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stealth testing
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parent
61069bb4b2
commit
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1 changed files with 87 additions and 3 deletions
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@ -384,6 +384,57 @@ void accessible_climable(AccessibleActor* actor) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_PL_LAND_LADDER, false);
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}
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void accessible_en_guard(AccessibleActor* actor) {
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Player* player = GET_PLAYER(actor->play);
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f32 guardsfx = NA_SE_IT_SWORD_IMPACT;
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if (fabs(actor->actor->world.pos.x - player->actor.world.pos.x) >
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fabs(actor->actor->world.pos.z - player->actor.world.pos.z)) {
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if (actor->actor->world.rot.y == 16384) {
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if (actor->actor->world.pos.x < player->actor.world.pos.x) {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 2.0);
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 0.2);
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}
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} else if (actor->actor->world.rot.y == -16384) {
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if (actor->actor->world.pos.x < player->actor.world.pos.x) {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 0.2);
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 2.0);
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}
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 1.0);
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}
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} else {
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if (actor->actor->world.rot.y == 0) {
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if (actor->actor->world.pos.z < player->actor.world.pos.z) {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 2.0);
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 0.1);
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}
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} else if (actor->actor->world.rot.y == -32768) {
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if (actor->actor->world.pos.z < player->actor.world.pos.z) {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 0.1);
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 2.0);
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}
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, guardsfx /*change*/, false);
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ActorAccessibility_SetSoundPitch(actor, 0, 1.0);
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}
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}
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}
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void accessible_goma(AccessibleActor* actor) {
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BossGoma* goma = (BossGoma*)actor->actor;
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if (goma->visualState == 0) {
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@ -503,11 +554,30 @@ void accessible_audio_compass(AccessibleActor* actor) {
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ActorAccessibility_InitPolicy(&policy, "Rock", accessible_en_ishi, 0);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_ISHI, policy);
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ActorAccessibility_InitPolicy(&policy, "Mido", NULL, NA_SE_VO_NA_HELLO_0);
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ActorAccessibility_InitPolicy(&policy, "Story NPCs", NULL, NA_SE_VO_NA_HELLO_0);
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policy.englishName = "Mido";
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policy.n = Npc_Frames;
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policy.distance = 1000;
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policy.pitch = 1.1;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_MD, policy);
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policy.englishName = "Malon";
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policy.distance = 500;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_MA1, policy);
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policy.englishName = "Talon";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_TA, policy);
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ActorAccessibility_InitPolicy(&policy, "Guards", accessible_en_guard, 0);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_HEISHI1, policy);
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ActorAccessibility_InitPolicy(&policy, "Shopkeepers", NULL, NA_SE_VO_NA_HELLO_1);
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policy.pitch = 0.6;
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policy.n = 30;
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policy.englishName = "Shooting Gallery Man";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_SYATEKI_MAN, policy);
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policy.englishName = "Bombchu Bowling Alley Lady";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_BOM_BOWL_MAN, policy);
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policy.englishName = "ShopKeeper";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_OSSAN, policy);
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ActorAccessibility_InitPolicy(&policy, "Kokiri Child", accessible_en_NPC_Gen, 0);
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policy.n = Npc_Frames;
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@ -517,8 +587,19 @@ void accessible_audio_compass(AccessibleActor* actor) {
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policy.englishName = "Saria";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_SA, policy);
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policy.englishName = "Happy Mask Shop Customer";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_GUEST, policy);
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policy.englishName = "Market Npc";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_HY, policy);
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policy.englishName = "Girl Chassing Cucco";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_NIW_GIRL, policy);
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policy.englishName = "Honey & Darling";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_TG, policy);
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policy.englishName = "Haggling Townspeople";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_MU, policy);
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policy.englishName = "Skull Kid";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_SKJ, policy);
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policy.englishName = "Gossip Stone";
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policy.pitch = 0.75;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_GS, policy);
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@ -536,10 +617,13 @@ void accessible_audio_compass(AccessibleActor* actor) {
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//ACTOR_EN_A_OBJ has exactly the same configuration.
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ActorAccessibility_AddSupportedActor(ACTOR_EN_A_OBJ, policy);
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ActorAccessibility_InitPolicy(&policy, "Large Crate", NULL, NA_SE_EV_WOODBOX_BREAK);
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ActorAccessibility_AddSupportedActor(ACTOR_OBJ_KIBAKO2, policy);
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ActorAccessibility_InitPolicy(&policy, "deku stick drops", accessible_sticks, 0);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_DEKUBABA, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_KAREBABA, policy);
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ActorAccessibility_InitPolicy(&policy, "Owl", NULL, NA_SE_EN_OWL_FLUTTER);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_OWL, policy);
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// will probably just get replaced with ghost actors anyways
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// ActorAccessibility_AddSupporte dActor(ACTOR_EN_HOLL, "Room Changing Plane", NULL, 30, 500, 1.0, 1.0,
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// NA_SE_EV_STONEDOOR_STOP /*NOT SURE YET*/);
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