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conflicts
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1 changed files with 1 additions and 1 deletions
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@ -404,7 +404,7 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
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this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
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this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
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sBgPoEventblockPushDist = 0.0f;
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sBgPoEventblockPushDist = 0.0f;
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this->dyna.actor.speedXZ = 0.0f;
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this->dyna.actor.speedXZ = 0.0f;
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this->direction = 5;
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this->direction = CVar_GetS32("gFasterBlockPush", 0) != 0 ? 3 : 5;
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sBgPoEventBlocksAtRest++;
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sBgPoEventBlocksAtRest++;
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this->actionFunc = BgPoEvent_BlockIdle;
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this->actionFunc = BgPoEvent_BlockIdle;
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if (this->type == 1) {
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if (this->type == 1) {
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