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Transitions final autosave location to `OnTransitionEnd`. Adds functionality to autosave to set a delayed save flag if AutoSave is set to Major or All Items and one is obtained in a grotto, to avoid grotto autosaving but still provide for the autosave when location-based saving is off. Fixes small bug with item lookup where sometimes an item's `modIndex` would sometimes be reported one way, but the way Randomizer does things it would be in a the other `modIndex`, and the lookup would fail. Minor variable name clarification in ItemTableManager. Modifies AutoSave to account for item ID overlap from `MOD_RANDOMIZER` table (all items in the randomizer table is considered major for AutoSave purposes except ice traps). |
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.. | ||
Enhancements | ||
resource | ||
CrashHandlerExp.h | ||
CrashHandlerExt.cpp | ||
frame_interpolation.cpp | ||
frame_interpolation.h | ||
GameMenuBar.cpp | ||
GameMenuBar.hpp | ||
GbiWrap.cpp | ||
gu_pc.c | ||
mixer.c | ||
mixer.h | ||
OTRAudio.h | ||
OTRGlobals.cpp | ||
OTRGlobals.h | ||
SaveManager.cpp | ||
SaveManager.h | ||
stubs.c | ||
UIWidgets.cpp | ||
UIWidgets.hpp | ||
util.cpp | ||
util.h | ||
z_message_OTR.cpp | ||
z_play_otr.cpp | ||
z_scene_otr.cpp |