[OTR] Initial support for PNG textures (#1634)

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Garrett Cox 2022-10-01 15:33:29 -05:00 committed by GitHub
commit ec88b90ed8
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15 changed files with 59 additions and 327 deletions

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@ -256,6 +256,10 @@ int main(int argc, char* argv[])
{
Globals::Instance->forceUnaccountedStatic = true;
}
else if (arg == "-brt" || arg == "--build-raw-texture")
{
Globals::Instance->buildRawTexture = true;
}
}
// Parse File Mode
@ -590,22 +594,7 @@ bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path
void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath)
{
std::string name = outPath.stem().string();
ZTexture tex(nullptr);
if (name.find("u32") != std::string::npos)
tex.dWordAligned = false;
tex.FromPNG(pngFilePath.string(), texType);
std::string cfgPath = StringHelper::Split(pngFilePath.string(), ".")[0] + ".cfg";
if (File::Exists(cfgPath))
name = File::ReadAllText(cfgPath);
std::string src = tex.GetBodySourceCode();
File::WriteAllText(outPath.string(), src);
return Globals::Instance->BuildAssetTexture(pngFilePath, texType, outPath);
}
void BuildAssetBackground(const fs::path& imageFilePath, const fs::path& outPath)