diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 6178ec427..f49c58faf 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -734,9 +734,8 @@ namespace SohImGui { EnhancementCheckbox("N64 Mode", "gN64Mode"); Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink"); - EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops"); - EnhancementCheckbox("Enable 3D projectiles", "gNewProjectiles"); - Tooltip("Change some of monsters projectiles to their a 3D version"); + EnhancementCheckbox("Enable 3D Dropped items/projectiles", "gNewDrops"); + Tooltip("Change most 2D items & projectiles to their a 3D version"); EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon"); Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have"); EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon"); diff --git a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 7b6f4ed4b..9251a959f 100644 --- a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -127,7 +127,7 @@ void func_80ABBBA8(EnNutsball* this, GlobalContext* globalCtx) { this->collider.info.toucher.dmgFlags = 2; Matrix_MtxFToYXZRotS(&player->shieldMf, &sp4C, 0); - if (CVar_GetS32("gNewProjectiles", 0) != 0) { + if (CVar_GetS32("gNewDrops", 0) != 0) { this->actor.world.rot.z = sp4C.y + 0x8000; } else { this->actor.world.rot.y = sp4C.y + 0x8000; @@ -176,7 +176,7 @@ void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_nutsball.c", 327); - if (CVar_GetS32("gNewProjectiles", 0) != 0) { + if (CVar_GetS32("gNewDrops", 0) != 0) { func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6), diff --git a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index ee293afa5..39ae12e41 100644 --- a/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -714,7 +714,7 @@ void EnOkuta_Draw(Actor* thisx, GlobalContext* globalCtx) { } else { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_okuta.c", 1653); - if (CVar_GetS32("gNewProjectiles", 0) != 0) { + if (CVar_GetS32("gNewDrops", 0) != 0) { func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 1 * (globalCtx->state.frames * 6),