mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-23 06:35:33 -07:00
deku, dc, fire feedback
This commit is contained in:
parent
21ac1c0e49
commit
e9694b7e40
6 changed files with 41 additions and 43 deletions
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@ -212,7 +212,10 @@ void RegionTable_Init_DekuTree() {
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//is it possible to recoil from here to the ledge with a trick?
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//is it possible to recoil from here to the ledge with a trick?
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});
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});
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areaTable[RR_DEKU_TREE_MQ_2F] = Region("Deku Tree MQ 2F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
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areaTable[RR_DEKU_TREE_MQ_2F] = Region("Deku Tree MQ 2F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->MQBurnedDeku2FWeb, []{return logic->HasFireSource();}),
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}, {
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//Locations
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//Locations
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LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true),
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LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true),
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LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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@ -225,7 +228,7 @@ void RegionTable_Init_DekuTree() {
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Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
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Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
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//Will need canAvoid logic with enemy shuffle
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//Will need canAvoid logic with enemy shuffle
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Entrance(RR_DEKU_TREE_MQ_3F, []{return true;}),
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Entrance(RR_DEKU_TREE_MQ_3F, []{return true;}),
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Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return Here(RR_DEKU_TREE_MQ_2F, []{return logic->HasFireSource() || (logic->MQDeku3FSwitch && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_BOW)));});}),
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Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return logic->MQBurnedDeku2FWeb;}),
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});
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});
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areaTable[RR_DEKU_TREE_MQ_3F] = Region("Deku Tree MQ 3F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
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areaTable[RR_DEKU_TREE_MQ_3F] = Region("Deku Tree MQ 3F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {
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@ -233,7 +236,7 @@ void RegionTable_Init_DekuTree() {
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EventAccess(&logic->BrokeDeku1FWeb, []{return true;}),
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EventAccess(&logic->BrokeDeku1FWeb, []{return true;}),
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EventAccess(&logic->MQDeku3FSwitch, []{return true;}),
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EventAccess(&logic->MQBurnedDeku2FWeb, []{return logic->CanUse(RG_STICKS) || logic->CanUse(RG_FAIRY_BOW);}),
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}, {}, {
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}, {}, {
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//Exits
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//Exits
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Entrance(RR_DEKU_TREE_MQ_2F, []{return true;}),
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Entrance(RR_DEKU_TREE_MQ_2F, []{return true;}),
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@ -323,9 +323,8 @@ void RegionTable_Init_DodongosCavern() {
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LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_LOWER_CRATE_2, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_LOWER_CRATE_2, logic->CanBreakCrates()),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
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//This is possible with sticks and shield, igniting a first flower by "touch" then very quickly crouch stabbing in a way that cuts the corner to light the 3rd bomb on the other side, but that's a trick
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Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
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Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
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//This is possible with sticks and shield, igniting a first flower by "touch" then very quickly crouch stabbing in a way that cuts the corner to light the 3rd bomb on the other side, but that's a trick
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER, []{return Here(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));});}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER, []{return Here(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return logic->HasExplosives() || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRCASE) && logic->CanUse(RG_FAIRY_BOW));});}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL, []{return Here(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return logic->CanBreakMudWalls();});}),
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Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL, []{return Here(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return logic->CanBreakMudWalls();});}),
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});
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});
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@ -499,15 +498,15 @@ void RegionTable_Init_DodongosCavern() {
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2, logic->CanBreakPots()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2, logic->CanBreakPots()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3, logic->CanBreakPots()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3, logic->CanBreakPots()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4, logic->CanBreakPots()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4, logic->CanBreakPots()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_1, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_1, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_2, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_2, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_3, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_3, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_4, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_4, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_5, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_5, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_6, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_6, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_7, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_7, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_8, logic->CanBreakCrates()),
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LOCATION(RC_DODONGOS_CAVERN_MQ_POE_ROOM_CRATE_8, logic->HasItem(RG_GORONS_BRACELET) || logic->CanBreakCrates()),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_DODONGOS_CAVERN_MQ_OUTSIDE_POES_ROOM, []{return Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);});}),
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Entrance(RR_DODONGOS_CAVERN_MQ_OUTSIDE_POES_ROOM, []{return Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);});}),
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Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, []{return true;}),
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Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, []{return true;}),
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@ -582,14 +582,14 @@ void RegionTable_Init_FireTemple() {
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areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE] = Region("Fire Temple MQ Upper Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE] = Region("Fire Temple MQ Upper Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, []{return true;}),
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//this cage is much more lenient than the lower cage as the switch is close to the front. sling, rang and bow all hit the switch easily, though might be too unintuitive for default logic
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//this cage is much more lenient than the lower cage as the switch is close to the front. sling, rang and bow all hit the switch easily, though might be too unintuitive for default logic
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//This shouldn't come up in most cases anyway as most methods to get here need either a melee weapon or explosives
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//This shouldn't come up in most cases anyway as most methods to get here need either a melee weapon or explosives
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Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE, []{return Here(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return logic->CanJumpslash() || logic->HasExplosives();});}),
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Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE, []{return Here(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return logic->CanJumpslash() || logic->HasExplosives();});}),
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Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT, []{return logic->HasExplosives();}),
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Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT, []{return logic->HasExplosives();}),
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//Implies RR_FIRE_TEMPLE_MQ_LOWER_MAZE access
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//Implies RR_FIRE_TEMPLE_MQ_LOWER_MAZE access
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_LOWER, []{return logic->HasExplosives() && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME)));}),
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB, []{return logic->HasExplosives() && logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME)));}),
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Entrance(RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->CanUse(RG_GORON_TUNIC);}),
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Entrance(RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 3) && logic->CanUse(RG_GORON_TUNIC);}),
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});
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});
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areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE] = Region("Fire Temple MQ Upper Maze Box Cage", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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areaTable[RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE] = Region("Fire Temple MQ Upper Maze Box Cage", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -610,7 +610,15 @@ void RegionTable_Init_FireTemple() {
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areaTable[RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT] = Region("Fire Temple MQ Maze Shortcut", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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areaTable[RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT] = Region("Fire Temple MQ Maze Shortcut", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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//Events
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//Events
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EventAccess(&logic->OpenedUpperFireShortcut, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
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EventAccess(&logic->OpenedUpperFireShortcut, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
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}, {}, {
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}, {
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//Locations
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_1, logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_2, logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_3, logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_4, logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_5, logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_6, logic->CanBreakCrates()),
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}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE, []{return logic->OpenedUpperFireShortcut;}),
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Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE, []{return logic->OpenedUpperFireShortcut;}),
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@ -618,30 +626,19 @@ void RegionTable_Init_FireTemple() {
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areaTable[RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE] = Region("Fire Temple MQ Maze Shortcut Cage", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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areaTable[RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE] = Region("Fire Temple MQ Maze Shortcut Cage", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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//Locations
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//Locations
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LOCATION(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, logic->OpenedUpperFireShortcut;),
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LOCATION(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, true),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_1, logic->OpenedUpperFireShortcut && logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_2, logic->OpenedUpperFireShortcut && logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_3, logic->OpenedUpperFireShortcut && logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_4, logic->OpenedUpperFireShortcut && logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_5, logic->OpenedUpperFireShortcut && logic->CanBreakCrates()),
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LOCATION(RC_FIRE_TEMPLE_MQ_SHORTCUT_CRATE_6, logic->OpenedUpperFireShortcut && logic->CanBreakCrates()),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT, []{return logic->OpenedUpperFireShortcut;}),
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Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT, []{return logic->OpenedUpperFireShortcut;}),
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Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, []{return logic->OpenedUpperFireShortcut;}),
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Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, []{return logic->OpenedUpperFireShortcut;}),
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});
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});
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areaTable[RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_LOWER] = Region("Fire Temple MQ Burning Block Climb Lower", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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areaTable[RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB] = Region("Fire Temple MQ Burning Block Climb", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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//Events
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//Events
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//EventAccess(&WallFairy, []{return logic->CanUse(RG_HOOKSHOT);}),
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//EventAccess(&WallFairy, []{return logic->CanUse(RG_HOOKSHOT);}),
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}, {}, {
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}, {}, {
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Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_UPPER, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK, []{return logic->CanUse(RG_HOOKSHOT);}),
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});
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areaTable[RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_UPPER] = Region("Fire Temple MQ Burning Block Climb Upper", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_LOWER, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK, []{return true;}),
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});
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});
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areaTable[RR_FIRE_TEMPLE_MQ_BURNING_BLOCK] = Region("Fire Temple MQ Burning Block", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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areaTable[RR_FIRE_TEMPLE_MQ_BURNING_BLOCK] = Region("Fire Temple MQ Burning Block", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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@ -650,8 +647,8 @@ void RegionTable_Init_FireTemple() {
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LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_MEGATON_HAMMER)),
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LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_MEGATON_HAMMER)),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_UPPER, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, []{return logic->TakeDamage();}),
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Entrance(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, []{return logic->TakeDamage();}),
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});
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});
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areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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@ -769,7 +766,7 @@ void RegionTable_Init_FireTemple() {
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LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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LOCATION(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_NORTH_FIRE_MAZE, []{return logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA);}),
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Entrance(RR_FIRE_TEMPLE_MQ_NORTH_FIRE_MAZE, []{return true;}),
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});
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});
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//this area exists for the pots in case we void warp to the top of fire somehow, because there's no way to get back the way we came
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//this area exists for the pots in case we void warp to the top of fire somehow, because there's no way to get back the way we came
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@ -823,7 +820,7 @@ void RegionTable_Init_FireTemple() {
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areaTable[RR_FIRE_TEMPLE_MQ_ABOVE_FIRE_MAZE] = Region("Fire Temple MQ Above Fire Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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areaTable[RR_FIRE_TEMPLE_MQ_ABOVE_FIRE_MAZE] = Region("Fire Temple MQ Above Fire Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_MAZE, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_MAZE, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONG_JUMPSLASH)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS, []{return Here(RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS, []{return logic->CanUse(RG_MEGATON_HAMMER);});}),
|
Entrance(RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS, []{return Here(RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS, []{return logic->CanUse(RG_MEGATON_HAMMER);});}),
|
||||||
|
|
|
@ -2440,7 +2440,7 @@ void Logic::Reset() {
|
||||||
OpenedWestRoomMQBotw = false;
|
OpenedWestRoomMQBotw = false;
|
||||||
OpenedMiddleHoleMQBotw = false;
|
OpenedMiddleHoleMQBotw = false;
|
||||||
BrokeDeku1FWeb = false;
|
BrokeDeku1FWeb = false;
|
||||||
MQDeku3FSwitch = false;
|
MQBurnedDeku2FWeb = false;
|
||||||
ClearedMQDekuSERoom = false;
|
ClearedMQDekuSERoom = false;
|
||||||
MQDekuWaterRoomTorches = false;
|
MQDekuWaterRoomTorches = false;
|
||||||
PushedDekuBasementBlock = false;
|
PushedDekuBasementBlock = false;
|
||||||
|
|
|
@ -146,7 +146,7 @@ class Logic {
|
||||||
bool OpenedWestRoomMQBotw = false;
|
bool OpenedWestRoomMQBotw = false;
|
||||||
bool OpenedMiddleHoleMQBotw = false;
|
bool OpenedMiddleHoleMQBotw = false;
|
||||||
bool BrokeDeku1FWeb = false;
|
bool BrokeDeku1FWeb = false;
|
||||||
bool MQDeku3FSwitch = false;
|
bool MQBurnedDeku2FWeb = false;
|
||||||
bool ClearedMQDekuSERoom = false;
|
bool ClearedMQDekuSERoom = false;
|
||||||
bool MQDekuWaterRoomTorches = false;
|
bool MQDekuWaterRoomTorches = false;
|
||||||
bool PushedDekuBasementBlock = false;
|
bool PushedDekuBasementBlock = false;
|
||||||
|
|
|
@ -784,8 +784,7 @@ typedef enum {
|
||||||
RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE,
|
RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE,
|
||||||
RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT,
|
RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT,
|
||||||
RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE,
|
RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE,
|
||||||
RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_LOWER,
|
RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB,
|
||||||
RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB_UPPER,
|
|
||||||
RR_FIRE_TEMPLE_MQ_BURNING_BLOCK,
|
RR_FIRE_TEMPLE_MQ_BURNING_BLOCK,
|
||||||
RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM,
|
RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM,
|
||||||
RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM,
|
RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM,
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue