#pragma once #include "randomizerTypes.h" #include "z64actor_enum.h" #include "z64scene.h" #include #include #include namespace RandomizerCheckObjects { bool AreaIsDungeon(RandomizerCheckArea area); bool AreaIsOverworld(RandomizerCheckArea area); std::string GetRCAreaName(RandomizerCheckArea area); std::map> GetAllRCObjectsByArea(); std::map GetAllRCAreaBySceneID(); RandomizerCheckArea GetRCAreaBySceneID(SceneID sceneId); void UpdateImGuiVisibility(); }