[579] Add simulated input lag option (#1438)

* [579] Add simulated input lag option

* Continue to clear buffer when inputs are blocked

* Changes from feedback
This commit is contained in:
Garrett Cox 2022-09-19 21:49:13 -05:00 committed by GitHub
parent 55e79cd9d2
commit f712068a17
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 49 additions and 29 deletions

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@ -483,10 +483,7 @@ static void RunFrame()
Graph_StartFrame();
// TODO: Workaround for rumble being too long. Implement os thread functions.
for (int i = 0; i < 3; i++) {
PadMgr_ThreadEntry(&gPadMgr);
}
PadMgr_ThreadEntry(&gPadMgr);
Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
ticksB = GetPerfCounter();