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moved to cheats menu and made steps more granular
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parent
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2 changed files with 2 additions and 2 deletions
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@ -665,7 +665,6 @@ namespace SohImGui {
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{
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EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
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EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
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EnhancementSliderInt("Vine/Ladder Climb speed: %dx", "##CLIMBSPEED", "gClimbSpeed", 1, 5, "");
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EnhancementCheckbox("Skip Text", "gSkipText");
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Tooltip("Holding down B skips text");
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@ -755,6 +754,7 @@ namespace SohImGui {
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ImGui::EndMenu();
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}
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EnhancementSliderInt("Vine/Ladder Climb speed: %dx", "##CLIMBSPEED", "gClimbSpeed", 1, 9, "");
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EnhancementCheckbox("No Clip", "gNoClip");
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Tooltip("Allows you to walk through walls");
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EnhancementCheckbox("Climb Everything", "gClimbEverything");
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@ -11613,7 +11613,7 @@ void func_8084BF1C(Player* this, GlobalContext* globalCtx) {
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phi_f2 = -1.0f;
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}
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this->skelAnime.playSpeed = phi_f2 * phi_f0 * CVar_GetS32("gClimbSpeed", 1);
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this->skelAnime.playSpeed = phi_f2 * phi_f0 * (CVar_GetS32("gClimbSpeed", 1) + 1.0) / 2.0;
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if (this->unk_850 >= 0) {
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if ((this->actor.wallPoly != NULL) && (this->actor.wallBgId != BGCHECK_SCENE)) {
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