Add ShuffleSongs.cpp & RO_SONG_SHUFFLE_OFF (#5534)

* ShuffleSongs.cpp

* Address review and fix build

* Update soh/soh/Enhancements/randomizer/settings.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* Change back to "Off"

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
This commit is contained in:
Pepe20129 2025-05-30 21:51:21 +02:00 committed by GitHub
commit f5d8f1eece
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 66 additions and 36 deletions

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@ -1015,7 +1015,8 @@ static void RandomizeOwnDungeon(const Rando::DungeonInfo* dungeon) {
// filter out locations that may be required to have songs placed at them // filter out locations that may be required to have songs placed at them
dungeonLocations = FilterFromPool(dungeonLocations, [ctx](const auto loc) { dungeonLocations = FilterFromPool(dungeonLocations, [ctx](const auto loc) {
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS)) { if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS) ||
ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_OFF)) {
return !(Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION); return !(Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION);
} }
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_DUNGEON_REWARDS)) { if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_DUNGEON_REWARDS)) {
@ -1344,8 +1345,8 @@ int Fill() {
StartPerformanceTimer(PT_LIMITED_CHECKS); StartPerformanceTimer(PT_LIMITED_CHECKS);
// Then Place songs if song shuffle is set to specific locations // Then Place songs if song shuffle is set to specific locations
if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE)) { if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE) &&
ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_OFF)) {
// Get each song // Get each song
std::vector<RandomizerGet> songs = FilterAndEraseFromPool(ItemPool, [](const auto i) { std::vector<RandomizerGet> songs = FilterAndEraseFromPool(ItemPool, [](const auto i) {
return Rando::StaticData::RetrieveItem(i).GetItemType() == ITEMTYPE_SONG; return Rando::StaticData::RetrieveItem(i).GetItemType() == ITEMTYPE_SONG;

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@ -1133,12 +1133,27 @@ void GenerateItemPool() {
} }
} }
// add extra songs only if song shuffle is anywhere if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_OFF)) {
AddItemsToPool(ItemPool, songList); AddItemsToPool(ItemPool, songList);
// add extra songs only if song shuffle is anywhere
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE) && if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE) &&
ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) { ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemsToPool(PendingJunkPool, songList); AddItemsToPool(PendingJunkPool, songList);
} }
} else {
ctx->PlaceItemInLocation(RC_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_MALON, RG_EPONAS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_SARIA, RG_SARIAS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, false, true);
}
/*For item pool generation, dungeon items are either placed in their vanilla /*For item pool generation, dungeon items are either placed in their vanilla
| location, or added to the pool now and filtered out later depending on when | location, or added to the pool now and filtered out later depending on when

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@ -0,0 +1,26 @@
#include "soh/ShipInit.hpp"
#include "location.h"
#include "static_data.h"
void Rando::StaticData::RegisterSongLocations() {
static bool registered = false;
if (registered)
return;
registered = true;
// clang-format off
locationTable[RC_SHEIK_IN_FOREST] = Location::Base(RC_SHEIK_IN_FOREST, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Sheik in Forest", "Sheik in Forest", RHT_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_MINUET_OF_FOREST), true);
locationTable[RC_SHEIK_IN_CRATER] = Location::Base(RC_SHEIK_IN_CRATER, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_CRATER, 0x00, "Sheik in Crater", "Sheik in Crater", RHT_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_BOLERO_OF_FIRE), true);
locationTable[RC_SHEIK_IN_ICE_CAVERN] = Location::Base(RC_SHEIK_IN_ICE_CAVERN, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, "Sheik in Ice Cavern", "Sheik in Ice Cavern", RHT_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER), true);
locationTable[RC_SHEIK_AT_COLOSSUS] = Location::Base(RC_SHEIK_AT_COLOSSUS, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, "Sheik at Colossus", "Sheik at Colossus", RHT_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT), true);
locationTable[RC_SHEIK_IN_KAKARIKO] = Location::Base(RC_SHEIK_IN_KAKARIKO, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, "Sheik in Kakariko", "Sheik in Kakariko", RHT_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL), true);
locationTable[RC_SHEIK_AT_TEMPLE] = Location::Base(RC_SHEIK_AT_TEMPLE, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, 0x00, "Sheik at Temple", "Sheik at Temple", RHT_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT), true);
locationTable[RC_SONG_FROM_IMPA] = Location::Base(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY), true);
locationTable[RC_SONG_FROM_MALON] = Location::Base(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_LON_LON_RANCH, 0x00, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), true);
locationTable[RC_SONG_FROM_SARIA] = Location::Base(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SARIAS_SONG), true);
locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Base(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ROYAL_FAMILYS_TOMB, 0x00, "Song from Royal Family's Tomb", "Song from Royal Family's Tomb", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), true);
locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true);
locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true);
// clang-format-on
}
static RegisterShipInitFunc initSongLocations(Rando::StaticData::RegisterSongLocations);

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@ -179,6 +179,7 @@ void Context::GenerateLocationPool() {
location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE ||
location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO)) || location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO)) ||
(location.GetRCType() == RCTYPE_ADULT_TRADE && mOptions[RSK_SHUFFLE_ADULT_TRADE].Is(RO_GENERIC_OFF)) || (location.GetRCType() == RCTYPE_ADULT_TRADE && mOptions[RSK_SHUFFLE_ADULT_TRADE].Is(RO_GENERIC_OFF)) ||
(location.GetRCType() == RCTYPE_SONG_LOCATION && mOptions[RSK_SHUFFLE_SONGS].Is(RO_SONG_SHUFFLE_OFF)) ||
(location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) || (location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) ||
(location.GetRandomizerCheck() == RC_LH_HYRULE_LOACH && (location.GetRandomizerCheck() == RC_LH_HYRULE_LOACH &&
mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_HYRULE_LOACH)) || mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_HYRULE_LOACH)) ||

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@ -828,20 +828,6 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_DMC_GREAT_FAIRY_REWARD] = Location::Base(RC_DMC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, "Great Fairy Reward", RHT_DMC_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GREAT_FAIRY_REWARD), true); locationTable[RC_DMC_GREAT_FAIRY_REWARD] = Location::Base(RC_DMC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, "Great Fairy Reward", RHT_DMC_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GREAT_FAIRY_REWARD), true);
locationTable[RC_OGC_GREAT_FAIRY_REWARD] = Location::Base(RC_OGC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, "OGC Great Fairy Reward", "OGC Great Fairy Reward", RHT_OGC_GREAT_FAIRY_REWARD, RG_DOUBLE_DEFENSE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_OGC_GREAT_FAIRY_REWARD), true); locationTable[RC_OGC_GREAT_FAIRY_REWARD] = Location::Base(RC_OGC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, "OGC Great Fairy Reward", "OGC Great Fairy Reward", RHT_OGC_GREAT_FAIRY_REWARD, RG_DOUBLE_DEFENSE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_OGC_GREAT_FAIRY_REWARD), true);
// Songs
locationTable[RC_SHEIK_IN_FOREST] = Location::Base(RC_SHEIK_IN_FOREST, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Sheik in Forest", "Sheik in Forest", RHT_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_MINUET_OF_FOREST), true);
locationTable[RC_SHEIK_IN_CRATER] = Location::Base(RC_SHEIK_IN_CRATER, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_CRATER, 0x00, "Sheik in Crater", "Sheik in Crater", RHT_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_BOLERO_OF_FIRE), true);
locationTable[RC_SHEIK_IN_ICE_CAVERN] = Location::Base(RC_SHEIK_IN_ICE_CAVERN, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, "Sheik in Ice Cavern", "Sheik in Ice Cavern", RHT_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER), true);
locationTable[RC_SHEIK_AT_COLOSSUS] = Location::Base(RC_SHEIK_AT_COLOSSUS, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, "Sheik at Colossus", "Sheik at Colossus", RHT_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT), true);
locationTable[RC_SHEIK_IN_KAKARIKO] = Location::Base(RC_SHEIK_IN_KAKARIKO, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, "Sheik in Kakariko", "Sheik in Kakariko", RHT_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL), true);
locationTable[RC_SHEIK_AT_TEMPLE] = Location::Base(RC_SHEIK_AT_TEMPLE, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, 0x00, "Sheik at Temple", "Sheik at Temple", RHT_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT), true);
locationTable[RC_SONG_FROM_IMPA] = Location::Base(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY), true);
locationTable[RC_SONG_FROM_MALON] = Location::Base(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_LON_LON_RANCH, 0x00, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), true);
locationTable[RC_SONG_FROM_SARIA] = Location::Base(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SARIAS_SONG), true);
locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Base(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ROYAL_FAMILYS_TOMB, 0x00, "Song from Royal Family's Tomb", "Song from Royal Family's Tomb", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), true);
locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true);
locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true);
/*------------------------------- /*-------------------------------
--- SHOPS --- --- SHOPS ---
8 6 2 4 8 6 2 4

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@ -196,6 +196,8 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool."; mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool."; mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_SHUFFLE_SONGS] = mOptionDescriptions[RSK_SHUFFLE_SONGS] =
"Off - Songs will appear at their vanilla locations.\n"
"\n"
"Song locations - Songs will only appear at locations that normally teach songs.\n" "Song locations - Songs will only appear at locations that normally teach songs.\n"
"\n" "\n"
"Dungeon rewards - Songs appear after beating a major dungeon boss.\n" "Dungeon rewards - Songs appear after beating a major dungeon boss.\n"

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@ -6149,6 +6149,7 @@ typedef enum {
// Song shuffle Settings (Song locations, Dungeon rewards, anywhere) // Song shuffle Settings (Song locations, Dungeon rewards, anywhere)
typedef enum { typedef enum {
RO_SONG_SHUFFLE_OFF,
RO_SONG_SHUFFLE_SONG_LOCATIONS, RO_SONG_SHUFFLE_SONG_LOCATIONS,
RO_SONG_SHUFFLE_DUNGEON_REWARDS, RO_SONG_SHUFFLE_DUNGEON_REWARDS,
RO_SONG_SHUFFLE_ANYWHERE, RO_SONG_SHUFFLE_ANYWHERE,

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@ -137,8 +137,10 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_OFF) != CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_OFF) !=
RO_SHUFFLE_MERCHANTS_OFF) && RO_SHUFFLE_MERCHANTS_OFF) &&
(location.GetRCType() != RCTYPE_SONG_LOCATION || (location.GetRCType() != RCTYPE_SONG_LOCATION ||
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) !=
RO_SONG_SHUFFLE_SONG_LOCATIONS &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) != CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) !=
RO_SONG_SHUFFLE_SONG_LOCATIONS) && // song locations RO_SONG_SHUFFLE_OFF)) && // song locations
((location.GetRCType() != RCTYPE_BOSS_HEART_OR_OTHER_REWARD && ((location.GetRCType() != RCTYPE_BOSS_HEART_OR_OTHER_REWARD &&
location.GetRandomizerCheck() != RC_SONG_FROM_IMPA && location.GetRandomizerCheck() != RC_SONG_FROM_IMPA &&
location.GetRandomizerCheck() != RC_SHEIK_IN_ICE_CAVERN) || location.GetRandomizerCheck() != RC_SHEIK_IN_ICE_CAVERN) ||

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@ -51,6 +51,7 @@ bool showBeans;
bool showScrubs; bool showScrubs;
bool showMajorScrubs; bool showMajorScrubs;
bool showMerchants; bool showMerchants;
bool showSongs;
bool showBeehives; bool showBeehives;
bool showCows; bool showCows;
bool showOverworldFreestanding; bool showOverworldFreestanding;
@ -1306,6 +1307,9 @@ void LoadSettings() {
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) == OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) ==
RO_SHUFFLE_MERCHANTS_ALL RO_SHUFFLE_MERCHANTS_ALL
: true; : true;
showSongs = IS_RANDO
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_SONGS) != RO_SONG_SHUFFLE_OFF
: false;
showBeehives = IS_RANDO showBeehives = IS_RANDO
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BEEHIVES) == RO_GENERIC_YES ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BEEHIVES) == RO_GENERIC_YES
: false; : false;
@ -1516,6 +1520,7 @@ bool IsCheckShuffled(RandomizerCheck rc) {
(showMajorScrubs && (rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized (showMajorScrubs && (rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized
rc == RC_HF_DEKU_SCRUB_GROTTO || rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT))) && rc == RC_HF_DEKU_SCRUB_GROTTO || rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT))) &&
(loc->GetRCType() != RCTYPE_MERCHANT || showMerchants) && (loc->GetRCType() != RCTYPE_MERCHANT || showMerchants) &&
(loc->GetRCType() != RCTYPE_SONG_LOCATION || showSongs) &&
(loc->GetRCType() != RCTYPE_BEEHIVE || showBeehives) && (loc->GetRCType() != RCTYPE_BEEHIVE || showBeehives) &&
(loc->GetRCType() != RCTYPE_OCARINA || showOcarinas) && (loc->GetRCType() != RCTYPE_OCARINA || showOcarinas) &&
(loc->GetRCType() != RCTYPE_SKULL_TOKEN || alwaysShowGS || (loc->GetRCType() != RCTYPE_SKULL_TOKEN || alwaysShowGS ||

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@ -177,7 +177,7 @@ void Settings::CreateOptions() {
OPT_U8(RSK_MQ_GANONS_CASTLE, "Ganon's Castle Quest", {"Vanilla", "Master Quest", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("MQDungeonsGanonsCastle"), "", WidgetType::Combobox, RO_MQ_SET_VANILLA); OPT_U8(RSK_MQ_GANONS_CASTLE, "Ganon's Castle Quest", {"Vanilla", "Master Quest", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("MQDungeonsGanonsCastle"), "", WidgetType::Combobox, RO_MQ_SET_VANILLA);
OPT_U8(RSK_SHUFFLE_DUNGEON_REWARDS, "Shuffle Dungeon Rewards", {"Vanilla", "End of Dungeons", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS], WidgetType::Combobox, RO_DUNGEON_REWARDS_END_OF_DUNGEON); OPT_U8(RSK_SHUFFLE_DUNGEON_REWARDS, "Shuffle Dungeon Rewards", {"Vanilla", "End of Dungeons", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS], WidgetType::Combobox, RO_DUNGEON_REWARDS_END_OF_DUNGEON);
OPT_U8(RSK_LINKS_POCKET, "Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LinksPocket"), "", WidgetType::Combobox, RO_LINKS_POCKET_DUNGEON_REWARD); OPT_U8(RSK_LINKS_POCKET, "Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LinksPocket"), "", WidgetType::Combobox, RO_LINKS_POCKET_DUNGEON_REWARD);
OPT_U8(RSK_SHUFFLE_SONGS, "Shuffle Songs", {"Song Locations", "Dungeon Rewards", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleSongs"), mOptionDescriptions[RSK_SHUFFLE_SONGS], WidgetType::Combobox, RO_SONG_SHUFFLE_SONG_LOCATIONS); OPT_U8(RSK_SHUFFLE_SONGS, "Shuffle Songs", {"Off", "Song Locations", "Dungeon Rewards", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleSongs"), mOptionDescriptions[RSK_SHUFFLE_SONGS], WidgetType::Combobox, RO_SONG_SHUFFLE_SONG_LOCATIONS);
OPT_U8(RSK_SHOPSANITY, "Shop Shuffle", {"Off", "Specific Count", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF); OPT_U8(RSK_SHOPSANITY, "Shop Shuffle", {"Off", "Specific Count", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF);
OPT_U8(RSK_SHOPSANITY_COUNT, "Shops Item Count", {NumOpts(0, 7/*8*/)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityCount"), mOptionDescriptions[RSK_SHOPSANITY_COUNT], WidgetType::Slider, 0, false, IMFLAG_NONE); OPT_U8(RSK_SHOPSANITY_COUNT, "Shops Item Count", {NumOpts(0, 7/*8*/)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityCount"), mOptionDescriptions[RSK_SHOPSANITY_COUNT], WidgetType::Slider, 0, false, IMFLAG_NONE);
OPT_U8(RSK_SHOPSANITY_PRICES, "Shops Prices", {"Vanilla", "Cheap Balanced", "Balanced", "Fixed", "Range", "Set By Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), mOptionDescriptions[RSK_SHOPSANITY_PRICES], WidgetType::Combobox, RO_PRICE_VANILLA, false, IMFLAG_NONE); OPT_U8(RSK_SHOPSANITY_PRICES, "Shops Prices", {"Vanilla", "Cheap Balanced", "Balanced", "Fixed", "Range", "Set By Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), mOptionDescriptions[RSK_SHOPSANITY_PRICES], WidgetType::Combobox, RO_PRICE_VANILLA, false, IMFLAG_NONE);

View file

@ -49,6 +49,7 @@ class StaticData {
static std::vector<RandomizerCheck> GetPondFishLocations(); static std::vector<RandomizerCheck> GetPondFishLocations();
static std::vector<RandomizerCheck> GetOverworldFishLocations(); static std::vector<RandomizerCheck> GetOverworldFishLocations();
static std::vector<RandomizerCheck> GetOverworldFairyLocations(); static std::vector<RandomizerCheck> GetOverworldFairyLocations();
static void RegisterSongLocations();
static void RegisterBeehiveLocations(); static void RegisterBeehiveLocations();
static void RegisterCowLocations(); static void RegisterCowLocations();
static void RegisterFishLocations(); static void RegisterFishLocations();

View file

@ -3,6 +3,7 @@
#ifdef __cplusplus #ifdef __cplusplus
#include <string>
#include <vector> #include <vector>
#include <set> #include <set>
#include <unordered_map> #include <unordered_map>

View file

@ -154,17 +154,6 @@ void EnFu_WaitChild(EnFu* this, PlayState* play) {
} }
} }
void GivePlayerRandoRewardSongOfStorms(EnFu* windmillGuy, PlayState* play, RandomizerCheck check) {
if (windmillGuy->actor.parent != NULL && windmillGuy->actor.parent->id == GET_PLAYER(play)->actor.id &&
!Flags_GetTreasure(play, 0x1F)) {
Flags_SetTreasure(play, 0x1F);
windmillGuy->actionFunc = func_80A1DBD4;
} else if (!Flags_GetTreasure(play, 0x1F)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_STORMS);
GiveItemEntryFromActor(&windmillGuy->actor, play, getItemEntry, 10000.0f, 100.0f);
}
}
void func_80A1DB60(EnFu* this, PlayState* play) { void func_80A1DB60(EnFu* this, PlayState* play) {
if (play->csCtx.state == CS_STATE_IDLE) { if (play->csCtx.state == CS_STATE_IDLE) {
this->actionFunc = EnFu_WaitAdult; this->actionFunc = EnFu_WaitAdult;