From f17d82a9cfcd461a0633f3989eef50b575acb6f2 Mon Sep 17 00:00:00 2001 From: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Date: Sun, 29 Jun 2025 21:44:53 +0100 Subject: [PATCH] post merge fixes --- .../3drando/hint_list/hint_list_item.cpp | 305 +++++++++--------- 1 file changed, 145 insertions(+), 160 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp index 6c31b9e78..dc7447b80 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp @@ -100,7 +100,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a silvered surface", /*german*/"eine silberne Oberfläche", /*french*/"une surface argentée") // /*spanish*/una superficie plateada }, - CustomMessage("Mirror Shield", "Spiegelschild", "Bouclier Miroir")); + CustomMessage("Mirror Shield", "Spiegel-Schild", "Bouclier Miroir")); hintTextTable[RHT_GORON_TUNIC] = HintText(CustomMessage("a Goron Tunic", /*german*/"eine Goronen-Rüstung", /*french*/"une Tunique Goron"), // /*spanish*/un sayo goron @@ -115,7 +115,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("cooking clothes", /*german*/"eine Kochschürze", /*french*/"une tenue de cuisine") // /*spanish*/unos abrasantes ropajes }, - CustomMessage("Goron Tunic", "Goronen-Tunika", "Tunique Goron")); + CustomMessage("Goron Tunic", "Goronen-Rüstung", "Tunique Goron")); hintTextTable[RHT_ZORA_TUNIC] = HintText(CustomMessage("a Zora Tunic", /*german*/"eine Zora-Rüstung", /*french*/"une Tunique Zora"), // /*spanish*/un sayo zora @@ -132,7 +132,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a swimsuit", /*german*/"ein Badeanzug", /*french*/"un costume de baignade") // /*spanish*/unos ropajes sumergibles }, - CustomMessage("Zora Tunic", "Zora-Tunika", "Tunique Zora")); + CustomMessage("Zora Tunic", "Zora-Rüstung", "Tunique Zora")); hintTextTable[RHT_IRON_BOOTS] = HintText(CustomMessage("the Iron Boots", /*german*/"die Eisenstiefel€", /*french*/"une paire de Bottes de plomb"), // /*spanish*/las botas de hierro @@ -311,7 +311,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a magma missile", /*german*/"eine vulkanische Rakete", /*french*/"un missile volcanique") // /*spanish*/el misil abrasador }, - CustomMessage("Fire Arrow", "Feuerpfeil", "Flèche de Feu")); + CustomMessage("Fire Arrow", "Feuer-Pfeile", "Flèche de Feu")); hintTextTable[RHT_ICE_ARROWS] = HintText(CustomMessage("the Ice Arrows", /*german*/"die Eis-Pfeile€", /*french*/"les Flèches de Glace"), // /*spanish*/la flecha de hielo @@ -328,7 +328,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("an iceberg maker", /*german*/"ein Eisbergmacher", /*french*/"une aiguille glaciale") // /*spanish*/el control de escarcha }, - CustomMessage("Ice Arrow", "Eispfeil", "Flèche de Glace")); + CustomMessage("Ice Arrow", "Eis-Pfeile", "Flèche de Glace")); hintTextTable[RHT_LIGHT_ARROWS] = HintText(CustomMessage("the Light Arrows", /*german*/"die Licht-Pfeile€", /*french*/"les Flèches de Lumière"), // /*spanish*/la flecha de luz @@ -345,7 +345,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("the lighting bolts", /*german*/"die Lichtstifte€", /*french*/"l'éclair sacré") // /*spanish*/las puntas resplandecientes }, - CustomMessage("Light Arrow", "Lichtpfeil", "Flèche de Lumière")); + CustomMessage("Light Arrow", "Licht-Pfeile", "Flèche de Lumière")); hintTextTable[RHT_GERUDO_MEMBERSHIP_CARD] = HintText(CustomMessage("the Gerudo Membership Card", /*german*/"der Gerudo-Pass", /*french*/"la Carte Gerudo"), // /*spanish*/el pase de socio gerudo @@ -416,7 +416,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("one percent of a curse", /*german*/"ein Prozent eines Fluches", /*french*/"un centième de malédiction") // /*spanish*/una centésima de una maldición }, - CustomMessage("Gold Skulltula Token", "Goldenes Skulltula-Symbol", "Symbole de Skulltula d'Or")); + CustomMessage("Gold Skulltula Token", "Skulltula-Symbol", "Symbole de Skulltula d'Or")); hintTextTable[RHT_POCKET_EGG] = HintText(CustomMessage("the Pocket Egg", /*german*/"das Ei", /*french*/"l'Oeuf de Poche"), // /*spanish*/el huevo de bolsillo @@ -505,7 +505,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a shattered slicer", /*german*/"ein zersplitterter Schneider", /*french*/"une arme cassée") // /*spanish*/una rebanadora rota }, - CustomMessage("Broken Goron's Sword", "Zerbrochenes Goronen-Schwert", "Épée Brisée de Goron")); + CustomMessage("Broken Goron's Sword", "zerbr. Goronen-Schwert", "Épée Brisée de Goron")); hintTextTable[RHT_PRESCRIPTION] = HintText(CustomMessage("the Prescription", /*german*/"ein Rezept", /*french*/"une Ordonnance"), // /*spanish*/la receta @@ -568,7 +568,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("the BOING! chain", /*german*/"die BOING!-Kette", /*french*/"la chaîne de BOING!") // /*spanish*/una cadena retráctil }, - CustomMessage("Progressive Hookshot", "Progressiver Fanghaken", "Grappin (prog.)")); + CustomMessage("Progressive Hookshot", "Fanghaken (prog.)", "Grappin (prog.)")); hintTextTable[RHT_PROGRESSIVE_STRENGTH] = HintText(CustomMessage("a Strength Upgrade", /*german*/"eine Kraftsteigerung", /*french*/"une Amélioration de Force"), // /*spanish*/un aumento de fuerza @@ -583,7 +583,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("the heavy lifty", /*german*/"der Schwerlastheber", /*french*/"la puissance de dix hommes") // /*spanish*/un levantamiento pesado }, - CustomMessage("Strength Upgrade", "Progressives Kraft-Upgrade", "Amélioration de Force (prog.)")); + CustomMessage("Strength Upgrade", "Stärke (prog.)", "Amélioration de Force (prog.)")); hintTextTable[RHT_PROGRESSIVE_BOMB_BAG] = HintText(CustomMessage("a Bomb Bag", /*german*/"eine Bombentasche", /*french*/"un Sac de Bombes"), // /*spanish*/un saco de bombas @@ -598,7 +598,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a blast bag", /*german*/"ein Dodongomagen", /*french*/"un estomac de Dodongo") // /*spanish*/un zurrón de estallidos }, - CustomMessage("Progressive Bomb Bag", "Progressive Bombentasche", "Sac de Bombes (prog.)")); + CustomMessage("Progressive Bomb Bag", "Bombentasche (prog.)", "Sac de Bombes (prog.)")); hintTextTable[RHT_PROGRESSIVE_BOW] = HintText(CustomMessage("a Fairy Bow", /*german*/"ein Feen-Bogen", /*french*/"l'Arc des Fées"), // /*spanish*/un arco de las hadas @@ -611,7 +611,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a danger dart launcher", /*german*/"ein Pfeilwerfer", /*french*/"un tire-fléchette") // /*spanish*/un peligroso lanzadardos }, - CustomMessage("Progressive Bow", "Progressiver Bogen", "Arc (prog.)")); + CustomMessage("Progressive Bow", "Bogen (prog.)", "Arc (prog.)")); hintTextTable[RHT_PROGRESSIVE_SLINGSHOT] = HintText(CustomMessage("a Slingshot", /*german*/"eine Feen-Schleuder", /*french*/"un Lance-Pierre"), // /*spanish*/una resortera de las hadas @@ -626,7 +626,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a child's catapult", /*german*/"ein Kinderkatapult", /*french*/"un jouet d'enfant") // /*spanish*/una catapulta infantil }, - CustomMessage("Progressive Slingshot", "Progressive Steinschleuder", "Lance-Pierre (prog.)")); + CustomMessage("Progressive Slingshot", "Schleuder (prog.)", "Lance-Pierre (prog.)")); hintTextTable[RHT_PROGRESSIVE_WALLET] = HintText(CustomMessage("a Wallet", /*german*/"eine Geldbörse", /*french*/"une Bourse"), // /*spanish*/una bolsa de rupias @@ -641,7 +641,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a portable bank", /*german*/"eine tragbare Bank", /*french*/"une petite banque") // /*spanish*/un banco portable }, - CustomMessage("Progressive Wallet", "Progressive Geldbörse", "Bourse (prog.)")); + CustomMessage("Progressive Wallet", "Geldbörse (prog.)", "Bourse (prog.)")); hintTextTable[RHT_PROGRESSIVE_SCALE] = HintText(CustomMessage("a Zora Scale", /*german*/"eine Zora-Schuppe", /*french*/"une Écaille Zora"), // /*spanish*/una escama Zora @@ -654,7 +654,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a piece of Zora", /*german*/"ein Zora-Fragment", /*french*/"un morceau de Zora") // /*spanish*/un fragmento de Zora }, - CustomMessage("Progressive Scale", "Progressive Schuppe", "Écaille (prog.)")); + CustomMessage("Progressive Scale", "Zora-Schuppe (prog.)", "Écaille (prog.)")); hintTextTable[RHT_PROGRESSIVE_NUT_UPGRADE] = HintText(CustomMessage("Deku Nut Capacity", /*german*/"Deku-Nuß-Kapazität", /*french*/"une Augmentation de Noix Mojo"), // /*spanish*/un aumento de nueces deku @@ -669,7 +669,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("flashbang storage", /*german*/"Blendgranatenvorrat", /*french*/"un sac à noix") // /*spanish*/más frutos aturdidores }, - CustomMessage("Progressive Nut Capacity", "Progressive Nuß-Kapazität", "Capacité de Noix (prog.)")); + CustomMessage("Progressive Nut Capacity", "Nuß-Kapazität (prog.)", "Capacité de Noix (prog.)")); hintTextTable[RHT_PROGRESSIVE_STICK_UPGRADE] = HintText(CustomMessage("Deku Stick Capacity", /*german*/"Deku-Stab-Kapazität", /*french*/"une augmentation de bâtons Mojo"), // /*spanish*/un aumento de palos deku @@ -682,7 +682,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("more flammable twigs", /*german*/"mehr entflammbare Zweige", /*french*/"beaucoup de branches") // /*spanish*/más varas }, - CustomMessage("Progressive Stick Capacity", "Progressive Stab-Kapazität", "Capacité de Bâtons (prog.)")); + CustomMessage("Progressive Stick Capacity", "Stab-Kapazität (prog.)", "Capacité de Bâtons (prog.)")); hintTextTable[RHT_PROGRESSIVE_MAGIC_METER] = HintText(CustomMessage("a Magic Meter", /*german*/"Magische Kraft", /*french*/"une Jauge de Magie"), // /*spanish*/un aumento de poder mágico @@ -697,7 +697,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a green rectangle", /*german*/"ein grünes Rechteck", /*french*/"un rectangle vert") // /*spanish*/una verduzca barra }, - CustomMessage("Progressive Magic Meter", "Progressives Magisches Maß", "Jauge de Magie (prog.)")); + CustomMessage("Progressive Magic Meter", "Magische Kraft (prog.)", "Jauge de Magie (prog.)")); hintTextTable[RHT_PROGRESSIVE_OCARINA] = HintText(CustomMessage("an Ocarina", /*german*/"eine Okarina", /*french*/"un ocarina"), // /*spanish*/una ocarina @@ -712,7 +712,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a music maker", /*german*/"ein Musikmacher", /*french*/"un porteur de chansons") // /*spanish*/un instrumento }, - CustomMessage("Progressive Ocarina", "Progressive Okarina", "Ocarina (prog.)")); + CustomMessage("Progressive Ocarina", "Okarina (prog.)", "Ocarina (prog.)")); hintTextTable[RHT_PROGRESSIVE_BOMBCHUS] = HintText(CustomMessage("Bombchus", /*german*/"Krabbelminen€", /*french*/"un paquet de Missiles"), // /*spanish*/unos bombchus @@ -731,7 +731,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("trail blazers", /*german*/"Vorreiter€", /*french*/"un zigzag éclatant") // /*spanish*/unas ratas propulsadas }, - CustomMessage("Progressive Bombchu", "Progressive Krabbelminen", "Missiles (prog.)")); + CustomMessage("Progressive Bombchu", "Krabbelminen (prog.)", "Missiles (prog.)")); hintTextTable[RHT_PROGRESSIVE_GORONSWORD] = HintText(CustomMessage("a Goron Sword", /*german*/"ein Goronen-Schwert", /*french*/"une épée Goron"), // /*spanish*/una espada goron @@ -744,7 +744,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a Goron weapon", /*german*/"eine Goronenwaffe", /*french*/"une arme Goron") // /*spanish*/un arma goron }, - CustomMessage("Progressive Goron Sword", "Progressives Goronen-Schwert", "Épée Goron (prog.)")); + CustomMessage("Progressive Goron Sword", "Goronen-Schwert (prog.)", "Épée Goron (prog.)")); hintTextTable[RHT_EMPTY_BOTTLE] = HintText(CustomMessage("a bottle", /*german*/"eine leere Flasche", /*french*/"un flacon vide"), // /*spanish*/una botella @@ -774,7 +774,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a baby's breakfast", /*german*/"ein Babyfrühstück", /*french*/"du jus pour bébé") // /*spanish*/un trago para bebés }, - CustomMessage("Bottle with Milk", "Flasche mit Milch", "Bouteille avec du Lait")); + CustomMessage("Bottle with Milk", "Flasche (Milch)", "Bouteille avec du Lait")); hintTextTable[RHT_BOTTLE_WITH_RED_POTION] = HintText(CustomMessage("a Red Potion Bottle", /*german*/"eine Flasche mit rotem Elixier", /*french*/"un flacon de potion rouge"), // /*spanish*/una botella de poción roja @@ -787,7 +787,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a red liquid", /*german*/"eine rote Flüssigkeit", /*french*/"un liquide rouge") // /*spanish*/un remedio rojizo }, - CustomMessage("Bottle with Red Potion", "Flasche mit rotem Elixier", "Bouteille avec une Potion Rouge")); + CustomMessage("Bottle with Red Potion", "Flasche (rotes Elixier)", "Bouteille avec une Potion Rouge")); hintTextTable[RHT_BOTTLE_WITH_GREEN_POTION] = HintText(CustomMessage("a Green Potion Bottle", /*german*/"eine Flasche mit grünem Elixier", /*french*/"un flacon de potion verte"), // /*spanish*/una botella de poción verde @@ -800,7 +800,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a green liquid", /*german*/"eine grüne Flüssigkeit", /*french*/"un liquide vert") // /*spanish*/un remedio verduzco }, - CustomMessage("Bottle with Green Potion", "Flasche mit grünem Elixier", "Bouteille avec une Potion Verte")); + CustomMessage("Bottle with Green Potion", "Flasche (Grünes Elixier)", "Bouteille avec une Potion Verte")); hintTextTable[RHT_BOTTLE_WITH_BLUE_POTION] = HintText(CustomMessage("a Blue Potion Bottle", /*german*/"eine Flasche mit blauem Elixier", /*french*/"un flacon de potion bleue"), // /*spanish*/una botella de poción azul @@ -810,7 +810,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("an ailment antidote", /*german*/"ein Allheilmittel", /*french*/"l'élixir ultime"), // /*spanish*/un antídoto para el dolor - CustomMessage("a blue liquid", /*german*/"eine blaue Flüssigkeit", /*french*/"un liquide bleu") + CustomMessage("a blue liquid", /*german*/"Flasche (Blaues Elixier)", /*french*/"un liquide bleu") // /*spanish*/un remedio índigo }, CustomMessage("Bottle with Blue Potion", "Flasche mit blauem Elixier", "Bouteille avec une Potion Bleue")); @@ -828,7 +828,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("Navi's cousin", /*german*/"Navis Cousine", /*french*/"le cousin de Navi") // /*spanish*/una prima de Navi }, - CustomMessage("Bottle with Fairy", "Flasche mit Fee", "Bouteille avec une Fée")); + CustomMessage("Bottle with Fairy", "Flasche (Fee)", "Bouteille avec une Fée")); hintTextTable[RHT_BOTTLE_WITH_FISH] = HintText(CustomMessage("a Fish Bottle", /*german*/"eine Flasche mit Fisch", /*french*/"un poisson en flacon"), // /*spanish*/un pez en una botella @@ -841,7 +841,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a deity's snack", /*german*/"ein göttlicher Snack", /*french*/"le repas d'un dieu marin") // /*spanish*/un tentempié de cierta deidad }, - CustomMessage("Bottle with Fish", "Flasche mit Fisch", "Bouteille avec un Poisson")); + CustomMessage("Bottle with Fish", "Flasche (Fisch)", "Bouteille avec un Poisson")); hintTextTable[RHT_BOTTLE_WITH_BLUE_FIRE] = HintText(CustomMessage("a Blue Fire Bottle", /*german*/"eine Flasche mit blauem Feuer", /*french*/"une flamme bleue en flacon"), // /*spanish*/una botella de fuego azul @@ -854,7 +854,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("an icemelt jar", /*german*/"ein eisschmelzendes Gefäß", /*french*/"un brasier glacial") // /*spanish*/unas brasas enfrascadas }, - CustomMessage("Bottle with Blue Fire", "Flasche mit blauem Feuer", "Bouteille avec une Flamme Bleue")); + CustomMessage("Bottle with Blue Fire", "Flasche (Blaues Feuer)", "Bouteille avec une Flamme Bleue")); hintTextTable[RHT_BOTTLE_WITH_BUGS] = HintText(CustomMessage("a Bug Bottle", /*german*/"eine Flasche mit Käfern", /*french*/"un insecte en flacon"), // /*spanish*/unos insectos en una botella @@ -867,7 +867,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("Skulltula finders", /*german*/"Skulltula-Finder", /*french*/"une poignée de trouve-Skulltula") // /*spanish*/unos rastreadores de skulltulas }, - CustomMessage("Bottle with Bugs", "Flasche mit Wanzen", "Bouteille avec des Insectes")); + CustomMessage("Bottle with Bugs", "Flasche (Käfer)", "Bouteille avec des Insectes")); hintTextTable[RHT_BOTTLE_WITH_POE] = HintText(CustomMessage("a Poe Bottle", /*german*/"eine Flasche mit Irrlicht", /*french*/"un Esprit en flacon"), // /*spanish*/un Poe en una botella @@ -880,7 +880,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a face in the jar", /*german*/"ein Gesicht im Gefäß", /*french*/"un visage dans un bocal") // /*spanish*/una expresión enfrascada }, - CustomMessage("Bottle with Poe", "Flasche mit einem Geist", "Bouteille avec un Esprit")); + CustomMessage("Bottle with Poe", "Flasche (Irrlicht)", "Bouteille avec un Esprit")); hintTextTable[RHT_BOTTLE_WITH_BIG_POE] = HintText(CustomMessage("a Big Poe Bottle", /*german*/"eine Flasche mit Nachtschwärmer", /*french*/"une Ame en flacon"), // /*spanish*/un Gran Poe en una botella @@ -893,7 +893,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sidequest spirit", /*german*/"ein Nebenmissionsgeist", /*french*/"un précieux esprit") // /*spanish*/un buen valorado espíritu }, - CustomMessage("Bottle with Big Poe", "Flasche mit Seele", "Bouteille avec une Âme")); + CustomMessage("Bottle with Big Poe", "Flasche (Nachtschwärmer)", "Bouteille avec une Âme")); hintTextTable[RHT_RUTOS_LETTER] = HintText(CustomMessage("Ruto's Letter", /*german*/"Rutos Brief", /*french*/"la lettre de Ruto"), // /*spanish*/la carta de Ruto @@ -910,7 +910,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a fishy stationery", /*german*/"fischiges Briefpapier", /*french*/"un papier mouillé") // /*spanish*/un mensaje de ayuda }, - CustomMessage("Bottle with Ruto's Letter", "Flasche mit Rutos Brief", "Bouteille avec la Lettre de Ruto")); + CustomMessage("Bottle with Ruto's Letter", "Flasche (Rutos Brief)", "Bouteille avec la Lettre de Ruto")); hintTextTable[RHT_ZELDAS_LULLABY] = HintText(CustomMessage("Zelda's Lullaby", /*german*/"Zeldas Wiegenlied", /*french*/"la berceuse de Zelda"), // /*spanish*/la Nana de Zelda @@ -1105,7 +1105,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some mossy blueprints", /*german*/"moosige Baupläne€", /*french*/"un plan boisé") // /*spanish*/unos planos musgosos }, - CustomMessage("Great Deku Tree Map", "Karte des Deku-Baums", "Carte de l'Arbre Mojo")); + CustomMessage("Great Deku Tree Map", "Karte (Deku-Baum)", "Carte de l'Arbre Mojo")); hintTextTable[RHT_DODONGOS_CAVERN_MAP] = HintText(CustomMessage("the Dodongo's Cavern Map", /*german*/"die Labyrinth-Karte von Dodongos Höhle", /*french*/"la carte de la Caverne Dodongo"), // /*spanish*/el mapa de la Cueva de los Dodongos @@ -1118,7 +1118,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some rocky blueprints", /*german*/"felsige Baupläne€", /*french*/"un plan rocheux") // /*spanish*/unos planos rocosos }, - CustomMessage("Dodongo's Cavern Map", "Karte der Dodongo-Höhle", "Carte de la Caverne Dodongo")); + CustomMessage("Dodongo's Cavern Map", "Karte (Dodongos Höhle)", "Carte de la Caverne Dodongo")); hintTextTable[RHT_JABU_JABUS_BELLY_MAP] = HintText(CustomMessage("the Jabu-Jabu's Belly Map", /*german*/"die Labyrinth-Karte von Jabu-Jabus Bauch", /*french*/"la carte de Jabu-Jabu"), // /*spanish*/el mapa de la Tripa de Jabu-Jabu @@ -1131,7 +1131,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some fishy blueprints", /*german*/"fischige Baupläne€", /*french*/"un plan digéré") // /*spanish*/unos planos digestos }, - CustomMessage("Jabu-Jabu's Belly Map", "Karte des Jabu-Jabu-Bauchs", "Carte du Ventre de Jabu-Jabu")); + CustomMessage("Jabu-Jabu's Belly Map", "Karte (Jabu-Jabus Bauch)", "Carte du Ventre de Jabu-Jabu")); hintTextTable[RHT_FOREST_TEMPLE_MAP] = HintText(CustomMessage("the Forest Temple Map", /*german*/"die Labyrinth-Karte des Waldtempels", /*french*/"la carte du Temple de la Forêt"), // /*spanish*/el mapa del Templo del Bosque @@ -1144,7 +1144,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some sylvan blueprints", /*german*/"waldige Baupläne€", /*french*/"un plan sylvestre") // /*spanish*/unos planos enselvados }, - CustomMessage("Forest Temple Map", "Karte des Waldtempels", "Carte du Temple de la Forêt")); + CustomMessage("Forest Temple Map", "Karte (Waldtempel)", "Carte du Temple de la Forêt")); hintTextTable[RHT_FIRE_TEMPLE_MAP] = HintText(CustomMessage("the Fire Temple Map", /*german*/"die Labyrinth-Karte des Feuertempels", /*french*/"la carte du Temple du Feu"), // /*spanish*/el mapa del Templo del Fuego @@ -1157,7 +1157,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some molten blueprints", /*german*/"geschmolzene Baupläne€", /*french*/"un plan fondu") // /*spanish*/unos planos fundidos }, - CustomMessage("Fire Temple Map", "Karte des Feuertempels", "Carte due Temple de Feu")); + CustomMessage("Fire Temple Map", "Karte (Feuertempel)", "Carte due Temple de Feu")); hintTextTable[RHT_WATER_TEMPLE_MAP] = HintText(CustomMessage("the Water Temple Map", /*german*/"die Labyrinth-Karte des Wassertempels", /*french*/"la carte du Temple de l'Eau"), // /*spanish*/el mapa del Templo del Agua @@ -1170,7 +1170,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some wet blueprints", /*german*/"nasse Baupläne€", /*french*/"un plan humide") // /*spanish*/unos planos mojados }, - CustomMessage("Water Temple Map", "Karte des Wassertempels", "Carte du Temple de l'Eau")); + CustomMessage("Water Temple Map", "Karte (Wassertempel)", "Carte du Temple de l'Eau")); hintTextTable[RHT_SPIRIT_TEMPLE_MAP] = HintText(CustomMessage("the Spirit Temple Map", /*german*/"die Labyrinth-Karte des Geistertempels", /*french*/"la carte du Temple de l'Esprit"), // /*spanish*/el mapa del Templo del Espíritu @@ -1183,7 +1183,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some sandy blueprints", /*german*/"sandige Baupläne€", /*french*/"un plan sableux") // /*spanish*/unos planos arenosos }, - CustomMessage("Spirit Temple Map", "Karte des Geistertempels", "Carte due Temple de l'Esprit")); + CustomMessage("Spirit Temple Map", "Karte (Geistertempel)", "Carte due Temple de l'Esprit")); hintTextTable[RHT_SHADOW_TEMPLE_MAP] = HintText(CustomMessage("the Shadow Temple Map", /*german*/"die Labyrinth-Karte des Schattentempels", /*french*/"la carte du Temple de l'Ombre"), // /*spanish*/el mapa del Templo de las Sombras @@ -1196,7 +1196,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some creepy blueprints", /*german*/"gruselige Baupläne€", /*french*/"un plan sinistre") // /*spanish*/unos planos siniestras }, - CustomMessage("Shadow Temple Map", "Karte des Schattentempels", "Carte du Temple de l'Ombre")); + CustomMessage("Shadow Temple Map", "Karte (Schattentempel)", "Carte du Temple de l'Ombre")); hintTextTable[RHT_BOTW_MAP] = HintText(CustomMessage("the Bottom of the Well Map", /*german*/"die Labyrinth-Karte vom Grund des Brunnens", /*french*/"la carte du fond du Puits"), // /*spanish*/el mapa del Fondo del pozo @@ -1209,7 +1209,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some moldy blueprints", /*german*/"schimmelige Baupläne€", /*french*/"un plan moisi") // /*spanish*/unos planos mohosos }, - CustomMessage("Bottom of the Well Map", "Karte des Grund des Brunnens", "Carte du Puits")); + CustomMessage("Bottom of the Well Map", "Karte (Grund des Brunnens)", "Carte du Puits")); hintTextTable[RHT_ICE_CAVERN_MAP] = HintText(CustomMessage("the Ice Cavern Map", /*german*/"die Labyrinth-Karte der Eishöhle", /*french*/"la carte de la Caverne Polaire"), // /*spanish*/el mapa de la Caverna de hielo @@ -1222,7 +1222,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("some polar blueprints", /*german*/"polare Baupläne€", /*french*/"un plan polaire") // /*spanish*/unos planos polars }, - CustomMessage("Ice Cavern Map", "Karte der Eishöhle", "Carte de la Caverne Polaire")); + CustomMessage("Ice Cavern Map", "Karte (Eishöhle)", "Carte de la Caverne Polaire")); hintTextTable[RHT_DEKU_TREE_COMPASS] = HintText(CustomMessage("the Deku Tree Compass", /*german*/"der Kompaß des Deku-Baumes", /*french*/"la boussole de l'Arbre Mojo"), // /*spanish*/la brújula del Gran Árbol Deku @@ -1235,7 +1235,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a mossy magnetic needle", /*german*/"eine moosige Magnetnadel", /*french*/"une aimant boisée") // /*spanish*/un imán musgoso }, - CustomMessage("Great Deku Tree Compass", "Kompaß des Deku-Baums", "Boussole de l'Arbre Mojo")); + CustomMessage("Great Deku Tree Compass", "Kompaß (Deku-Baum)", "Boussole de l'Arbre Mojo")); hintTextTable[RHT_DODONGOS_CAVERN_COMPASS] = HintText(CustomMessage("the Dodongo's Cavern Compass", /*german*/"der Kompaß von Dodongos Höhle", /*french*/"la boussole de la Caverne Dodongo"), // /*spanish*/la brújula de la Cueva de los Dodongos @@ -1248,7 +1248,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a rocky magnetic needle", /*german*/"eine felsige Magnetnadel", /*french*/"une aimant rocheux") // /*spanish*/un imán rocoso }, - CustomMessage("Dodongo's Cavern Compass", "Kompaß der Dodongo-Höhle", "Boussole de la Caverne Dodongo")); + CustomMessage("Dodongo's Cavern Compass", "Kompaß (Dodongos Höhle)", "Boussole de la Caverne Dodongo")); hintTextTable[RHT_JABU_JABUS_BELLY_COMPASS] = HintText(CustomMessage("the Jabu-Jabu's Belly Compass", /*german*/"der Kompaß von Jabu-Jabus Bauch", /*french*/"la boussole de Jabu-Jabu"), // /*spanish*/la brújula de la Tripa de Jabu-Jabu @@ -1261,7 +1261,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a fishy magnetic needle", /*german*/"eine fischige Magnetnadel", /*french*/"une aimant digéré") // /*spanish*/un imán digesto }, - CustomMessage("Jabu-Jabu's Belly Compass", "Kompaß des Jabu-Jabu-Bauchs", "Boussole du Ventre de Jabu-Jabu")); + CustomMessage("Jabu-Jabu's Belly Compass", "Kompaß (Jabu-Jabus Bauch)", "Boussole du Ventre de Jabu-Jabu")); hintTextTable[RHT_FOREST_TEMPLE_COMPASS] = HintText(CustomMessage("the Forest Temple Compass", /*german*/"der Kompaß des Waldtempels", /*french*/"la boussole du Temple de la Forêt"), // /*spanish*/la brújula del Templo del Bosque @@ -1287,7 +1287,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a molten magnetic needle", /*german*/"eine geschmolzene Magnetnadel", /*french*/"une aimant fondu") // /*spanish*/un imán fundido }, - CustomMessage("Fire Temple Compass", "Kompaß des Feuertempels", "Boussole du Temple du Feu")); + CustomMessage("Fire Temple Compass", "Kompaß (Geistertempel)", "Boussole du Temple du Feu")); hintTextTable[RHT_WATER_TEMPLE_COMPASS] = HintText(CustomMessage("the Water Temple Compass", /*german*/"der Kompaß des Wassertempels", /*french*/"la boussole du Temple de l'Eau"), // /*spanish*/la brújula del Templo del Agua @@ -1300,7 +1300,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a wet magnetic needle", /*german*/"eine nasse Magnetnadel", /*french*/"une aimant humide") // /*spanish*/un imán mojado }, - CustomMessage("Water Temple Compass", "Kompaß des Wassertempels", "Boussole du Temple de l'Eau")); + CustomMessage("Water Temple Compass", "Kompaß (Wassertempel)", "Boussole du Temple de l'Eau")); hintTextTable[RHT_SPIRIT_TEMPLE_COMPASS] = HintText(CustomMessage("the Spirit Temple Compass", /*german*/"der Kompaß des Geistertempels", /*french*/"la boussole du Temple de l'Esprit"), // /*spanish*/la brújula del Templo del Espíritu @@ -1313,7 +1313,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sandy magnetic needle", /*german*/"eine sandige Magnetnadel", /*french*/"une aimant sableux") // /*spanish*/un imán arenoso }, - CustomMessage("Spirit Temple Compass", "Kompaß des Geistertempels", "Boussole due Temple de l'Esprit")); + CustomMessage("Spirit Temple Compass", "Kompaß (Geistertempel)", "Boussole due Temple de l'Esprit")); hintTextTable[RHT_SHADOW_TEMPLE_COMPASS] = HintText(CustomMessage("the Shadow Temple Compass", /*german*/"der Kompaß des Schattentempels", /*french*/"la boussole du Temple de l'Ombre"), // /*spanish*/la brújula del Templo de las Sombras @@ -1326,7 +1326,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a creepy magnetic needle", /*german*/"eine gruselige Magnetnadel", /*french*/"une aimant sinistre") // /*spanish*/un imán siniestra }, - CustomMessage("Shadow Temple Compass", "Kompaß des Schattentempels", "Boussole du Temple de l'Ombre")); + CustomMessage("Shadow Temple Compass", "Kompaß (Schattentempel)", "Boussole du Temple de l'Ombre")); hintTextTable[RHT_BOTW_COMPASS] = HintText(CustomMessage("the Bottom of the Well Compass", /*german*/"der Kompaß vom Grund des Brunnens", /*french*/"la boussole du fond du Puits"), // /*spanish*/la brújula del Fondo del pozo @@ -1339,7 +1339,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a dank magnetic needle", /*german*/"eine schimmelige Magnetnadel", /*french*/"une aimant moisi") // /*spanish*/un imán mohoso }, - CustomMessage("Bottom of the Well Compass", "Kompaß des Grund des Brunnens", "Boussole du Puits")); + CustomMessage("Bottom of the Well Compass", "Kompaß (Grund des Brunnens)", "Boussole du Puits")); hintTextTable[RHT_ICE_CAVERN_COMPASS] = HintText(CustomMessage("the Ice Cavern Compass", /*german*/"der Kompaß der Eishöhle", /*french*/"la Boussole de la Caverne Polaire"), // /*spanish*/la brújula de la Caverna de hielo @@ -1352,7 +1352,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a polar magnetic needle", /*german*/"eine polare Magnetnadel", /*french*/"une aimant polaire") // /*spanish*/un imán polar }, - CustomMessage("Ice Cavern Compass", "Kompaß der Eishöhle", "Boussole de la Caverne Polaire")); + CustomMessage("Ice Cavern Compass", "Kompaß (Eishöhle)", "Boussole de la Caverne Polaire")); hintTextTable[RHT_FOREST_TEMPLE_BOSS_KEY] = HintText(CustomMessage("the Forest Temple Boss Key", /*german*/"der Master-Schlüssel des Waldtempels", /*french*/"la Clé d'Or du Temple de la Forêt"), // /*spanish*/la gran llave del Templo del Bosque @@ -1365,7 +1365,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sylvan dungeon's master pass", /*german*/"ein waldiger Labyrinth-Meisterpass", /*french*/"une clé maléfique sylvestre") // /*spanish*/el pase maestro enselvado }, - CustomMessage("Forest Temple Boss Key", "Master-Schlüssel des Waldtempels", "Clé d'Or du Temple de la Forêt")); + CustomMessage("Forest Temple Boss Key", "Master-Schlüssel (Waldtempel)", "Clé d'Or du Temple de la Forêt")); hintTextTable[RHT_FIRE_TEMPLE_BOSS_KEY] = HintText(CustomMessage("the Fire Temple Boss Key", /*german*/"der Master-Schlüssel des Feuertempels", /*french*/"la Clé d'Or du Temple du Feu"), // /*spanish*/la gran llave del Templo del Fuego @@ -1378,7 +1378,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a molten dungeon's master pass", /*german*/"ein geschmolzener Labyrinth-Meisterpass", /*french*/"une clé maléfique fondu") // /*spanish*/el pase maestro fundido }, - CustomMessage("Fire Temple Boss Key", "Master-Schlüssel des Feuertempels", "Clé d'Or du Temple du Feu")); + CustomMessage("Fire Temple Boss Key", "Master-Schlüssel (Feuertempel)", "Clé d'Or du Temple du Feu")); hintTextTable[RHT_WATER_TEMPLE_BOSS_KEY] = HintText(CustomMessage("the Water Temple Boss Key", /*german*/"der Master-Schlüssel des Wassertempels", /*french*/"la Clé d'Or du Temple de l'Eau"), // /*spanish*/la gran llave del Templo del Agua @@ -1391,7 +1391,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a wet dungeon's master pass", /*german*/"ein nasser Labyrinth-Meisterpass", /*french*/"une clé maléfique humide") // /*spanish*/el pase maestro mojado }, - CustomMessage("Water Temple Boss Key", "Master-Schlüssel des Wassertempels", "Clé d'Or du Temple de l'Eau")); + CustomMessage("Water Temple Boss Key", "Master-Schlüssel (Wassertempel)", "Clé d'Or du Temple de l'Eau")); hintTextTable[RHT_SPIRIT_TEMPLE_BOSS_KEY] = HintText(CustomMessage("the Spirit Temple Boss Key", /*german*/"der Master-Schlüssel des Geistertempels", /*french*/"la Clé d'Or du Temple de l'Esprit"), // /*spanish*/la gran llave del Templo del Espíritu @@ -1404,7 +1404,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sandy dungeon's master pass", /*german*/"ein sandiger Labyrinth-Meisterpass", /*french*/"une clé maléfique sableux") // /*spanish*/el pase maestro arenoso }, - CustomMessage("Spirit Temple Boss Key", "Master-Schlüssel des Geistertempels", "Clé d'Or du Temple de l'Esprit")); + CustomMessage("Spirit Temple Boss Key", "Master-Schlüssel (Geistertempel)", "Clé d'Or du Temple de l'Esprit")); hintTextTable[RHT_SHADOW_TEMPLE_BOSS_KEY] = HintText(CustomMessage("the Shadow Temple Boss Key", /*german*/"der Master-Schlüssel des Schattentempels", /*french*/"la Clé d'Or du Temple de l'Ombre"), // /*spanish*/la gran llave del Templo de las Sombras @@ -1417,7 +1417,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a creepy dungeon's master pass", /*german*/"ein gruseliger Labyrinth-Meisterpass", /*french*/"une clé maléfique sinistre") // /*spanish*/el pase maestro siniestra }, - CustomMessage("Shadow Temple Boss Key", "Master-Schlüssel des Schattentempels", "Clé d'Or du Temple de l'Ombre")); + CustomMessage("Shadow Temple Boss Key", "Master-Schlüssel (Schattentempel)", "Clé d'Or du Temple de l'Ombre")); hintTextTable[RHT_GANONS_CASTLE_BOSS_KEY] = HintText(CustomMessage("the Ganon's Castle Boss Key", /*german*/"der Master-Schlüssel von Ganons Schloß", /*french*/"la Clé d'Or du Château de Ganon"), // /*spanish*/la gran llave del Castillo de Ganon @@ -1430,7 +1430,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a final dungeon's master pass", /*german*/"ein finaler Labyrinth-Meisterpass", /*french*/"une clé maléfique final") // /*spanish*/el pase maestro final }, - CustomMessage("Ganon's Castle Boss Key", "Master-Schlüssel von Ganons Schloß", "Clé d'Or du Château de Ganon")); + CustomMessage("Ganon's Castle Boss Key", "Master-Schlüssel (Ganons Schloß)", "Clé d'Or du Château de Ganon")); hintTextTable[RHT_FOREST_TEMPLE_SMALL_KEY] = HintText(CustomMessage("a Forest Temple Small Key", /*german*/"ein kleiner Schlüssel des Waldtempels", /*french*/"une petite clé du Temple de la Forêt"), // /*spanish*/una llave pequeña del Templo del Bosque @@ -1447,7 +1447,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sylvan lockpick", /*german*/"ein waldiger Dietrich", /*french*/"un crochet à porte sylvestre") // /*spanish*/una apertura portentosa enselvada }, - CustomMessage("Forest Temple Small Key", "Kleiner Schlüssel für den Waldtempel", "Petite Clé du Temple de la Forêt")); + CustomMessage("Forest Temple Small Key", "Kleiner Schlüssel (Waldtempel)", "Petite Clé du Temple de la Forêt")); hintTextTable[RHT_FIRE_TEMPLE_SMALL_KEY] = HintText(CustomMessage("a Fire Temple Small Key", /*german*/"ein kleiner Schlüssel des Feuertempels", /*french*/"une petite clé du Temple du Feu"), // /*spanish*/una llave pequeña del Templo del Fuego @@ -1464,7 +1464,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a molten lockpick", /*german*/"ein geschmolzener Dietrich", /*french*/"un crochet à porte fondu") // /*spanish*/una apertura portentosa fundida }, - CustomMessage("Fire Temple Small Key", "Kleiner Schlüssel für den Feuertempel", "Petite Clé du Temple du Feu")); + CustomMessage("Fire Temple Small Key", "Kleiner Schlüssel (Feuertempel)", "Petite Clé du Temple du Feu")); hintTextTable[RHT_WATER_TEMPLE_SMALL_KEY] = HintText(CustomMessage("a Water Temple Small Key", /*german*/"ein kleiner Schlüssel des Wassertempels", /*french*/"une petite clé du Temple de l'Eau"), // /*spanish*/una llave pequeña del Templo del Agua @@ -1481,7 +1481,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a wet lockpick", /*german*/"ein nasser Dietrich", /*french*/"un crochet à porte humide") // /*spanish*/una apertura portentosa mojada }, - CustomMessage("Water Temple Small Key", "Kleiner Schlüssel für den Wassertempel", "Petite Clé du Temple de l'Eau")); + CustomMessage("Water Temple Small Key", "Kleiner Schlüssel (Wassertempel)", "Petite Clé du Temple de l'Eau")); hintTextTable[RHT_SPIRIT_TEMPLE_SMALL_KEY] = HintText(CustomMessage("a Spirit Temple Small Key", /*german*/"ein kleiner Schlüssel des Geistertempels", /*french*/"une petite clé du Temple de l'Esprit"), // /*spanish*/una llave pequeña del Templo del Espíritu @@ -1498,7 +1498,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sandy lockpick", /*german*/"ein sandiger Dietrich", /*french*/"un crochet à porte sableux") // /*spanish*/una apertura portentosa arenosa }, - CustomMessage("Spirit Temple Small Key", "Kleiner Schlüssel für den Geistertempel", "Petite Clé du Temple de l'Esprit")); + CustomMessage("Spirit Temple Small Key", "Kleiner Schlüssel (Geistertempel)", "Petite Clé du Temple de l'Esprit")); hintTextTable[RHT_SHADOW_TEMPLE_SMALL_KEY] = HintText(CustomMessage("a Shadow Temple Small Key", /*german*/"ein kleiner Schlüssel des Schattentempels", /*french*/"une petite clé du Temple de l'Ombre"), // /*spanish*/una llave pequeña del Templo de las Sombras @@ -1515,7 +1515,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a creepy lockpick", /*german*/"ein gruseliger Dietrich", /*french*/"un crochet à porte sinistre") // /*spanish*/una apertura portentosa siniestra:a }, - CustomMessage("Shadow Temple Small Key", "Petite Clé du Temple de l'Ombre", "Kleiner Schlüssel für den Schattentempel")); + CustomMessage("Shadow Temple Small Key", "Kleiner Schlüssel (Schattentempel)", "Petite Clé du Temple de l'Ombre")); hintTextTable[RHT_GTG_SMALL_KEY] = HintText(CustomMessage("a Gerudo Training Ground Small Key", /*german*/"ein kleiner Schlüssel der Gerudo-Trainingsarena", /*french*/"une petite clé du Gymnase Gerudo"), // /*spanish*/una llave pequeña del Centro de Instrucción Gerudo @@ -1532,7 +1532,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a labyrinthian lockpick", /*german*/"ein verwirrender Dietrich", /*french*/"un crochet à porte labyrinthique") // /*spanish*/una apertura portentosa laberíntica }, - CustomMessage("Training Ground Small Key", "Kleiner Schlüssel für das Gerudo-Trainingsgelände", "Petite Clé du Gymnase Gerudo")); + CustomMessage("Training Ground Small Key", "Kleiner Schlüssel (Gerudo-Trainingsarena)", "Petite Clé du Gymnase Gerudo")); hintTextTable[RHT_HIDEOUT_SMALL_KEY] = HintText(CustomMessage("a Gerudo Fortress Small Key", /*german*/"ein kleiner Schlüssel des Diebesverstecks", /*french*/"une petite clé de la Repaire des Voleurs"), // /*spanish*/una llave pequeña de la Fortaleza Gerudo @@ -1549,7 +1549,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("an imprisoned lockpick", /*german*/"ein gefangener Dietrich", /*french*/"un crochet à porte emprisonné") // /*spanish*/una apertura portentosa encarcelada }, - CustomMessage("Gerudo Fortress Small Key", "Kleiner Schlüssel für die Gerudo-Festung", "Petite Clé du Repaire des Voleurs")); + CustomMessage("Gerudo Fortress Small Key", "Kleiner Schlüssel (Diebesversteck)", "Petite Clé du Repaire des Voleurs")); hintTextTable[RHT_BOTW_SMALL_KEY] = HintText(CustomMessage("a Bottom of the Well Small Key", /*german*/"ein kleiner Schlüssel vom Grund des Brunnens", /*french*/"une petite clé du fond du Puits"), // /*spanish*/una llave pequeña del Fondo del pozo @@ -1566,7 +1566,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a moldy lockpick", /*german*/"ein schimmeliger Dietrich", /*french*/"un crochet à porte moisi") // /*spanish*/una apertura portentosa mohosa }, - CustomMessage("Bottom of the Well Small Key", "Kleiner Schlüssel für den Grund des Brunnens", "Petite Clé du Puits")); + CustomMessage("Bottom of the Well Small Key", "Kleiner Schlüssel (Grund des Brunnens)", "Petite Clé du Puits")); hintTextTable[RHT_GANONS_CASTLE_SMALL_KEY] = HintText(CustomMessage("a Ganon's Castle Small Key", /*german*/"ein kleiner Schlüssel von Ganons Schloß", /*french*/"une petite clé du Château de Ganon"), // /*spanish*/una llave pequeña del Castillo de Ganon @@ -1583,7 +1583,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a final lockpick", /*german*/"ein finaler Dietrich", /*french*/"un crochet à porte final") // /*spanish*/una apertura portentosa final }, - CustomMessage("Ganon's Castle Small Key", "Kleiner Schlüssel für Ganons Schloß", "Petite Clé du Château de Ganon")); + CustomMessage("Ganon's Castle Small Key", "Kleiner Schlüssel (Ganons Schloß)", "Petite Clé du Château de Ganon")); hintTextTable[RHT_TCG_SMALL_KEY] = HintText(CustomMessage("a Treasure Chest Shop Small Key", /*german*/"ein kleiner Schlüssel des Schatztruhenladens", /*french*/"une petite clé de la chasse aux trésors"), @@ -1601,7 +1601,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a gambler's lockpick", /*german*/"ein Spieler-Dietrich", /*french*/"un crochet à serrure de parieur") // /*spanish*/una apertura portentosa del juego de azar }, - CustomMessage("Chest Game Small Key", "Kleiner Schlüssel für das Truhenspiel", "Petite Clé du jeu la Chasse-aux-Trésors")); + CustomMessage("Chest Game Small Key", "Kleiner Schlüssel (Truhenlotterie)", "Petite Clé du jeu la Chasse-aux-Trésors")); hintTextTable[RHT_GUARD_HOUSE_KEY] = HintText(CustomMessage("the Guard House's key"), { @@ -1610,7 +1610,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("a key to pots", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Guard House Key", "Schlüssel für das Haus der Wachen", "Clé de la Maison des Gardes")); + CustomMessage("Guard House Key", "Schlüssel (Wachhaus)", "Clé de la Maison des Gardes")); hintTextTable[RHT_MARKET_BAZAAR_KEY] = HintText(CustomMessage("Market Bazaar's key"), { @@ -1619,7 +1619,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("a child's shopping key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Market Bazaar Key", "Schlüssel für den Basar des Marktes", "Clé du Bazar de la Place du Marché")); + CustomMessage("Market Bazaar Key", "Schlüssel (Basar des Marktes)", "Clé du Bazar de la Place du Marché")); hintTextTable[RHT_MARKET_POTION_SHOP_KEY] = HintText(CustomMessage("the Market Potion Shop's key"), { @@ -1628,7 +1628,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("past potion's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Market Potion Shop Key", "Schlüssel für den Magie-Laden des Marktes", "Clé du Magasin de Potions de la Place du Marché")); + CustomMessage("Market Potion Shop Key", "Schlüssel (Magie-Laden des Marktes)", "Clé du Magasin de Potions de la Place du Marché")); hintTextTable[RHT_MASK_SHOP_KEY] = HintText(CustomMessage("the Mask Shop's key"), { @@ -1637,7 +1637,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the masqurade's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Mask Shop Key", "Schlüssel für den Maskenladen", "Clé de la Foire aux Masques")); + CustomMessage("Mask Shop Key", "Schlüssel (Maskenladen)", "Clé de la Foire aux Masques")); hintTextTable[RHT_MARKET_SHOOTING_KEY] = HintText(CustomMessage("Market Shooting Gallery's key"), { @@ -1646,7 +1646,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("slingshot shooting's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Market Shooting Gallery Key", "Schlüssel für die Schießbude des Marktes", "Clé du Stand de Tir de la Place du Marché")); + CustomMessage("Market Shooting Gallery Key", "Schlüssel (Schießbude des Marktes)", "Clé du Stand de Tir de la Place du Marché")); hintTextTable[RHT_BOMBCHU_BOWLING_KEY] = HintText(CustomMessage("Bombchu Bowling's key"), { @@ -1655,7 +1655,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("mouse golf's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Bombchu Bowling Alley Key", "Schlüssel für die Minenbowlingbahn", "Clé du Bowling Teigneux")); + CustomMessage("Bombchu Bowling Alley Key", "Schlüssel (Minenbowlingbahn)", "Clé du Bowling Teigneux")); hintTextTable[RHT_TCG_BUILDING_KEY] = HintText(CustomMessage("Treasure Chest Game Building's key"), { @@ -1664,7 +1664,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the gambling game's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Treasure Chest Game Building Key", "Schlüssel für das Haus des Schatzkisten-Pokers", "Clé de la Chasse au Trésor")); + CustomMessage("Treasure Chest Game Building Key", "Schlüssel (Haus der Truhenlotterie)", "Clé de la Chasse au Trésor")); hintTextTable[RHT_BOMBCHU_SHOP_KEY] = HintText(CustomMessage("the Bombchu Shop's key"), { @@ -1673,7 +1673,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("a mouse merchant's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Bombchu Shop Key", "Schlüssel für den Krabbelminenladen", "Clé du Magasin de Missiles")); + CustomMessage("Bombchu Shop Key", "Schlüssel (Krabbelminenladen)", "Clé du Magasin de Missiles")); hintTextTable[RHT_RICHARDS_HOUSE_KEY] = HintText(CustomMessage("Richard's House Key"), { @@ -1682,7 +1682,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("a lost puppy's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Richard's House Key", "Schlüssel für das Haus von Richard", "Clé de la Maison de Kiki")); + CustomMessage("Richard's House Key", "Schlüssel (Richards Haus)", "Clé de la Maison de Kiki")); hintTextTable[RHT_ALLEY_HOUSE_KEY] = HintText(CustomMessage("the Alley House's key"), { @@ -1691,7 +1691,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("a townhouse's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Alley House Key", "Schlüssel für das Gassenhaus", "Clé de la Maison de la Ruelle")); + CustomMessage("Alley House Key", "Schlüssel (Haus in der Gasse)", "Clé de la Maison de la Ruelle")); hintTextTable[RHT_KAK_BAZAAR_KEY] = HintText(CustomMessage("Kakariko Bazaar's key"), { @@ -1700,7 +1700,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("adult's shopping key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Kakariko Bazaar Key", "Schlüssel für den Basar von Kakariko", "Clé du Bazar de Cocorico")); + CustomMessage("Kakariko Bazaar Key", "Schlüssel (Basar von Kakariko)", "Clé du Bazar de Cocorico")); hintTextTable[RHT_KAK_POTION_SHOP_KEY] = HintText(CustomMessage("the Kakariko Potion Shop's key"), { @@ -1709,7 +1709,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("future's potion key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Kakariko Potion Shop Key", "Schlüssel für den Magie-Laden von Kakariko", "Clé du Magasin de Potions de Cocorico")); + CustomMessage("Kakariko Potion Shop Key", "Schlüssel (Magie-Laden von Kakariko)", "Clé du Magasin de Potions de Cocorico")); hintTextTable[RHT_BOSS_HOUSE_KEY] = HintText(CustomMessage("the Boss's House's key"), { @@ -1718,7 +1718,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the carpenter's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Boss's House Key", "Schlüssel für das Haus des Chefs", "Clé de la Maison du Chef des Ouvriers")); + CustomMessage("Boss's House Key", "Schlüssel (Haus des Chefs)", "Clé de la Maison du Chef des Ouvriers")); hintTextTable[RHT_GRANNYS_SHOP_KEY] = HintText(CustomMessage("Granny's Potion Shop's key"), { @@ -1727,7 +1727,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the old woman's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Granny's Potion Shop Key", "Schlüssel für Asas Hexenladen", "Clé de l'Apothicaire")); + CustomMessage("Granny's Potion Shop Key", "Schlüssel (Asas Hexenladen)", "Clé de l'Apothicaire")); hintTextTable[RHT_SKULLTULA_HOUSE_KEY] = HintText(CustomMessage("the Skulltula House's key"), { @@ -1736,7 +1736,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the cursed place's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Skulltula House Key", "Schlüssel für das Skulltula-Haus", "Clé de la Maison des Araignées")); + CustomMessage("Skulltula House Key", "Schlüssel (Skulltula-Haus)", "Clé de la Maison des Araignées")); hintTextTable[RHT_IMPAS_HOUSE_KEY] = HintText(CustomMessage("Impa's House's key"), { @@ -1745,7 +1745,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the Shadow Sage's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Impa's House Key", "Schlüssel für das Haus von Impa", "Clé de la Maison d'Impa")); + CustomMessage("Impa's House Key", "Schlüssel (Impas Haus)", "Clé de la Maison d'Impa")); hintTextTable[RHT_WINDMILL_KEY] = HintText(CustomMessage("the Windmill's key"), { @@ -1754,7 +1754,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the grain grinder's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Windmill Key", "Schlüssel für die Windmühle", "Clé du Moulin")); + CustomMessage("Windmill Key", "Schlüssel (Windmühle)", "Clé du Moulin")); hintTextTable[RHT_KAK_SHOOTING_KEY] = HintText(CustomMessage("Kakariko Shooting Gallery's key"), { @@ -1763,7 +1763,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("bow shooting's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Kakariko Shooting Gallery Key", "Schlüssel für die Schießbude von Kakariko", "Clé du Stand de Tir de Cocorico")); + CustomMessage("Kakariko Shooting Gallery Key", "Schlüssel (Schießbude von Kakariko)", "Clé du Stand de Tir de Cocorico")); hintTextTable[RHT_DAMPES_HUT_KEY] = HintText(CustomMessage("Dampe's Hut's key"), { @@ -1772,7 +1772,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the small hut's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Dampe's Hut Key", "Schlüssel für die Hütte von Boris", "Clé de la Cabane d'Igor")); + CustomMessage("Dampe's Hut Key", "Schlüssel (Hütte des Totengräbers)", "Clé de la Cabane d'Igor")); hintTextTable[RHT_TALONS_HOUSE_KEY] = HintText(CustomMessage("Talon's House's key"), { @@ -1781,7 +1781,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the layabout's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Talon's House Key", "Schlüssel für das Haus von Talon", "Clé de la Maison de Talon")); + CustomMessage("Talon's House Key", "Schlüssel (Talons Haus)", "Clé de la Maison de Talon")); hintTextTable[RHT_STABLES_KEY] = HintText(CustomMessage("the Stables' key"), { @@ -1790,7 +1790,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the key to the farm", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Stables Key", "Schlüssel für die Ställe", "Clé des Écuries")); + CustomMessage("Stables Key", "Schlüssel (Ställe)", "Clé des Écuries")); hintTextTable[RHT_BACK_TOWER_KEY] = HintText(CustomMessage("the Back Tower's key"), { @@ -1799,7 +1799,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the cowshed's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Back Tower Key", "Schlüssel für den hinteren Turm", "Clé du Silo")); + CustomMessage("Back Tower Key", "Schlüssel (Lon Lon-Turm)", "Clé du Silo")); hintTextTable[RHT_HYLIA_LAB_KEY] = HintText(CustomMessage("the Hylia Laboratory's key"), { @@ -1808,7 +1808,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the key to science", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Hylia Laboratory Key", "Schlüssel für das Hylia-Labor", "Clé du Laboratoire du Lac Hylia")); + CustomMessage("Hylia Laboratory Key", "Schlüssel (Hylia-Labor)", "Clé du Laboratoire du Lac Hylia")); hintTextTable[RHT_FISHING_HOLE_KEY] = HintText(CustomMessage("the Fishing Hole's key"), { @@ -1817,7 +1817,7 @@ void StaticData::HintTable_Init_Item() { }, { CustomMessage("the fisherman's key", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE) }, - CustomMessage("Fishing Hole Key", "Schlüssel für den Fischweiher", "Clé de l'Étang")); + CustomMessage("Fishing Hole Key", "Schlüssel (Fischweiher)", "Clé de l'Étang")); hintTextTable[RHT_FOREST_TEMPLE_KEY_RING] = HintText(CustomMessage("a Forest Temple Key Ring", /*german*/"das Schlüsselbund des Waldtempels", /*french*/"un trousseau de clés du Temple de la Forêt"), // /*spanish*/un llavero del Templo del Bosque @@ -1834,7 +1834,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sylvan skeleton key", /*german*/"ein waldiger Skelettschlüssel", /*french*/"des crochets à porte sylvestres") // /*spanish*/un anillo silvestre contra cerrojos }, - CustomMessage("Forest Temple Key Ring", "Schlüsselbund für den Waldtempel", "Trousseau du Temple de la Forêt")); + CustomMessage("Forest Temple Key Ring", "Schlüsselbund (Waldtempel)", "Trousseau du Temple de la Forêt")); hintTextTable[RHT_FIRE_TEMPLE_KEY_RING] = HintText(CustomMessage("a Fire Temple Key Ring", /*german*/"das Schlüsselbund des Feuertempels", /*french*/"un trousseau de clés du Temple du Feu"), // /*spanish*/un llavero del Templo del Fuego @@ -1851,7 +1851,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a molten skeleton key", /*german*/"ein geschmolzener Skelettschlüssel", /*french*/"des crochets à porte fondus") // /*spanish*/un anillo fundido contra cerrojos }, - CustomMessage("Fire Temple Key Ring", "Schlüsselbund für den Feuertempel", "Trousseau du Temple du Feu")); + CustomMessage("Fire Temple Key Ring", "Schlüsselbund (Feuertempel)", "Trousseau du Temple du Feu")); hintTextTable[RHT_WATER_TEMPLE_KEY_RING] = HintText(CustomMessage("a Water Temple Key Ring", /*german*/"das Schlüsselbund des Wassertempels", /*french*/"un trousseau de clés du Temple de l'Eau"), // /*spanish*/un llavero del Templo del Agua @@ -1868,7 +1868,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a wet skeleton key", /*german*/"ein nasser Skelettschlüssel", /*french*/"des crochets à porte humides") // /*spanish*/un anillo abisal contra cerrojos }, - CustomMessage("Water Temple Key Ring", "Schlüsselbund für den Wassertempel", "Trousseau du Temple de l'Eau")); + CustomMessage("Water Temple Key Ring", "Schlüsselbund (Wassertempel)", "Trousseau du Temple de l'Eau")); hintTextTable[RHT_SPIRIT_TEMPLE_KEY_RING] = HintText(CustomMessage("a Spirit Temple Key Ring", /*german*/"das Schlüsselbund des Geistertempels", /*french*/"un trousseau de clés du Temple de l'Esprit"), // /*spanish*/un llavero del Templo del Espíritu @@ -1885,7 +1885,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a sandy skeleton key", /*german*/"ein sandiger Skelettschlüssel", /*french*/"des crochets à porte sableux") // /*spanish*/un anillo arenoso contra cerrojos }, - CustomMessage("Spirit Temple Key Ring", "Schlüsselbund für den Geistertempel", "Trousseau du Temple de l'Esprit")); + CustomMessage("Spirit Temple Key Ring", "Schlüsselbund (Geistertempel)", "Trousseau du Temple de l'Esprit")); hintTextTable[RHT_SHADOW_TEMPLE_KEY_RING] = HintText(CustomMessage("a Shadow Temple Key Ring", /*german*/"das Schlüsselbund des Schattentempels", /*french*/"un trousseau de clés du Temple de l'Ombre"), // /*spanish*/un llavero del Templo de las Sombras @@ -1902,7 +1902,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a creepy skeleton key", /*german*/"ein gruseliger Skelettschlüssel", /*french*/"des crochets à porte sinistres") // /*spanish*/un anillo tenebroso contra cerrojos }, - CustomMessage("Shadow Temple Key Ring", "Schlüsselbund für den Schattentempel", "Trousseau du Temple de l'Ombre")); + CustomMessage("Shadow Temple Key Ring", "Schlüsselbund (Schattentempel)", "Trousseau du Temple de l'Ombre")); hintTextTable[RHT_GTG_KEY_RING] = HintText(CustomMessage("a Gerudo Training Ground Key Ring", /*german*/"das Schlüsselbund der Gerudo-Trainingsarena", /*french*/"un trousseau de clés du Gymnase Gerudo"), // /*spanish*/un llavero del Centro de Instrucción Gerudo @@ -1919,7 +1919,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a labyrinthian skeleton key", /*german*/"ein verwirrender Skelettschlüssel", /*french*/"des crochets à porte labyrinthiques") // /*spanish*/un anillo laberíntico contra cerrojos }, - CustomMessage("Training Ground Key Ring", "Schlüsselbund für das Gerudo-Trainingsgelände", "Trousseau du Gymnase Gerudo")); + CustomMessage("Training Ground Key Ring", "Schlüsselbund (Grund des Brunnens)", "Trousseau du Gymnase Gerudo")); hintTextTable[RHT_HIDEOUT_KEY_RING] = HintText(CustomMessage("a Gerudo Fortress Key Ring", /*german*/"das Schlüsselbund des Diebesverstecks", /*french*/"un trousseau de clés de la Repaire des Voleurs"), // /*spanish*/un llavero de la Fortaleza Gerudo @@ -1936,7 +1936,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("an imprisoned skeleton key", /*german*/"ein gefangener Skelettschlüssel", /*french*/"des crochets à porte emprisonnés") // /*spanish*/un anillo enjaulado contra cerrojos }, - CustomMessage("Gerudo Fortress Key Ring", "Schlüsselbund für die Gerudo-Festung", "Trousseau du Repaire des Voleurs")); + CustomMessage("Gerudo Fortress Key Ring", "Schlüsselbund (Gerudo-Trainingsarena)", "Trousseau du Repaire des Voleurs")); hintTextTable[RHT_BOTW_KEY_RING] = HintText(CustomMessage("a Bottom of the Well Key Ring", /*german*/"das Schlüsselbund vom Grund des Brunnens", /*french*/"un trousseau de clés du fond du Puits"), // /*spanish*/un llavero del Fondo del pozo @@ -1953,7 +1953,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a moldy skeleton key", /*german*/"ein schimmeliger Skelettschlüssel", /*french*/"des crochets à porte moisis") // /*spanish*/un anillo subterráneo contra cerrojos }, - CustomMessage("Bottom of the Well Key Ring", "Schlüsselbund für den Grund des Brunnens", "Trousseau du Puits")); + CustomMessage("Bottom of the Well Key Ring", "Schlüsselbund (Diebesversteck)", "Trousseau du Puits")); hintTextTable[RHT_GANONS_CASTLE_KEY_RING] = HintText(CustomMessage("a Ganon's Castle Key Ring", /*german*/"das Schlüsselbund von Ganons Schloß", /*french*/"un trousseau de clés du Château de Ganon"), // /*spanish*/un llavero del Castillo de Ganon @@ -1970,34 +1970,19 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a final skeleton key", /*german*/"ein finaler Skelettschlüssel", /*french*/"des crochets à porte finaux") // /*spanish*/un anillo decisivo multiusos }, - CustomMessage("Ganon's Castle Key Ring", "Schlüsselbund für Ganons Schloß", "Trousseau du Château de Ganon")); + CustomMessage("Ganon's Castle Key Ring", "Schlüsselbund (Ganons Schloß)", "Trousseau du Château de Ganon")); - hintTextTable[RHT_TCG_SMALL_KEY] = HintText(CustomMessage("a Treasure Chest Shop Small Key", /*german*/"ein kleiner Schlüssel der Truhenlotterie", /*french*/"une petite clé de la chasse aux trésors"), - // /*spanish*/una llave pequeña del Cofre del Tesoro - { - CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé") - // /*spanish*/una llave pequeña - }, { - CustomMessage("a gambler's tool for unlocking", /*german*/"ein Zocker-Werkzeug zur Entriegelung", /*french*/"un anti-porte de parieur"), - // /*spanish*/una clave de un juego de azar - CustomMessage("a gambler's dungeon pass", /*german*/"ein Zocker-Labyrinth-Pass", /*french*/"le rêve d'un prisonnier parieur"), - // /*spanish*/un pase de un juego de azar - CustomMessage("a gambler's lock remover", /*german*/"ein Zocker-Schlossentferner", /*french*/"un efface-serrure de parieur"), - // /*spanish*/un destructor de cerraduras del juego de azar - CustomMessage("a gambler's lockpick", /*german*/"ein Zocker-Dietrich", /*french*/"un crochet à serrure de parieur")}); - // /*spanish*/una apertura portentosa del juego de azar - - hintTextTable[RHT_TCG_KEY_RING] = HintText(CustomMessage("a Chest Game Key Ring", /*german*/ "das Schlüsselbund der Truhenlotterie", /*french*/ "TRANSLATE THIS"), + hintTextTable[RHT_TCG_KEY_RING] = HintText(CustomMessage("a Chest Game Key Ring", /*german*/ "das Schlüsselbund der Truhenlotterie", /*french*/ TODO_TRANSLATE), { CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés") // /*spanish*/un llavero }, { - CustomMessage("a gambler's toolbox for unlocking", /*german*/ "eine Zocker-Werkzeugkiste zur Entriegelung", /*french*/ "TRANSLATE THIS"), - CustomMessage("a gambler's season pass", /*german*/ "ein Zocker-Labyrinth-Season-Pass", /*french*/ "TRANSLATE THIS"), - CustomMessage("a gambler's jingling ring", /*german*/ "ein Zocker-Multifunktionsschlüssel", /*french*/ "TRANSLATE THIS"), - CustomMessage("a gambler's skeleton key", /*german*/ "ein Zocker-Skelettschlüssel", /*french*/ "TRANSLATE THIS") + CustomMessage("a gambler's toolbox for unlocking", /*german*/ "eine Zocker-Werkzeugkiste zur Entriegelung", /*french*/ TODO_TRANSLATE), + CustomMessage("a gambler's season pass", /*german*/ "ein Zocker-Labyrinth-Season-Pass", /*french*/ TODO_TRANSLATE), + CustomMessage("a gambler's jingling ring", /*german*/ "ein Zocker-Multifunktionsschlüssel", /*french*/ TODO_TRANSLATE), + CustomMessage("a gambler's skeleton key", /*german*/ "ein Zocker-Skelettschlüssel", /*french*/ TODO_TRANSLATE) }, - CustomMessage("Chest Game Key Ring", "Trousseau du jeu la Chasse-aux-Trésors", "Schlüsselbund für das Truhenspiel")); + CustomMessage("Chest Game Key Ring", "Schlüsselbund (Truhenlotterie)", "Trousseau du jeu la Chasse-aux-Trésors")); hintTextTable[RHT_KOKIRI_EMERALD] = HintText(CustomMessage("the Kokiri Emerald", /*german*/"der Kokiri-Smaragd", /*french*/"l'Émeraude Kokiri"), // /*spanish*/la Esmeralda de los Kokiri @@ -2157,7 +2142,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a glorious gem", /*german*/"ein glorioser Edelstein", /*french*/"Greg") // /*spanish*/Greg }, - CustomMessage("Greg the Green Rupee", "Greg Rubin", "Rubis Greg")); + CustomMessage("Greg the Green Rupee", "Greg der grüne Rubin", "Greg Rubin")); hintTextTable[RHT_BLUE_RUPEE] = HintText(CustomMessage("a Blue Rupee", /*german*/"ein blauer Rubin", /*french*/"un rubis bleu"), // /*spanish*/una rupia azul @@ -2215,7 +2200,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("great wealth", /*german*/"Reichtum", /*french*/"l'aisance financière") // /*spanish*/dinero a caudales }, - CustomMessage("Huge Rupee", "Riesiger Rubin", "Énorme Rubis")); + CustomMessage("Huge Rupee", "Goldener Rubin", "Énorme Rubis")); hintTextTable[RHT_PIECE_OF_HEART] = HintText(CustomMessage("a Piece of Heart", /*german*/"ein Herzteil", /*french*/"un Quart de Coeur"), // /*spanish*/una pieza de corazón @@ -2228,7 +2213,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a broken heart", /*german*/"ein gebrochenes Herz", /*french*/"un coeur brisé") // /*spanish*/un corazón roto }, - CustomMessage("Piece of Heart", "Herzstück", "Quart de Coeur")); + CustomMessage("Piece of Heart", "Herzteil", "Quart de Coeur")); hintTextTable[RHT_HEART_CONTAINER] = HintText(CustomMessage("a Heart Container", /*german*/"ein Herzcontainer", /*french*/"un Réceptacle de Coeur"), // /*spanish*/un contenedor de corazón @@ -2271,7 +2256,7 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_MILK] = HintText(CustomMessage("some Milk", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Milk", "Milch", "Lait")); + CustomMessage("Milk", "Lon Lon-Milch", "Lait")); hintTextTable[RHT_FISH] = HintText(CustomMessage("a Fish", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2459,7 +2444,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("lots-o-seeds", /*german*/"viele Kerne€", /*french*/"un paquet de germes séchés") // /*spanish*/un puñado de semillas }, - CustomMessage("Deku Seeds (30)", "Deku-Samen (30)", "Graines Mojo (30)")); + CustomMessage("Deku Seeds (30)", "Deku-Kerne (30)", "Graines Mojo (30)")); hintTextTable[RHT_DEKU_STICK_1] = HintText(CustomMessage("a Deku Stick", /*german*/"ein Deku-Stab", /*french*/"un bâton Mojo"), // /*spanish*/un palo deku @@ -2474,15 +2459,15 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_RED_POTION_REFILL] = HintText(CustomMessage("some Red Potion", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Red Potion Refill", "Nachfüllpackung des roten Elixiers", "Recharge de Potion Rouge")); + CustomMessage("Red Potion Refill", "Rotes Elixier", "Recharge de Potion Rouge")); hintTextTable[RHT_GREEN_POTION_REFILL] = HintText(CustomMessage("some Green Potion", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Green Potion Refill", "Nachfüllpackung des grünen Elixiers", "Recharge de Potion Verte")); + CustomMessage("Green Potion Refill", "Grünes Elixier", "Recharge de Potion Verte")); hintTextTable[RHT_BLUE_POTION_REFILL] = HintText(CustomMessage("some Blue Potion", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Blue Potion Refill", "Nachfüllpackung des blauen Elixiers", "Recharge de Potion Bleue")); + CustomMessage("Blue Potion Refill", "Blaues Elixier", "Recharge de Potion Bleue")); hintTextTable[RHT_TCG_PIECE_OF_HEART] = HintText(CustomMessage("a Piece of Heart", /*german*/"ein Herzteil", /*french*/"un Quart de Coeur"), // /*spanish*/el amor de la victoria @@ -2493,7 +2478,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a victory valentine", /*german*/"ein siegreicher Valentin", /*french*/"un amour gagnant") // /*spanish*/el amor victorioso }, - CustomMessage("Piece of Heart (WINNER)", "Herzstück (Schatztruhenminispiel)", "Quart de Coeur (Chasse-aux-Trésors)")); + CustomMessage("Piece of Heart (WINNER)", "Herzteil (Truhenlotterie)", "Quart de Coeur (Chasse-aux-Trésors)")); hintTextTable[RHT_LOSER_GREEN_RUPEE] = HintText(CustomMessage("a Green Rupee", /*german*/"ein grüner Rubin", /*french*/"un rubis vert"), // /*spanish*/una rupia verde @@ -2504,11 +2489,11 @@ void StaticData::HintTable_Init_Item() { CustomMessage("the dollar of defeat", /*german*/"der Rubin der Niederlage", /*french*/"le rubis de la défaite") // /*spanish*/el peso de la derrota }, - CustomMessage("Green Rupee (LOSER)", "Grüner Rubin (Schatztruhenminispiel)", "Rubis Vert (Chasse-aux-Trésors)")); + CustomMessage("Green Rupee (LOSER)", "Grüner Rubin (Truhenlotterie)", "Rubis Vert (Chasse-aux-Trésors)")); hintTextTable[RHT_BUY_DEKU_NUTS_5] = HintText(CustomMessage("Deku Nuts", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Deku Nut (5)", "Deku-Nuß kaufen (5)", "Acheter: Noix Mojo (5)")); + CustomMessage("Buy Deku Nut (5)", "Deku-Nüsse kaufen (5)", "Acheter: Noix Mojo (5)")); hintTextTable[RHT_BUY_ARROWS_30] = HintText(CustomMessage("Arrows", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2524,7 +2509,7 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BUY_DEKU_NUTS_10] = HintText(CustomMessage("Deku Nuts", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Deku Nut (10)", "Deku-Nuß kaufen (10)", "Acheter: Noix Mojo (10)")); + CustomMessage("Buy Deku Nut (10)", "Deku-Nüsse kaufen (10)", "Acheter: Noix Mojo (10)")); hintTextTable[RHT_BUY_DEKU_STICK_1] = HintText(CustomMessage("Deku Sticks", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2560,11 +2545,11 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BUY_GORON_TUNIC] = HintText(CustomMessage("Goron Tunics", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Goron Tunic", "Goronen-Tunika kaufen", "Acheter: Tunique Goron")); + CustomMessage("Buy Goron Tunic", "Goronen-Rüstung kaufen", "Acheter: Tunique Goron")); hintTextTable[RHT_BUY_ZORA_TUNIC] = HintText(CustomMessage("Zora Tunics", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Zora Tunic", "Zora-Tunika kaufen", "Acheter: Tunique Zora")); + CustomMessage("Buy Zora Tunic", "Zora-Rüstung kaufen", "Acheter: Tunique Zora")); hintTextTable[RHT_BUY_HEART] = HintText(CustomMessage("Recovery Hearts", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2580,7 +2565,7 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BUY_DEKU_SEEDS_30] = HintText(CustomMessage("Deku Seeds", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Deku Seeds (30)", "Deku-Samen kaufen (30)", "Acheter: Graines Mojo (30)")); + CustomMessage("Buy Deku Seeds (30)", "Deku-Kerne kaufen (30)", "Acheter: Graines Mojo (30)")); hintTextTable[RHT_SOLD_OUT] = HintText(CustomMessage("Nothing", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2592,15 +2577,15 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BUY_BOTTLE_BUG] = HintText(CustomMessage("Bugs", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Bottle Bug", "Flaschenkäfer kaufen", "Acheter: Insecte en bouteille")); + CustomMessage("Buy Bottle Bug", "Käfer kaufen", "Acheter: Insecte en bouteille")); hintTextTable[RHT_BUY_POE] = HintText(CustomMessage("Poes", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Poe", "Geist kaufen", "Acheter: Esprit")); + CustomMessage("Buy Poe", "Irrlicht kaufen", "Acheter: Esprit")); hintTextTable[RHT_BUY_FAIRYS_SPIRIT] = HintText(CustomMessage("Fairies", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Buy Fairy's Spirit", "Feengeist kaufen", "Acheter: Esprit de Fée")); + CustomMessage("Buy Fairy's Spirit", "Fee kaufen", "Acheter: Esprit de Fée")); hintTextTable[RHT_BUY_ARROWS_10] = HintText(CustomMessage("Arrows", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2636,7 +2621,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a gold fragment", /*german*/"ein Goldfragment", /*french*/"un fragment d'or") // /*spanish*/un fragmento dorado }, - CustomMessage("Triforce Piece", "Triforce-Fragment", "Triforce Piece")); + CustomMessage("Triforce Piece", "Triforce-Splitter", "Triforce Piece")); hintTextTable[RHT_GOHMA_SOUL] = HintText(CustomMessage("the soul of Gohma", /*german*/"Gohmas Seele", /*french*/"l'Âme de Gohma"), { @@ -2727,7 +2712,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a musical letter", /*german*/"ein musikalischer Brief", /*french*/"une lettre musicale") // /*spanish*/una letra musical }, - CustomMessage("Ocarina A Button", "Taste A der Okarina", "Touche A de l'Ocarina")); + CustomMessage("Ocarina A Button", "A-Taste der Okarina", "Touche A de l'Ocarina")); hintTextTable[RHT_OCARINA_C_UP_BUTTON] = HintText(CustomMessage("an Ocarina C Up Button", /*german*/"die C-Oben-Taste der Okarina", /*french*/"la Touche C-Haut de l'Ocarina"), // /*spanish*/un botón C superior de Ocarina @@ -2738,7 +2723,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a high tone", /*german*/"ein hoher Ton", /*french*/"une tonalité élevée") // /*spanish*/un tono alto }, - CustomMessage("Ocarina C Up Button", "Taste C-Oben der Okarina", "Touche C-Haut de l'Ocarina")); + CustomMessage("Ocarina C Up Button", "C-Oben-Taste der Okarina", "Touche C-Haut de l'Ocarina")); hintTextTable[RHT_OCARINA_C_DOWN_BUTTON] = HintText(CustomMessage("an Ocarina C Down Button", /*german*/"die C-Unten-Taste der Okarina", /*french*/"la Touche C-Bas de l'Ocarina"), // /*spanish*/un botón C inferior de Ocarina @@ -2749,7 +2734,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a low tone", /*german*/"ein tiefer Ton", /*french*/"une tonalité basse") // /*spanish*/un tono bajo }, - CustomMessage("Ocarina C Down Button", "Taste C-Unten der Okarina", "Touche C-Bas de l'Ocarina")); + CustomMessage("Ocarina C Down Button", "C-Unten-Taste der Okarina", "Touche C-Bas de l'Ocarina")); hintTextTable[RHT_OCARINA_C_LEFT_BUTTON] = HintText(CustomMessage("an Ocarina C Left Button", /*german*/"die C-Links-Taste der Okarina", /*french*/"la Touche C-Gauche de l'Ocarina"), // /*spanish*/un botón C izquierdo de Ocarina @@ -2760,7 +2745,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a leftward tone", /*german*/"ein linksseitiger Ton", /*french*/"une tonalité vers la gauche") // /*spanish*/un tono hacia la izquierda }, - CustomMessage("Ocarina C Left Button", "Taste C-Links der Okarina", "Touche C-Gauche de l'Ocarina")); + CustomMessage("Ocarina C Left Button", "C-Links-Taste der Okarina", "Touche C-Gauche de l'Ocarina")); hintTextTable[RHT_OCARINA_C_RIGHT_BUTTON] = HintText(CustomMessage("an Ocarina C Right Button", /*german*/"die C-Rechts-Taste der Okarina", /*french*/"la Touche C-Droit de l'Ocarina"), // /*spanish*/un botón C derecho de Ocarina @@ -2771,7 +2756,7 @@ void StaticData::HintTable_Init_Item() { CustomMessage("a rightward tone", /*german*/"ein rechtsseitiger Ton", /*french*/"une tonalité vers la droite") // /*spanish*/un tono hacia la derecha }, - CustomMessage("Ocarina C Right Button", "Taste C-Rechts der Okarina", "Touche C-Droit de l'Ocarina")); + CustomMessage("Ocarina C Right Button", "C-Rechts-Taste der Okarina", "Touche C-Droit de l'Ocarina")); hintTextTable[RHT_FISHING_POLE] = HintText(CustomMessage("a fishing pole", /*german*/"eine Angelrute", /*french*/"une canne à pêche"), // /*spanish*/caña de pescar @@ -2815,23 +2800,23 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BULLET_BAG_INF] = HintText(CustomMessage("an infinite Bullet Bag", /*german*/"die unendliche Munitionstasche", /*french*/"un Sac de Graine sans fond"), {}, {}, - CustomMessage("Infinite Bullet Bag", "Unendliche Samentasche", "Sac de Graines Infinis")); + CustomMessage("Infinite Bullet Bag", "Unendliche Munitionstasche", "Sac de Graines Infinis")); hintTextTable[RHT_STICK_UPGRADE_INF] = HintText(CustomMessage("infinite Deku Sticks", /*german*/"unendliche Deku-Stab-Kapazität", /*french*/"des Bâtons Mojo illimités"), {}, {}, - CustomMessage("Infinite Stick Capacity", "Unendliche Stab-Kapazität", "Bâtons Mojo Infinis")); + CustomMessage("Infinite Stick Capacity", "Unendliche Deku-Stab-Kapazität", "Bâtons Mojo Infinis")); hintTextTable[RHT_NUT_UPGRADE_INF] = HintText(CustomMessage("infinite Deku Nutss", /*german*/"unendliche Deku-Nuß-Kapazität", /*french*/"des Noix Mojo illimitées"), {}, {}, - CustomMessage("Infinite Nut Capacity", "Unendliche Nuß-Kapazität", "Noix Mojo Infinies")); + CustomMessage("Infinite Nut Capacity", "Unendliche Deku-Nuß-Kapazität", "Noix Mojo Infinies")); hintTextTable[RHT_MAGIC_INF] = HintText(CustomMessage("unlimited Magic", /*german*/"unendliche Magische Kraft", /*french*/"de la Magie infinie"), {}, {}, - CustomMessage("Infinite Magic Meter", "Unendliches Magisches Maß", "Magie Infinie")); + CustomMessage("Infinite Magic Meter", "Unendliche Magische Kraft", "Magie Infinie")); hintTextTable[RHT_BOMBCHU_INF] = HintText(CustomMessage("infinite Bombchus", /*german*/"die unendliche Krabbelminentasche", /*french*/"des Missiles Teigneux illimités"), {}, {}, - CustomMessage("Infinite Bombchus", "Unendliche Krabbelminen", "Missiles Teigneux Infinis")); + CustomMessage("Infinite Bombchus", "Unendliche Krabbelminentasche", "Missiles Teigneux Infinis")); hintTextTable[RHT_WALLET_INF] = HintText(CustomMessage("an infinite Wallet", /*german*/"die unendliche Geldbörse", /*french*/"une Bourse sans fond"), {}, {}, @@ -2886,7 +2871,7 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BIGGEST_BOMB_BAG] = HintText(CustomMessage("the Biggest Bomb Bag", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Biggest Bomb Bag", "Größte Bombentasche", "Énorme Sac de Bombes")); + CustomMessage("Biggest Bomb Bag", "Riesen-Bombentasche", "Énorme Sac de Bombes")); hintTextTable[RHT_FAIRY_BOW] = HintText(CustomMessage("the Fairy Bow", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2898,7 +2883,7 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BIGGEST_QUIVER] = HintText(CustomMessage("the Biggest Quiver", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Biggest Quiver", "Größter Köcher", "Énorme carquois")); + CustomMessage("Biggest Quiver", "Riesenköcher", "Énorme carquois")); hintTextTable[RHT_FAIRY_SLINGSHOT] = HintText(CustomMessage("the Fairy Slingshot", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2906,11 +2891,11 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_BIG_BULLET_BAG] = HintText(CustomMessage("a Big Bullet Bag", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Big Deku Seed Bullet Bag", "Große Deku-Samentasche", "Grand sac de graines mojo")); + CustomMessage("Big Deku Seed Bullet Bag", "Große Munitionstasche", "Grand sac de graines mojo")); hintTextTable[RHT_BIGGEST_BULLET_BAG] = HintText(CustomMessage("the Biggest Bullet Bag", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Biggest Deku Seed Bullet Bag", "Größte Deku-Samentasche", "Énorme sac de graines mojo")); + CustomMessage("Biggest Deku Seed Bullet Bag", "Riesen-Munitionstasche", "Énorme sac de graines mojo")); hintTextTable[RHT_GORONS_BRACELET] = HintText(CustomMessage("the Goron's Bracelet", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2918,11 +2903,11 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_SILVER_GAUNTLETS] = HintText(CustomMessage("the Silver Gauntlets", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Silver Gauntlets", "Silberhandschuhe", "Gantelets d'argent")); + CustomMessage("Silver Gauntlets", "Krafthandschuhe", "Gantelets d'argent")); hintTextTable[RHT_GOLDEN_GAUNTLETS] = HintText(CustomMessage("the Golden Gauntlets", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Golden Gauntlets", "Goldhandschuhe", "Gantelets d'or")); + CustomMessage("Golden Gauntlets", "Titanhandschuhe", "Gantelets d'or")); hintTextTable[RHT_BRONZE_SCALE] = HintText(CustomMessage("a Bronze Scale", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2942,11 +2927,11 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_ADULT_WALLET] = HintText(CustomMessage("an Adult's Wallet", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Adult Wallet", "Erwachsenengeldbörse", "Grande Bourse")); + CustomMessage("Adult Wallet", "Große Geldbörse", "Grande Bourse")); hintTextTable[RHT_GIANT_WALLET] = HintText(CustomMessage("a Giant Wallet", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Giant Wallet", "Riesige Geldbörse", "Bourse de Géant")); + CustomMessage("Giant Wallet", "Riesengeldbörse", "Bourse de Géant")); hintTextTable[RHT_TYCOON_WALLET] = HintText(CustomMessage("the Tycoon Wallet", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, @@ -2978,11 +2963,11 @@ void StaticData::HintTable_Init_Item() { hintTextTable[RHT_MAGIC_SINGLE] = HintText(CustomMessage("a Small Magic Meter", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Magic Meter", "Magisches Maß", "Jauge de Magie")); + CustomMessage("Magic Meter", "Magische Kraft", "Jauge de Magie")); hintTextTable[RHT_MAGIC_DOUBLE] = HintText(CustomMessage("a Large Magic Meter", /*german*/ TODO_TRANSLATE, /*french*/ TODO_TRANSLATE), {}, {}, - CustomMessage("Enhanced Magic Meter", "Verbessertes Magisches Maß", "Jauge de Magie améliorée")); + CustomMessage("Enhanced Magic Meter", "Verb. Magische Kraft", "Jauge de Magie améliorée")); //What is this used for?