Add playing icon to improve Audio Editor indicator

This commit is contained in:
JordanLongstaff 2025-07-21 15:27:44 -04:00
commit eea6fce379

View file

@ -298,9 +298,12 @@ void Draw_SfxTab(const std::string& tabId, SeqType type, const std::string& tabN
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::TextColored( if (isCurrentlyPlaying) {
UIWidgets::ColorValues.at(isCurrentlyPlaying ? UIWidgets::Colors::Yellow : UIWidgets::Colors::White), "%s", ImGui::TextColored(UIWidgets::ColorValues.at(UIWidgets::Colors::Yellow), "%s %s", ICON_FA_PLAY,
seqData.label.c_str()); seqData.label.c_str());
} else {
ImGui::Text("%s", seqData.label.c_str());
}
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::PushItemWidth(-FLT_MIN); ImGui::PushItemWidth(-FLT_MIN);
const int initialValue = map.contains(currentValue) ? currentValue : defaultValue; const int initialValue = map.contains(currentValue) ? currentValue : defaultValue;