Remove HasEccessTo and non-sel-referncing Here

This commit is contained in:
Pepper0ni 2025-07-26 11:17:36 +01:00
commit e8e6727409
11 changed files with 120 additions and 60 deletions

View file

@ -763,10 +763,6 @@ bool AdultCanAccess(const RandomizerRegion region) {
return areaTable[region].Adult();
}
bool HasAccessTo(const RandomizerRegion region) {
return areaTable[region].HasAccess();
}
Rando::Context* ctx;
std::shared_ptr<Rando::Logic> logic;

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@ -231,7 +231,6 @@ bool CanPlantBean(const RandomizerRegion region);
bool BothAges(const RandomizerRegion region);
bool ChildCanAccess(const RandomizerRegion region);
bool AdultCanAccess(const RandomizerRegion region);
bool HasAccessTo(const RandomizerRegion region);
namespace Regions {
extern void AccessReset();

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@ -91,7 +91,7 @@ void RegionTable_Init_DekuTree() {
//Exits
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || logic->PushedDekuBasementBlock;}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
});
@ -162,8 +162,9 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", SCENE_DEKU_TREE, {
//Events
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
EventAccess(&logic->PushedDekuBasementBlock, []{return true;}),
}, {}, {
//Exits
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return true;}),

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@ -27,7 +27,7 @@ void RegionTable_Init_DodongosCavern() {
EventAccess(&logic->GossipStoneFairy, []{return (Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, logic->CanStunDeku() || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);}) && logic->CallGossipFairy()),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);}) && logic->CanUse(RG_SONG_OF_STORMS)),
@ -37,13 +37,16 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_BEGINNING, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, []{return logic->IsAdult;}),
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, []{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return HasAccessTo(RR_DODONGOS_CAVERN_LOBBY_SWITCH);}),
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return HasAccessTo(RR_DODONGOS_CAVERN_FAR_BRIDGE);}),
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HasExplosives();});}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return logic->DCStairsRoomDoor;}),
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->DCLiftPlatform;}),
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return logic->DCEyesLit;}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, []{return false;}),
});
areaTable[RR_DODONGOS_CAVERN_LOBBY_SWITCH] = Region("Dodongos Cavern Lobby Switch", SCENE_DODONGOS_CAVERN, {}, {}, {
areaTable[RR_DODONGOS_CAVERN_LOBBY_SWITCH] = Region("Dodongos Cavern Lobby Switch", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->DCStairsRoomDoor, []{return true;}),
}, {}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return true;}),
@ -80,7 +83,10 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", SCENE_DODONGOS_CAVERN, {}, {
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->DCKilledLowerLizalfos, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, logic->CanBreakPots()),
@ -89,8 +95,8 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return logic->DCKilledLowerLizalfos;}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->DCKilledLowerLizalfos;}),
});
areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", SCENE_DODONGOS_CAVERN, {}, {
@ -114,7 +120,10 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", SCENE_DODONGOS_CAVERN, {}, {}, {
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, ctx->GetTrickOption(RT_DC_VINES_GS) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONGSHOT)),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, []{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRS_WITH_BOW) && logic->CanUse(RG_FAIRY_BOW));}),
@ -123,8 +132,8 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, logic->DCLiftPlatform ? ED_BOOMERANG : ED_LONGSHOT)),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, logic->CanBreakPots()),
@ -188,11 +197,19 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
LOCATION(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART, true),
LOCATION(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART, true),
//This room is in different states based on what entrance you entered by,
//So it's simpler to treat them as separate regions with shared checks in both
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return logic->DCKilledLowerLizalfos;}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->DCKilledLowerLizalfos;}),
});
areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", SCENE_DODONGOS_CAVERN, {}, {
@ -217,9 +234,13 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", SCENE_DODONGOS_CAVERN, {}, {
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->DCEyesLit, []{return logic->HasExplosives();}),
EventAccess(&logic->DCLiftPlatform, []{return true;}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->CanBreakMudWalls();})),
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, logic->CanBreakMudWalls()),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, []{return true;}),
@ -274,7 +295,7 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || Here(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, []{return logic->HasItem(RG_GORONS_BRACELET) && logic->TakeDamage();});}), //strength 1 and bunny speed works too
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->IsAdult;}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return Here(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, []{return logic->HasExplosives() || (logic->ClearMQDCUpperLobbyRocks && logic->HasItem(RG_GORONS_BRACELET) && ((logic->IsAdult && ctx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));});}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return logic->DCEyesLit;}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_GOSSIP_STONE] = Region("Dodongos Cavern MQ Gossip Stone", SCENE_DODONGOS_CAVERN, {
@ -293,6 +314,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE] = Region("Dodongos Cavern MQ Mouth Side Bridge", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->ClearMQDCUpperLobbyRocks, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}),
EventAccess(&logic->DCEyesLit, []{return logic->HasExplosives() || (logic->ClearMQDCUpperLobbyRocks && logic->HasItem(RG_GORONS_BRACELET) && ((logic->IsAdult && ctx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));}),
}, {}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
@ -504,7 +526,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM] = Region("Dodongos Cavern Mad Scrub Room", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG, true))), //Implies you can avoid/kill the enemies with what you use on the skull, if this assumption is broken, add
//&& (Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB)))
//&& (Here(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB)))
LOCATION(RC_DODONGOS_CAVERN_MQ_SCRUB_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_DODONGOS_CAVERN_MQ_SCRUB_GRASS_2, logic->CanCutShrubs()),
}, {
@ -514,6 +536,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH] = Region("Dodongos Cavern MQ Behind Mouth", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) /* || bunny jumps*/)),
LOCATION(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT, logic->CanBreakPots()),
@ -527,9 +550,13 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->IsAdult;}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE] = Region("Dodongos Cavern MQ Back Behind Fire", SCENE_DODONGOS_CAVERN, {}, {
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE] = Region("Dodongos Cavern MQ Back Behind Fire", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->MQDCBehindFireSwitch, []{return logic->CanDetonateBombFlowers();}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, true), //pulling the grave isn't required, as you can open the chest through it
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
LOCATION(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BACK_POE_GRASS, logic->CanCutShrubs()),
@ -537,16 +564,17 @@ void RegionTable_Init_DodongosCavern() {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return logic->CanAttack();}),
//There's a trick N64 rolls into the child eyes trick for using armos blow up the bomb flowers when dieing, which would be killing an armos
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return Here(RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE, []{return logic->CanDetonateBombFlowers();}) || Here(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->CanAttack();});}),
//RANDOTODO investigate using hovers to go from the door ledge to the block directly
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->MQDCBehindFireSwitch;}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE] = Region("Dodongos Cavern MQ BossArea", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->FairyPot, []{return true;}),
EventAccess(&logic->MQDCBehindFireSwitch, []{return true/*str0 || logic->CanHitSwitch() || logic->CanDetonateBombFlowers()*/;}),
EventAccess(&logic->FairyPot, []{return true;}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) || logic->HasItem(RG_GORONS_BRACELET) || //even if you somehow warp to BACK_BEHIND_FIRE, if you can kill the skull at range, you can get to BEHIND_MOUTH
Here(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) /* || bunny jumps*/);})),
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_GRASS, logic->CanCutShrubs()),

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@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() {
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}) || logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->HitFireTemplePlatform || logic->CanUse(RG_HOVER_BOOTS));}),
});
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", SCENE_FIRE_TEMPLE, {}, {}, {
@ -140,8 +140,6 @@ void RegionTable_Init_FireTemple() {
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;})),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
@ -149,7 +147,10 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, true),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
@ -260,7 +261,10 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, []{return ctx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}),
});
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", SCENE_FIRE_TEMPLE, {
//Events
EventAccess(&logic->HitFireTemplePlatform, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, []{return true;}),
@ -275,17 +279,17 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, []{return true;}),
});
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})),
}, {
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", SCENE_FIRE_TEMPLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}),
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, []{return true;}),
});
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER] = Region("Fire Temple West Central Upper", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER] = Region("Fire Temple West Central Upper", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER)),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return true;}),
@ -444,7 +448,7 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return true;}),
//Child cannot make it to the north side torches without a hook without specifically bunny hood speed + hover boots
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_NORTH, []{return logic->FireTimer() > 32 && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->HitFireTemplePlatform && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))));}),
});
//This room assumes tunic logic is handled on entry.

View file

@ -81,7 +81,7 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang();})),
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
}, {
@ -89,7 +89,7 @@ void RegionTable_Init_ForestTemple() {
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
});
@ -99,8 +99,9 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->HookshotOrBoomerang()),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return true;}),
@ -115,13 +116,13 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG)) || Here(RR_FOREST_TEMPLE_FALLING_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives();})),
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG))),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return true;}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, []{return logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_VINES) && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, []{return false;}),
});
@ -129,10 +130,14 @@ void RegionTable_Init_ForestTemple() {
//Events
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {}, {
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS)),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_DRAINED_SEWER, []{return true;}),
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, []{return ctx->GetTrickOption(RT_FOREST_DOORFRAME) && logic->CanJumpslashExceptHammer() && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_SCARECROW);}),
});
@ -147,9 +152,20 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", SCENE_FOREST_TEMPLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return logic->HasItem(RG_BRONZE_SCALE);}),
});
areaTable[RR_FOREST_TEMPLE_DRAINED_SEWER] = Region("Forest Temple Drained Well", SCENE_FOREST_TEMPLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, true),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return true;}),
@ -265,7 +281,9 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_FALLING_ROOM] = Region("Forest Temple Falling Room", SCENE_FOREST_TEMPLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives()),
LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),

View file

@ -335,7 +335,7 @@ void RegionTable_Init_SpiritTemple() {
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return true;}),
//The block here is unusual in that it is a permanent flag, but reset anyway as child. This is because there's a check that would be blocked off by pushing them otherwise
//It may be worth considering making this always temp in future so adult doesn't have the same issue
Entrance(RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH, []{return logic->IsChild ? logic->CanUse(RG_SILVER_GAUNTLETS) : Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->CanUse(RG_SILVER_GAUNTLETS);});}),
Entrance(RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH, []{return logic->IsChild ? logic->CanUse(RG_SILVER_GAUNTLETS) : Here(RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_SOUTH, []{return logic->CanUse(RG_SILVER_GAUNTLETS);});}),
});
areaTable[RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH] = Region("Spirit Temple MQ Block Room North", SCENE_SPIRIT_TEMPLE, {}, {
@ -457,7 +457,7 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_EAST_IRON_KNUCKLE] = Region("Spirit Temple MQ East Iron Knuckle", SCENE_SPIRIT_TEMPLE, {}, {}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_EAST_STAIRS_TO_HAND, []{return true;}),
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, []{return Here(RR_SPIRIT_TEMPLE_MQ_EAST_STAIRS_TO_HAND, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, []{return Here(RR_SPIRIT_TEMPLE_MQ_EAST_IRON_KNUCKLE, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
});
areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Region("Spirit Temple MQ Mirror Shield Hand", SCENE_SPIRIT_TEMPLE, {}, {

View file

@ -85,7 +85,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Region("Water Temple Boulders Lower", SCENE_WATER_TEMPLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})),
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_NORTH_LOWER, []{return logic->SmallKeys(RR_WATER_TEMPLE, 4);}),
@ -109,7 +109,10 @@ void RegionTable_Init_WaterTemple() {
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return true;}),
});
areaTable[RR_WATER_TEMPLE_BOULDERS_UPPER] = Region("Water Temple Boulders Upper", SCENE_WATER_TEMPLE, {}, {}, {
areaTable[RR_WATER_TEMPLE_BOULDERS_UPPER] = Region("Water Temple Boulders Upper", SCENE_WATER_TEMPLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, []{return true;}),
Entrance(RR_WATER_TEMPLE_JETS_ROOM, []{return logic->IsAdult;}),
@ -149,8 +152,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Region("Water Temple Dragon Room", SCENE_WATER_TEMPLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) ||
Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})),
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS)))),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_WEST_LOWER, []{return true;}),
@ -262,6 +264,7 @@ void RegionTable_Init_WaterTemple() {
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_2, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_3, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_4, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE))),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, []{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}),

View file

@ -2530,6 +2530,11 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
MQSpirit3SunsEnemies = false;
Spirit1FSilverRupees = false;
JabuRutoIn1F = false;
DCEyesLit = false;
DCLiftPlatform = false;
DCStairsRoomDoor = false;
DCKilledLowerLizalfos = false;
MQDCBehindFireSwitch = false;
CalculatingAvailableChecks = false;

View file

@ -143,6 +143,7 @@ class Logic {
bool LinksCow = false;
bool DeliverLetter = false;
bool ClearMQDCUpperLobbyRocks = false;
bool MQDCBehindFireSwitch = false;
bool LoweredWaterInsideBotw = false;
bool OpenedWestRoomMQBotw = false;
bool OpenedMiddleHoleMQBotw = false;
@ -181,6 +182,10 @@ class Logic {
bool MQSpirit3SunsEnemies = false;
bool Spirit1FSilverRupees = false;
bool JabuRutoIn1F = false;
bool DCEyesLit = false;
bool DCLiftPlatform = false;
bool DCStairsRoomDoor = false;
bool DCKilledLowerLizalfos = false;
/* --- END OF HELPERS AND LOCATION ACCESS --- */

View file

@ -697,6 +697,7 @@ typedef enum {
RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER,
RR_FOREST_TEMPLE_MAP_ROOM,
RR_FOREST_TEMPLE_SEWER,
RR_FOREST_TEMPLE_DRAINED_SEWER,
RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST,
RR_FOREST_TEMPLE_FLOORMASTER_ROOM,
RR_FOREST_TEMPLE_WEST_CORRIDOR,