Update XMLs from upstream (#1448)

* litle less than half way

* done?

* revert ganon for now

* anime1

* anime 2-3

* object_ganon

* rest of gaBon

* missed some changes

* player
This commit is contained in:
louist103 2022-09-18 23:29:24 -04:00 committed by GitHub
commit e76890a796
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GPG key ID: 4AEE18F83AFDEB23
88 changed files with 5442 additions and 5572 deletions

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@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x12CBB0">
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<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x10ED68"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x10F168"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x10F568"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0x10F968"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0x10FD68">
<Vtx/>
</Array>

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@ -27,8 +27,8 @@
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="object_ahg" Segment="6">
<File Name="object_ahg" Segment="6">
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<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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@ -18,21 +19,21 @@
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
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<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
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<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
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<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
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@ -49,10 +50,11 @@
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</File>

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@ -2,7 +2,7 @@
<File Name="object_ani" Segment="6">
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
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<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
@ -35,11 +35,11 @@
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
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@ -47,9 +47,9 @@
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<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->

View file

@ -1,5 +1,6 @@
<Root>
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<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
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@ -18,18 +19,17 @@
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<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
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@ -1,5 +1,6 @@
<Root>
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@ -17,18 +18,19 @@
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@ -46,13 +48,14 @@
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View file

@ -1,51 +1,53 @@
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<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotPostCol" Offset="0x578"/>
<Collision Name="gHookshotTargetCol" Offset="0x730"/>
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>

View file

@ -65,8 +65,8 @@
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->

View file

@ -1,96 +1,106 @@
<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<DList Name="object_ganon_DL_0049C0" Offset="0x49C0"/>
<DList Name="object_ganon_DL_004C08" Offset="0x4C08"/>
<DList Name="object_ganon_DL_004E08" Offset="0x4E08"/>
<DList Name="object_ganon_DL_004F20" Offset="0x4F20"/>
<DList Name="object_ganon_DL_005070" Offset="0x5070"/>
<DList Name="object_ganon_DL_005270" Offset="0x5270"/>
<DList Name="object_ganon_DL_005388" Offset="0x5388"/>
<DList Name="object_ganon_DL_0054D8" Offset="0x54D8"/>
<DList Name="object_ganon_DL_006030" Offset="0x6030"/>
<DList Name="object_ganon_DL_006198" Offset="0x6198"/>
<DList Name="object_ganon_DL_0062F0" Offset="0x62F0"/>
<DList Name="object_ganon_DL_006460" Offset="0x6460"/>
<DList Name="object_ganon_DL_0066E8" Offset="0x66E8"/>
<DList Name="object_ganon_DL_006A28" Offset="0x6A28"/>
<DList Name="object_ganon_DL_006B90" Offset="0x6B90"/>
<DList Name="object_ganon_DL_006F20" Offset="0x6F20"/>
<DList Name="object_ganon_DL_007048" Offset="0x7048"/>
<DList Name="object_ganon_DL_007310" Offset="0x7310"/>
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gDorfEyeTex" OutName="dorf_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
<Texture Name="object_ganon_Tex_00A4E0" OutName="tex_0000A4E0" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="object_ganon_Tex_00A8E0" OutName="tex_0000A8E0" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<DList Name="object_ganon_DL_00BE90" Offset="0xBE90"/>
<DList Name="object_ganon_DL_00BF40" Offset="0xBF40"/>
<DList Name="object_ganon_DL_00C048" Offset="0xC048"/>
<DList Name="object_ganon_DL_00C518" Offset="0xC518"/>
<DList Name="gDorfOpenHandDL" Offset="0xC9E8"/>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<Texture Name="gDorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<Animation Name="object_ganon_Anim_011348" Offset="0x11348"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<Limb Name="object_ganon_Limb_011358" LimbType="Standard" Offset="0x11358"/>
<Limb Name="object_ganon_Limb_011364" LimbType="Standard" Offset="0x11364"/>
<Limb Name="object_ganon_Limb_011370" LimbType="Standard" Offset="0x11370"/>
<Limb Name="object_ganon_Limb_01137C" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="object_ganon_Limb_011388" LimbType="Standard" Offset="0x11388"/>
<Limb Name="object_ganon_Limb_011394" LimbType="Standard" Offset="0x11394"/>
<Limb Name="object_ganon_Limb_0113A0" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="object_ganon_Limb_0113AC" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="object_ganon_Limb_0113B8" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="object_ganon_Limb_0113C4" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="object_ganon_Limb_0113D0" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="object_ganon_Limb_0113DC" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="object_ganon_Limb_0113E8" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="object_ganon_Limb_0113F4" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="object_ganon_Limb_011400" LimbType="Standard" Offset="0x11400"/>
<Limb Name="object_ganon_Limb_01140C" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="object_ganon_Limb_011418" LimbType="Standard" Offset="0x11418"/>
<Limb Name="object_ganon_Limb_011424" LimbType="Standard" Offset="0x11424"/>
<Limb Name="object_ganon_Limb_011430" LimbType="Standard" Offset="0x11430"/>
<Limb Name="object_ganon_Limb_01143C" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="object_ganon_Limb_011448" LimbType="Standard" Offset="0x11448"/>
<Limb Name="object_ganon_Limb_011454" LimbType="Standard" Offset="0x11454"/>
<Limb Name="object_ganon_Limb_011460" LimbType="Standard" Offset="0x11460"/>
<Limb Name="object_ganon_Limb_01146C" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="object_ganon_Limb_011478" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<Skeleton Name="gDorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>

View file

@ -1,158 +1,174 @@
<Root>
<!-- Assets for Ganon -->
<File Name="object_ganon2" Segment="6">
<Animation Name="object_ganon2_Anim_003B1C" Offset="0x3B1C"/>
<Animation Name="object_ganon2_Anim_007288" Offset="0x7288"/>
<Animation Name="object_ganon2_Anim_008EB8" Offset="0x8EB8"/>
<Animation Name="object_ganon2_Anim_009654" Offset="0x9654"/>
<Animation Name="object_ganon2_Anim_00ADD0" Offset="0xADD0"/>
<Animation Name="object_ganon2_Anim_00CAF8" Offset="0xCAF8"/>
<Animation Name="object_ganon2_Anim_00DFF0" Offset="0xDFF0"/>
<Animation Name="object_ganon2_Anim_00E8EC" Offset="0xE8EC"/>
<Animation Name="object_ganon2_Anim_00F1D0" Offset="0xF1D0"/>
<Animation Name="object_ganon2_Anim_00FFE4" Offset="0xFFE4"/>
<DList Name="object_ganon2_DL_0163F0" Offset="0x163F0"/>
<DList Name="object_ganon2_DL_016630" Offset="0x16630"/>
<DList Name="object_ganon2_DL_016740" Offset="0x16740"/>
<DList Name="object_ganon2_DL_0168E0" Offset="0x168E0"/>
<DList Name="object_ganon2_DL_016AA8" Offset="0x16AA8"/>
<DList Name="object_ganon2_DL_016BE8" Offset="0x16BE8"/>
<DList Name="object_ganon2_DL_016D10" Offset="0x16D10"/>
<DList Name="object_ganon2_DL_016F80" Offset="0x16F80"/>
<DList Name="object_ganon2_DL_017160" Offset="0x17160"/>
<DList Name="object_ganon2_DL_017620" Offset="0x17620"/>
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<DList Name="object_ganon2_DL_017AF0" Offset="0x17AF0"/>
<DList Name="object_ganon2_DL_017FB0" Offset="0x17FB0"/>
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<DList Name="object_ganon2_DL_018650" Offset="0x18650"/>
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<DList Name="object_ganon2_DL_018EA0" Offset="0x18EA0"/>
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<DList Name="object_ganon2_DL_01A4E0" Offset="0x1A4E0"/>
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="object_ganon2_Tex_01E988" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <!-- eye half closed -->
<Texture Name="object_ganon2_Tex_01EA08" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <!-- eye closed -->
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>
<DList Name="object_ganon2_DL_020C80" Offset="0x20C80"/>
<DList Name="object_ganon2_DL_020DE8" Offset="0x20DE8"/>
<DList Name="object_ganon2_DL_020F50" Offset="0x20F50"/>
<DList Name="object_ganon2_DL_021120" Offset="0x21120"/>
<DList Name="object_ganon2_DL_0212F0" Offset="0x212F0"/>
<DList Name="object_ganon2_DL_0215D0" Offset="0x215D0"/>
<DList Name="object_ganon2_DL_0218B8" Offset="0x218B8"/>
<DList Name="object_ganon2_DL_0219D8" Offset="0x219D8"/>
<Texture Name="object_ganon2_Tex_021A90" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<Limb Name="object_ganon2_Limb_025690" LimbType="Standard" Offset="0x25690"/>
<Limb Name="object_ganon2_Limb_02569C" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="object_ganon2_Limb_0256A8" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="object_ganon2_Limb_0256B4" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="object_ganon2_Limb_0256C0" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="object_ganon2_Limb_0256CC" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="object_ganon2_Limb_0256D8" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="object_ganon2_Limb_0256E4" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="object_ganon2_Limb_0256F0" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="object_ganon2_Limb_0256FC" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="object_ganon2_Limb_025708" LimbType="Standard" Offset="0x25708"/>
<Limb Name="object_ganon2_Limb_025714" LimbType="Standard" Offset="0x25714"/>
<Limb Name="object_ganon2_Limb_025720" LimbType="Standard" Offset="0x25720"/>
<Limb Name="object_ganon2_Limb_02572C" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="object_ganon2_Limb_025738" LimbType="Standard" Offset="0x25738"/>
<Limb Name="object_ganon2_Limb_025744" LimbType="Standard" Offset="0x25744"/>
<Limb Name="object_ganon2_Limb_025750" LimbType="Standard" Offset="0x25750"/>
<Limb Name="object_ganon2_Limb_02575C" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="object_ganon2_Limb_025768" LimbType="Standard" Offset="0x25768"/>
<Limb Name="object_ganon2_Limb_025774" LimbType="Standard" Offset="0x25774"/>
<Limb Name="object_ganon2_Limb_025780" LimbType="Standard" Offset="0x25780"/>
<Limb Name="object_ganon2_Limb_02578C" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="object_ganon2_Limb_025798" LimbType="Standard" Offset="0x25798"/>
<Limb Name="object_ganon2_Limb_0257A4" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="object_ganon2_Limb_0257B0" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="object_ganon2_Limb_0257BC" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="object_ganon2_Limb_0257C8" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="object_ganon2_Limb_0257D4" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="object_ganon2_Limb_0257E0" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="object_ganon2_Limb_0257EC" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="object_ganon2_Limb_0257F8" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="object_ganon2_Limb_025804" LimbType="Standard" Offset="0x25804"/>
<Limb Name="object_ganon2_Limb_025810" LimbType="Standard" Offset="0x25810"/>
<Limb Name="object_ganon2_Limb_02581C" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="object_ganon2_Limb_025828" LimbType="Standard" Offset="0x25828"/>
<Limb Name="object_ganon2_Limb_025834" LimbType="Standard" Offset="0x25834"/>
<Limb Name="object_ganon2_Limb_025840" LimbType="Standard" Offset="0x25840"/>
<Limb Name="object_ganon2_Limb_02584C" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="object_ganon2_Limb_025858" LimbType="Standard" Offset="0x25858"/>
<Limb Name="object_ganon2_Limb_025864" LimbType="Standard" Offset="0x25864"/>
<Limb Name="object_ganon2_Limb_025870" LimbType="Standard" Offset="0x25870"/>
<Limb Name="object_ganon2_Limb_02587C" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="object_ganon2_Limb_025888" LimbType="Standard" Offset="0x25888"/>
<Limb Name="object_ganon2_Limb_025894" LimbType="Standard" Offset="0x25894"/>
<Limb Name="object_ganon2_Limb_0258A0" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="object_ganon2_Limb_0258AC" LimbType="Standard" Offset="0x258AC"/>
<Skeleton Name="object_ganon2_Skel_025970" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<Animation Name="object_ganon2_Anim_026510" Offset="0x26510"/>
<Animation Name="object_ganon2_Anim_026AF4" Offset="0x26AF4"/>
<Animation Name="object_ganon2_Anim_027824" Offset="0x27824"/>
<Animation Name="object_ganon2_Anim_02A848" Offset="0x2A848"/>
<Animation Name="object_ganon2_Anim_02B528" Offset="0x2B528"/>
<Animation Name="object_ganon2_Anim_02C0D0" Offset="0x2C0D0"/>
<Animation Name="object_ganon2_Anim_02C6B4" Offset="0x2C6B4"/>
<Animation Name="object_ganon2_Anim_0334F8" Offset="0x334F8"/>
<Animation Name="object_ganon2_Anim_034278" Offset="0x34278"/>
<Animation Name="object_ganon2_Anim_0353C0" Offset="0x353C0"/>
<Animation Name="object_ganon2_Anim_035BDC" Offset="0x35BDC"/>
<!-- Ganon Animations -->
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/>
<DList Name="gGanonTail2DL" Offset="0x16740"/>
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
<DList Name="gGanonJawDL" Offset="0x18B60"/>
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
<!-- Ganon Skeleton -->
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<!-- Ganon Animations -->
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
</File>
</Root>

View file

@ -1,29 +1,29 @@
<Root>
<File Name="object_ganon_anime1" Segment="6">
<Animation Name="gDorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gDorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gDorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gDorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gDorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gDorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gDorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gDorfKneelVulnerableAnim" Offset="0x3D40"/>
<Animation Name="gDorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gDorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gDorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gDorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gDorfLandAnim" Offset="0x63CC"/>
<Animation Name="gDorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gDorfThrowAnim" Offset="0x738C"/>
<Animation Name="gDorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gDorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gDorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gDorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gDorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gDorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gDorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gDorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gDorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gDorfVolleyRightAnim" Offset="0xBC28"/>
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/>
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/>
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/>
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/>
</File>
</Root>

View file

@ -1,21 +1,22 @@
<Root>
<!-- Animations used during the intro and ending cutscenes for the Ganondorf fight. -->
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="object_ganon_anime2_Anim_001F58" Offset="0x1F58"/>
<Animation Name="object_ganon_anime2_Anim_003018" Offset="0x3018"/>
<Animation Name="object_ganon_anime2_Anim_004304" Offset="0x4304"/>
<Animation Name="object_ganon_anime2_Anim_004F64" Offset="0x4F64"/>
<Animation Name="object_ganon_anime2_Anim_005FFC" Offset="0x5FFC"/>
<Animation Name="object_ganon_anime2_Anim_006AF4" Offset="0x6AF4"/>
<Animation Name="object_ganon_anime2_Anim_007268" Offset="0x7268"/>
<Animation Name="object_ganon_anime2_Anim_007A64" Offset="0x7A64"/>
<Animation Name="object_ganon_anime2_Anim_0089F8" Offset="0x89F8"/>
<Animation Name="object_ganon_anime2_Anim_009AE0" Offset="0x9AE0"/>
<Animation Name="object_ganon_anime2_Anim_00ADDC" Offset="0xADDC"/>
<Animation Name="object_ganon_anime2_Anim_00B668" Offset="0xB668"/>
<Animation Name="object_ganon_anime2_Anim_00BE38" Offset="0xBE38"/>
<Animation Name="object_ganon_anime2_Anim_00EA00" Offset="0xEA00"/>
<Animation Name="object_ganon_anime2_Anim_00F19C" Offset="0xF19C"/>
<Animation Name="object_ganon_anime2_Anim_010298" Offset="0x10298"/>
<Animation Name="object_ganon_anime2_Anim_010514" Offset="0x10514"/>
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/> <!-- Original name is "G_furimuku" ("to turn around") -->
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/> <!-- Original name is "G_n_wait" -->
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/> <!-- Original name is "G_okosu" ("to stand up") -->
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/> <!-- Original name is "G_or_end" -->
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/> <!-- Original name is "G_or_hikuL" ("to play (a keyboard instrument)") -->
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/> <!-- Original name is "G_tame" ("to hesitate") -->
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/> <!-- Original name is "G_te_ageru" ("to raise") -->
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/> <!-- Original name is "G_te_hikaru" ("to shine") -->
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/> <!-- Original name is "G_usiro_wait" ("back-facing") -->
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/> <!-- Unused. Original name is "G_warau" ("to laugh") -->
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/> <!-- Original name is "g_demo_down" -->
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/> <!-- Original name is "g_demo_hedohaki" ("to vomit") -->
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/> <!-- Original name is "g_demo_hedohaki_wait" -->
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/> <!-- Original name is "g_demo_hizaoti" ("fall on your knees") -->
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/> <!-- Original name is "g_demo_hizaoti_wait" -->
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/> <!-- Original name is "g_demo_sakebi" ("shout, yell") -->
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/> <!-- Original name is "g_demo_sakebi_wait" -->
</File>
</Root>

View file

@ -1,13 +1,17 @@
<Root>
<!-- Animations used in the intro to the Ganon fight. -->
<File Name="object_ganon_anime3" Segment="6">
<Animation Name="object_ganon_anime3_Anim_000BFC" Offset="0xBFC"/>
<Animation Name="object_ganon_anime3_Anim_002168" Offset="0x2168"/>
<Animation Name="object_ganon_anime3_Anim_0028A8" Offset="0x28A8"/>
<Animation Name="object_ganon_anime3_Anim_002E6C" Offset="0x2E6C"/>
<Animation Name="object_ganon_anime3_Anim_003754" Offset="0x3754"/>
<Animation Name="object_ganon_anime3_Anim_003884" Offset="0x3884"/>
<Animation Name="object_ganon_anime3_Anim_003F38" Offset="0x3F38"/>
<Animation Name="object_ganon_anime3_Anim_010380" Offset="0x10380"/>
<Animation Name="object_ganon_anime3_Anim_0147E0" Offset="0x147E0"/>
<!-- Ganondorf Animations -->
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/> <!-- Original name is "GF_aw" -->
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/> <!-- Original name is "GF_f" -->
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/> <!-- Original name is "GF_hen_shin" ("transformation") -->
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/> <!-- Original name is "GF_sw" -->
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/> <!-- Original name is "GF_tijimu" ("to shrink, to contract") -->
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/> <!-- Original name is "GF_tijimu_wait" -->
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/> <!-- Original name is "GF_tw" -->
<!-- Ganon Animations -->
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/> <!-- Original name is "LG_DANGO" ("ball-shaped") -->
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/> <!-- Original name is "LG_Hoeru" ("howl") -->
</File>
</Root>
</Root>

View file

@ -1,96 +1,106 @@
<Root>
<!-- Assets for the young version of Ganondorf (the one before the seven-year timeskip). -->
<File Name="object_gndd" Segment="6">
<Animation Name="object_gndd_Anim_0005B4" Offset="0x5B4"/>
<Animation Name="object_gndd_Anim_0008A0" Offset="0x8A0"/>
<Animation Name="object_gndd_Anim_000BC8" Offset="0xBC8"/>
<Animation Name="object_gndd_Anim_000F54" Offset="0xF54"/>
<Animation Name="object_gndd_Anim_0014F4" Offset="0x14F4"/>
<Animation Name="object_gndd_Anim_001D28" Offset="0x1D28"/>
<Animation Name="object_gndd_Anim_002928" Offset="0x2928"/>
<Animation Name="object_gndd_Anim_003284" Offset="0x3284"/>
<Animation Name="object_gndd_Anim_003428" Offset="0x3428"/>
<Animation Name="object_gndd_Anim_003D84" Offset="0x3D84"/>
<Animation Name="object_gndd_Anim_004260" Offset="0x4260"/>
<Animation Name="object_gndd_Anim_004534" Offset="0x4534"/>
<Animation Name="object_gndd_Anim_0048B0" Offset="0x48B0"/>
<Animation Name="object_gndd_Anim_0050A8" Offset="0x50A8"/>
<DList Name="object_gndd_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_gndd_DL_0069F8" Offset="0x69F8"/>
<DList Name="object_gndd_DL_006B78" Offset="0x6B78"/>
<DList Name="object_gndd_DL_006D90" Offset="0x6D90"/>
<DList Name="object_gndd_DL_006FC8" Offset="0x6FC8"/>
<DList Name="object_gndd_DL_00A6A8" Offset="0xA6A8"/>
<DList Name="object_gndd_DL_00AB10" Offset="0xAB10"/>
<DList Name="object_gndd_DL_00B410" Offset="0xB410"/>
<DList Name="object_gndd_DL_00B4B0" Offset="0xB4B0"/>
<DList Name="object_gndd_DL_00B918" Offset="0xB918"/>
<DList Name="object_gndd_DL_00BA90" Offset="0xBA90"/>
<DList Name="object_gndd_DL_00BC08" Offset="0xBC08"/>
<DList Name="object_gndd_DL_00BEA0" Offset="0xBEA0"/>
<DList Name="object_gndd_DL_00C138" Offset="0xC138"/>
<DList Name="object_gndd_DL_00C550" Offset="0xC550"/>
<DList Name="object_gndd_DL_00C968" Offset="0xC968"/>
<DList Name="object_gndd_DL_00CBF8" Offset="0xCBF8"/>
<DList Name="object_gndd_DL_00CE88" Offset="0xCE88"/>
<DList Name="object_gndd_DL_00D080" Offset="0xD080"/>
<DList Name="object_gndd_DL_00D278" Offset="0xD278"/>
<DList Name="object_gndd_DL_00D470" Offset="0xD470"/>
<DList Name="object_gndd_DL_00D668" Offset="0xD668"/>
<DList Name="object_gndd_DL_00E1A8" Offset="0xE1A8"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_Tex_00F178" OutName="tex_0000F178" Format="ci8" Width="32" Height="16" Offset="0xF178"/>
<Texture Name="object_gndd_Tex_00F378" OutName="tex_0000F378" Format="ci8" Width="32" Height="16" Offset="0xF378"/>
<Texture Name="object_gndd_Tex_00F578" OutName="tex_0000F578" Format="ci8" Width="32" Height="16" Offset="0xF578"/>
<Texture Name="object_gndd_Tex_00F778" OutName="tex_0000F778" Format="ci8" Width="32" Height="16" Offset="0xF778"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="object_gndd_Tex_00FC78" OutName="tex_0000FC78" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="object_gndd_Tex_00FCF8" OutName="tex_0000FCF8" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="object_gndd_Tex_00FD78" OutName="tex_0000FD78" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="object_gndd_Tex_00FE78" OutName="tex_0000FE78" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="object_gndd_Tex_010078" OutName="tex_00010078" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="object_gndd_Tex_010278" OutName="tex_00010278" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="object_gndd_Tex_010678" OutName="tex_00010678" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="object_gndd_Tex_010878" OutName="tex_00010878" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="object_gndd_Tex_0108F8" OutName="tex_000108F8" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="object_gndd_Tex_010978" OutName="tex_00010978" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="object_gndd_Tex_010B78" OutName="tex_00010B78" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="object_gndd_Tex_010D78" OutName="tex_00010D78" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="object_gndd_Tex_010F78" OutName="tex_00010F78" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="object_gndd_Tex_011378" OutName="tex_00011378" Format="rgba16" Width="16" Height="16" Offset="0x11378"/>
<Texture Name="object_gndd_Tex_011578" OutName="tex_00011578" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="object_gndd_Tex_0115F8" OutName="tex_000115F8" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="object_gndd_Tex_011678" OutName="tex_00011678" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="object_gndd_Tex_0116F8" OutName="tex_000116F8" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="object_gndd_Tex_011718" OutName="tex_00011718" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="object_gndd_Tex_011818" OutName="tex_00011818" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="object_gndd_Tex_011858" OutName="tex_00011858" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<Limb Name="object_gndd_Limb_011878" LimbType="Standard" Offset="0x11878"/>
<Limb Name="object_gndd_Limb_011884" LimbType="Standard" Offset="0x11884"/>
<Limb Name="object_gndd_Limb_011890" LimbType="Standard" Offset="0x11890"/>
<Limb Name="object_gndd_Limb_01189C" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="object_gndd_Limb_0118A8" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="object_gndd_Limb_0118B4" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="object_gndd_Limb_0118C0" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="object_gndd_Limb_0118CC" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="object_gndd_Limb_0118D8" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="object_gndd_Limb_0118E4" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="object_gndd_Limb_0118F0" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="object_gndd_Limb_0118FC" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="object_gndd_Limb_011908" LimbType="Standard" Offset="0x11908"/>
<Limb Name="object_gndd_Limb_011914" LimbType="Standard" Offset="0x11914"/>
<Limb Name="object_gndd_Limb_011920" LimbType="Standard" Offset="0x11920"/>
<Limb Name="object_gndd_Limb_01192C" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="object_gndd_Limb_011938" LimbType="Standard" Offset="0x11938"/>
<Limb Name="object_gndd_Limb_011944" LimbType="Standard" Offset="0x11944"/>
<Limb Name="object_gndd_Limb_011950" LimbType="Standard" Offset="0x11950"/>
<Limb Name="object_gndd_Limb_01195C" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="object_gndd_Limb_011968" LimbType="Standard" Offset="0x11968"/>
<Limb Name="object_gndd_Limb_011974" LimbType="Standard" Offset="0x11974"/>
<Limb Name="object_gndd_Limb_011980" LimbType="Standard" Offset="0x11980"/>
<Skeleton Name="object_gndd_Skel_0119E8" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
<!-- Young Ganondorf Animations -->
<Animation Name="gYoungGanondorfHorsebackRideAnim" Offset="0x5B4"/> <!-- Original name is "gnd_anim_fastrun" -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpStartAnim" Offset="0x8A0"/> <!-- Original name is "gnd_anim_mahou" ("magic, sorcery") -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpLoopAnim" Offset="0xBC8"/> <!-- Original name is "gnd_anim_mahou_wait" -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysStartAnim" Offset="0xF54"/> <!-- Original name is "gnd_anim_nirami" ("glare, sharp look") -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysLoopAnim" Offset="0x14F4"/> <!-- Original name is "gnd_anim_nirami_wait" -->
<Animation Name="gYoungGanondorfHorsebackRearAnim" Offset="0x1D28"/> <!-- Original name is "gnd_anim_stand" -->
<Animation Name="gYoungGanondorfHorsebackIdleAnim" Offset="0x2928"/> <!-- Original name is "gnd_anim_wait" -->
<Animation Name="gYoungGanondorfKneelStartAnim" Offset="0x3284"/> <!-- Original name is "gnd_demo_ojigi" ("bowing") -->
<Animation Name="gYoungGanondorfKneelLookSidewaysAnim" Offset="0x3428"/> <!-- Original name is "gnd_demo_ojigi_furimuki" ("to turn one's face") -->
<Animation Name="gYoungGanondorfKneelLoopAnim" Offset="0x3D84"/> <!-- Original name is "gnd_demo_ojigi_wait" -->
<Animation Name="gYoungGanondorfArmsCrossedAnim" Offset="0x4260"/> <!-- Original name is "gnd_demo_ukabi_wait" ("to emerge (from obscurity)") -->
<Animation Name="gYoungGanondorfLaughStartAnim" Offset="0x4534"/> <!-- Original name is "gnd_demo_ukabi_warai" ("laughter") -->
<Animation Name="gYoungGanondorfLaughLoopAnim" Offset="0x48B0"/> <!-- Original name is "gnd_demo_ukabi_warai_wait" -->
<Animation Name="gYoungGanondorfWalkAnim" Offset="0x50A8"/> <!-- Original name is "gnd_walk" -->
<!-- Young Ganondorf Limb DisplayLists -->
<DList Name="gYoungGanondorfHeadDL" Offset="0x61C0"/>
<DList Name="gYoungGanondorfRightUpperLipDL" Offset="0x69F8"/>
<DList Name="gYoungGanondorfChinDL" Offset="0x6B78"/>
<DList Name="gYoungGanondorfJawDL" Offset="0x6D90"/>
<DList Name="gYoungGanondorfLeftUpperLipDL" Offset="0x6FC8"/>
<DList Name="gYoungGanondorfPelvisDL" Offset="0xA6A8"/>
<DList Name="gYoungGanondorfTorsoDL" Offset="0xAB10"/>
<DList Name="gYoungGanondorfJewelDL" Offset="0xB410"/>
<DList Name="gYoungGanondorfKnifeDL" Offset="0xB4B0"/>
<DList Name="gYoungGanondorfLeftUpperArmDL" Offset="0xB918"/>
<DList Name="gYoungGanondorfRightUpperArmDL" Offset="0xBA90"/>
<DList Name="gYoungGanondorfLeftForearmDL" Offset="0xBC08"/>
<DList Name="gYoungGanondorfRightForearmDL" Offset="0xBEA0"/>
<DList Name="gYoungGanondorfLeftHandDL" Offset="0xC138"/>
<DList Name="gYoungGanondorfRightHandDL" Offset="0xC550"/>
<DList Name="gYoungGanondorfLeftFootDL" Offset="0xC968"/>
<DList Name="gYoungGanondorfRightFootDL" Offset="0xCBF8"/>
<DList Name="gYoungGanondorfLeftThighDL" Offset="0xCE88"/>
<DList Name="gYoungGanondorfLeftShinDL" Offset="0xD080"/>
<DList Name="gYoungGanondorfRightThighDL" Offset="0xD278"/>
<DList Name="gYoungGanondorfRightShinDL" Offset="0xD470"/>
<DList Name="gYoungGanondorfTeethDL" Offset="0xD668"/>
<DList Name="gYoungGanondorfOpenLeftHandDL" Offset="0xE1A8"/>
<!-- Young Ganondorf Textures -->
<Texture Name="gYoungGanondorfEyeTLUT" OutName="young_ganondorf_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="gYoungGanondorfInnerMouthTex" OutName="young_ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="gYoungGanondorfSideburnTex" OutName="young_ganondorf_sideburn" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="gYoungGanondorfOuterMouthTex" OutName="young_ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="gYoungGanondorfEyeOpenTex" OutName="young_ganondorf_eye_open" Format="ci8" Width="32" Height="16" Offset="0xF178" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeHalfTex" OutName="young_ganondorf_eye_half" Format="ci8" Width="32" Height="16" Offset="0xF378" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeClosedTex" OutName="young_ganondorf_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xF578" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeLookingDownTex" OutName="young_ganondorf_eye_looking_down" Format="ci8" Width="32" Height="16" Offset="0xF778" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfUpperLipTex" OutName="young_ganondorf_upper_lip" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="gYoungGanondorfEarTex" OutName="young_ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="gYoungGanondorfNoseTex" OutName="young_ganondorf_nose" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="gYoungGanondorfNoseBridgeTex" OutName="young_ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="gYoungGanondorfEyebrowTex" OutName="young_ganondorf_eyebrow" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="gYoungGanondorfJawTex" OutName="young_ganondorf_jaw" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="gYoungGanondorfBlackLeatherTex" OutName="young_ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="gYoungGanondorfGerudoFabricWithSunTex" OutName="young_ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="gYoungGanondorfLeatherTex" OutName="young_ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="gYoungGanondorfBodysuitTex" OutName="young_ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="gYoungGanondorfNeckTex" OutName="young_ganondorf_neck" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="gYoungGanondorfChestAndKnifeJewelTex" OutName="young_ganondorf_chest_and_knife_jewel" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="gYoungGanondorfGerudoFabricTex" OutName="young_ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="gYoungGanondorfHairFringeTex" OutName="young_ganondorf_hair_fringe" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="gYoungGanondorfJewelTex" OutName="young_ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="gYoungGanondorfPauldronTex" OutName="young_ganondorf_pauldron" Format="rgba16" Width="16" Height="16" Offset="0x11378"/> <!-- Also used for the sides of his gauntlets and knee guards. -->
<Texture Name="gYoungGanondorfThumbTex" OutName="young_ganondorf_thumb" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="gYoungGanondorfHandSideTex" OutName="young_ganondorf_hand_side" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="gYoungGanondorfFingerTex" OutName="young_ganondorf_finger" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="gYoungGanondorfTeethTex" OutName="young_ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="gYoungGanondorfPalmMaskTex" OutName="young_ganondorf_palm_mask" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="gYoungGanondorfFingerUndersideTex" OutName="young_ganondorf_finger_underside" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="gYoungGanondorfFingernailTex" OutName="young_ganondorf_fingernail" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<!-- Young Ganondorf Limbs -->
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" Offset="0x11878"/>
<Limb Name="gYoungGanondorfTorsoLimb" LimbType="Standard" Offset="0x11884"/>
<Limb Name="gYoungGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x11890"/>
<Limb Name="gYoungGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="gYoungGanondorfLeftHandLimb" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="gYoungGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="gYoungGanondorfRightForearmLimb" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="gYoungGanondorfRightHandLimb" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="gYoungGanondorfJewelLimb" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="gYoungGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="gYoungGanondorfJawLimb" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="gYoungGanondorfChinLimb" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="gYoungGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11908"/>
<Limb Name="gYoungGanondorfTeethLimb" LimbType="Standard" Offset="0x11914"/>
<Limb Name="gYoungGanondorfHeadLimb" LimbType="Standard" Offset="0x11920"/>
<Limb Name="gYoungGanondorfPelvisLimb" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="gYoungGanondorfLeftThighLimb" LimbType="Standard" Offset="0x11938"/>
<Limb Name="gYoungGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11944"/>
<Limb Name="gYoungGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11950"/>
<Limb Name="gYoungGanondorfKnifeLimb" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="gYoungGanondorfRightThighLimb" LimbType="Standard" Offset="0x11968"/>
<Limb Name="gYoungGanondorfRightShinLimb" LimbType="Standard" Offset="0x11974"/>
<Limb Name="gYoungGanondorfRightFootLimb" LimbType="Standard" Offset="0x11980"/>
<!-- Young Ganondorf Skeleton -->
<Skeleton Name="gYoungGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
</File>
</Root>

View file

@ -2,8 +2,8 @@
<File Name="object_haka_door" Segment="6">
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
<DList Name="object_haka_door_DL_0013B8" Offset="0x13B8"/>
<DList Name="object_haka_door_DL_001420" Offset="0x1420"/>
<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>

View file

@ -79,8 +79,8 @@
<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
<DList Name="gFireTempleDoorWithHandleBackDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleFrontDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorWithHandleRightDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleLeftDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>

View file

@ -4,10 +4,13 @@
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/>
@ -15,18 +18,21 @@
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eye textures -->
<!-- Those are exactly the same as above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eyebrow textures -->
<!-- Those are exactly the same as above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/>
@ -34,48 +40,47 @@
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- Mouths -->
<Texture Name="gHumanMouthClosed1Tex" OutName="mouth_closed_1" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen1Tex" OutName="mouth_open_1" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen2Tex" OutName="mouth_open_2" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed2Tex" OutName="mouth_closed_2" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen3Tex" OutName="mouth_open_3" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen4Tex" OutName="mouth_open_4" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed3Tex" OutName="mouth_closed_3" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen5Tex" OutName="mouth_open_5" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen6Tex" OutName="mouth_open_6" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- TLUT -->
<Texture Name="gHumanTLUT" OutName="face_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
<LegacyAnimation Name="gHumanLookingBackAnim" Offset="0x8354"/>
<LegacyAnimation Name="gHumanLookingBackStartsAnim" Offset="0x8784"/>
<LegacyAnimation Name="gHumanAnim_008CE0" Offset="0x8CE0"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanTiltHeadAnim" Offset="0x8CE0"/>
<LegacyAnimation Name="gHumanLookingAroundAnim" Offset="0x990C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingBackEndsAnim" Offset="0x9C2C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanThinkingEndAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStopsAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStartsAnim" Offset="0xA8B4"/>
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm -->
<!-- Left arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40"/>
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040"/>
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
<!-- Forearm -->
<!-- Left forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
<!-- Foot? Shoe? -->
<!-- Left foot -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
@ -85,22 +90,22 @@
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
<!-- Leg -->
<!-- Left leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
<!-- Arm -->
<!-- Right arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
<!-- Forearm -->
<!-- Right forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
<!-- Foot? Shoe? -->
<!-- Right foot -->
<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
@ -110,30 +115,30 @@
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
<!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450"/>
<DList Name="object_human_DL_00C518" Offset="0xC518"/>
<DList Name="object_human_DL_00C528" Offset="0xC528"/>
<!-- Right leg -->
<DList Name="gHumanLegRightDL" Offset="0xC450"/>
<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
<!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620"/>
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0"/>
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0"/>
<DList Name="gHumanTorsoDL" Offset="0xC620"/>
<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
<!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8"/>
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
<!-- Doesn't work in Z64Utils -->
<!-- Head -->
<DList Name="gHumanHeadDL" Offset="0xCED0"/>
<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
<!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8"/>
<DList Name="object_human_DL_00E218" Offset="0xE218"/>
<DList Name="object_human_DL_00E228" Offset="0xE228"/>
<!-- Waist -->
<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
<!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
@ -141,21 +146,25 @@
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
<Texture Name="gHumanBeltTex" OutName="belt" Format="rgba16" Width="8" Height="8" Offset="0xF1A8"/>
<Texture Name="gHumanFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="8" Offset="0xF228"/>
<Texture Name="object_human_Tex_00F328" OutName="object_human_Tex_00F328" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<!-- hair? -->
<Texture Name="object_human_Tex_00F428" OutName="object_human_Tex_00F428" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanNeckTex" OutName="neck" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<Texture Name="gHumanHairSideTex" OutName="hair_side" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanHairTex" OutName="hair" Format="rgba16" Width="64" Height="32" Offset="0xFC28"/>
<!-- Looks like skin -->
<Texture Name="object_human_Tex_010C28" OutName="object_human_Tex_010C28" Format="rgba16" Width="16" Height="16" Offset="0x10C28"/>
<Texture Name="gHumanSkinTex" OutName="skin" Format="rgba16" Width="16" Height="16" Offset="0x10E28"/>
<Texture Name="gHumanShoeTex" OutName="shoe" Format="rgba16" Width="16" Height="32" Offset="0x11028"/>
<LegacyAnimation Name="gHumanIdleAnim" Offset="0x11A9C"/>
<Limb Name="gHumanDressLowerLimb" LimbType="Legacy" Offset="0x11AA8"/>
<Limb Name="object_human_Limb_011AC8" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanWaistLimb" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanHairLimb" LimbType="Legacy" Offset="0x11AE8"/>
<Limb Name="gHumanHandRightLimb" LimbType="Legacy" Offset="0x11B08"/>
<Limb Name="gHumanForearmRightLimb" LimbType="Legacy" Offset="0x11B28"/>
@ -163,10 +172,10 @@
<Limb Name="gHumanHandLeftLimb" LimbType="Legacy" Offset="0x11B68"/>
<Limb Name="gHumanForearmLeftLimb" LimbType="Legacy" Offset="0x11B88"/>
<Limb Name="gHumanArmLeftLimb" LimbType="Legacy" Offset="0x11BA8"/>
<Limb Name="object_human_Limb_011BC8" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="object_human_Limb_011BE8" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="object_human_Limb_011C08" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="object_human_Limb_011C28" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="gHumanFootLeftLimb" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="gHumanLegLeftLimb" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="gHumanFootRightLimb" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="gHumanLegRightLimb" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="object_human_Limb_011C48" LimbType="Legacy" Offset="0x11C48"/>
<Limb Name="object_human_Limb_011C68" LimbType="Legacy" Offset="0x11C68"/>
<Limb Name="object_human_Limb_011C88" LimbType="Legacy" Offset="0x11C88"/>
@ -189,7 +198,7 @@
<Limb Name="object_human_Limb_011EA8" LimbType="Legacy" Offset="0x11EA8"/>
<Limb Name="object_human_Limb_011EC8" LimbType="Legacy" Offset="0x11EC8"/>
<Limb Name="object_human_Limb_011EE8" LimbType="Legacy" Offset="0x11EE8"/>
<Limb Name="object_human_Limb_011F08" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="gHumanTorsoLimb" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="object_human_Limb_011F28" LimbType="Legacy" Offset="0x11F28"/>
<Limb Name="object_human_Limb_011F48" LimbType="Legacy" Offset="0x11F48"/>
<Limb Name="object_human_Limb_011F68" LimbType="Legacy" Offset="0x11F68"/>
@ -198,16 +207,10 @@
<LimbTable Name="gHumanLimbTable" LimbType="Legacy" Count="41" Offset="0x11FC8"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingAnim" Offset="0x1291C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingEndAnim" Offset="0x12D18"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingStartAnim" Offset="0x1316C"/>
</File>
</Root>

View file

@ -2,8 +2,8 @@
<File Name="object_kz" Segment="6">
<Animation Name="gKzMweepAnim" Offset="0x46C"/>
<Animation Name="gKzIdleAnim" Offset="0x75C"/>
<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>

View file

@ -240,7 +240,7 @@
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
<!-- Tluts -->
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultHeadTLUT" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
<!-- Unused -->

View file

@ -51,10 +51,10 @@
<Texture Name="gMidoEyeLookingUpTex" OutName="mido_eye_looking_up" Format="rgba16" Width="32" Height="32" Offset="0x520"/>
<!-- Mido DisplayList Textures -->
<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0"/>
<Texture Name="gMidoGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x4E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_D20" OutName="tex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="32" Height="4" Offset="0xDA0"/>
<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20"/>
<Texture Name="gMidoTex_DA0" OutName="tex_DA0" Format="ci8" Width="32" Height="4" Offset="0xDA0" TlutOffset="0x02E0"/>
<Texture Name="gMidoHairCurl1Tex" OutName="hair_curl_1" Format="ci8" Width="32" Height="32" Offset="0xE20" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1220" OutName="tex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1260" OutName="tex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
<Texture Name="gMidoBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="8" Height="8" Offset="0x12A0" TlutOffset="0x02E0"/>

View file

@ -30,8 +30,8 @@
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoParticleAppearDL" Offset="0x23B0"/>
<DList Name="gCuccoParticleAliveDL" Offset="0x2428"/>
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>

View file

@ -1,5 +1,5 @@
<Root>
<File Name="object_oF1d_map" Segment="6">
<File Name="object_oF1d_map" Segment="6">
<!-- animations -->
<Animation Name="gGoronAnim_000750" Offset="0x750"/>
<Animation Name="gGoronAnim_000D5C" Offset="0xD5C"/>
@ -12,24 +12,26 @@
<Animation Name="gGoronAnim_0038E4" Offset="0x38E4"/>
<Animation Name="gGoronAnim_004930" Offset="0x4930"/>
<Animation Name="gGoronAnim_010590" Offset="0x10590"/>
<DList Name="gGoronDL_00BD80" Offset="0xBD80"/>
<DList Name="gGoronDL_00C140" Offset="0xC140"/>
<DList Name="gGoronDL_00FD40" Offset="0xFD40"/>
<DList Name="gGoronDL_00FD50" Offset="0xFD50"/>
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
<Texture Name="object_oF1d_map_TLUT_00C640" OutName="tlut_0000C640" Format="rgba16" Width="16" Height="16" Offset="0xC640"/>
<!-- Eye textures -->
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80"/>
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80" TlutOffset="0xC640"/>
<!-- Mouth textures -->
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680"/>
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
</File>
</Root>

View file

@ -1,10 +1,6 @@
<Root>
<File Name="object_oF1s" Segment="6">
<!-- This blob was added just to ensure the object will be extracted. Should be removed in the future. -->
<Blob Name="g_oF1sBlob_000000" Size="0x10" Offset="0x0"/>
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -22,32 +18,26 @@
<Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
-->
<!--
<Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C"/>
<Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="object_oF1s_TLUT_0002CC" OutName="tlut_000002CC" Format="rgba16" Width="31" Height="8" Offset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" TlutOffset="0x11C"/>
<Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/>
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC"/>
-->
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" TlutOffset="0x2CC"/>
<!--
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/>
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/>
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>
@ -64,6 +54,5 @@
<DList Name="object_oF1s_DL_0082C8" Offset="0x82C8"/>
<DList Name="object_oF1s_DL_008488" Offset="0x8488"/>
<DList Name="object_oF1s_DL_0084E0" Offset="0x84E0"/>
-->
</File>
</Root>

View file

@ -1,106 +1,124 @@
<Root>
<!-- Assets for Gibdos and Redeads -->
<File Name="object_rd" Segment="6">
<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<DList Name="object_rd_DL_002C60" Offset="0x2C60"/>
<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
<DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/>
<DList Name="object_rd_DL_003018" Offset="0x3018"/>
<DList Name="object_rd_DL_003120" Offset="0x3120"/>
<DList Name="object_rd_DL_003220" Offset="0x3220"/>
<DList Name="object_rd_DL_003320" Offset="0x3320"/>
<DList Name="object_rd_DL_003428" Offset="0x3428"/>
<DList Name="object_rd_DL_003528" Offset="0x3528"/>
<DList Name="object_rd_DL_003628" Offset="0x3628"/>
<DList Name="object_rd_DL_003738" Offset="0x3738"/>
<DList Name="object_rd_DL_003830" Offset="0x3830"/>
<DList Name="object_rd_DL_003948" Offset="0x3948"/>
<DList Name="object_rd_DL_003A58" Offset="0x3A58"/>
<DList Name="object_rd_DL_003B50" Offset="0x3B50"/>
<Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="object_rd_Limb_003D08" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/>
<Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="object_rd_Anim_004268" Offset="0x4268"/>
<Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/>
<Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/>
<Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/>
<Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/>
<Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/>
<Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/>
<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
<Animation Name="object_rd_Anim_008040" Offset="0x8040"/>
<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/>
<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/>
<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/>
<DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/>
<DList Name="object_rd_DL_00DC60" Offset="0xDC60"/>
<DList Name="object_rd_DL_00DD30" Offset="0xDD30"/>
<DList Name="object_rd_DL_00DE08" Offset="0xDE08"/>
<DList Name="object_rd_DL_00DED8" Offset="0xDED8"/>
<DList Name="object_rd_DL_00DFA8" Offset="0xDFA8"/>
<DList Name="object_rd_DL_00E0E8" Offset="0xE0E8"/>
<DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/>
<DList Name="object_rd_DL_00E290" Offset="0xE290"/>
<DList Name="object_rd_DL_00E358" Offset="0xE358"/>
<DList Name="object_rd_DL_00E438" Offset="0xE438"/>
<DList Name="object_rd_DL_00E500" Offset="0xE500"/>
<Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/>
<Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="object_rd_Limb_00E618" LimbType="Standard" Offset="0xE618"/>
<Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/>
<Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/>
<Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/>
<Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/>
<Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/>
<Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/>
<Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/>
<Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/>
<Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/>
<Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/>
<!-- Gibdo Textures -->
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<!-- Gibdo Limb DisplayLists -->
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
<DList Name="gGibdoTorsoDL" Offset="0x2EB0"/>
<DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/>
<DList Name="gGibdoRightForearmDL" Offset="0x3120"/>
<DList Name="gGibdoRightHandDL" Offset="0x3220"/>
<DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/>
<DList Name="gGibdoLeftForearmDL" Offset="0x3428"/>
<DList Name="gGibdoLeftHandDL" Offset="0x3528"/>
<DList Name="gGibdoRightThighDL" Offset="0x3628"/>
<DList Name="gGibdoRightShinDL" Offset="0x3738"/>
<DList Name="gGibdoRightFootDL" Offset="0x3830"/>
<DList Name="gGibdoLeftThighDL" Offset="0x3948"/>
<DList Name="gGibdoLeftShinDL" Offset="0x3A58"/>
<DList Name="gGibdoLeftFootDL" Offset="0x3B50"/>
<!-- Gidbo Limbs -->
<Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/>
<!-- Gibdo Skeleton -->
<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" -->
<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" -->
<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" -->
<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" -->
<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" -->
<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" -->
<Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" -->
<Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" -->
<Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" -->
<Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" -->
<!-- Redead Textures -->
<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<!-- Redead Limb DisplayLists -->
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
<DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/>
<DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/>
<DList Name="gRedeadLeftHandDL" Offset="0xDC60"/>
<DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/>
<DList Name="gRedeadRightForearmDL" Offset="0xDE08"/>
<DList Name="gRedeadRightHandDL" Offset="0xDED8"/>
<DList Name="gRedeadHeadDL" Offset="0xDFA8"/>
<DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/>
<DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/>
<DList Name="gRedeadLeftFootDL" Offset="0xE290"/>
<DList Name="gRedeadRightThighDL" Offset="0xE358"/>
<DList Name="gRedeadRightShinDL" Offset="0xE438"/>
<DList Name="gRedeadRightFootDL" Offset="0xE500"/>
<!-- Redead Limbs -->
<Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/>
<Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/>
<Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/>
<Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/>
<Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/>
<Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/>
<Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/>
<Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/>
<Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/>
<Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/>
<Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/>
<!-- Redead Skeleton -->
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" -->
</File>
</Root>

View file

@ -47,7 +47,7 @@
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardShoulderGuardTex" OutName="king_guard_shoulder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_skj" Segment="6">
<DList Name="gSKJNeedleDL" Offset="0x0EB0"/>
<DList Name="gSKJskullMaskDL" Offset="0x14C8"/>
<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
@ -16,14 +16,13 @@
<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
<Limb Name="gSkullKidLeftSholderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
<Limb Name="gSkullKidRightSholderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
<!--<Limb Name="gSkullKidRightHandLimb" LimbType="Standard" Offset="0x5EF8"/> ZAPD doesnt extract this limb correctly for some reason-->
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
<!--Limb DLists-->
<DList Name="gSkullKidLeftUpperLegDL" Offset="0x3B90"/>
<DList Name="gSkullKidLeftLowerLegDL" Offset="0x3C88"/>
@ -31,16 +30,15 @@
<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
<DList Name="gSkullKidChestandClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
<DList Name="gSkullKidLeftSholderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
<DList Name="gSkullKidRightSholderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
<!--<DList Name="gSkullKidRightHand" Offset="0x5E38"/>-->
<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
@ -48,11 +46,11 @@
<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/> <!--Unused-->
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>
<Texture Name="gSkullKidSkullMaskTex" OutName="skull_mask" Format="rgba16" Width="16" Height="16" Offset="0xF08"/>
<Texture Name="gSkullKidSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1108"/>
<Texture Name="gSkullKidSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x1188"/>
@ -66,4 +64,4 @@
<Blob Name="gSKJunaccounted_8184" Size="0x6C" Offset="0x8184"/>
<Blob Name="gSKJunaccounted_8BAC" Size="0x54" Offset="0x8BAC"/>
</File>
</Root>
</Root>

View file

@ -33,8 +33,8 @@
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="object_st_DL_004DB0" Offset="0x4DB0"/>
<DList Name="object_st_DL_004EB8" Offset="0x4EB8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
<Limb Name="object_st_Limb_0050D4" LimbType="Standard" Offset="0x50D4"/>
<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>

View file

@ -1,52 +1,52 @@
<Root>
<File Name="ovl_Boss_Ganon" BaseAddress="0x808D68F0" RangeStart="0xE6B8" RangeEnd="0x211D8">
<Texture Name="gDorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11600" Static="Off"/>
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</Root>

View file

@ -1,246 +1,246 @@
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<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gBazaarBgTex" OutName="bazaar" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_SP1a_pal_static">
<Texture Name="gBazaarBgTlut" OutName="bazaar_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gBazaarBg2Tlut" OutName="bazaar2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gBazaarBgTLUT" OutName="bazaar_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gBazaarBg2TLUT" OutName="bazaar2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
<File Name="vr_TTVR_static">
<Texture Name="gCarpentersTentBgTex" OutName="carpenters_tent" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gCarpentersTent2BgTex" OutName="carpenters_tent2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gCarpentersTent3BgTex" OutName="carpenters_tent3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
<Texture Name="gCarpentersTentBgTex" OutName="carpenters_tent" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gCarpentersTent2BgTex" OutName="carpenters_tent2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x200"/>
<Texture Name="gCarpentersTent3BgTex" OutName="carpenters_tent3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x400"/>
</File>
<File Name="vr_TTVR_pal_static">
<Texture Name="gCarpentersTentBgTlut" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2Tlut" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3Tlut" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gCarpentersTentBgTLUT" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2TLUT" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3TLUT" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
</File>
<File Name="vr_ZRVR_static">
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_ZRVR_pal_static">
<Texture Name="gZoraShopBgTlut" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2Tlut" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gZoraShopBgTLUT" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2TLUT" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
</Root>
</Root>

View file

@ -53,8 +53,8 @@
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x37C0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x3800"/>
<Texture Name="gUnusedAmmoDigitHalfTex" OutName="unused_ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x3840"/>
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
<Texture Name="gMagicMeterEndTex" OutName="magic_meter_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicMeterMidTex" OutName="magic_meter_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicMeterFillTex" OutName="magic_meter_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
</File>
</Root>

View file

@ -215,9 +215,9 @@
<Texture Name="gGanonsCastleTitleCardFRATex" OutName="ganons_castle_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_44">
<Texture Name="gRoyalFamilysTumbTitleCardENGTex" OutName="royal_familys_tumb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTumbTitleCardGERTex" OutName="royal_familys_tumb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTumbTitleCardFRATex" OutName="royal_familys_tumb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
<Texture Name="gRoyalFamilysTombTitleCardENGTex" OutName="royal_familys_tumb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTombTitleCardGERTex" OutName="royal_familys_tumb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTombTitleCardFRATex" OutName="royal_familys_tumb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_45">
<Texture Name="gFairysFountainTitleCardENGTex" OutName="fairys_fountain_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>

View file

@ -1,113 +1,113 @@
<Root>
<File Name="vr_fine0_static">
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine0_pal_static">
<Texture Name="gSunriseSkyboxTlut" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunriseSkyboxTLUT" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine1_static">
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine1_pal_static">
<Texture Name="gDaySkyboxTlut" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gDaySkyboxTLUT" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine2_static">
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine2_pal_static">
<Texture Name="gSunsetSkyboxTlut" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunsetSkyboxTLUT" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine3_static">
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine3_pal_static">
<Texture Name="gNightSkyboxTlut" OutName="night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gNightSkyboxTLUT" OutName="night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud0_static">
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseOvercastSkybox4Tex" OutName="overcast_sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox4Tex" OutName="overcast_sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud0_pal_static">
<Texture Name="gSunriseOvercastSkyboxTlut" OutName="overcast_sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunriseOvercastSkyboxTLUT" OutName="overcast_sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud1_static">
<Texture Name="gDayOvercastSkybox1Tex" OutName="overcast_day_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gDayOvercastSkybox1Tex" OutName="overcast_day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud1_pal_static">
<Texture Name="gDayOvercastSkyboxTlut" OutName="overcast_day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gDayOvercastSkyboxTLUT" OutName="overcast_day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_cloud2_static">
<Texture Name="gSunsetOvercastSkybox1Tex" OutName="overcast_sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunsetOvercastSkybox2Tex" OutName="overcast_sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunsetOvercastSkybox4Tex" OutName="overcast_sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunsetOvercastSkybox1Tex" OutName="overcast_sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox2Tex" OutName="overcast_sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox4Tex" OutName="overcast_sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud2_pal_static">
<Texture Name="gSunsetOvercastSkyboxTlut" OutName="overcast_sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunsetOvercastSkyboxTLUT" OutName="overcast_sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud3_static">
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<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gNightOvercastSkybox1Tex" OutName="overcast_night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud3_pal_static">
<Texture Name="gNightOvercastSkyboxTlut" OutName="overcast_night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gNightOvercastSkyboxTLUT" OutName="overcast_night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_holy0_static">
<Texture Name="gHoly0Skybox1Tex" OutName="holy0_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly0Skybox1Tex" OutName="holy0_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
</File>
<File Name="vr_holy0_pal_static">
<Texture Name="gHoly0SkyboxTlut" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly0SkyboxTLUT" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_holy1_static">
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
</File>
<File Name="vr_holy1_pal_static">
<Texture Name="gHoly1SkyboxTlut" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly1SkyboxTLUT" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
</Root>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90E0" RangeEnd="0x12CBB0">
<Texture Name="sCircleWipeDefaultTex" Format="i8" Width="16" Height="64" Offset="0xE90E0"/>
<Texture Name="sCircleWipeWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94E0"/>
<Texture Name="sCircleWipeRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98E0"/>
<Texture Name="sCircleWipeStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CE0"/>
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90E0"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94E0"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98E0"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CE0"/>
<Array Name="sCircleWipeVtx" Count="34" Offset="0xEA0E0">
<Vtx/>
</Array>

View file

@ -27,8 +27,8 @@
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>

File diff suppressed because it is too large Load diff

View file

@ -1,5 +1,6 @@
<Root>
<File Name="object_ahg" Segment="6">
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,21 +19,21 @@
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
<Texture Name="object_ahg_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x57C"/>
<Texture Name="object_ahg_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x67C"/>
<Texture Name="object_ahg_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x77C"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
@ -49,10 +50,11 @@
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File>

View file

@ -2,7 +2,7 @@
<File Name="object_ani" Segment="6">
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
@ -35,11 +35,11 @@
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes --> <!-- There's something weird going on with the TLUTs here... -->
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="ci8" Width="16" Height="16" Offset="0x1088"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
@ -47,9 +47,9 @@
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->

View file

@ -1,5 +1,6 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -18,18 +19,17 @@
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>

View file

@ -1,5 +1,6 @@
<Root>
<File Name="object_boj" Segment="6">
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -17,18 +18,19 @@
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
@ -46,13 +48,14 @@
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>

View file

@ -1,51 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View file

@ -65,8 +65,8 @@
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->

View file

@ -1,96 +1,106 @@
<Root>
<!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6">
<DList Name="object_ganon_DL_0049C0" Offset="0x49C0"/>
<DList Name="object_ganon_DL_004C08" Offset="0x4C08"/>
<DList Name="object_ganon_DL_004E08" Offset="0x4E08"/>
<DList Name="object_ganon_DL_004F20" Offset="0x4F20"/>
<DList Name="object_ganon_DL_005070" Offset="0x5070"/>
<DList Name="object_ganon_DL_005270" Offset="0x5270"/>
<DList Name="object_ganon_DL_005388" Offset="0x5388"/>
<DList Name="object_ganon_DL_0054D8" Offset="0x54D8"/>
<DList Name="object_ganon_DL_006030" Offset="0x6030"/>
<DList Name="object_ganon_DL_006198" Offset="0x6198"/>
<DList Name="object_ganon_DL_0062F0" Offset="0x62F0"/>
<DList Name="object_ganon_DL_006460" Offset="0x6460"/>
<DList Name="object_ganon_DL_0066E8" Offset="0x66E8"/>
<DList Name="object_ganon_DL_006A28" Offset="0x6A28"/>
<DList Name="object_ganon_DL_006B90" Offset="0x6B90"/>
<DList Name="object_ganon_DL_006F20" Offset="0x6F20"/>
<DList Name="object_ganon_DL_007048" Offset="0x7048"/>
<DList Name="object_ganon_DL_007310" Offset="0x7310"/>
<DList Name="object_ganon_DL_007518" Offset="0x7518"/>
<DList Name="object_ganon_DL_007640" Offset="0x7640"/>
<DList Name="object_ganon_DL_007908" Offset="0x7908"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="object_ganon_Tex_008DB0" OutName="tex_00008DB0" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="object_ganon_Tex_008FB0" OutName="tex_00008FB0" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="object_ganon_Tex_0091B0" OutName="tex_000091B0" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="object_ganon_TLUT_0095B0" OutName="tlut_000095B0" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="object_ganon_Tex_009620" OutName="tex_00009620" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gDorfEyeTex" OutName="dorf_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>
<Texture Name="object_ganon_Tex_00A4E0" OutName="tex_0000A4E0" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="object_ganon_Tex_00A8E0" OutName="tex_0000A8E0" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<!-- Ganondorf Textures -->
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<DList Name="object_ganon_DL_00BE90" Offset="0xBE90"/>
<DList Name="object_ganon_DL_00BF40" Offset="0xBF40"/>
<DList Name="object_ganon_DL_00C048" Offset="0xC048"/>
<DList Name="object_ganon_DL_00C518" Offset="0xC518"/>
<DList Name="gDorfOpenHandDL" Offset="0xC9E8"/>
<!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
<Texture Name="gDorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
<Animation Name="object_ganon_Anim_011348" Offset="0x11348"/>
<!-- Ganondorf Title Card Texture -->
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="40" Offset="0xCF00"/>
<Limb Name="object_ganon_Limb_011358" LimbType="Standard" Offset="0x11358"/>
<Limb Name="object_ganon_Limb_011364" LimbType="Standard" Offset="0x11364"/>
<Limb Name="object_ganon_Limb_011370" LimbType="Standard" Offset="0x11370"/>
<Limb Name="object_ganon_Limb_01137C" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="object_ganon_Limb_011388" LimbType="Standard" Offset="0x11388"/>
<Limb Name="object_ganon_Limb_011394" LimbType="Standard" Offset="0x11394"/>
<Limb Name="object_ganon_Limb_0113A0" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="object_ganon_Limb_0113AC" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="object_ganon_Limb_0113B8" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="object_ganon_Limb_0113C4" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="object_ganon_Limb_0113D0" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="object_ganon_Limb_0113DC" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="object_ganon_Limb_0113E8" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="object_ganon_Limb_0113F4" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="object_ganon_Limb_011400" LimbType="Standard" Offset="0x11400"/>
<Limb Name="object_ganon_Limb_01140C" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="object_ganon_Limb_011418" LimbType="Standard" Offset="0x11418"/>
<Limb Name="object_ganon_Limb_011424" LimbType="Standard" Offset="0x11424"/>
<Limb Name="object_ganon_Limb_011430" LimbType="Standard" Offset="0x11430"/>
<Limb Name="object_ganon_Limb_01143C" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="object_ganon_Limb_011448" LimbType="Standard" Offset="0x11448"/>
<Limb Name="object_ganon_Limb_011454" LimbType="Standard" Offset="0x11454"/>
<Limb Name="object_ganon_Limb_011460" LimbType="Standard" Offset="0x11460"/>
<Limb Name="object_ganon_Limb_01146C" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="object_ganon_Limb_011478" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Animation -->
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
<Skeleton Name="gDorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
<!-- Ganondorf Limbs -->
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
<!-- Ganondorf Skeleton -->
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
</File>
</Root>

View file

@ -1,158 +1,174 @@
<Root>
<!-- Assets for Ganon -->
<File Name="object_ganon2" Segment="6">
<Animation Name="object_ganon2_Anim_003B1C" Offset="0x3B1C"/>
<Animation Name="object_ganon2_Anim_007288" Offset="0x7288"/>
<Animation Name="object_ganon2_Anim_008EB8" Offset="0x8EB8"/>
<Animation Name="object_ganon2_Anim_009654" Offset="0x9654"/>
<Animation Name="object_ganon2_Anim_00ADD0" Offset="0xADD0"/>
<Animation Name="object_ganon2_Anim_00CAF8" Offset="0xCAF8"/>
<Animation Name="object_ganon2_Anim_00DFF0" Offset="0xDFF0"/>
<Animation Name="object_ganon2_Anim_00E8EC" Offset="0xE8EC"/>
<Animation Name="object_ganon2_Anim_00F1D0" Offset="0xF1D0"/>
<Animation Name="object_ganon2_Anim_00FFE4" Offset="0xFFE4"/>
<DList Name="object_ganon2_DL_0163F0" Offset="0x163F0"/>
<DList Name="object_ganon2_DL_016630" Offset="0x16630"/>
<DList Name="object_ganon2_DL_016740" Offset="0x16740"/>
<DList Name="object_ganon2_DL_0168E0" Offset="0x168E0"/>
<DList Name="object_ganon2_DL_016AA8" Offset="0x16AA8"/>
<DList Name="object_ganon2_DL_016BE8" Offset="0x16BE8"/>
<DList Name="object_ganon2_DL_016D10" Offset="0x16D10"/>
<DList Name="object_ganon2_DL_016F80" Offset="0x16F80"/>
<DList Name="object_ganon2_DL_017160" Offset="0x17160"/>
<DList Name="object_ganon2_DL_017620" Offset="0x17620"/>
<DList Name="object_ganon2_DL_017910" Offset="0x17910"/>
<DList Name="object_ganon2_DL_017AF0" Offset="0x17AF0"/>
<DList Name="object_ganon2_DL_017FB0" Offset="0x17FB0"/>
<DList Name="object_ganon2_DL_0180E0" Offset="0x180E0"/>
<DList Name="object_ganon2_DL_018650" Offset="0x18650"/>
<DList Name="object_ganon2_DL_018740" Offset="0x18740"/>
<DList Name="object_ganon2_DL_018828" Offset="0x18828"/>
<DList Name="object_ganon2_DL_0188D8" Offset="0x188D8"/>
<DList Name="object_ganon2_DL_0189C8" Offset="0x189C8"/>
<DList Name="object_ganon2_DL_018AB0" Offset="0x18AB0"/>
<DList Name="object_ganon2_DL_018B60" Offset="0x18B60"/>
<DList Name="object_ganon2_DL_018EA0" Offset="0x18EA0"/>
<DList Name="object_ganon2_DL_019210" Offset="0x19210"/>
<DList Name="object_ganon2_DL_019330" Offset="0x19330"/>
<DList Name="object_ganon2_DL_019420" Offset="0x19420"/>
<DList Name="object_ganon2_DL_019510" Offset="0x19510"/>
<DList Name="object_ganon2_DL_0195C0" Offset="0x195C0"/>
<DList Name="object_ganon2_DL_019A40" Offset="0x19A40"/>
<DList Name="object_ganon2_DL_019C68" Offset="0x19C68"/>
<DList Name="object_ganon2_DL_019F48" Offset="0x19F48"/>
<DList Name="object_ganon2_DL_01A050" Offset="0x1A050"/>
<DList Name="object_ganon2_DL_01A4E0" Offset="0x1A4E0"/>
<DList Name="object_ganon2_DL_01A708" Offset="0x1A708"/>
<DList Name="object_ganon2_DL_01A9E8" Offset="0x1A9E8"/>
<DList Name="object_ganon2_DL_01AAF0" Offset="0x1AAF0"/>
<Texture Name="object_ganon2_TLUT_01AF80" OutName="tlut_0001AF80" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="object_ganon2_TLUT_01B180" OutName="tlut_0001B180" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Blob Name="object_ganon2_Blob_01B380" Size="0x200" Offset="0x1B380"/>
<Texture Name="object_ganon2_TLUT_01B580" OutName="tlut_0001B580" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="object_ganon2_TLUT_01B780" OutName="tlut_0001B780" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="object_ganon2_TLUT_01B980" OutName="tlut_0001B980" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="object_ganon2_TLUT_01BB80" OutName="tlut_0001BB80" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="object_ganon2_TLUT_01BD80" OutName="tlut_0001BD80" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="object_ganon2_TLUT_01BF80" OutName="tlut_0001BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->
<Texture Name="object_ganon2_Tex_01E208" OutName="tex_0001E208" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="object_ganon2_Tex_01E288" OutName="tex_0001E288" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="object_ganon2_Tex_01E488" OutName="tex_0001E488" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="object_ganon2_Tex_01E588" OutName="tex_0001E588" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="object_ganon2_Tex_01E788" OutName="tex_0001E788" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="object_ganon2_Tex_01E888" OutName="tex_0001E888" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="object_ganon2_Tex_01E988" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <!-- eye half closed -->
<Texture Name="object_ganon2_Tex_01EA08" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <!-- eye closed -->
<DList Name="object_ganon2_DL_020B18" Offset="0x20B18"/>
<DList Name="object_ganon2_DL_020BE0" Offset="0x20BE0"/>
<DList Name="object_ganon2_DL_020C80" Offset="0x20C80"/>
<DList Name="object_ganon2_DL_020DE8" Offset="0x20DE8"/>
<DList Name="object_ganon2_DL_020F50" Offset="0x20F50"/>
<DList Name="object_ganon2_DL_021120" Offset="0x21120"/>
<DList Name="object_ganon2_DL_0212F0" Offset="0x212F0"/>
<DList Name="object_ganon2_DL_0215D0" Offset="0x215D0"/>
<DList Name="object_ganon2_DL_0218B8" Offset="0x218B8"/>
<DList Name="object_ganon2_DL_0219D8" Offset="0x219D8"/>
<Texture Name="object_ganon2_Tex_021A90" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<Limb Name="object_ganon2_Limb_025690" LimbType="Standard" Offset="0x25690"/>
<Limb Name="object_ganon2_Limb_02569C" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="object_ganon2_Limb_0256A8" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="object_ganon2_Limb_0256B4" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="object_ganon2_Limb_0256C0" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="object_ganon2_Limb_0256CC" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="object_ganon2_Limb_0256D8" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="object_ganon2_Limb_0256E4" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="object_ganon2_Limb_0256F0" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="object_ganon2_Limb_0256FC" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="object_ganon2_Limb_025708" LimbType="Standard" Offset="0x25708"/>
<Limb Name="object_ganon2_Limb_025714" LimbType="Standard" Offset="0x25714"/>
<Limb Name="object_ganon2_Limb_025720" LimbType="Standard" Offset="0x25720"/>
<Limb Name="object_ganon2_Limb_02572C" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="object_ganon2_Limb_025738" LimbType="Standard" Offset="0x25738"/>
<Limb Name="object_ganon2_Limb_025744" LimbType="Standard" Offset="0x25744"/>
<Limb Name="object_ganon2_Limb_025750" LimbType="Standard" Offset="0x25750"/>
<Limb Name="object_ganon2_Limb_02575C" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="object_ganon2_Limb_025768" LimbType="Standard" Offset="0x25768"/>
<Limb Name="object_ganon2_Limb_025774" LimbType="Standard" Offset="0x25774"/>
<Limb Name="object_ganon2_Limb_025780" LimbType="Standard" Offset="0x25780"/>
<Limb Name="object_ganon2_Limb_02578C" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="object_ganon2_Limb_025798" LimbType="Standard" Offset="0x25798"/>
<Limb Name="object_ganon2_Limb_0257A4" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="object_ganon2_Limb_0257B0" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="object_ganon2_Limb_0257BC" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="object_ganon2_Limb_0257C8" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="object_ganon2_Limb_0257D4" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="object_ganon2_Limb_0257E0" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="object_ganon2_Limb_0257EC" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="object_ganon2_Limb_0257F8" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="object_ganon2_Limb_025804" LimbType="Standard" Offset="0x25804"/>
<Limb Name="object_ganon2_Limb_025810" LimbType="Standard" Offset="0x25810"/>
<Limb Name="object_ganon2_Limb_02581C" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="object_ganon2_Limb_025828" LimbType="Standard" Offset="0x25828"/>
<Limb Name="object_ganon2_Limb_025834" LimbType="Standard" Offset="0x25834"/>
<Limb Name="object_ganon2_Limb_025840" LimbType="Standard" Offset="0x25840"/>
<Limb Name="object_ganon2_Limb_02584C" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="object_ganon2_Limb_025858" LimbType="Standard" Offset="0x25858"/>
<Limb Name="object_ganon2_Limb_025864" LimbType="Standard" Offset="0x25864"/>
<Limb Name="object_ganon2_Limb_025870" LimbType="Standard" Offset="0x25870"/>
<Limb Name="object_ganon2_Limb_02587C" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="object_ganon2_Limb_025888" LimbType="Standard" Offset="0x25888"/>
<Limb Name="object_ganon2_Limb_025894" LimbType="Standard" Offset="0x25894"/>
<Limb Name="object_ganon2_Limb_0258A0" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="object_ganon2_Limb_0258AC" LimbType="Standard" Offset="0x258AC"/>
<Skeleton Name="object_ganon2_Skel_025970" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<Animation Name="object_ganon2_Anim_026510" Offset="0x26510"/>
<Animation Name="object_ganon2_Anim_026AF4" Offset="0x26AF4"/>
<Animation Name="object_ganon2_Anim_027824" Offset="0x27824"/>
<Animation Name="object_ganon2_Anim_02A848" Offset="0x2A848"/>
<Animation Name="object_ganon2_Anim_02B528" Offset="0x2B528"/>
<Animation Name="object_ganon2_Anim_02C0D0" Offset="0x2C0D0"/>
<Animation Name="object_ganon2_Anim_02C6B4" Offset="0x2C6B4"/>
<Animation Name="object_ganon2_Anim_0334F8" Offset="0x334F8"/>
<Animation Name="object_ganon2_Anim_034278" Offset="0x34278"/>
<Animation Name="object_ganon2_Anim_0353C0" Offset="0x353C0"/>
<Animation Name="object_ganon2_Anim_035BDC" Offset="0x35BDC"/>
<!-- Ganon Animations -->
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/>
<DList Name="gGanonTail2DL" Offset="0x16740"/>
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
<DList Name="gGanonJawDL" Offset="0x18B60"/>
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
<!-- Ganon Textures -->
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
<!-- Ganon Title Card Texture -->
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
<!-- Ganon Limbs -->
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
<!-- Ganon Skeleton -->
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
<!-- Ganon Animations -->
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
</File>
</Root>

View file

@ -1,29 +1,29 @@
<Root>
<File Name="object_ganon_anime1" Segment="6">
<Animation Name="gDorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gDorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gDorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gDorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gDorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gDorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gDorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gDorfKneelVulnerableAnim" Offset="0x3D40"/>
<Animation Name="gDorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gDorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gDorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gDorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gDorfLandAnim" Offset="0x63CC"/>
<Animation Name="gDorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gDorfThrowAnim" Offset="0x738C"/>
<Animation Name="gDorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gDorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gDorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gDorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gDorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gDorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gDorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gDorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gDorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gDorfVolleyRightAnim" Offset="0xBC28"/>
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/>
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/>
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/>
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/>
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/>
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/>
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/>
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/>
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/>
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/>
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/>
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/>
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/>
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/>
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/>
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/>
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/>
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/>
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/>
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/>
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/>
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/>
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/>
</File>
</Root>

View file

@ -1,21 +1,21 @@
<Root>
<File Name="object_ganon_anime2" Segment="6">
<Animation Name="object_ganon_anime2_Anim_001F58" Offset="0x1F58"/>
<Animation Name="object_ganon_anime2_Anim_003018" Offset="0x3018"/>
<Animation Name="object_ganon_anime2_Anim_004304" Offset="0x4304"/>
<Animation Name="object_ganon_anime2_Anim_004F64" Offset="0x4F64"/>
<Animation Name="object_ganon_anime2_Anim_005FFC" Offset="0x5FFC"/>
<Animation Name="object_ganon_anime2_Anim_006AF4" Offset="0x6AF4"/>
<Animation Name="object_ganon_anime2_Anim_007268" Offset="0x7268"/>
<Animation Name="object_ganon_anime2_Anim_007A64" Offset="0x7A64"/>
<Animation Name="object_ganon_anime2_Anim_0089F8" Offset="0x89F8"/>
<Animation Name="object_ganon_anime2_Anim_009AE0" Offset="0x9AE0"/>
<Animation Name="object_ganon_anime2_Anim_00ADDC" Offset="0xADDC"/>
<Animation Name="object_ganon_anime2_Anim_00B668" Offset="0xB668"/>
<Animation Name="object_ganon_anime2_Anim_00BE38" Offset="0xBE38"/>
<Animation Name="object_ganon_anime2_Anim_00EA00" Offset="0xEA00"/>
<Animation Name="object_ganon_anime2_Anim_00F19C" Offset="0xF19C"/>
<Animation Name="object_ganon_anime2_Anim_010298" Offset="0x10298"/>
<Animation Name="object_ganon_anime2_Anim_010514" Offset="0x10514"/>
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/>
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/>
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/>
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/>
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/>
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/>
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/>
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/>
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/>
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/>
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/>
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/>
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/>
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/>
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/>
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/>
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/>
</File>
</Root>

View file

@ -1,13 +1,13 @@
<Root>
<File Name="object_ganon_anime3" Segment="6">
<Animation Name="object_ganon_anime3_Anim_000BFC" Offset="0xBFC"/>
<Animation Name="object_ganon_anime3_Anim_002168" Offset="0x2168"/>
<Animation Name="object_ganon_anime3_Anim_0028A8" Offset="0x28A8"/>
<Animation Name="object_ganon_anime3_Anim_002E6C" Offset="0x2E6C"/>
<Animation Name="object_ganon_anime3_Anim_003754" Offset="0x3754"/>
<Animation Name="object_ganon_anime3_Anim_003884" Offset="0x3884"/>
<Animation Name="object_ganon_anime3_Anim_003F38" Offset="0x3F38"/>
<Animation Name="object_ganon_anime3_Anim_010380" Offset="0x10380"/>
<Animation Name="object_ganon_anime3_Anim_0147E0" Offset="0x147E0"/>
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/>
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/>
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/>
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/>
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/>
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/>
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/>
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/>
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/>
</File>
</Root>

View file

@ -1,96 +1,106 @@
<Root>
<!-- Assets for the young version of Ganondorf (the one before the seven-year timeskip). -->
<File Name="object_gndd" Segment="6">
<Animation Name="object_gndd_Anim_0005B4" Offset="0x5B4"/>
<Animation Name="object_gndd_Anim_0008A0" Offset="0x8A0"/>
<Animation Name="object_gndd_Anim_000BC8" Offset="0xBC8"/>
<Animation Name="object_gndd_Anim_000F54" Offset="0xF54"/>
<Animation Name="object_gndd_Anim_0014F4" Offset="0x14F4"/>
<Animation Name="object_gndd_Anim_001D28" Offset="0x1D28"/>
<Animation Name="object_gndd_Anim_002928" Offset="0x2928"/>
<Animation Name="object_gndd_Anim_003284" Offset="0x3284"/>
<Animation Name="object_gndd_Anim_003428" Offset="0x3428"/>
<Animation Name="object_gndd_Anim_003D84" Offset="0x3D84"/>
<Animation Name="object_gndd_Anim_004260" Offset="0x4260"/>
<Animation Name="object_gndd_Anim_004534" Offset="0x4534"/>
<Animation Name="object_gndd_Anim_0048B0" Offset="0x48B0"/>
<Animation Name="object_gndd_Anim_0050A8" Offset="0x50A8"/>
<DList Name="object_gndd_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_gndd_DL_0069F8" Offset="0x69F8"/>
<DList Name="object_gndd_DL_006B78" Offset="0x6B78"/>
<DList Name="object_gndd_DL_006D90" Offset="0x6D90"/>
<DList Name="object_gndd_DL_006FC8" Offset="0x6FC8"/>
<DList Name="object_gndd_DL_00A6A8" Offset="0xA6A8"/>
<DList Name="object_gndd_DL_00AB10" Offset="0xAB10"/>
<DList Name="object_gndd_DL_00B410" Offset="0xB410"/>
<DList Name="object_gndd_DL_00B4B0" Offset="0xB4B0"/>
<DList Name="object_gndd_DL_00B918" Offset="0xB918"/>
<DList Name="object_gndd_DL_00BA90" Offset="0xBA90"/>
<DList Name="object_gndd_DL_00BC08" Offset="0xBC08"/>
<DList Name="object_gndd_DL_00BEA0" Offset="0xBEA0"/>
<DList Name="object_gndd_DL_00C138" Offset="0xC138"/>
<DList Name="object_gndd_DL_00C550" Offset="0xC550"/>
<DList Name="object_gndd_DL_00C968" Offset="0xC968"/>
<DList Name="object_gndd_DL_00CBF8" Offset="0xCBF8"/>
<DList Name="object_gndd_DL_00CE88" Offset="0xCE88"/>
<DList Name="object_gndd_DL_00D080" Offset="0xD080"/>
<DList Name="object_gndd_DL_00D278" Offset="0xD278"/>
<DList Name="object_gndd_DL_00D470" Offset="0xD470"/>
<DList Name="object_gndd_DL_00D668" Offset="0xD668"/>
<DList Name="object_gndd_DL_00E1A8" Offset="0xE1A8"/>
<Texture Name="object_gndd_TLUT_00ECB8" OutName="tlut_0000ECB8" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="object_gndd_Tex_00EEB8" OutName="tex_0000EEB8" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="object_gndd_Tex_00EF38" OutName="tex_0000EF38" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="object_gndd_Tex_00F138" OutName="tex_0000F138" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="object_gndd_Tex_00F178" OutName="tex_0000F178" Format="ci8" Width="32" Height="16" Offset="0xF178"/>
<Texture Name="object_gndd_Tex_00F378" OutName="tex_0000F378" Format="ci8" Width="32" Height="16" Offset="0xF378"/>
<Texture Name="object_gndd_Tex_00F578" OutName="tex_0000F578" Format="ci8" Width="32" Height="16" Offset="0xF578"/>
<Texture Name="object_gndd_Tex_00F778" OutName="tex_0000F778" Format="ci8" Width="32" Height="16" Offset="0xF778"/>
<Texture Name="object_gndd_Tex_00F978" OutName="tex_0000F978" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="object_gndd_Tex_00FB78" OutName="tex_0000FB78" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="object_gndd_Tex_00FC78" OutName="tex_0000FC78" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="object_gndd_Tex_00FCF8" OutName="tex_0000FCF8" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="object_gndd_Tex_00FD78" OutName="tex_0000FD78" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="object_gndd_Tex_00FE78" OutName="tex_0000FE78" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="object_gndd_Tex_010078" OutName="tex_00010078" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="object_gndd_Tex_010278" OutName="tex_00010278" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="object_gndd_Tex_010678" OutName="tex_00010678" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="object_gndd_Tex_010878" OutName="tex_00010878" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="object_gndd_Tex_0108F8" OutName="tex_000108F8" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="object_gndd_Tex_010978" OutName="tex_00010978" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="object_gndd_Tex_010B78" OutName="tex_00010B78" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="object_gndd_Tex_010D78" OutName="tex_00010D78" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="object_gndd_Tex_010F78" OutName="tex_00010F78" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="object_gndd_Tex_011378" OutName="tex_00011378" Format="rgba16" Width="16" Height="16" Offset="0x11378"/>
<Texture Name="object_gndd_Tex_011578" OutName="tex_00011578" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="object_gndd_Tex_0115F8" OutName="tex_000115F8" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="object_gndd_Tex_011678" OutName="tex_00011678" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="object_gndd_Tex_0116F8" OutName="tex_000116F8" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="object_gndd_Tex_011718" OutName="tex_00011718" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="object_gndd_Tex_011818" OutName="tex_00011818" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="object_gndd_Tex_011858" OutName="tex_00011858" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<Limb Name="object_gndd_Limb_011878" LimbType="Standard" Offset="0x11878"/>
<Limb Name="object_gndd_Limb_011884" LimbType="Standard" Offset="0x11884"/>
<Limb Name="object_gndd_Limb_011890" LimbType="Standard" Offset="0x11890"/>
<Limb Name="object_gndd_Limb_01189C" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="object_gndd_Limb_0118A8" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="object_gndd_Limb_0118B4" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="object_gndd_Limb_0118C0" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="object_gndd_Limb_0118CC" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="object_gndd_Limb_0118D8" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="object_gndd_Limb_0118E4" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="object_gndd_Limb_0118F0" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="object_gndd_Limb_0118FC" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="object_gndd_Limb_011908" LimbType="Standard" Offset="0x11908"/>
<Limb Name="object_gndd_Limb_011914" LimbType="Standard" Offset="0x11914"/>
<Limb Name="object_gndd_Limb_011920" LimbType="Standard" Offset="0x11920"/>
<Limb Name="object_gndd_Limb_01192C" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="object_gndd_Limb_011938" LimbType="Standard" Offset="0x11938"/>
<Limb Name="object_gndd_Limb_011944" LimbType="Standard" Offset="0x11944"/>
<Limb Name="object_gndd_Limb_011950" LimbType="Standard" Offset="0x11950"/>
<Limb Name="object_gndd_Limb_01195C" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="object_gndd_Limb_011968" LimbType="Standard" Offset="0x11968"/>
<Limb Name="object_gndd_Limb_011974" LimbType="Standard" Offset="0x11974"/>
<Limb Name="object_gndd_Limb_011980" LimbType="Standard" Offset="0x11980"/>
<Skeleton Name="object_gndd_Skel_0119E8" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
<!-- Young Ganondorf Animations -->
<Animation Name="gYoungGanondorfHorsebackRideAnim" Offset="0x5B4"/> <!-- Original name is "gnd_anim_fastrun" -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpStartAnim" Offset="0x8A0"/> <!-- Original name is "gnd_anim_mahou" ("magic, sorcery") -->
<Animation Name="gYoungGanondorfHorsebackMagicChargeUpLoopAnim" Offset="0xBC8"/> <!-- Original name is "gnd_anim_mahou_wait" -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysStartAnim" Offset="0xF54"/> <!-- Original name is "gnd_anim_nirami" ("glare, sharp look") -->
<Animation Name="gYoungGanondorfHorsebackLookSidewaysLoopAnim" Offset="0x14F4"/> <!-- Original name is "gnd_anim_nirami_wait" -->
<Animation Name="gYoungGanondorfHorsebackRearAnim" Offset="0x1D28"/> <!-- Original name is "gnd_anim_stand" -->
<Animation Name="gYoungGanondorfHorsebackIdleAnim" Offset="0x2928"/> <!-- Original name is "gnd_anim_wait" -->
<Animation Name="gYoungGanondorfKneelStartAnim" Offset="0x3284"/> <!-- Original name is "gnd_demo_ojigi" ("bowing") -->
<Animation Name="gYoungGanondorfKneelLookSidewaysAnim" Offset="0x3428"/> <!-- Original name is "gnd_demo_ojigi_furimuki" ("to turn one's face") -->
<Animation Name="gYoungGanondorfKneelLoopAnim" Offset="0x3D84"/> <!-- Original name is "gnd_demo_ojigi_wait" -->
<Animation Name="gYoungGanondorfArmsCrossedAnim" Offset="0x4260"/> <!-- Original name is "gnd_demo_ukabi_wait" ("to emerge (from obscurity)") -->
<Animation Name="gYoungGanondorfLaughStartAnim" Offset="0x4534"/> <!-- Original name is "gnd_demo_ukabi_warai" ("laughter") -->
<Animation Name="gYoungGanondorfLaughLoopAnim" Offset="0x48B0"/> <!-- Original name is "gnd_demo_ukabi_warai_wait" -->
<Animation Name="gYoungGanondorfWalkAnim" Offset="0x50A8"/> <!-- Original name is "gnd_walk" -->
<!-- Young Ganondorf Limb DisplayLists -->
<DList Name="gYoungGanondorfHeadDL" Offset="0x61C0"/>
<DList Name="gYoungGanondorfRightUpperLipDL" Offset="0x69F8"/>
<DList Name="gYoungGanondorfChinDL" Offset="0x6B78"/>
<DList Name="gYoungGanondorfJawDL" Offset="0x6D90"/>
<DList Name="gYoungGanondorfLeftUpperLipDL" Offset="0x6FC8"/>
<DList Name="gYoungGanondorfPelvisDL" Offset="0xA6A8"/>
<DList Name="gYoungGanondorfTorsoDL" Offset="0xAB10"/>
<DList Name="gYoungGanondorfJewelDL" Offset="0xB410"/>
<DList Name="gYoungGanondorfKnifeDL" Offset="0xB4B0"/>
<DList Name="gYoungGanondorfLeftUpperArmDL" Offset="0xB918"/>
<DList Name="gYoungGanondorfRightUpperArmDL" Offset="0xBA90"/>
<DList Name="gYoungGanondorfLeftForearmDL" Offset="0xBC08"/>
<DList Name="gYoungGanondorfRightForearmDL" Offset="0xBEA0"/>
<DList Name="gYoungGanondorfLeftHandDL" Offset="0xC138"/>
<DList Name="gYoungGanondorfRightHandDL" Offset="0xC550"/>
<DList Name="gYoungGanondorfLeftFootDL" Offset="0xC968"/>
<DList Name="gYoungGanondorfRightFootDL" Offset="0xCBF8"/>
<DList Name="gYoungGanondorfLeftThighDL" Offset="0xCE88"/>
<DList Name="gYoungGanondorfLeftShinDL" Offset="0xD080"/>
<DList Name="gYoungGanondorfRightThighDL" Offset="0xD278"/>
<DList Name="gYoungGanondorfRightShinDL" Offset="0xD470"/>
<DList Name="gYoungGanondorfTeethDL" Offset="0xD668"/>
<DList Name="gYoungGanondorfOpenLeftHandDL" Offset="0xE1A8"/>
<!-- Young Ganondorf Textures -->
<Texture Name="gYoungGanondorfEyeTLUT" OutName="young_ganondorf_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xECB8"/>
<Texture Name="gYoungGanondorfInnerMouthTex" OutName="young_ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0xEEB8"/>
<Texture Name="gYoungGanondorfSideburnTex" OutName="young_ganondorf_sideburn" Format="rgba16" Width="16" Height="16" Offset="0xEF38"/>
<Texture Name="gYoungGanondorfOuterMouthTex" OutName="young_ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0xF138"/>
<Texture Name="gYoungGanondorfEyeOpenTex" OutName="young_ganondorf_eye_open" Format="ci8" Width="32" Height="16" Offset="0xF178" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeHalfTex" OutName="young_ganondorf_eye_half" Format="ci8" Width="32" Height="16" Offset="0xF378" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeClosedTex" OutName="young_ganondorf_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xF578" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfEyeLookingDownTex" OutName="young_ganondorf_eye_looking_down" Format="ci8" Width="32" Height="16" Offset="0xF778" TlutOffset="0xECB8"/>
<Texture Name="gYoungGanondorfUpperLipTex" OutName="young_ganondorf_upper_lip" Format="rgba16" Width="16" Height="16" Offset="0xF978"/>
<Texture Name="gYoungGanondorfEarTex" OutName="young_ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0xFB78"/>
<Texture Name="gYoungGanondorfNoseTex" OutName="young_ganondorf_nose" Format="rgba16" Width="8" Height="8" Offset="0xFC78"/>
<Texture Name="gYoungGanondorfNoseBridgeTex" OutName="young_ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0xFCF8"/>
<Texture Name="gYoungGanondorfEyebrowTex" OutName="young_ganondorf_eyebrow" Format="rgba16" Width="16" Height="8" Offset="0xFD78"/>
<Texture Name="gYoungGanondorfJawTex" OutName="young_ganondorf_jaw" Format="rgba16" Width="16" Height="16" Offset="0xFE78"/>
<Texture Name="gYoungGanondorfBlackLeatherTex" OutName="young_ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0x10078"/>
<Texture Name="gYoungGanondorfGerudoFabricWithSunTex" OutName="young_ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x10278"/>
<Texture Name="gYoungGanondorfLeatherTex" OutName="young_ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x10678"/>
<Texture Name="gYoungGanondorfBodysuitTex" OutName="young_ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x10878"/>
<Texture Name="gYoungGanondorfNeckTex" OutName="young_ganondorf_neck" Format="rgba16" Width="8" Height="8" Offset="0x108F8"/>
<Texture Name="gYoungGanondorfChestAndKnifeJewelTex" OutName="young_ganondorf_chest_and_knife_jewel" Format="rgba16" Width="16" Height="16" Offset="0x10978"/>
<Texture Name="gYoungGanondorfGerudoFabricTex" OutName="young_ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x10B78"/>
<Texture Name="gYoungGanondorfHairFringeTex" OutName="young_ganondorf_hair_fringe" Format="rgba16" Width="16" Height="16" Offset="0x10D78"/>
<Texture Name="gYoungGanondorfJewelTex" OutName="young_ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x10F78"/>
<Texture Name="gYoungGanondorfPauldronTex" OutName="young_ganondorf_pauldron" Format="rgba16" Width="16" Height="16" Offset="0x11378"/> <!-- Also used for the sides of his gauntlets and knee guards. -->
<Texture Name="gYoungGanondorfThumbTex" OutName="young_ganondorf_thumb" Format="rgba16" Width="8" Height="8" Offset="0x11578"/>
<Texture Name="gYoungGanondorfHandSideTex" OutName="young_ganondorf_hand_side" Format="rgba16" Width="8" Height="8" Offset="0x115F8"/>
<Texture Name="gYoungGanondorfFingerTex" OutName="young_ganondorf_finger" Format="rgba16" Width="8" Height="8" Offset="0x11678"/>
<Texture Name="gYoungGanondorfTeethTex" OutName="young_ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x116F8"/>
<Texture Name="gYoungGanondorfPalmMaskTex" OutName="young_ganondorf_palm_mask" Format="i8" Width="16" Height="16" Offset="0x11718"/>
<Texture Name="gYoungGanondorfFingerUndersideTex" OutName="young_ganondorf_finger_underside" Format="rgba16" Width="4" Height="8" Offset="0x11818"/>
<Texture Name="gYoungGanondorfFingernailTex" OutName="young_ganondorf_fingernail" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<!-- Young Ganondorf Limbs -->
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" Offset="0x11878"/>
<Limb Name="gYoungGanondorfTorsoLimb" LimbType="Standard" Offset="0x11884"/>
<Limb Name="gYoungGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x11890"/>
<Limb Name="gYoungGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="gYoungGanondorfLeftHandLimb" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="gYoungGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="gYoungGanondorfRightForearmLimb" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="gYoungGanondorfRightHandLimb" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="gYoungGanondorfJewelLimb" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="gYoungGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="gYoungGanondorfJawLimb" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="gYoungGanondorfChinLimb" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="gYoungGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11908"/>
<Limb Name="gYoungGanondorfTeethLimb" LimbType="Standard" Offset="0x11914"/>
<Limb Name="gYoungGanondorfHeadLimb" LimbType="Standard" Offset="0x11920"/>
<Limb Name="gYoungGanondorfPelvisLimb" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="gYoungGanondorfLeftThighLimb" LimbType="Standard" Offset="0x11938"/>
<Limb Name="gYoungGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11944"/>
<Limb Name="gYoungGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11950"/>
<Limb Name="gYoungGanondorfKnifeLimb" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="gYoungGanondorfRightThighLimb" LimbType="Standard" Offset="0x11968"/>
<Limb Name="gYoungGanondorfRightShinLimb" LimbType="Standard" Offset="0x11974"/>
<Limb Name="gYoungGanondorfRightFootLimb" LimbType="Standard" Offset="0x11980"/>
<!-- Young Ganondorf Skeleton -->
<Skeleton Name="gYoungGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
</File>
</Root>

View file

@ -2,8 +2,8 @@
<File Name="object_haka_door" Segment="6">
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
<DList Name="object_haka_door_DL_0013B8" Offset="0x13B8"/>
<DList Name="object_haka_door_DL_001420" Offset="0x1420"/>
<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>

View file

@ -79,8 +79,8 @@
<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
<DList Name="gFireTempleDoorWithHandleBackDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleFrontDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorWithHandleRightDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleLeftDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>

View file

@ -4,10 +4,13 @@
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/>
@ -15,18 +18,21 @@
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eye textures -->
<!-- Those are exactly the same as above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eyebrow textures -->
<!-- Those are exactly the same as above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/>
@ -34,48 +40,47 @@
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- Mouths -->
<Texture Name="gHumanMouthClosed1Tex" OutName="mouth_closed_1" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen1Tex" OutName="mouth_open_1" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen2Tex" OutName="mouth_open_2" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed2Tex" OutName="mouth_closed_2" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen3Tex" OutName="mouth_open_3" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen4Tex" OutName="mouth_open_4" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthClosed3Tex" OutName="mouth_closed_3" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen5Tex" OutName="mouth_open_5" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="gHumanMouthOpen6Tex" OutName="mouth_open_6" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<!-- TLUT -->
<Texture Name="gHumanTLUT" OutName="face_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
<LegacyAnimation Name="gHumanLookingBackAnim" Offset="0x8354"/>
<LegacyAnimation Name="gHumanLookingBackStartsAnim" Offset="0x8784"/>
<LegacyAnimation Name="gHumanAnim_008CE0" Offset="0x8CE0"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanTiltHeadAnim" Offset="0x8CE0"/>
<LegacyAnimation Name="gHumanLookingAroundAnim" Offset="0x990C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanLookingBackEndsAnim" Offset="0x9C2C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanThinkingEndAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStopsAnim" Offset="0xA044"/>
<LegacyAnimation Name="gHumanThinkingStartsAnim" Offset="0xA8B4"/>
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm -->
<!-- Left arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40"/>
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040"/>
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
<!-- Forearm -->
<!-- Left forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
<!-- Foot? Shoe? -->
<!-- Left foot -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
@ -85,22 +90,22 @@
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
<!-- Leg -->
<!-- Left leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918"/>
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
<!-- Arm -->
<!-- Right arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
<!-- Forearm -->
<!-- Right forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
<!-- Foot? Shoe? -->
<!-- Right foot -->
<DList Name="gHumanFootRightDL" Offset="0xBF38"/>
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
@ -110,30 +115,30 @@
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
<!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450"/>
<DList Name="object_human_DL_00C518" Offset="0xC518"/>
<DList Name="object_human_DL_00C528" Offset="0xC528"/>
<!-- Right leg -->
<DList Name="gHumanLegRightDL" Offset="0xC450"/>
<DList Name="gHumanLegRightWrapperDL" Offset="0xC518"/>
<DList Name="gHumanLegRightWrapperWrapperDL" Offset="0xC528"/>
<!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620"/>
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0"/>
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0"/>
<DList Name="gHumanTorsoDL" Offset="0xC620"/>
<DList Name="gHumanTorsoWrapperDL" Offset="0xC8B0"/>
<DList Name="gHumanTorsoWrapperWrapperDL" Offset="0xC8C0"/>
<!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8"/>
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
<!-- Doesn't work in Z64Utils -->
<!-- Head -->
<DList Name="gHumanHeadDL" Offset="0xCED0"/>
<DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
<!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8"/>
<DList Name="object_human_DL_00E218" Offset="0xE218"/>
<DList Name="object_human_DL_00E228" Offset="0xE228"/>
<!-- Waist -->
<DList Name="gHumanWaistDL" Offset="0xE0B8"/>
<DList Name="gHumanWaistWrapperDL" Offset="0xE218"/>
<DList Name="gHumanWaistWrapperWrapperDL" Offset="0xE228"/>
<!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
@ -141,21 +146,25 @@
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>
<Texture Name="gHumanBeltTex" OutName="belt" Format="rgba16" Width="8" Height="8" Offset="0xF1A8"/>
<Texture Name="gHumanFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="8" Offset="0xF228"/>
<Texture Name="object_human_Tex_00F328" OutName="object_human_Tex_00F328" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<!-- hair? -->
<Texture Name="object_human_Tex_00F428" OutName="object_human_Tex_00F428" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanNeckTex" OutName="neck" Format="rgba16" Width="16" Height="8" Offset="0xF328"/>
<Texture Name="gHumanHairSideTex" OutName="hair_side" Format="rgba16" Width="32" Height="32" Offset="0xF428"/>
<Texture Name="gHumanHairTex" OutName="hair" Format="rgba16" Width="64" Height="32" Offset="0xFC28"/>
<!-- Looks like skin -->
<Texture Name="object_human_Tex_010C28" OutName="object_human_Tex_010C28" Format="rgba16" Width="16" Height="16" Offset="0x10C28"/>
<Texture Name="gHumanSkinTex" OutName="skin" Format="rgba16" Width="16" Height="16" Offset="0x10E28"/>
<Texture Name="gHumanShoeTex" OutName="shoe" Format="rgba16" Width="16" Height="32" Offset="0x11028"/>
<LegacyAnimation Name="gHumanIdleAnim" Offset="0x11A9C"/>
<Limb Name="gHumanDressLowerLimb" LimbType="Legacy" Offset="0x11AA8"/>
<Limb Name="object_human_Limb_011AC8" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanWaistLimb" LimbType="Legacy" Offset="0x11AC8"/>
<Limb Name="gHumanHairLimb" LimbType="Legacy" Offset="0x11AE8"/>
<Limb Name="gHumanHandRightLimb" LimbType="Legacy" Offset="0x11B08"/>
<Limb Name="gHumanForearmRightLimb" LimbType="Legacy" Offset="0x11B28"/>
@ -163,10 +172,10 @@
<Limb Name="gHumanHandLeftLimb" LimbType="Legacy" Offset="0x11B68"/>
<Limb Name="gHumanForearmLeftLimb" LimbType="Legacy" Offset="0x11B88"/>
<Limb Name="gHumanArmLeftLimb" LimbType="Legacy" Offset="0x11BA8"/>
<Limb Name="object_human_Limb_011BC8" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="object_human_Limb_011BE8" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="object_human_Limb_011C08" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="object_human_Limb_011C28" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="gHumanFootLeftLimb" LimbType="Legacy" Offset="0x11BC8"/>
<Limb Name="gHumanLegLeftLimb" LimbType="Legacy" Offset="0x11BE8"/>
<Limb Name="gHumanFootRightLimb" LimbType="Legacy" Offset="0x11C08"/>
<Limb Name="gHumanLegRightLimb" LimbType="Legacy" Offset="0x11C28"/>
<Limb Name="object_human_Limb_011C48" LimbType="Legacy" Offset="0x11C48"/>
<Limb Name="object_human_Limb_011C68" LimbType="Legacy" Offset="0x11C68"/>
<Limb Name="object_human_Limb_011C88" LimbType="Legacy" Offset="0x11C88"/>
@ -189,7 +198,7 @@
<Limb Name="object_human_Limb_011EA8" LimbType="Legacy" Offset="0x11EA8"/>
<Limb Name="object_human_Limb_011EC8" LimbType="Legacy" Offset="0x11EC8"/>
<Limb Name="object_human_Limb_011EE8" LimbType="Legacy" Offset="0x11EE8"/>
<Limb Name="object_human_Limb_011F08" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="gHumanTorsoLimb" LimbType="Legacy" Offset="0x11F08"/>
<Limb Name="object_human_Limb_011F28" LimbType="Legacy" Offset="0x11F28"/>
<Limb Name="object_human_Limb_011F48" LimbType="Legacy" Offset="0x11F48"/>
<Limb Name="object_human_Limb_011F68" LimbType="Legacy" Offset="0x11F68"/>
@ -198,16 +207,10 @@
<LimbTable Name="gHumanLimbTable" LimbType="Legacy" Count="41" Offset="0x11FC8"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingAnim" Offset="0x1291C"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingEndAnim" Offset="0x12D18"/>
<!-- File boundary -->
<LegacyAnimation Name="gHumanWalkingStartAnim" Offset="0x1316C"/>
</File>
</Root>

View file

@ -2,8 +2,8 @@
<File Name="object_kz" Segment="6">
<Animation Name="gKzMweepAnim" Offset="0x46C"/>
<Animation Name="gKzIdleAnim" Offset="0x75C"/>
<Texture Name="gKzTlut" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTlut" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="gKzEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="gKzFaceScalesTex" OutName="face_scales" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="gKzSkinGradient1Tex" OutName="skin_gradient_1" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="gKzCrownTex" OutName="crown" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>

View file

@ -188,7 +188,7 @@
<Texture Name="gLinkAdultCollarTex" OutName="collar" Format="rgba16" Width="16" Height="32" Offset="0x9580"/>
<Texture Name="gLinkAdultTunicTex" OutName="tunic" Format="ci8" Width="16" Height="32" Offset="0x9380" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNeckTex" OutName="neck" Format="ci8" Width="16" Height="32" Offset="0x7980" TlutOffset="0x5A00"/>
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
<Texture Name="gLinkAdultNose2Tex" OutName="nose2" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5C00"/>
<!-- Gauntlets -->
<DList Name="gLinkAdultLeftGauntletPlate1DL" Offset="0x25218"/>
@ -240,7 +240,7 @@
<Texture Name="gLinkAdultNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5C00"/>
<!-- Tluts -->
<Texture Name="gLinkAdultHeadTlut" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultHeadTLUT" OutName="head_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C00"/>
<Texture Name="gLinkAdultTlut_005E00" OutName="tlut_5E00" Format="rgba16" Width="16" Height="16" Offset="0x5E00"/>
<!-- Unused -->

View file

@ -30,8 +30,8 @@
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoParticleAppearDL" Offset="0x23B0"/>
<DList Name="gCuccoParticleAliveDL" Offset="0x2428"/>
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>

View file

@ -1,5 +1,5 @@
<Root>
<File Name="object_oF1d_map" Segment="6">
<File Name="object_oF1d_map" Segment="6">
<!-- animations -->
<Animation Name="gGoronAnim_000750" Offset="0x750"/>
<Animation Name="gGoronAnim_000D5C" Offset="0xD5C"/>
@ -12,24 +12,26 @@
<Animation Name="gGoronAnim_0038E4" Offset="0x38E4"/>
<Animation Name="gGoronAnim_004930" Offset="0x4930"/>
<Animation Name="gGoronAnim_010590" Offset="0x10590"/>
<DList Name="gGoronDL_00BD80" Offset="0xBD80"/>
<DList Name="gGoronDL_00C140" Offset="0xC140"/>
<DList Name="gGoronDL_00FD40" Offset="0xFD40"/>
<DList Name="gGoronDL_00FD50" Offset="0xFD50"/>
<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
<Texture Name="object_oF1d_map_TLUT_00C640" OutName="tlut_0000C640" Format="rgba16" Width="16" Height="16" Offset="0xC640"/>
<!-- Eye textures -->
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80"/>
<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80" TlutOffset="0xC640"/>
<!-- Mouth textures -->
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680"/>
<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80" TlutOffset="0xC640"/>
<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
</File>
</Root>

View file

@ -1,10 +1,6 @@
<Root>
<File Name="object_oF1s" Segment="6">
<!-- This blob was added just to ensure the object will be extracted. Should be removed in the future. -->
<Blob Name="g_oF1sBlob_000000" Size="0x10" Offset="0x0"/>
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -22,32 +18,26 @@
<Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
-->
<!--
<Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C"/>
<Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="object_oF1s_TLUT_0002CC" OutName="tlut_000002CC" Format="rgba16" Width="31" Height="8" Offset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" TlutOffset="0x11C"/>
<Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" TlutOffset="0x2CC"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" TlutOffset="0x2CC"/>
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/>
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC"/>
-->
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" TlutOffset="0x2CC"/>
<!--
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/>
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/>
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>
@ -64,6 +54,5 @@
<DList Name="object_oF1s_DL_0082C8" Offset="0x82C8"/>
<DList Name="object_oF1s_DL_008488" Offset="0x8488"/>
<DList Name="object_oF1s_DL_0084E0" Offset="0x84E0"/>
-->
</File>
</Root>

View file

@ -1,106 +1,124 @@
<Root>
<!-- Assets for Gibdos and Redeads -->
<File Name="object_rd" Segment="6">
<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<DList Name="object_rd_DL_002C60" Offset="0x2C60"/>
<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
<DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/>
<DList Name="object_rd_DL_003018" Offset="0x3018"/>
<DList Name="object_rd_DL_003120" Offset="0x3120"/>
<DList Name="object_rd_DL_003220" Offset="0x3220"/>
<DList Name="object_rd_DL_003320" Offset="0x3320"/>
<DList Name="object_rd_DL_003428" Offset="0x3428"/>
<DList Name="object_rd_DL_003528" Offset="0x3528"/>
<DList Name="object_rd_DL_003628" Offset="0x3628"/>
<DList Name="object_rd_DL_003738" Offset="0x3738"/>
<DList Name="object_rd_DL_003830" Offset="0x3830"/>
<DList Name="object_rd_DL_003948" Offset="0x3948"/>
<DList Name="object_rd_DL_003A58" Offset="0x3A58"/>
<DList Name="object_rd_DL_003B50" Offset="0x3B50"/>
<Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="object_rd_Limb_003D08" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/>
<Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="object_rd_Anim_004268" Offset="0x4268"/>
<Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/>
<Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/>
<Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/>
<Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/>
<Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/>
<Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/>
<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
<Animation Name="object_rd_Anim_008040" Offset="0x8040"/>
<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/>
<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/>
<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/>
<DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/>
<DList Name="object_rd_DL_00DC60" Offset="0xDC60"/>
<DList Name="object_rd_DL_00DD30" Offset="0xDD30"/>
<DList Name="object_rd_DL_00DE08" Offset="0xDE08"/>
<DList Name="object_rd_DL_00DED8" Offset="0xDED8"/>
<DList Name="object_rd_DL_00DFA8" Offset="0xDFA8"/>
<DList Name="object_rd_DL_00E0E8" Offset="0xE0E8"/>
<DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/>
<DList Name="object_rd_DL_00E290" Offset="0xE290"/>
<DList Name="object_rd_DL_00E358" Offset="0xE358"/>
<DList Name="object_rd_DL_00E438" Offset="0xE438"/>
<DList Name="object_rd_DL_00E500" Offset="0xE500"/>
<Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/>
<Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="object_rd_Limb_00E618" LimbType="Standard" Offset="0xE618"/>
<Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/>
<Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/>
<Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/>
<Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/>
<Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/>
<Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/>
<Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/>
<Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/>
<Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/>
<Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/>
<!-- Gibdo Textures -->
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<!-- Gibdo Limb DisplayLists -->
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
<DList Name="gGibdoTorsoDL" Offset="0x2EB0"/>
<DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/>
<DList Name="gGibdoRightForearmDL" Offset="0x3120"/>
<DList Name="gGibdoRightHandDL" Offset="0x3220"/>
<DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/>
<DList Name="gGibdoLeftForearmDL" Offset="0x3428"/>
<DList Name="gGibdoLeftHandDL" Offset="0x3528"/>
<DList Name="gGibdoRightThighDL" Offset="0x3628"/>
<DList Name="gGibdoRightShinDL" Offset="0x3738"/>
<DList Name="gGibdoRightFootDL" Offset="0x3830"/>
<DList Name="gGibdoLeftThighDL" Offset="0x3948"/>
<DList Name="gGibdoLeftShinDL" Offset="0x3A58"/>
<DList Name="gGibdoLeftFootDL" Offset="0x3B50"/>
<!-- Gidbo Limbs -->
<Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/>
<Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/>
<Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/>
<!-- Gibdo Skeleton -->
<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" -->
<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" -->
<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" -->
<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" -->
<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" -->
<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" -->
<Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" -->
<Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" -->
<Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" -->
<Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" -->
<!-- Redead Textures -->
<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<!-- Redead Limb DisplayLists -->
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
<DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/>
<DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/>
<DList Name="gRedeadLeftHandDL" Offset="0xDC60"/>
<DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/>
<DList Name="gRedeadRightForearmDL" Offset="0xDE08"/>
<DList Name="gRedeadRightHandDL" Offset="0xDED8"/>
<DList Name="gRedeadHeadDL" Offset="0xDFA8"/>
<DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/>
<DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/>
<DList Name="gRedeadLeftFootDL" Offset="0xE290"/>
<DList Name="gRedeadRightThighDL" Offset="0xE358"/>
<DList Name="gRedeadRightShinDL" Offset="0xE438"/>
<DList Name="gRedeadRightFootDL" Offset="0xE500"/>
<!-- Redead Limbs -->
<Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/>
<Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/>
<Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/>
<Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/>
<Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/>
<Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/>
<Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/>
<Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/>
<Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/>
<Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/>
<Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/>
<Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/>
<!-- Redead Skeleton -->
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" -->
</File>
</Root>

View file

@ -47,7 +47,7 @@
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardShoulderGuardTex" OutName="king_guard_shoulder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_skj" Segment="6">
<DList Name="gSKJNeedleDL" Offset="0x0EB0"/>
<DList Name="gSKJskullMaskDL" Offset="0x14C8"/>
<DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
<DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>
<Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
<Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
@ -16,14 +16,13 @@
<Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
<Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
<Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
<Limb Name="gSkullKidLeftSholderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
<Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
<Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
<Limb Name="gSkullKidRightSholderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
<Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
<!--<Limb Name="gSkullKidRightHandLimb" LimbType="Standard" Offset="0x5EF8"/> ZAPD doesnt extract this limb correctly for some reason-->
<Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>
<!--Limb DLists-->
<DList Name="gSkullKidLeftUpperLegDL" Offset="0x3B90"/>
<DList Name="gSkullKidLeftLowerLegDL" Offset="0x3C88"/>
@ -31,16 +30,15 @@
<DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
<DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
<DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
<DList Name="gSkullKidChestandClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
<DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
<DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
<DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
<DList Name="gSkullKidLeftSholderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
<DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
<DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
<DList Name="gSkullKidRightSholderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
<DList Name="gSkullKidRightArmDL" Offset="0x4810"/>
<!--<DList Name="gSkullKidRightHand" Offset="0x5E38"/>-->
<Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
<Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
@ -48,11 +46,11 @@
<Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
<Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
<Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/> <!--Unused-->
<Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
<Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
<Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
<Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>
<Texture Name="gSkullKidSkullMaskTex" OutName="skull_mask" Format="rgba16" Width="16" Height="16" Offset="0xF08"/>
<Texture Name="gSkullKidSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1108"/>
<Texture Name="gSkullKidSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x1188"/>
@ -66,4 +64,4 @@
<Blob Name="gSKJunaccounted_8184" Size="0x6C" Offset="0x8184"/>
<Blob Name="gSKJunaccounted_8BAC" Size="0x54" Offset="0x8BAC"/>
</File>
</Root>
</Root>

View file

@ -33,8 +33,8 @@
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View file

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<Texture Name="gMarketRuinsBg3TLUT" OutName="market_ruins3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gMarketRuinsBg4TLUT" OutName="market_ruins4_tlut" Format="rgba16" Width="16" Height="16" Offset="0x600"/>
</File>
<File Name="vr_SP1a_static">
<Texture Name="gBazaarBgTex" OutName="bazaar" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gBazaarBgTex" OutName="bazaar" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gBazaar2BgTex" OutName="bazaar2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_SP1a_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_SP1a_pal_static">
<Texture Name="gBazaarBgTlut" OutName="bazaar_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gBazaarBg2Tlut" OutName="bazaar2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gBazaarBgTLUT" OutName="bazaar_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gBazaarBg2TLUT" OutName="bazaar2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
<File Name="vr_TTVR_static">
<Texture Name="gCarpentersTentBgTex" OutName="carpenters_tent" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gCarpentersTent2BgTex" OutName="carpenters_tent2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gCarpentersTent3BgTex" OutName="carpenters_tent3" Format="ci8" Width="256" Height="256" Offset="0x20000"/>
<Texture Name="gCarpentersTentBgTex" OutName="carpenters_tent" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gCarpentersTent2BgTex" OutName="carpenters_tent2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x200"/>
<Texture Name="gCarpentersTent3BgTex" OutName="carpenters_tent3" Format="ci8" Width="256" Height="256" Offset="0x20000" ExternalTlut="vr_TTVR_pal_static" ExternalTlutOffset="0x400"/>
</File>
<File Name="vr_TTVR_pal_static">
<Texture Name="gCarpentersTentBgTlut" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2Tlut" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3Tlut" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gCarpentersTentBgTLUT" OutName="carpenters_tent_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gCarpentersTentBg2TLUT" OutName="carpenters_tent2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gCarpentersTentBg3TLUT" OutName="carpenters_tent3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
</File>
<File Name="vr_ZRVR_static">
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000"/>
<Texture Name="gZoraShopBgTex" OutName="zora_shop" Format="ci8" Width="256" Height="256" Offset="0x0" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x000"/>
<Texture Name="gZoraShop2BgTex" OutName="zora_shop2" Format="ci8" Width="256" Height="256" Offset="0x10000" ExternalTlut="vr_ZRVR_pal_static" ExternalTlutOffset="0x200"/>
</File>
<File Name="vr_ZRVR_pal_static">
<Texture Name="gZoraShopBgTlut" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2Tlut" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gZoraShopBgTLUT" OutName="zora_shop_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gZoraShopBg2TLUT" OutName="zora_shop_tlut2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
</File>
</Root>
</Root>

View file

@ -53,8 +53,8 @@
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x37C0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x3800"/>
<Texture Name="gUnusedAmmoDigitHalfTex" OutName="unused_ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x3840"/>
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
<Texture Name="gMagicMeterEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x38C0"/>
<Texture Name="gMagicMeterMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x3940"/>
<Texture Name="gMagicMeterFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x3AC0"/>
</File>
</Root>

View file

@ -215,9 +215,9 @@
<Texture Name="gGanonsCastleTitleCardFRATex" OutName="ganons_castle_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_44">
<Texture Name="gRoyalFamilysTumbTitleCardENGTex" OutName="royal_familys_tumb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTumbTitleCardGERTex" OutName="royal_familys_tumb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTumbTitleCardFRATex" OutName="royal_familys_tumb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
<Texture Name="gRoyalFamilysTombTitleCardENGTex" OutName="royal_familys_tomb_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>
<Texture Name="gRoyalFamilysTombTitleCardGERTex" OutName="royal_familys_tomb_ger" Format="ia8" Width="144" Height="24" Offset="0xD80"/>
<Texture Name="gRoyalFamilysTombTitleCardFRATex" OutName="royal_familys_tomb_fra" Format="ia8" Width="144" Height="24" Offset="0x1B00"/>
</File>
<File Name="g_pn_45">
<Texture Name="gFairysFountainTitleCardENGTex" OutName="fairys_fountain_eng" Format="ia8" Width="144" Height="24" Offset="0x0"/>

View file

@ -1,113 +1,113 @@
<Root>
<File Name="vr_fine0_static">
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunriseSkybox1Tex" OutName="sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox2Tex" OutName="sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox3Tex" OutName="sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox4Tex" OutName="sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseSkybox5Tex" OutName="sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine0_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine0_pal_static">
<Texture Name="gSunriseSkyboxTlut" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunriseSkyboxTLUT" OutName="sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine1_static">
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gDaySkybox1Tex" OutName="day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox2Tex" OutName="day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox3Tex" OutName="day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox4Tex" OutName="day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gDaySkybox5Tex" OutName="day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine1_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine1_pal_static">
<Texture Name="gDaySkyboxTlut" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gDaySkyboxTLUT" OutName="day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine2_static">
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunsetSkybox1Tex" OutName="sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox2Tex" OutName="sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox3Tex" OutName="sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox4Tex" OutName="sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gSunsetSkybox5Tex" OutName="sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine2_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine2_pal_static">
<Texture Name="gSunsetSkyboxTlut" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gSunsetSkyboxTLUT" OutName="sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_fine3_static">
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gNightSkybox1Tex" OutName="night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox2Tex" OutName="night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox3Tex" OutName="night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox4Tex" OutName="night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gNightSkybox5Tex" OutName="night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_fine3_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_fine3_pal_static">
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<Texture Name="gNightSkyboxTLUT" OutName="night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud0_static">
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunriseOvercastSkybox4Tex" OutName="overcast_sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunriseOvercastSkybox1Tex" OutName="overcast_sunrise_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox2Tex" OutName="overcast_sunrise_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox3Tex" OutName="overcast_sunrise_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox4Tex" OutName="overcast_sunrise_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gSunriseOvercastSkybox5Tex" OutName="overcast_sunrise_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud0_pal_static">
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<Texture Name="gSunriseOvercastSkyboxTLUT" OutName="overcast_sunrise_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud1_static">
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<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gDayOvercastSkybox1Tex" OutName="overcast_day_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox2Tex" OutName="overcast_day_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox3Tex" OutName="overcast_day_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox4Tex" OutName="overcast_day_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gDayOvercastSkybox5Tex" OutName="overcast_day_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud1_pal_static">
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<Texture Name="gDayOvercastSkyboxTLUT" OutName="overcast_day_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud2_static">
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<Texture Name="gSunsetOvercastSkybox2Tex" OutName="overcast_sunset_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gSunsetOvercastSkybox4Tex" OutName="overcast_sunset_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gSunsetOvercastSkybox1Tex" OutName="overcast_sunset_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<Texture Name="gSunsetOvercastSkybox3Tex" OutName="overcast_sunset_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<Texture Name="gSunsetOvercastSkybox5Tex" OutName="overcast_sunset_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud2_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud2_pal_static">
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<Texture Name="gSunsetOvercastSkyboxTLUT" OutName="overcast_sunset_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
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<File Name="vr_cloud3_static">
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<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gNightOvercastSkybox1Tex" OutName="overcast_night_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox2Tex" OutName="overcast_night_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox3Tex" OutName="overcast_night_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox4Tex" OutName="overcast_night_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gNightOvercastSkybox5Tex" OutName="overcast_night_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_cloud3_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
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<File Name="vr_cloud3_pal_static">
<Texture Name="gNightOvercastSkyboxTlut" OutName="overcast_night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gNightOvercastSkyboxTLUT" OutName="overcast_night_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_holy0_static">
<Texture Name="gHoly0Skybox1Tex" OutName="holy0_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly0Skybox1Tex" OutName="holy0_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox2Tex" OutName="holy0_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox3Tex" OutName="holy0_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox4Tex" OutName="holy0_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox5Tex" OutName="holy0_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly0Skybox6Tex" OutName="holy0_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy0_pal_static" SplitTlut="false" ExternalTlutOffset="0x000"/>
</File>
<File Name="vr_holy0_pal_static">
<Texture Name="gHoly0SkyboxTlut" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly0SkyboxTLUT" OutName="holy0_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
<File Name="vr_holy1_static">
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000"/>
<Texture Name="gHoly1Skybox1Tex" OutName="holy1_1" Format="ci8" Width="128" Height="64" Offset="0x0" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox2Tex" OutName="holy1_2" Format="ci8" Width="128" Height="64" Offset="0x2000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox3Tex" OutName="holy1_3" Format="ci8" Width="128" Height="64" Offset="0x4000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox4Tex" OutName="holy1_4" Format="ci8" Width="128" Height="64" Offset="0x6000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox5Tex" OutName="holy1_5" Format="ci8" Width="128" Height="128" Offset="0x8000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
<Texture Name="gHoly1Skybox6Tex" OutName="holy1_6" Format="ci8" Width="128" Height="128" Offset="0xC000" ExternalTlut="vr_holy1_pal_static" SplitTlut="true" ExternalTlutOffset="0x000"/>
</File>
<File Name="vr_holy1_pal_static">
<Texture Name="gHoly1SkyboxTlut" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
<Texture Name="gHoly1SkyboxTLUT" OutName="holy1_tlut" Format="rgba16" Width="16" Height="8" Offset="0x0"/>
</File>
</Root>