more oot3d rando work

This commit is contained in:
MelonSpeedruns 2022-06-01 14:03:13 -04:00
commit e807c2df5a
8 changed files with 1889 additions and 979 deletions

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@ -9,7 +9,6 @@
#include <vector>
#include "spoiler_log.hpp"
#include "item_list.hpp"
#include "randomizerTypes.h"
enum ItemOverride_Type {
OVR_BASE_ITEM = 0,

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@ -3,10 +3,105 @@
#include <array>
#include <string>
#include <string_view>
#include "randomizerTypes.h"
using RandomizerHash = std::array<std::string, 5>;
typedef enum {
SPOILER_CHK_NONE,
SPOILER_CHK_ALWAYS_COLLECTED,
SPOILER_CHK_CHEST,
SPOILER_CHK_COLLECTABLE,
SPOILER_CHK_GOLD_SKULLTULA,
SPOILER_CHK_ITEM_GET_INF,
SPOILER_CHK_EVENT_CHK_INF,
SPOILER_CHK_INF_TABLE,
SPOILER_CHK_COW,
SPOILER_CHK_MINIGAME,
SPOILER_CHK_SCRUB,
SPOILER_CHK_BIGGORON,
SPOILER_CHK_GERUDO_TOKEN,
SPOILER_CHK_POE_POINTS,
SPOILER_CHK_SHOP_ITEM,
SPOILER_CHK_MAGIC_BEANS,
} SpoilerCollectionCheckType;
// Location groups for checks, used to group the checks by logical location
typedef enum {
GROUP_NO_GROUP,
GROUP_KOKIRI_FOREST, // 0x55, 0x28
GROUP_LOST_WOODS, // 0x5B, 0x56
GROUP_DUNGEON_DEKU_TREE, // 0x00, 0x11
GROUP_DUNGEON_FOREST_TEMPLE, // 0x03
GROUP_KAKARIKO, // 0x37, 0x42, 0x3F, 0x40, 0x41, 0x48, 0x52, 0x53
GROUP_DUNGEON_BOTTOM_OF_THE_WELL, // 0x08
GROUP_DUNGEON_SHADOW_TEMPLE, // 0x07
GROUP_DEATH_MOUNTAIN, // 0x60, 0x61
GROUP_GORON_CITY, // 0x62
GROUP_DUNGEON_DODONGOS_CAVERN, // 0x01, 0x12
GROUP_DUNGEON_FIRE_TEMPLE, // 0x04
GROUP_ZORAS_RIVER, // 0x54
GROUP_ZORAS_DOMAIN, // 0x58, 0x59
GROUP_DUNGEON_JABUJABUS_BELLY, // 0x02, 0x13
GROUP_DUNGEON_ICE_CAVERN, // 0x09
GROUP_HYRULE_FIELD, // 0x51
GROUP_LON_LON_RANCH, // 0x4C
GROUP_LAKE_HYLIA, // 0x57
GROUP_DUNGEON_WATER_TEMPLE, // 0x05
GROUP_GERUDO_VALLEY, // 0x5A, 0x5D, 0x0C, 0x5E, 0x5C
GROUP_GERUDO_TRAINING_GROUND, // 0x0B
GROUP_DUNGEON_SPIRIT_TEMPLE, // 0x06
GROUP_HYRULE_CASTLE, // 0x10, 0x4B, 0x35, 0x42, 0x4D, 0x5F, 0x4A
GROUP_DUNGEON_GANONS_CASTLE, // 0x0A, 0x0D, 0x0E, 0x0F
SPOILER_COLLECTION_GROUP_COUNT,
// Grottos are all 0x3E
} SpoilerCollectionCheckGroup;
typedef enum {
COLLECTTYPE_NORMAL,
COLLECTTYPE_REPEATABLE,
COLLECTTYPE_NEVER,
} SpoilerItemCollectType;
typedef enum {
REVEALTYPE_NORMAL,
REVEALTYPE_SCENE,
REVEALTYPE_ALWAYS,
} SpoilerItemRevealType;
#define SPOILER_SPHERES_MAX 50
#define SPOILER_ITEMS_MAX 512
#define SPOILER_STRING_DATA_SIZE 16384
typedef struct {
std::string LocationStr;
std::string ItemStr;
uint16_t LocationStrOffset;
uint16_t ItemStrOffset;
SpoilerCollectionCheckType CollectionCheckType;
uint8_t LocationScene;
uint8_t LocationFlag;
SpoilerCollectionCheckGroup Group;
SpoilerItemCollectType CollectType;
SpoilerItemRevealType RevealType;
} SpoilerItemLocation;
typedef struct {
uint8_t ItemCount;
uint16_t ItemLocationsOffset;
} SpoilerSphere;
typedef struct {
uint8_t SphereCount;
uint16_t ItemLocationsCount;
SpoilerSphere Spheres[SPOILER_SPHERES_MAX];
SpoilerItemLocation ItemLocations[SPOILER_ITEMS_MAX];
uint16_t SphereItemLocations[SPOILER_ITEMS_MAX];
char StringData[SPOILER_STRING_DATA_SIZE];
uint16_t GroupItemCounts[SPOILER_COLLECTION_GROUP_COUNT];
uint16_t GroupOffsets[SPOILER_COLLECTION_GROUP_COUNT];
} SpoilerData;
void GenerateHash();
const RandomizerHash& GetRandomizerHash();

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@ -63,8 +63,8 @@ typedef struct {
} FaroresWindData; // size = 0x28
typedef struct {
Key check;
Key get;
RandomizerCheck check;
RandomizerGet get;
} ItemLocation;
typedef struct {

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File diff suppressed because it is too large Load diff

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@ -5,14 +5,15 @@
#include <string>
#include "../../include/ultra64.h"
#include "../../include/z64item.h"
#include <randomizerTypes.h>
#include "randomizer/keys.hpp"
#include <randomizer/spoiler_log.hpp>
#include <randomizerTypes.h>
class Randomizer {
private:
std::unordered_map<Key, Key> itemLocations;
GetItemID GetItemFromGet(Key randoGet, GetItemID ogItemId);
Key GetCheckFromActor(s16 actorId, s16 actorParams, s16 sceneNum);
std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
GetItemID GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
RandomizerCheck GetCheckFromActor(s16 actorId, s16 actorParams, s16 sceneNum);
GetItemID GetItemFromActor(s16 actorId, s16 actorParams, s16 sceneNum, GetItemID ogItemId);
public:
@ -21,7 +22,7 @@ class Randomizer {
s16 GetItemModelFromId(s16 itemId);
void ParseItemLocations(SpoilerData spoilerData);
GetItemID GetRandomizedItemIdFromKnownCheck(Key randomizerCheck, GetItemID ogId);
GetItemID GetRandomizedItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
GetItemID GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
};

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@ -1038,6 +1038,6 @@ extern "C" s32 GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams,
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemId(ogId, actorId, actorParams, sceneNum);
}
extern "C" s32 GetRandomizedItemIdFromKnownCheck(Key randomizerCheck, GetItemID ogId) {
extern "C" s32 GetRandomizedItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId) {
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemIdFromKnownCheck(randomizerCheck, ogId);
}

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@ -79,7 +79,7 @@ void ParseItemLocations(SpoilerData spoilerData);
ItemID GetItemIdFromGetItem(GetItemID getItemId);
s16 GetItemModelFromId(s16 itemId);
s32 GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 actorParams, s16 sceneNum);
s32 GetRandomizedItemIdFromKnownCheck(Key randomizerCheck, GetItemID ogId);
s32 GetRandomizedItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
#endif
#endif