diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp index 93798fea5..b1be07b6e 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp @@ -1258,8 +1258,13 @@ void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flag windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove; } } - ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Color_Background.r / 255.0f, Color_Background.g / 255.0f, - Color_Background.b / 255.0f, Color_Background.a / 255.0f)); + auto maybeParent = ImGui::GetCurrentWindow(); + ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str()); + if (window != NULL && window->DockTabIsVisible && window->ParentWindow != NULL && + std::string(window->ParentWindow->Name).compare(0, strlen("Main - Deck"), "Main - Deck") == 0) { + Color_Background.a = 255; + } + ImGui::PushStyleColor(ImGuiCol_WindowBg, VecFromRGBA8(Color_Background)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f); ImGui::Begin(UniqueName.c_str(), &open, windowFlags); diff --git a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp index b86da3c0c..9b7b1fd39 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp @@ -1162,8 +1162,10 @@ void BeginFloatingWindows(std::string UniqueName, ImGuiWindowFlags flags = 0) { } } auto color = VecFromRGBA8(CVarGetColor(CVAR_TRACKER_ITEM("BgColor.Value"), { 0, 0, 0, 0 })); + auto maybeParent = ImGui::GetCurrentWindow(); ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str()); - if (window != NULL && window->DockTabIsVisible) { + if (window != NULL && window->DockTabIsVisible && window->ParentWindow != NULL && + std::string(window->ParentWindow->Name).compare(0, strlen("Main - Deck"), "Main - Deck") == 0) { color.w = 1.0f; } ImGui::PushStyleColor(ImGuiCol_WindowBg, color);