From e2f1cebfb57dc8d6ca4aa275e27222fb425abe5c Mon Sep 17 00:00:00 2001 From: Adam Bird Date: Sat, 16 Dec 2023 20:56:36 -0500 Subject: [PATCH] fix condition causing enemies to always be small (#3512) --- soh/soh/Enhancements/mods.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index 95503fda9..6692dd5c9 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -1038,8 +1038,8 @@ void RegisterRandomizedEnemySizes() { uint8_t excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA || (actor->id == ACTOR_BOSS_SST && actor->params == -1); // Dodongo, Volvagia and Dead Hand are always smaller because they're impossible when bigger. - uint8_t smallOnlyEnemy = - actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD || actor->id == ACTOR_BOSS_FD2 || ACTOR_EN_DH; + uint8_t smallOnlyEnemy = actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD || + actor->id == ACTOR_BOSS_FD2 || actor->id == ACTOR_EN_DH; // Only apply to enemies and bosses. if (!CVarGetInteger("gRandomizedEnemySizes", 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {