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RT_GROUND_JUMP_HARD
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343f6ad4e9
commit
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5 changed files with 15 additions and 11 deletions
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@ -87,8 +87,7 @@ void RegionTable_Init_ForestTemple() {
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}, {
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//Exits
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Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
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//Can ground jump with hover boots
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Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->CanUse(RG_HOVER_BOOTS) && ((ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives()) || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()));}),
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Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
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Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
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Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
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@ -27,10 +27,10 @@ void RegionTable_Init_IceCavern() {
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areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", SCENE_ICE_CAVERN, {
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//Events
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EventAccess(&logic->BlueFireAccess, []{return logic->IsAdult;}),
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EventAccess(&logic->BlueFireAccess, []{return logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump());}),
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}, {
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//Locations
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LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && logic->IsAdult),
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LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()))),
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LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire()),
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LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS)),
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LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS) && logic->IsAdult),
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@ -45,11 +45,11 @@ void RegionTable_Init_IceCavern() {
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LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, logic->CanBreakPots()),
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LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()),
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LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()),
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LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult),
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LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump()))),
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LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()),
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LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult),
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LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult),
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LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult),
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LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())),
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LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())),
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LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())),
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LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
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LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
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LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
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@ -86,7 +86,7 @@ void RegionTable_Init_IceCavern() {
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//if you clear the ice, you can hit it with a pot from here.
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Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
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Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return (logic->IsAdult || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())) && logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
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});
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@ -74,8 +74,7 @@ void RegionTable_Init_ShadowTemple() {
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LOCATION(RC_SHADOW_TEMPLE_PIT_STORM_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
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}, {
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//Exits
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//Can ground jump with hover boots
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Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, []{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}),
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Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, []{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump())) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}),
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});
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areaTable[RR_SHADOW_TEMPLE_WIND_TUNNEL] = Region("Shadow Temple Wind Tunnel", SCENE_SHADOW_TEMPLE, {}, {
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@ -3725,6 +3725,7 @@ typedef enum {
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RT_FW_VOID_WARP,
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RT_GROUND_CLIP,
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RT_GROUND_JUMP,
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RT_GROUND_JUMP_HARD,
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RT_HESS,
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RT_HOOKSHOT_CLIP,
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RT_HOOKSHOT_JUMP,
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@ -407,6 +407,11 @@ void Settings::CreateOptions() {
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"Underwater chests can be opened by wearing iron boots and hookshotting the chest.");
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OPT_TRICK(RT_GROUND_JUMP, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE, Tricks::Tag::GLITCH }, "Ground Jump",
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"Enables requiring ground jumps.");
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OPT_TRICK(RT_GROUND_JUMP_HARD, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE, Tricks::Tag::GLITCH },
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"Hard Ground Jumps",
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"Enables ground jumps which require some precision outside of setting up jump:\n- While using Hover "
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"Boots in Forest Temple Courtyard to reach upper ledge\n- While using Hover Boots in Shadow Temple "
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"invisible spike room to reach door\n- Jumping past second step in Ice Cavern");
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OPT_TRICK(RT_KF_ADULT_GS, RCQUEST_BOTH, RA_KOKIRI_FOREST, { Tricks::Tag::NOVICE },
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"Adult Kokiri Forest GS with Hover Boots",
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"Can be obtained without Hookshot by using the Hover Boots off of one of the roots.");
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