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Port over decomp updates for vis* and reimplement vismono fb (#4533)
* Port over decomp updates for vis* * move vismono framebuffer handling to file
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2603b97366
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18 changed files with 593 additions and 335 deletions
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@ -1419,18 +1419,6 @@ void ViMode_Init(ViMode* viMode);
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void ViMode_Destroy(ViMode* viMode);
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void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures);
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void ViMode_Update(ViMode* viMode, Input* input);
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void func_800ACE70(struct_801664F0* this);
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void func_800ACE90(struct_801664F0* this);
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void func_800ACE98(struct_801664F0* this, Gfx** gfxp);
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void VisMono_Init(VisMono* this);
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void VisMono_Destroy(VisMono* this);
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void VisMono_UpdateTexture(VisMono* this, u16* tex);
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Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx);
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void VisMono_Draw(VisMono* this, Gfx** gfxp);
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void VisMono_DrawOld(VisMono* this);
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void func_800AD920(struct_80166500* this);
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void func_800AD950(struct_80166500* this);
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void func_800AD958(struct_80166500* this, Gfx** gfxp);
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void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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