subrepo:
  subdir:   "OTRGui"
  merged:   "a6066a251"
upstream:
  origin:   "https://github.com/HarbourMasters/otrgui.git"
  branch:   "master"
  commit:   "a6066a251"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
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M4xw 2022-03-22 02:53:51 +01:00
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# Raylib template for Code::Blocks
1. Install Raylib.
On Windows you should install the **Windows Installer (with MinGW compiler)** package.
On other platforms you can install however you like following the instructions in the wiki.
* https://github.com/raysan5/raylib/releases/download/4.0.0/raylib_installer_v400.mingw.exe
* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
* https://github.com/raysan5/raylib/wiki/Working-on-macOS
2. Install and run Code::Blocks.
3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect.
There is a screenshot below showing how it should look. Press `OK`.
4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
![Compiler Settings](compiler_settings.png)
For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks

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/*******************************************************************************************
* raylib [core] example - Basic window
*
* Welcome to raylib!
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="raylib-game-template" />
<Option execution_dir="." />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug (Mac)">
<Option platforms="Mac;" />
<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="raylib" />
<Add option="-framework OpenGL" />
<Add option="-framework Cocoa" />
<Add option="-framework IOKit" />
<Add option="-framework CoreAudio" />
<Add option="-framework CoreVideo" />
</Linker>
</Target>
<Target title="Release (Mac)">
<Option platforms="Mac;" />
<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="raylib" />
<Add option="-framework OpenGL" />
<Add option="-framework Cocoa" />
<Add option="-framework IOKit" />
<Add option="-framework CoreAudio" />
<Add option="-framework CoreVideo" />
</Linker>
</Target>
<Target title="Debug (Linux)">
<Option platforms="Unix;" />
<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="raylib" />
<Add library="GL" />
<Add library="m" />
<Add library="pthread" />
<Add library="dl" />
<Add library="rt" />
<Add library="X11" />
</Linker>
</Target>
<Target title="Release (Linux)">
<Option platforms="Unix;" />
<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="raylib" />
<Add library="GL" />
<Add library="m" />
<Add library="pthread" />
<Add library="dl" />
<Add library="rt" />
<Add library="X11" />
</Linker>
</Target>
<Target title="Debug (Windows)">
<Option platforms="Windows;" />
<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="raylib" />
<Add library="opengl32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add option="-static" />
<Add library="pthread" />
</Linker>
</Target>
<Target title="Release (Windows)">
<Option platforms="Windows;" />
<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
<Option working_dir="." />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="raylib" />
<Add library="opengl32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add option="-static" />
<Add library="pthread" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="core_basic_window.c">
<Option compilerVar="CC" />
</Unit>
</Project>
</CodeBlocks_project_file>