diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index 4d220a9e9..eee9d8882 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -992,29 +992,30 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { height = (width * height > 0x1000) ? 0x1000 / width : height; titleSecondY = titleY + (height * 4); - POLY_XLU_DISP = func_80093808(POLY_XLU_DISP); + //TITLE_CARD_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP + TITLE_CARD_DISP = func_80093808(TITLE_CARD_DISP); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity, + gDPSetPrimColor(TITLE_CARD_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->alpha); - gDPLoadTextureBlock(POLY_XLU_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, + gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(POLY_XLU_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1, + gSPTextureRectangle(TITLE_CARD_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); height = titleCtx->height - height; // If texture is bigger than 0x1000, display the rest if (height > 0) { - gDPLoadTextureBlock(POLY_XLU_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + 0x1000, + gDPLoadTextureBlock(TITLE_CARD_DISP++, (uintptr_t)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(POLY_XLU_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4, + gSPTextureRectangle(TITLE_CARD_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4, titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); }