diff --git a/soh/src/code/z_sram.c b/soh/src/code/z_sram.c index 8c01225e0..fed23dcf3 100644 --- a/soh/src/code/z_sram.c +++ b/soh/src/code/z_sram.c @@ -460,14 +460,14 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) { // "Start with" == 0 for Keysanity if(Randomizer_GetSettingValue(RSK_KEYSANITY) == 0) { // TODO: If master quest there are different key counts - gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = 5; // Forest - gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = 8; // Fire - gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = 6; // Water - gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = 5; // Spirit - gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = 5; // Shadow - gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = 3; // BotW - gSaveContext.inventory.dungeonKeys[SCENE_MEN] = 9; // GTG - gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = 2; // Ganon + gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest + gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire + gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water + gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit + gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow + gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW + gSaveContext.inventory.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG + gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon } // "Start with" == 0 for Boss Kesanity