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https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
Fixed memory leak and fog issue on pause screen.
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parent
c203bf5a3f
commit
f146101d17
3 changed files with 4 additions and 35 deletions
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@ -1601,7 +1601,8 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
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func_80093C80(globalCtx);
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POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP++, 0, 0, 0, 0, 997, 1000);
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// OTRTODO: Commenting out this line fixes the fog issue... but at what cost?
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//POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP++, 0, 0, 0, 0, 997, 1000);
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func_8002EABC(pos, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
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@ -1001,9 +1001,8 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
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LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gBackAlleyHouseBg3Tlut, 16, 16);
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break;
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default:
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skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 8, "../z_vr_box.c", 1226);
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//skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 8, "../z_vr_box.c", 1226);
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skyboxCtx->staticSegments[1] = malloc(0x10000 * 8); // OTRTODO
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skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226);
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skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226);
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skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x1000, "../z_vr_box.c", 1226);
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break;
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}
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@ -789,40 +789,10 @@ static PreRender sPlayerPreRender;
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static void* sPreRenderCvg;
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extern int fbTest;
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// OTRTODO: This function is no longer used. We could probably remove it.
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void KaleidoScope_SetupPlayerPreRender(GlobalContext* globalCtx) {
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Gfx* gfx;
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Gfx* gfxRef;
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void* fbuf;
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static Gfx testBuffer[2048];
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//return;
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fbuf = globalCtx->state.gfxCtx->curFrameBuffer;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 496);
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gfx = &testBuffer[0];
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PreRender_SetValues(&sPlayerPreRender, 64, 112, fbuf, NULL);
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func_800C1F20(&sPlayerPreRender, &gfx);
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func_800C20B4(&sPlayerPreRender, &gfx);
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gSPEndDisplayList(gfx++);
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gSPDisplayList(POLY_KAL_DISP++, &testBuffer[0]);
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SREG(33) |= 1;
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_scope_PAL.c", 509);
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}
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//OTRTODO - Player on pause
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#if 1
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void KaleidoScope_ProcessPlayerPreRender(void) {
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//Sleep_Msec(50);
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PreRender_Calc(&sPlayerPreRender);
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PreRender_Destroy(&sPlayerPreRender);
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}
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#endif
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Gfx* KaleidoScope_QuadTextureIA4(Gfx* gfx, void* texture, s16 width, s16 height, u16 point) {
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gDPLoadTextureBlock_4b(gfx++, texture, G_IM_FMT_IA, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP,
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@ -4026,7 +3996,6 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
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ResourceMgr_DirtyDirectory("textures/icon_item_24_static*");
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ResourceMgr_DirtyDirectory("textures/icon_item_static*");
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CVar_SetS32("gPauseTriforce", 0);
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//ResourceMgr_InvalidateCache();
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func_800981B8(&globalCtx->objectCtx);
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func_800418D0(&globalCtx->colCtx, globalCtx);
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