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fully remove OTRGui (#2982)
* linux local debug working * built in extraction working on linux * try a thing * one more thing to try * try using dir * does this get the subdirectories? * component before pattern * loop i guess * maybe component was the issue? * zapd stuff i guess * maybe this * this feels promising * g != q * appimage is working, try fixing glfw issue on windows * don't copy zapd.exe * hopefully this gets the things we need in the assets dir * is that where those went? * try another thing * another thing to try * grasping at straws * cmake makes no sense sometimes * really just trying anything here now * this is what i was expecting to work * ls * try doing it without the cmake again * i think this might do the trick * try with a slash * one more thing to try * pal_oot.txt * maybe this makes things work on mac --------- Co-authored-by: briaguya <briaguya@alice>
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1034 changed files with 24 additions and 514628 deletions
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@ -1,7 +1,6 @@
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#!/bin/bash
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cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
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cmake --build build-cmake --target OTRGui --
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cmake --build build-cmake --config Release --
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(cd build-cmake && cpack -G External)
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@ -18,7 +18,7 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
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do
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if [[ -e $romfile ]]; then
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export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
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ln -s "$HERE"/usr/bin/{assets,soh.elf,OTRGui} "$ASSETDIR"
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ln -s "$HERE"/usr/bin/{assets,soh.elf,ZAPD} "$ASSETDIR"
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export OLDPWD="$PWD"
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mkdir -p "$ASSETDIR"/tmp
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mkdir -p "$ASSETDIR"/Extract
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