndex = 0x17;
}
}
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("%d\n", extendedMapIndex);
osSyncPrintf(VT_RST);
sEntranceIconMapIndex = extendedMapIndex;
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
//gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309);
if (sEntranceIconMapIndex < 24)
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableOW[sEntranceIconMapIndex]), gMapData->owMinimapTexSize[mapIndex]);
interfaceCtx->unk_258 = mapIndex;
break;
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
osSyncPrintf(VT_FGCOL(YELLOW));
// "Deku Tree Dungeon MAP Texture DMA"
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
mapIndex, VREG(30));
osSyncPrintf(VT_RST);
//DmaMgr_SendRequest1(globalCtx->interfaceCtx.mapSegment,
//(uintptr_t)_map_i_staticSegmentRomStart +
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//0xFF0, "../z_map_exp.c", 346);
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]), 0xFF0);
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
Map_SetFloorPalettesData(globalCtx, VREG(30));
osSyncPrintf(" 各階ONチェック\n"); // "MAP Individual Floor ON Check"
break;
}
}
void Map_InitRoomData(GlobalContext* globalCtx, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
osSyncPrintf("\n\nroom_no=%d (%d)(%d)\n\n\n", room,
mapIndex, globalCtx->sceneNum);
if (room >= 0) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room];
osSyncPrintf("_%d\n", gSaveContext.sceneFlags[mapIndex].rooms);
interfaceCtx->mapRoomNum = room;
interfaceCtx->unk_25A = mapIndex;
Map_SetPaletteData(globalCtx, room);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("部屋部屋=%d\n", room); // "Room Room = %d"
osSyncPrintf(VT_RST);
Map_InitData(globalCtx, room);
break;
}
} else {
interfaceCtx->mapRoomNum = 0;
}
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
}
}
void Map_Destroy(GlobalContext* globalCtx) {
MapMark_ClearPointers(globalCtx);
gMapData = NULL;
}
void Map_Init(GlobalContext* globalCtx) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
gMapData = &gMapDataTable;
interfaceCtx->unk_258 = -1;
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GameState_Alloc(&globalCtx->state, 0x1000, "../z_map_exp.c", 457);
// " texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", globalCtx->sceneNum,
interfaceCtx->mapSegment, globalCtx);
ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
mapIndex = globalCtx->sceneNum - SCENE_SPOT00;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->owCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->owCompassInfo[mapIndex][3];
Map_InitData(globalCtx, mapIndex);
R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex];
R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex];
break;
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_TAKARAYA:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
mapIndex =
(globalCtx->sceneNum >= SCENE_YDAN_BOSS) ? globalCtx->sceneNum - SCENE_YDAN_BOSS : globalCtx->sceneNum;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
if ((globalCtx->sceneNum <= SCENE_ICE_DOUKUTO) || (globalCtx->sceneNum >= SCENE_YDAN_BOSS)) {
R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex];
Map_InitRoomData(globalCtx, globalCtx->roomCtx.curRoom.num);
MapMark_Init(globalCtx);
}
break;
}
}
void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
s32 pad;
Player* player = GET_PLAYER(globalCtx);
s16 tempX, tempZ;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 565);
if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) {
func_80094A14(globalCtx->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
tempX = player->actor.world.pos.x+Right_MM_Margin;
tempZ = player->actor.world.pos.z+Bottom_MM_Margin;
tempX /= R_COMPASS_SCALE_X;
tempZ /= R_COMPASS_SCALE_Y;
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
tempX = sPlayerInitialPosX+Right_MM_Margin;
tempZ = sPlayerInitialPosZ+Bottom_MM_Margin;
tempX /= R_COMPASS_SCALE_X;
tempZ /= R_COMPASS_SCALE_Y;
Matrix_Translate(OTRGetDimensionFromRightEdge((R_COMPASS_OFFSET_X+(Right_MM_Margin*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Bottom_MM_Margin*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607);
}
void Minimap_Draw(GlobalContext* globalCtx) {
s32 pad[2];
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 626);
if (globalCtx->pauseCtx.state < 4) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
if (!R_MINIMAP_DISABLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0);
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
}
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
const s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + Right_MM_Margin);
const s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Bottom_MM_Margin;
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
0, 0, 1 << 10, 1 << 10);
}
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
func_80094520(globalCtx->state.gfxCtx);
MapMark_Draw(globalCtx);
}
}
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx));
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
}
break;
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (!R_MINIMAP_DISABLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", R_MINIMAP_COLOR(0)), CVar_GetS32("gCCMinimapPrimG", R_MINIMAP_COLOR(1)), CVar_GetS32("gCCMinimapPrimB", R_MINIMAP_COLOR(2)), interfaceCtx->minimapAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
}
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
const s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + Right_MM_Margin);
const s16 oWMiniMapY = R_OW_MINIMAP_Y + Bottom_MM_Margin;
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
}
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
(globalCtx->sceneNum != SCENE_SPOT08)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
s16 IconSize = 8;
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin;
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin;
//gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed.
if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
//No idea why and how Original value work but this does actually fix them all.
PosY = PosY+1024;
}
s16 TopLeftX = OTRGetRectDimensionFromRightEdge(PosX) << 2;
s16 TopLeftY = PosY << 2;
s16 TopLeftW = OTRGetRectDimensionFromRightEdge(PosX + IconSize) << 2;
s16 TopLeftH = (PosY + IconSize) << 2;
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 != 0 && CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, TopLeftX, TopLeftY, TopLeftW, TopLeftH, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
} else if (CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){ //Ability to show entrance Before beating the dungeon itself
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, TopLeftX, TopLeftY, TopLeftW, TopLeftH, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
const s16 entranceX = OTRGetRectDimensionFromRightEdge(270 + Right_MM_Margin);
const s16 entranceY = 154 + Bottom_MM_Margin;
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else if ((globalCtx->sceneNum == SCENE_SPOT08) && CVar_GetS32("gAlwaysShowDungeonMinimapIcon", 0) != 0){
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + 32) << 2, (entranceY + 8) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
}
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
}
break;
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 782);
}
s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
return gMapData->floorTexIndexOffset[mapIndex][floor];
}
void Map_Update(GlobalContext* globalCtx) {
static s16 sLastRoomNum = 99;
Player* player = GET_PLAYER(globalCtx);
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 floor;
s16 i;
if (CVar_GetS32("gHUDMargins", 0) != 0) {
Top_MM_Margin = CVar_GetS32("gHUDMargin_T", 0);
Left_MM_Margin = CVar_GetS32("gHUDMargin_L", 0);
Right_MM_Margin = CVar_GetS32("gHUDMargin_R", 0);
Bottom_MM_Margin = CVar_GetS32("gHUDMargin_B", 0);
} else {
Top_MM_Margin = 0;
Left_MM_Margin = 0;
Right_MM_Margin = 0;
Bottom_MM_Margin = 0;
}
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
interfaceCtx->mapPalette[30] = 0;
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
interfaceCtx->mapPalette[31] = 1;
} else {
interfaceCtx->mapPalette[31] = 0;
}
for (floor = 0; floor < 8; floor++) {
if (player->actor.world.pos.y > gMapData->floorCoordY[mapIndex][floor]) {
break;
}
}
gSaveContext.sceneFlags[mapIndex].floors |= gBitFlags[floor];
VREG(30) = floor;
if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) {
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor);
}
if (1) {} // Appears to be necessary to match
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
// "Current floor = %d Current room = %x Number of rooms = %d"
osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum,
gMapData->switchEntryCount[mapIndex]);
sLastRoomNum = interfaceCtx->mapRoomNum;
}
for (i = 0; i < gMapData->switchEntryCount[mapIndex]; i++) {
if ((interfaceCtx->mapRoomNum == gMapData->switchFromRoom[mapIndex][i]) &&
(floor == gMapData->switchFromFloor[mapIndex][i])) {
interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i];
osSyncPrintf(VT_FGCOL(YELLOW));
// "Layer switching = %x"
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum);
osSyncPrintf(VT_RST);
Map_InitData(globalCtx, interfaceCtx->mapRoomNum);
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
Map_SavePlayerInitialInfo(globalCtx);
}
}
VREG(10) = interfaceCtx->mapRoomNum;
break;
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
case SCENE_MIZUSIN_BS:
case SCENE_JYASINBOSS:
case SCENE_HAKADAN_BS:
VREG(30) = gMapData->bossFloor[globalCtx->sceneNum - SCENE_YDAN_BOSS];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE +
gMapData->floorTexIndexOffset[globalCtx->sceneNum - SCENE_YDAN_BOSS][VREG(30)];
break;
}
}
}