Custom Skeleton Fixes for various bosses and enemies (#3436)

* Skeleton Fixes for various bosses and enemies

* cleanup

* revert breakpart changes

---------

Co-authored-by: Adam Bird <archez39@me.com>
This commit is contained in:
Nicholas Estelami 2024-08-05 15:20:40 -04:00 committed by GitHub
parent 7a00658be9
commit f11f97e84e
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GPG key ID: B5690EEEBB952194
20 changed files with 100 additions and 37 deletions

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@ -1259,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg);
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,