mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-14 02:27:21 -07:00
git subrepo clone (merge) https://github.com/HarbourMasters/otrgui.git OTRGui
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
This commit is contained in:
parent
442a88f03b
commit
f52a2a6406
1018 changed files with 511803 additions and 0 deletions
127
OTRGui/libs/raylib/examples/text/text_input_box.c
Normal file
127
OTRGui/libs/raylib/examples/text/text_input_box.c
Normal file
|
@ -0,0 +1,127 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Input Box
|
||||
*
|
||||
* This example has been created using raylib 3.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_INPUT_CHARS 9
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
|
||||
|
||||
char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for null terminator char '\0'
|
||||
int letterCount = 0;
|
||||
|
||||
Rectangle textBox = { screenWidth/2.0f - 100, 180, 225, 50 };
|
||||
bool mouseOnText = false;
|
||||
|
||||
int framesCounter = 0;
|
||||
|
||||
SetTargetFPS(10); // Set our game to run at 10 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
|
||||
else mouseOnText = false;
|
||||
|
||||
if (mouseOnText)
|
||||
{
|
||||
// Set the window's cursor to the I-Beam
|
||||
SetMouseCursor(MOUSE_CURSOR_IBEAM);
|
||||
|
||||
// Get char pressed (unicode character) on the queue
|
||||
int key = GetCharPressed();
|
||||
|
||||
// Check if more characters have been pressed on the same frame
|
||||
while (key > 0)
|
||||
{
|
||||
// NOTE: Only allow keys in range [32..125]
|
||||
if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
|
||||
{
|
||||
name[letterCount] = (char)key;
|
||||
name[letterCount+1] = '\0'; // Add null terminator at the end of the string.
|
||||
letterCount++;
|
||||
}
|
||||
|
||||
key = GetCharPressed(); // Check next character in the queue
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_BACKSPACE))
|
||||
{
|
||||
letterCount--;
|
||||
if (letterCount < 0) letterCount = 0;
|
||||
name[letterCount] = '\0';
|
||||
}
|
||||
}
|
||||
else SetMouseCursor(MOUSE_CURSOR_DEFAULT);
|
||||
|
||||
if (mouseOnText) framesCounter++;
|
||||
else framesCounter = 0;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
|
||||
|
||||
DrawRectangleRec(textBox, LIGHTGRAY);
|
||||
if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED);
|
||||
else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY);
|
||||
|
||||
DrawText(name, (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON);
|
||||
|
||||
DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
|
||||
|
||||
if (mouseOnText)
|
||||
{
|
||||
if (letterCount < MAX_INPUT_CHARS)
|
||||
{
|
||||
// Draw blinking underscore char
|
||||
if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name, 40), (int)textBox.y + 12, 40, MAROON);
|
||||
}
|
||||
else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Check if any key is pressed
|
||||
// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
|
||||
bool IsAnyKeyPressed()
|
||||
{
|
||||
bool keyPressed = false;
|
||||
int key = GetKeyPressed();
|
||||
|
||||
if ((key >= 32) && (key <= 126)) keyPressed = true;
|
||||
|
||||
return keyPressed;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue