mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 05:13:39 -07:00
git subrepo clone (merge) https://github.com/HarbourMasters/otrgui.git OTRGui
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
This commit is contained in:
parent
442a88f03b
commit
f52a2a6406
1018 changed files with 511803 additions and 0 deletions
223
OTRGui/libs/raylib/examples/models/models_mesh_picking.c
Normal file
223
OTRGui/libs/raylib/examples/models/models_mesh_picking.c
Normal file
|
@ -0,0 +1,223 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2017 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raymath.h"
|
||||
|
||||
#define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh picking");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Ray ray = { 0 }; // Picking ray
|
||||
|
||||
Model tower = LoadModel("resources/models/obj/turret.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/obj/turret_diffuse.png"); // Load model texture
|
||||
tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
|
||||
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
|
||||
|
||||
// Ground quad
|
||||
Vector3 g0 = (Vector3){ -50.0f, 0.0f, -50.0f };
|
||||
Vector3 g1 = (Vector3){ -50.0f, 0.0f, 50.0f };
|
||||
Vector3 g2 = (Vector3){ 50.0f, 0.0f, 50.0f };
|
||||
Vector3 g3 = (Vector3){ 50.0f, 0.0f, -50.0f };
|
||||
|
||||
// Test triangle
|
||||
Vector3 ta = (Vector3){ -25.0f, 0.5f, 0.0f };
|
||||
Vector3 tb = (Vector3){ -4.0f, 2.5f, 1.0f };
|
||||
Vector3 tc = (Vector3){ -8.0f, 6.5f, 0.0f };
|
||||
|
||||
Vector3 bary = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
// Test sphere
|
||||
Vector3 sp = (Vector3){ -30.0f, 5.0f, 5.0f };
|
||||
float sr = 4.0f;
|
||||
|
||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera
|
||||
|
||||
// Display information about closest hit
|
||||
RayCollision collision = { 0 };
|
||||
char *hitObjectName = "None";
|
||||
collision.distance = FLT_MAX;
|
||||
collision.hit = false;
|
||||
Color cursorColor = WHITE;
|
||||
|
||||
// Get ray and test against objects
|
||||
ray = GetMouseRay(GetMousePosition(), camera);
|
||||
|
||||
// Check ray collision against ground quad
|
||||
RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);
|
||||
|
||||
if ((groundHitInfo.hit) && (groundHitInfo.distance < collision.distance))
|
||||
{
|
||||
collision = groundHitInfo;
|
||||
cursorColor = GREEN;
|
||||
hitObjectName = "Ground";
|
||||
}
|
||||
|
||||
// Check ray collision against test triangle
|
||||
RayCollision triHitInfo = GetRayCollisionTriangle(ray, ta, tb, tc);
|
||||
|
||||
if ((triHitInfo.hit) && (triHitInfo.distance < collision.distance))
|
||||
{
|
||||
collision = triHitInfo;
|
||||
cursorColor = PURPLE;
|
||||
hitObjectName = "Triangle";
|
||||
|
||||
bary = Vector3Barycenter(collision.point, ta, tb, tc);
|
||||
}
|
||||
|
||||
// Check ray collision against test sphere
|
||||
RayCollision sphereHitInfo = GetRayCollisionSphere(ray, sp, sr);
|
||||
|
||||
if ((sphereHitInfo.hit) && (sphereHitInfo.distance < collision.distance))
|
||||
{
|
||||
collision = sphereHitInfo;
|
||||
cursorColor = ORANGE;
|
||||
hitObjectName = "Sphere";
|
||||
}
|
||||
|
||||
// Check ray collision against bounding box first, before trying the full ray-mesh test
|
||||
RayCollision boxHitInfo = GetRayCollisionBox(ray, towerBBox);
|
||||
|
||||
if ((boxHitInfo.hit) && (boxHitInfo.distance < collision.distance))
|
||||
{
|
||||
collision = boxHitInfo;
|
||||
cursorColor = ORANGE;
|
||||
hitObjectName = "Box";
|
||||
|
||||
// Check ray collision against model
|
||||
// NOTE: It considers model.transform matrix!
|
||||
RayCollision meshHitInfo = GetRayCollisionModel(ray, tower);
|
||||
|
||||
if (meshHitInfo.hit)
|
||||
{
|
||||
collision = meshHitInfo;
|
||||
cursorColor = ORANGE;
|
||||
hitObjectName = "Mesh";
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
// Draw the tower
|
||||
// WARNING: If scale is different than 1.0f,
|
||||
// not considered by GetRayCollisionModel()
|
||||
DrawModel(tower, towerPos, 1.0f, WHITE);
|
||||
|
||||
// Draw the test triangle
|
||||
DrawLine3D(ta, tb, PURPLE);
|
||||
DrawLine3D(tb, tc, PURPLE);
|
||||
DrawLine3D(tc, ta, PURPLE);
|
||||
|
||||
// Draw the test sphere
|
||||
DrawSphereWires(sp, sr, 8, 8, PURPLE);
|
||||
|
||||
// Draw the mesh bbox if we hit it
|
||||
if (boxHitInfo.hit) DrawBoundingBox(towerBBox, LIME);
|
||||
|
||||
// If we hit something, draw the cursor at the hit point
|
||||
if (collision.hit)
|
||||
{
|
||||
DrawCube(collision.point, 0.3f, 0.3f, 0.3f, cursorColor);
|
||||
DrawCubeWires(collision.point, 0.3f, 0.3f, 0.3f, RED);
|
||||
|
||||
Vector3 normalEnd;
|
||||
normalEnd.x = collision.point.x + collision.normal.x;
|
||||
normalEnd.y = collision.point.y + collision.normal.y;
|
||||
normalEnd.z = collision.point.z + collision.normal.z;
|
||||
|
||||
DrawLine3D(collision.point, normalEnd, RED);
|
||||
}
|
||||
|
||||
DrawRay(ray, MAROON);
|
||||
|
||||
DrawGrid(10, 10.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
// Draw some debug GUI text
|
||||
DrawText(TextFormat("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
|
||||
|
||||
if (collision.hit)
|
||||
{
|
||||
int ypos = 70;
|
||||
|
||||
DrawText(TextFormat("Distance: %3.2f", collision.distance), 10, ypos, 10, BLACK);
|
||||
|
||||
DrawText(TextFormat("Hit Pos: %3.2f %3.2f %3.2f",
|
||||
collision.point.x,
|
||||
collision.point.y,
|
||||
collision.point.z), 10, ypos + 15, 10, BLACK);
|
||||
|
||||
DrawText(TextFormat("Hit Norm: %3.2f %3.2f %3.2f",
|
||||
collision.normal.x,
|
||||
collision.normal.y,
|
||||
collision.normal.z), 10, ypos + 30, 10, BLACK);
|
||||
|
||||
if (triHitInfo.hit && TextIsEqual(hitObjectName, "Triangle"))
|
||||
DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
|
||||
}
|
||||
|
||||
DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
|
||||
|
||||
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadModel(tower); // Unload model
|
||||
UnloadTexture(texture); // Unload texture
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue