From ef27ab912e1ae7c0fe98bdd0217ef635a86e4fb6 Mon Sep 17 00:00:00 2001 From: briaguya Date: Mon, 30 May 2022 17:13:24 -0400 Subject: [PATCH] revert choosetype --- .../ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 81 ++++--------------- 1 file changed, 14 insertions(+), 67 deletions(-) diff --git a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index be61f52a6..85762b12f 100644 --- a/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/soh/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -225,61 +225,34 @@ void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, GlobalContext* globalCtx) } } - void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { s32 givingReward; - // if(!gSaveContext.n64ddFlag) { func_8002DF54(globalCtx, &this->actor, 1); - // } // "Mode" osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n" VT_RST, globalCtx->msgCtx.ocarinaMode); givingReward = false; if (globalCtx->sceneNum != SCENE_DAIYOUSEI_IZUMI) { switch (this->fountainType) { - // todo ensure we're seting givingReward based on if the check has been checked, - // not based on if the spell is in inventory case FAIRY_SPELL_FARORES_WIND: - // if (gSaveContext.n64ddFlag) { - // s32 getItemId = GetRandomizedItemId(GI_FARORES_WIND, this->actor.id, this->actor.params, globalCtx->sceneNum); - // func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - // return; - // } else { - if (gSaveContext.n64ddFlag) { - if (!(gSaveContext.itemGetInf[1] & 0x100)) { - givingReward = true; - } + if (!(gSaveContext.itemGetInf[1] & 0x100)) { + givingReward = true; } - // } break; case FAIRY_SPELL_DINS_FIRE: - // if (gSaveContext.n64ddFlag) { - // s32 getItemId = GetRandomizedItemId(GI_DINS_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum); - // func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - // return; - // } else { - if (!(gSaveContext.itemGetInf[1] & 0x200)) { - givingReward = true; - } - // } + if (!(gSaveContext.itemGetInf[1] & 0x200)) { + givingReward = true; + } break; case FAIRY_SPELL_NAYRUS_LOVE: - // if (gSaveContext.n64ddFlag) { - // s32 getItemId = GetRandomizedItemId(GI_NAYRUS_LOVE, this->actor.id, this->actor.params, globalCtx->sceneNum); - // func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - // return; - // } else { - if (!(gSaveContext.itemGetInf[1] & 0x400)) { - givingReward = true; - } - // } + if (!(gSaveContext.itemGetInf[1] & 0x400)) { + givingReward = true; + } break; } } else { switch (this->fountainType) { - // todo ensure we're setting givingReward based on if the check has been checked, - // not based on magic meter case FAIRY_UPGRADE_MAGIC: if (!gSaveContext.magicAcquired || BREG(2)) { // "Spin Attack speed UP" @@ -307,37 +280,19 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { } } - if (givingReward && !gSaveContext.n64ddFlag) { + if (givingReward) { if (gSaveContext.sceneSetupIndex < 4) { if (globalCtx->sceneNum != SCENE_DAIYOUSEI_IZUMI) { switch (this->fountainType) { case FAIRY_SPELL_FARORES_WIND: - // if (gSaveContext.n64ddFlag) { - // givingReward = false; - // s32 getItemId = GetRandomizedItemId(GI_FARORES_WIND, this->actor.id, this->actor.params, globalCtx->sceneNum); - // func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - // return; - // } globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyFaroresWindCs); gSaveContext.cutsceneTrigger = 1; break; case FAIRY_SPELL_DINS_FIRE: - // if (gSaveContext.n64ddFlag) { - // givingReward = false; - // s32 getItemId = GetRandomizedItemId(GI_DINS_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum); - // func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - // return; - // } globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDinsFireCs); gSaveContext.cutsceneTrigger = 1; break; case FAIRY_SPELL_NAYRUS_LOVE: - // if (gSaveContext.n64ddFlag) { - // givingReward = false; - // s32 getItemId = GetRandomizedItemId(GI_NAYRUS_LOVE, this->actor.id, this->actor.params, globalCtx->sceneNum); - // func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - // return; - // } globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyNayrusLoveCs); gSaveContext.cutsceneTrigger = 1; break; @@ -364,20 +319,12 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) { } globalCtx->envCtx.unk_BF = 2; - if(!gSaveContext.n64ddFlag) { - if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) { - OnePointCutscene_Init(globalCtx, 8603, -99, NULL, MAIN_CAM); - } else { - OnePointCutscene_Init(globalCtx, 8604, -99, NULL, MAIN_CAM); - }; + + if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) { + OnePointCutscene_Init(globalCtx, 8603, -99, NULL, MAIN_CAM); } else { - if (gSaveContext.n64ddFlag) { - givingReward = false; - s32 getItemId = GetRandomizedItemId(GI_FARORES_WIND, this->actor.id, this->actor.params, globalCtx->sceneNum); - func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f); - return; - } - } + OnePointCutscene_Init(globalCtx, 8604, -99, NULL, MAIN_CAM); + }; Audio_PlayActorSound2(&this->actor, NA_SE_EV_GREAT_FAIRY_APPEAR); this->actor.draw = BgDyYoseizo_Draw;