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Dynamic Actor IDs (#1729)
* Add dynamic actor IDs * Convert Ivan to use new actor system * attempt to fix linux build * attempt to fix linux build * merge * Cleanup * Fix missing math functions on Windows. * Removes a stubbed function to fix non-windows builds. * Update soh/soh/ActorDB.cpp Co-authored-by: Adam Bird <Archez@users.noreply.github.com> --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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@ -68,8 +68,6 @@ extern "C"
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extern u64 gJpegUCode[];
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extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
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extern Gfx D_80116280[];
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extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0
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extern s32 gMaxActorId; // original name: "MaxProfile"
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extern s32 gDbgCamEnabled;
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extern GameStateOverlay gGameStateOverlayTable[6];
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extern u8 gWeatherMode;
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