Fix skulltula hint messages

This commit is contained in:
Christopher Leggett 2025-03-11 23:37:02 -04:00
commit f5c4948b4e
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2 changed files with 2 additions and 2 deletions

View file

@ -120,7 +120,7 @@ void BuildSkulltulaPeopleMessage(uint16_t* textId, bool* loadFromMessageTable) {
} else {
return;
}
msg.AutoFormat();
// msg.AutoFormat();
msg.LoadIntoFont();
*loadFromMessageTable = false;
}

View file

@ -516,7 +516,7 @@ const HintText Hint::GetItemHintText(uint8_t slot, bool mysterious) const {
} else if (!ctx->GetOption(RSK_HINT_CLARITY).Is(RO_HINT_CLARITY_AMBIGUOUS) && targetRG == RG_ICE_TRAP) { //RANDOTODO store in item hint instead of item
return HintText(CustomMessage({ctx->overrides[hintedCheck].GetTrickName()}));
} else {
return ctx->GetItemLocation(hintedCheck)->GetPlacedItem().GetHint();
return HintText(ctx->GetItemLocation(hintedCheck)->GetPlacedItem().GetName());
}
}