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post merge fix
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parent
f812355d1d
commit
ea5b71a3c8
3 changed files with 2 additions and 5 deletions
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@ -28,7 +28,6 @@ DEFINE_HOOK(OnCuccoOrChickenHatch, ());
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DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
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DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
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DEFINE_HOOK(OnActorInit, (void* actor));
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DEFINE_HOOK(OnActorInit, (void* actor));
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DEFINE_HOOK(OnActorUpdate, (void* actor));
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DEFINE_HOOK(OnActorUpdate, (void* actor));
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DEFINE_HOOK(OnActorDestroy, (void* actor));
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DEFINE_HOOK(OnActorKill, (void* actor));
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DEFINE_HOOK(OnActorKill, (void* actor));
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DEFINE_HOOK(OnActorDestroy, (void* actor));
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DEFINE_HOOK(OnActorDestroy, (void* actor));
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DEFINE_HOOK(OnEnemyDefeat, (void* actor));
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DEFINE_HOOK(OnEnemyDefeat, (void* actor));
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@ -114,9 +114,7 @@ void GameInteractor_ExecuteOnActorUpdate(void* actor) {
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GameInteractor::Instance->ExecuteHooksForPtr<GameInteractor::OnActorUpdate>((uintptr_t)actor, actor);
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GameInteractor::Instance->ExecuteHooksForPtr<GameInteractor::OnActorUpdate>((uintptr_t)actor, actor);
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GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorUpdate>(actor);
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GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorUpdate>(actor);
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}
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}
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void GameInteractor_ExecuteOnActorDestroy(void* actor) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorDestroy>(actor);
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}
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void GameInteractor_ExecuteOnActorKill(void* actor) {
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void GameInteractor_ExecuteOnActorKill(void* actor) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorKill>(actor);
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorKill>(actor);
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GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorKill>(((Actor*)actor)->id, actor);
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GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorKill>(((Actor*)actor)->id, actor);
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@ -2575,7 +2575,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
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unkFlag = 0;
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unkFlag = 0;
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if (freezeActors) {
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if (freezeActors) {
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GameInteractor_ExecuteOnPlayerUpdate(player);
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GameInteractor_ExecuteOnPlayerUpdate();
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return; // for AudioGlossary
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return; // for AudioGlossary
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}
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}
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