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Add Support for macOS (#441)
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
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parent
77e7080a8c
commit
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32 changed files with 441 additions and 69 deletions
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@ -7,12 +7,13 @@ DEBUG ?= 0
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COPYCHECK_ARGS ?=
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LLD ?= 0
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WERROR ?= 0
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UNAME := $(shell uname)
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# Use clang++ if available, else use g++
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ifeq ($(shell command -v clang++ >/dev/null 2>&1; echo $$?),0)
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CXX := clang++
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CXX ?= clang++
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else
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CXX := g++
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CXX ?= g++
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endif
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INC := -I ZAPD -I lib/elfio -I lib/libgfxd -I lib/tinyxml2 -I ZAPDUtils
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@ -44,8 +45,15 @@ ifneq ($(DEPRECATION_ON),0)
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endif
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# CXXFLAGS += -DTEXTURE_DEBUG
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LDFLAGS := -lm -ldl -lpng \
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-L../StormLib/build -L../libultraship -lz -lbz2 -pthread -lpulse -lultraship -lstorm -lSDL2 -lGLEW -lGL -lX11
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LDFLAGS := -lm -ldl \
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-L../StormLib/build -L../libultraship -lbz2 -pthread -lultraship -lstorm
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ifeq ($(UNAME), Darwin)
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LDFLAGS += $(shell pkg-config --libs glew libpng zlib) $(shell sdl2-config --libs) -framework OpenGL
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INC += $(shell pkg-config --cflags libpng)
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else
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LDFLAGS += -lpng -lGL -lGLEW -lX11 -lz -lSDL2 -lpulse
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endif
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# Use LLD if available. Set LLD=0 to not use it
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ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0)
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@ -56,21 +64,12 @@ ifneq ($(LLD),0)
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LDFLAGS += -fuse-ld=lld
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endif
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UNAME := $(shell uname)
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UNAMEM := $(shell uname -m)
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ifneq ($(UNAME), Darwin)
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LDFLAGS += -Wl,-export-dynamic -lstdc++fs
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EXPORTERS := -Wl,--whole-archive ../OTRExporter/OTRExporter/OTRExporter.a -Wl,--no-whole-archive
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else
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EXPORTERS := -Wl,-force_load ../OTRExporter/OTRExporter/OTRExporter.a
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ifeq ($(UNAMEM),arm64)
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ifeq ($(shell brew list libpng > /dev/null 2>&1; echo $$?),0)
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LDFLAGS += -L $(shell brew --prefix)/lib
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INC += -I $(shell brew --prefix)/include
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else
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$(error Please install libpng via Homebrew)
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endif
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endif
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endif
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@ -4,7 +4,7 @@
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#include "Utils/Directory.h"
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#include "yaz0/yaz0.h"
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#ifndef _MSC_VER
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#ifdef __linux__
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#include <byteswap.h>
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#endif
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#include <Globals.h>
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@ -17,6 +17,10 @@ namespace fs = std::filesystem;
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#define __bswap_32 _byteswap_ulong
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#define bswap_32 _byteswap_ulong
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#endif
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#if defined __APPLE__
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#define __bswap32 __builtin_bswap32
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#define bswap32 __builtin_bswap32
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#endif
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// ROM DMA Table Start
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#define OOT_OFF_NTSC_10_RC 0x7430
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@ -1,7 +1,8 @@
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# Only used for standalone compilation, usually inherits these from the main makefile
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CXX ?= g++
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CXXFLAGS ?= -Wall -Wextra -O2 -g -std=c++17
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SRC_DIRS := $(shell find -type d -not -path "*build*")
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SRC_DIRS := $(shell find . -type d -not -path "*build*")
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CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h))
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@ -1,3 +1,4 @@
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CC ?= gcc
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CFLAGS = -Wall -O2 -g
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UC_OBJ = uc_f3d.o uc_f3db.o uc_f3dex.o uc_f3dexb.o uc_f3dex2.o
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OBJ = gfxd.o $(UC_OBJ)
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