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68
OTRGui/libs/raylib/projects/scripts/README.md
Normal file
68
OTRGui/libs/raylib/projects/scripts/README.md
Normal file
|
@ -0,0 +1,68 @@
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|||
Here are dependency-less build scripts for raylib projects.
|
||||
|
||||
## Dependencies
|
||||
The scripts, as mentioned above, do not have dependencies. There's one
|
||||
exception to this however, and that is Windows, because Windows
|
||||
doesn't have a built-in C compiler. On Windows, you'll need to install
|
||||
[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you
|
||||
didn't install them in the default location, write your changes around
|
||||
line 38 of [`build-windows.bat`](build-windows.bat).
|
||||
|
||||
## Script customization
|
||||
First of all, the scripts have a few variables at the very top, which
|
||||
are supposed to be configured for each project separately:
|
||||
- `GAME_NAME` variable is used for the executable name.
|
||||
- `SOURCES` is a list of .c source files, divided by spaces, which are
|
||||
going to be compiled and linked with raylib to create the final
|
||||
executable. You can use wildcards, so if you have all your .c files
|
||||
in a directory called `src`, you can just set `SOURCES` to
|
||||
`../../src/*.c`. Note: the paths should be either absolute, or
|
||||
relative to `builds/platform`, hence `../../`.
|
||||
- `RAYLIB_SRC` should point to the raylib/src directory. In this case,
|
||||
it's `../../src`, but as with the `SOURCES`, if the path is
|
||||
relative, it should be relative to `temp/debug`, so it's actually
|
||||
`../../../../src`.
|
||||
|
||||
## Compilation flags
|
||||
- `-Os` (`/O1` with MSVC, `-O2` with clang\*) is used for release
|
||||
builds, to save space. Since it's a good practice to make your games
|
||||
run on the slowest possible systems, only a few games would benefit
|
||||
from additional runtime performance on almost all systems. Other
|
||||
flags: `-flto` (`/GL` and `/LTCG` for MSVC) in release builds, `-O0
|
||||
-g` (`/Od /Zi` for MSVC) in debug builds.
|
||||
- `-Wall -Wextra -Wpedantic` (`/Wall` for MSVC) are used for warnings.
|
||||
|
||||
\* Clang 7.0.1 seems to have problems compiling with `-flto` and `-Os`
|
||||
enabled at the same time, so `-Os` is replaced with `-O2` for clang.
|
||||
|
||||
## Command line arguments
|
||||
The build scripts accept some flags, which can be given either one at
|
||||
a time (`-d -c -r`) or in bunches (`-dcr`). Here's a description of
|
||||
all of the flags.
|
||||
- `-h` Describes all the flags, and a few example commands
|
||||
- `-d` Faster builds that have debug symbols, and enable warnings
|
||||
- `-u` Run upx\* on the executable after compilation (before -r)
|
||||
- `-r` Run the executable after compilation
|
||||
- `-c` Remove the temp/(debug|release) directory, ie. full recompile
|
||||
- `-q` Suppress this script's informational prints
|
||||
- `-qq` Suppress all prints, complete silence
|
||||
- `-v` cl.exe normally prints out a lot of superficial information, as
|
||||
well as the MSVC build environment activation scripts, but these are
|
||||
mostly suppressed by default. If you do want to see everything, use
|
||||
this flag.
|
||||
|
||||
\* This is mostly here to make building simple "shipping" versions
|
||||
easier, and it's a very small bit in the build scripts. The option
|
||||
requires that you have upx installed and on your path, of course.
|
||||
|
||||
#### Examples
|
||||
| What the command does | Command |
|
||||
|-------------------------------------------------------------|---------------------------|
|
||||
| Build a release build, on Windows | `build-windows.bat` |
|
||||
| Build a release build, full recompile, on Linux | `./build-linux.sh -c` |
|
||||
| Build a debug build and run, on macOS | `./build-osx.sh -d -r` |
|
||||
| Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` |
|
||||
|
||||
|
||||
[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017
|
||||
[vs-tools]: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017
|
169
OTRGui/libs/raylib/projects/scripts/build-linux.sh
Normal file
169
OTRGui/libs/raylib/projects/scripts/build-linux.sh
Normal file
|
@ -0,0 +1,169 @@
|
|||
#!/bin/sh
|
||||
# Change your executable name here
|
||||
GAME_NAME="game"
|
||||
|
||||
# Set your sources here (relative paths!)
|
||||
# Example with two source folders:
|
||||
# SOURCES="src/*.c src/submodule/*.c"
|
||||
SOURCES="core_basic_window.c"
|
||||
|
||||
# Set your raylib/src location here (relative path!)
|
||||
RAYLIB_SRC="../../src"
|
||||
|
||||
# About this build script: it does many things, but in essence, it's
|
||||
# very simple. It has 3 compiler invocations: building raylib (which
|
||||
# is not done always, see logic by searching "Build raylib"), building
|
||||
# src/*.c files, and linking together those two. Each invocation is
|
||||
# wrapped in an if statement to make the -qq flag work, it's pretty
|
||||
# verbose, sorry.
|
||||
|
||||
# Stop the script if a compilation (or something else?) fails
|
||||
set -e
|
||||
|
||||
# Get arguments
|
||||
while getopts ":hdusrcq" opt; do
|
||||
case $opt in
|
||||
h)
|
||||
echo "Usage: ./build-linux.sh [-hdusrcqq]"
|
||||
echo " -h Show this information"
|
||||
echo " -d Faster builds that have debug symbols, and enable warnings"
|
||||
echo " -u Run upx* on the executable after compilation (before -r)"
|
||||
echo " -s Run strip on the executable after compilation (before -r)"
|
||||
echo " -r Run the executable after compilation"
|
||||
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
||||
echo " -q Suppress this script's informational prints"
|
||||
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
||||
echo ""
|
||||
echo "* This is mostly here to make building simple \"shipping\" versions"
|
||||
echo " easier, and it's a very small bit in the build scripts. The option"
|
||||
echo " requires that you have upx installed and on your path, of course."
|
||||
echo ""
|
||||
echo "Examples:"
|
||||
echo " Build a release build: ./build-linux.sh"
|
||||
echo " Build a release build, full recompile: ./build-linux.sh -c"
|
||||
echo " Build a debug build and run: ./build-linux.sh -d -r"
|
||||
echo " Build in debug, run, don't print at all: ./build-linux.sh -drqq"
|
||||
exit 0
|
||||
;;
|
||||
d)
|
||||
BUILD_DEBUG="1"
|
||||
;;
|
||||
u)
|
||||
UPX_IT="1"
|
||||
;;
|
||||
s)
|
||||
STRIP_IT="1"
|
||||
;;
|
||||
r)
|
||||
RUN_AFTER_BUILD="1"
|
||||
;;
|
||||
c)
|
||||
BUILD_ALL="1"
|
||||
;;
|
||||
q)
|
||||
if [ -n "$QUIET" ]; then
|
||||
REALLY_QUIET="1"
|
||||
else
|
||||
QUIET="1"
|
||||
fi
|
||||
;;
|
||||
\?)
|
||||
echo "Invalid option: -$OPTARG" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Set CC if it's not set already
|
||||
if [ -z "$CC" ]; then
|
||||
CC=cc
|
||||
fi
|
||||
|
||||
# Directories
|
||||
ROOT_DIR=$PWD
|
||||
SOURCES="$ROOT_DIR/$SOURCES"
|
||||
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
||||
|
||||
# Flags
|
||||
OUTPUT_DIR="builds/linux"
|
||||
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
||||
FINAL_COMPILE_FLAGS="-s"
|
||||
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
||||
LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
|
||||
# Debug changes to flags
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
OUTPUT_DIR="builds-debug/linux"
|
||||
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
||||
FINAL_COMPILE_FLAGS=""
|
||||
LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
|
||||
fi
|
||||
|
||||
# Display what we're doing
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
||||
else
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
||||
fi
|
||||
|
||||
# Create the raylib cache directory
|
||||
TEMP_DIR="temp/release"
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
TEMP_DIR="temp/debug"
|
||||
fi
|
||||
# If there's a -c flag, remove the cache
|
||||
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
||||
rm -r "$TEMP_DIR"
|
||||
fi
|
||||
# If temp directory doesn't exist, build raylib
|
||||
if [ ! -d "$TEMP_DIR" ]; then
|
||||
mkdir -p $TEMP_DIR
|
||||
cd $TEMP_DIR
|
||||
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
|
||||
RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c"
|
||||
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
|
||||
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
||||
else
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
||||
fi
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
||||
cd $ROOT_DIR
|
||||
fi
|
||||
|
||||
# Build the actual game
|
||||
mkdir -p $OUTPUT_DIR
|
||||
cd $OUTPUT_DIR
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
||||
else
|
||||
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
||||
fi
|
||||
rm *.o
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
||||
|
||||
if [ -n "$STRIP_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
||||
strip $GAME_NAME
|
||||
fi
|
||||
|
||||
if [ -n "$UPX_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
||||
upx $GAME_NAME > /dev/null 2>&1
|
||||
fi
|
||||
|
||||
if [ -n "$RUN_AFTER_BUILD" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
./$GAME_NAME > /dev/null 2>&1
|
||||
else
|
||||
./$GAME_NAME
|
||||
fi
|
||||
fi
|
||||
cd $ROOT_DIR
|
||||
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
171
OTRGui/libs/raylib/projects/scripts/build-osx.sh
Normal file
171
OTRGui/libs/raylib/projects/scripts/build-osx.sh
Normal file
|
@ -0,0 +1,171 @@
|
|||
#!/bin/sh
|
||||
# Change your executable name here
|
||||
GAME_NAME="game"
|
||||
|
||||
# Set your sources here (relative paths!)
|
||||
# Example with two source folders:
|
||||
# SOURCES="src/*.c src/submodule/*.c"
|
||||
SOURCES="core_basic_window.c"
|
||||
|
||||
# Set your raylib/src location here (relative path!)
|
||||
RAYLIB_SRC="../../src"
|
||||
|
||||
# About this build script: it does many things, but in essence, it's
|
||||
# very simple. It has 3 compiler invocations: building raylib (which
|
||||
# is not done always, see logic by searching "Build raylib"), building
|
||||
# src/*.c files, and linking together those two. Each invocation is
|
||||
# wrapped in an if statement to make the -qq flag work, it's pretty
|
||||
# verbose, sorry.
|
||||
|
||||
# Stop the script if a compilation (or something else?) fails
|
||||
set -e
|
||||
|
||||
# Get arguments
|
||||
while getopts ":hdusrcq" opt; do
|
||||
case $opt in
|
||||
h)
|
||||
echo "Usage: ./build-osx.sh [-hdusrcqq]"
|
||||
echo " -h Show this information"
|
||||
echo " -d Faster builds that have debug symbols, and enable warnings"
|
||||
echo " -u Run upx* on the executable after compilation (before -r)"
|
||||
echo " -s Run strip on the executable after compilation (before -r)"
|
||||
echo " -r Run the executable after compilation"
|
||||
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
||||
echo " -q Suppress this script's informational prints"
|
||||
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
||||
echo ""
|
||||
echo "* This is mostly here to make building simple \"shipping\" versions"
|
||||
echo " easier, and it's a very small bit in the build scripts. The option"
|
||||
echo " requires that you have upx installed and on your path, of course."
|
||||
echo ""
|
||||
echo "Examples:"
|
||||
echo " Build a release build: ./build-osx.sh"
|
||||
echo " Build a release build, full recompile: ./build-osx.sh -c"
|
||||
echo " Build a debug build and run: ./build-osx.sh -d -r"
|
||||
echo " Build in debug, run, don't print at all: ./build-osx.sh -drqq"
|
||||
exit 0
|
||||
;;
|
||||
d)
|
||||
BUILD_DEBUG="1"
|
||||
;;
|
||||
u)
|
||||
UPX_IT="1"
|
||||
;;
|
||||
s)
|
||||
STRIP_IT="1"
|
||||
;;
|
||||
r)
|
||||
RUN_AFTER_BUILD="1"
|
||||
;;
|
||||
c)
|
||||
BUILD_ALL="1"
|
||||
;;
|
||||
q)
|
||||
if [ -n "$QUIET" ]; then
|
||||
REALLY_QUIET="1"
|
||||
else
|
||||
QUIET="1"
|
||||
fi
|
||||
;;
|
||||
\?)
|
||||
echo "Invalid option: -$OPTARG" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Set CC if it's not set already
|
||||
if [ -z "$CC" ]; then
|
||||
CC=cc
|
||||
fi
|
||||
|
||||
# Directories
|
||||
ROOT_DIR=$PWD
|
||||
SOURCES="$ROOT_DIR/$SOURCES"
|
||||
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
||||
|
||||
# Flags
|
||||
OUTPUT_DIR="builds/osx"
|
||||
COMPILATION_FLAGS="-std=c99 -O2 -flto"
|
||||
FINAL_COMPILE_FLAGS="-s"
|
||||
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
||||
LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
|
||||
# Debug changes to flags
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
OUTPUT_DIR="builds-debug/osx"
|
||||
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
||||
FINAL_COMPILE_FLAGS=""
|
||||
LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
|
||||
fi
|
||||
|
||||
# Display what we're doing
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
||||
else
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
||||
fi
|
||||
|
||||
# Create the raylib cache directory
|
||||
TEMP_DIR="temp/release"
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
TEMP_DIR="temp/debug"
|
||||
fi
|
||||
# If there's a -c flag, remove the cache
|
||||
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
||||
rm -r "$TEMP_DIR"
|
||||
fi
|
||||
# If temp directory doesn't exist, build raylib
|
||||
if [ ! -d "$TEMP_DIR" ]; then
|
||||
mkdir -p $TEMP_DIR
|
||||
cd $TEMP_DIR
|
||||
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
|
||||
RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
|
||||
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
|
||||
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
||||
else
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
||||
fi
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
||||
cd $ROOT_DIR
|
||||
fi
|
||||
|
||||
# Build the actual game
|
||||
mkdir -p $OUTPUT_DIR
|
||||
cd $OUTPUT_DIR
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
||||
else
|
||||
$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
||||
fi
|
||||
rm *.o
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
||||
|
||||
if [ -n "$STRIP_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
||||
strip $GAME_NAME
|
||||
fi
|
||||
|
||||
if [ -n "$UPX_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
||||
upx $GAME_NAME > /dev/null 2>&1
|
||||
fi
|
||||
|
||||
if [ -n "$RUN_AFTER_BUILD" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
./$GAME_NAME > /dev/null 2>&1
|
||||
else
|
||||
./$GAME_NAME
|
||||
fi
|
||||
fi
|
||||
cd $ROOT_DIR
|
||||
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
169
OTRGui/libs/raylib/projects/scripts/build-rpi.sh
Normal file
169
OTRGui/libs/raylib/projects/scripts/build-rpi.sh
Normal file
|
@ -0,0 +1,169 @@
|
|||
#!/bin/sh
|
||||
# Change your executable name here
|
||||
GAME_NAME="game"
|
||||
|
||||
# Set your sources here (relative paths!)
|
||||
# Example with two source folders:
|
||||
# SOURCES="src/*.c src/submodule/*.c"
|
||||
SOURCES="core_basic_window.c"
|
||||
|
||||
# Set your raylib/src location here (relative path!)
|
||||
RAYLIB_SRC="../../src"
|
||||
|
||||
# About this build script: it does many things, but in essence, it's
|
||||
# very simple. It has 3 compiler invocations: building raylib (which
|
||||
# is not done always, see logic by searching "Build raylib"), building
|
||||
# src/*.c files, and linking together those two. Each invocation is
|
||||
# wrapped in an if statement to make the -qq flag work, it's pretty
|
||||
# verbose, sorry.
|
||||
|
||||
# Stop the script if a compilation (or something else?) fails
|
||||
set -e
|
||||
|
||||
# Get arguments
|
||||
while getopts ":hdusrcq" opt; do
|
||||
case $opt in
|
||||
h)
|
||||
echo "Usage: ./build-rpi.sh [-hdusrcqq]"
|
||||
echo " -h Show this information"
|
||||
echo " -d Faster builds that have debug symbols, and enable warnings"
|
||||
echo " -u Run upx* on the executable after compilation (before -r)"
|
||||
echo " -s Run strip on the executable after compilation (before -r)"
|
||||
echo " -r Run the executable after compilation"
|
||||
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
||||
echo " -q Suppress this script's informational prints"
|
||||
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
||||
echo ""
|
||||
echo "* This is mostly here to make building simple \"shipping\" versions"
|
||||
echo " easier, and it's a very small bit in the build scripts. The option"
|
||||
echo " requires that you have upx installed and on your path, of course."
|
||||
echo ""
|
||||
echo "Examples:"
|
||||
echo " Build a release build: ./build-rpi.sh"
|
||||
echo " Build a release build, full recompile: ./build-rpi.sh -c"
|
||||
echo " Build a debug build and run: ./build-rpi.sh -d -r"
|
||||
echo " Build in debug, run, don't print at all: ./build-rpi.sh -drqq"
|
||||
exit 0
|
||||
;;
|
||||
d)
|
||||
BUILD_DEBUG="1"
|
||||
;;
|
||||
u)
|
||||
UPX_IT="1"
|
||||
;;
|
||||
s)
|
||||
STRIP_IT="1"
|
||||
;;
|
||||
r)
|
||||
RUN_AFTER_BUILD="1"
|
||||
;;
|
||||
c)
|
||||
BUILD_ALL="1"
|
||||
;;
|
||||
q)
|
||||
if [ -n "$QUIET" ]; then
|
||||
REALLY_QUIET="1"
|
||||
else
|
||||
QUIET="1"
|
||||
fi
|
||||
;;
|
||||
\?)
|
||||
echo "Invalid option: -$OPTARG" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Set CC if it's not set already
|
||||
if [ -z "$CC" ]; then
|
||||
CC=cc
|
||||
fi
|
||||
|
||||
# Directories
|
||||
ROOT_DIR=$PWD
|
||||
SOURCES="$ROOT_DIR/$SOURCES"
|
||||
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
||||
|
||||
# Flags
|
||||
OUTPUT_DIR="builds/linux"
|
||||
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
||||
FINAL_COMPILE_FLAGS="-s"
|
||||
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
||||
LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
||||
# Debug changes to flags
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
OUTPUT_DIR="builds-debug/linux"
|
||||
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
||||
FINAL_COMPILE_FLAGS=""
|
||||
LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
||||
fi
|
||||
|
||||
# Display what we're doing
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
||||
else
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
||||
fi
|
||||
|
||||
# Create the raylib cache directory
|
||||
TEMP_DIR="temp/release"
|
||||
if [ -n "$BUILD_DEBUG" ]; then
|
||||
TEMP_DIR="temp/debug"
|
||||
fi
|
||||
# If there's a -c flag, remove the cache
|
||||
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
||||
rm -r "$TEMP_DIR"
|
||||
fi
|
||||
# If temp directory doesn't exist, build raylib
|
||||
if [ ! -d "$TEMP_DIR" ]; then
|
||||
mkdir -p $TEMP_DIR
|
||||
cd $TEMP_DIR
|
||||
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
|
||||
RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
|
||||
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
|
||||
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
||||
else
|
||||
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
||||
fi
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
||||
cd $ROOT_DIR
|
||||
fi
|
||||
|
||||
# Build the actual game
|
||||
mkdir -p $OUTPUT_DIR
|
||||
cd $OUTPUT_DIR
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
||||
else
|
||||
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
||||
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
||||
fi
|
||||
rm *.o
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
||||
|
||||
if [ -n "$STRIP_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
||||
strip $GAME_NAME
|
||||
fi
|
||||
|
||||
if [ -n "$UPX_IT" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
||||
upx $GAME_NAME > /dev/null 2>&1
|
||||
fi
|
||||
|
||||
if [ -n "$RUN_AFTER_BUILD" ]; then
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
||||
if [ -n "$REALLY_QUIET" ]; then
|
||||
./$GAME_NAME > /dev/null 2>&1
|
||||
else
|
||||
./$GAME_NAME
|
||||
fi
|
||||
fi
|
||||
cd $ROOT_DIR
|
||||
|
||||
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
219
OTRGui/libs/raylib/projects/scripts/build-windows.bat
Normal file
219
OTRGui/libs/raylib/projects/scripts/build-windows.bat
Normal file
|
@ -0,0 +1,219 @@
|
|||
@echo off
|
||||
REM Change your executable name here
|
||||
set GAME_NAME=game.exe
|
||||
|
||||
REM Set your sources here (relative paths!)
|
||||
REM Example with two source folders:
|
||||
REM set SOURCES=src\*.c src\submodule\*.c
|
||||
set SOURCES=core_basic_window.c
|
||||
|
||||
REM Set your raylib\src location here (relative path!)
|
||||
set RAYLIB_SRC=..\..\src
|
||||
|
||||
REM Set the target platform for the compiler (Ex: x86 or x64)
|
||||
set TARGET_PLATFORM=x86
|
||||
|
||||
REM About this build script: it does many things, but in essence, it's
|
||||
REM very simple. It has 3 compiler invocations: building raylib (which
|
||||
REM is not done always, see logic by searching "Build raylib"), building
|
||||
REM src/*.c files, and linking together those two. Each invocation is
|
||||
REM wrapped in an if statement to make the -qq flag work, it's pretty
|
||||
REM verbose, sorry.
|
||||
|
||||
REM To skip to the actual building part of the script, search for ":BUILD"
|
||||
|
||||
REM Checks if cl is available and skips to the argument loop if it is
|
||||
REM (Prevents calling vcvarsall every time you run this script)
|
||||
WHERE cl >nul 2>nul
|
||||
IF %ERRORLEVEL% == 0 goto READ_ARGS
|
||||
REM Activate the msvc build environment if cl isn't available yet
|
||||
IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" (
|
||||
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat"
|
||||
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" (
|
||||
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat"
|
||||
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" (
|
||||
set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat"
|
||||
) ELSE (
|
||||
REM Initialize your vc environment here if the defaults don't work
|
||||
REM set VC_INIT="C:\your\path\here\vcvarsall.bat"
|
||||
REM And then remove/comment out the following two lines
|
||||
echo "Couldn't find vcvarsall.bat or vcbuildtools.bat, please set it manually."
|
||||
exit /B
|
||||
)
|
||||
echo Setting up the msvc build environment, this could take some time but the next builds should be faster
|
||||
REM Remove everything after %TARGET_PLATFORM% if you want to see
|
||||
REM the vcvarsall.bat or vcbuildtools.bat output
|
||||
call %VC_INIT% %TARGET_PLATFORM% > NUL 2>&1
|
||||
|
||||
:READ_ARGS
|
||||
REM For the ! variable notation
|
||||
setlocal EnableDelayedExpansion
|
||||
REM For shifting, which the command line argument parsing needs
|
||||
setlocal EnableExtensions
|
||||
|
||||
:ARG_LOOP
|
||||
set ARG=%1
|
||||
if "!ARG!" == "" ( goto BUILD )
|
||||
IF NOT "x!ARG!" == "x!ARG:h=!" (
|
||||
goto HELP
|
||||
)
|
||||
IF NOT "x!ARG!" == "x!ARG:d=!" (
|
||||
set BUILD_DEBUG=1
|
||||
)
|
||||
IF NOT "x!ARG!" == "x!ARG:u=!" (
|
||||
set UPX_IT=1
|
||||
)
|
||||
IF NOT "x!ARG!" == "x!ARG:r=!" (
|
||||
set RUN_AFTER_BUILD=1
|
||||
)
|
||||
IF NOT "x!ARG!" == "x!ARG:c=!" (
|
||||
set BUILD_ALL=1
|
||||
)
|
||||
IF NOT "x!ARG!" == "x!ARG:qq=!" (
|
||||
set QUIET=1
|
||||
set REALLY_QUIET=1
|
||||
) ELSE IF NOT "x!ARG!" == "x!ARG:q=!" (
|
||||
IF DEFINED QUIET (
|
||||
set REALLY_QUIET=1
|
||||
) ELSE (
|
||||
set QUIET=1
|
||||
)
|
||||
)
|
||||
IF NOT "x!ARG!" == "x!ARG:v=!" (
|
||||
set VERBOSE=1
|
||||
)
|
||||
IF NOT "%1" == "" (
|
||||
shift /1
|
||||
goto ARG_LOOP
|
||||
)
|
||||
|
||||
|
||||
:HELP
|
||||
echo Usage: build-windows.bat [-hdurcqqv]
|
||||
echo -h Show this information
|
||||
echo -d Faster builds that have debug symbols, and enable warnings
|
||||
echo -u Run upx* on the executable after compilation (before -r)
|
||||
echo -r Run the executable after compilation
|
||||
echo -c Remove the temp\{debug,release} directory, ie. full recompile
|
||||
echo -q Suppress this script's informational prints
|
||||
echo -qq Suppress all prints, complete silence
|
||||
echo -v cl.exe normally prints out a lot of superficial information, as
|
||||
echo well as the MSVC build environment activation scripts, but these are
|
||||
echo mostly suppressed by default. If you do want to see everything, use
|
||||
echo this flag.
|
||||
echo.
|
||||
echo * This is mostly here to make building simple "shipping" versions
|
||||
echo easier, and it's a very small bit in the build scripts. The option
|
||||
echo requires that you have upx installed and on your path, of course.
|
||||
echo.
|
||||
echo Examples:
|
||||
echo Build a release build: build-windows.bat
|
||||
echo Build a release build, full recompile: build-windows.bat -c
|
||||
echo Build a debug build and run: build-windows.bat -d -r
|
||||
echo Build in debug, run, don't print at all: build-windows.bat -drqq
|
||||
exit /B
|
||||
|
||||
|
||||
:BUILD
|
||||
REM Directories
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "SOURCES=!ROOT_DIR!\!SOURCES!"
|
||||
set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
|
||||
|
||||
REM Flags
|
||||
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||
set COMPILATION_FLAGS=/std:c11 /O1 /GL /favor:blend /utf-8 /validate-charset /EHsc
|
||||
set WARNING_FLAGS=/W3 /sdl
|
||||
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
|
||||
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||
set OUTPUT_DIR=builds\windows-msvc
|
||||
REM Debug changes to flags
|
||||
IF DEFINED BUILD_DEBUG (
|
||||
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
||||
set COMPILATION_FLAGS=/std:c11 /Od /Zi /utf-8 /validate-charset /EHsc
|
||||
set WARNING_FLAGS=/W3 /sdl
|
||||
set SUBSYSTEM_FLAGS=/DEBUG
|
||||
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
||||
set OUTPUT_DIR=builds-debug\windows-msvc
|
||||
)
|
||||
IF NOT DEFINED VERBOSE (
|
||||
set VERBOSITY_FLAG=/nologo
|
||||
)
|
||||
|
||||
REM Display what we're doing
|
||||
IF DEFINED BUILD_DEBUG (
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in debug mode, flags: !COMPILATION_FLAGS! !WARNING_FLAGS!
|
||||
) ELSE (
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in release mode, flags: !COMPILATION_FLAGS! /link /LTCG
|
||||
)
|
||||
|
||||
REM Create the temp directory for raylib
|
||||
set "TEMP_DIR=temp\release"
|
||||
IF DEFINED BUILD_DEBUG (
|
||||
set "TEMP_DIR=temp\debug"
|
||||
)
|
||||
|
||||
IF DEFINED BUILD_ALL (
|
||||
IF EXIST !TEMP_DIR!\ (
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Found cached raylib, rebuilding.
|
||||
del /Q !TEMP_DIR!
|
||||
rmdir !TEMP_DIR!
|
||||
)
|
||||
)
|
||||
|
||||
REM Build raylib if it hasn't been cached in TEMP_DIR
|
||||
IF NOT EXIST !TEMP_DIR!\ (
|
||||
mkdir !TEMP_DIR!
|
||||
cd !TEMP_DIR!
|
||||
REM Raylib's src folder
|
||||
set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
|
||||
set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
|
||||
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
||||
|
||||
IF DEFINED REALLY_QUIET (
|
||||
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
|
||||
) ELSE (
|
||||
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
|
||||
)
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
|
||||
|
||||
REM Out of the temp directory
|
||||
cd !ROOT_DIR!
|
||||
)
|
||||
|
||||
REM Move to the build directory
|
||||
IF NOT EXIST !OUTPUT_DIR! mkdir !OUTPUT_DIR!
|
||||
cd !OUTPUT_DIR!
|
||||
|
||||
REM Build the actual game
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
|
||||
IF DEFINED REALLY_QUIET (
|
||||
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
|
||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
|
||||
) ELSE (
|
||||
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
|
||||
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
|
||||
)
|
||||
del *.obj
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
|
||||
|
||||
REM Run upx
|
||||
IF DEFINED UPX_IT (
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Packing !GAME_NAME! with upx.
|
||||
upx !GAME_NAME! > NUL 2>&1
|
||||
)
|
||||
|
||||
REM Finally, run the produced executable
|
||||
IF DEFINED RUN_AFTER_BUILD (
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: Running.
|
||||
IF DEFINED REALLY_QUIET (
|
||||
!GAME_NAME! > NUL 2>&1
|
||||
) ELSE (
|
||||
!GAME_NAME!
|
||||
)
|
||||
)
|
||||
|
||||
REM Back to development directory
|
||||
cd !ROOT_DIR!
|
||||
|
||||
IF NOT DEFINED QUIET echo COMPILE-INFO: All done.
|
61
OTRGui/libs/raylib/projects/scripts/core_basic_window.c
Normal file
61
OTRGui/libs/raylib/projects/scripts/core_basic_window.c
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* It has been re-confirmed with raylib 3.7.0
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
* Simple adjustments on 2021-10-01
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
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