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git subrepo clone (merge) https://github.com/HarbourMasters/otrgui.git OTRGui
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
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#version 100
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precision mediump float;
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// Input uniform values
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uniform vec4 color;
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// NOTE: Add here your custom variables
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void main()
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{
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// Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
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// it. (0, 0) is the top left, (1, 1) the bottom right corner.
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// Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges.
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gl_FragColor = vec4(color.rgb, color.a * (1.0 - length(gl_PointCoord.xy - vec2(0.5))*2.0));
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}
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#version 100
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// Input vertex attributes
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attribute vec3 vertexPosition;
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// Input uniform values
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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add here your custom variables
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void main()
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{
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// Unpack data from vertexPosition
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vec2 pos = vertexPosition.xy;
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float period = vertexPosition.z;
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// Calculate final vertex position (jiggle it around a bit horizontally)
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pos += vec2(100.0, 0.0) * sin(period * currentTime);
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gl_Position = mvp * vec4(pos.x, pos.y, 0.0, 1.0);
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// Calculate the screen space size of this particle (also vary it over time)
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gl_PointSize = 10.0 - 5.0 * abs(sin(period * currentTime));
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}
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