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@ -307,6 +307,7 @@ void Title_Init(GameState* thisx) {
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Randomizer_LoadSettings("");
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Randomizer_LoadHintLocations("");
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Randomizer_LoadItemLocations("", true);
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Randomizer_LoadMerchantMessages("");
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gSaveContext.gameMode = 0;
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gSaveContext.magic = gSaveContext.magic;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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