diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp index 3314d6872..6876a58d4 100644 --- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp @@ -2084,27 +2084,27 @@ void StaticData::HintTable_Init_Exclude_Overworld() { hintTextTable[RHT_TREE_HYRULE_FIELD] = HintText(CustomMessage("They say that a #tree in Hyrule Field# contains #[[1]]#.", /*german*/ "", - /*french*/ "", { QM_RED, QM_GREEN })); + /*french*/ "Selon moi, un #arbre dans la Plaine d'Hyrule# cache #[[1]]#.", { QM_RED, QM_GREEN })); hintTextTable[RHT_TREE_MARKET] = HintText(CustomMessage("They say that a #tree in Hyrule Market# contains #[[1]]#.", /*german*/ "", - /*french*/ "", { QM_RED, QM_GREEN })); + /*french*/ "Selon moi, un #arbre sur la Place du Marché# cache #[[1]]#.", { QM_RED, QM_GREEN })); hintTextTable[RHT_TREE_HYRULE_CASTLE] = HintText(CustomMessage("They say that a #tree in Hyrule Castle# contains #[[1]]#.", /*german*/ "", - /*french*/ "", { QM_RED, QM_GREEN })); + /*french*/ "Selon moi, un #arbre au Château d'Hyrule# cache #[[1]]#.", { QM_RED, QM_GREEN })); hintTextTable[RHT_TREE_ZORAS_RIVER] = HintText(CustomMessage("They say that a #tree in Zora's River# contains #[[1]]#.", /*german*/ "", - /*french*/ "", { QM_RED, QM_GREEN })); + /*french*/ "Selon moi, un #arbre à la Rivière Zora# cache #[[1]]#.", { QM_RED, QM_GREEN })); hintTextTable[RHT_TREE_ZORAS_FOUNTAIN] = HintText(CustomMessage("They say that a #tree in Zora's Fountain# contains #[[1]]#.", /*german*/ "", - /*french*/ "", { QM_RED, QM_GREEN })); + /*french*/ "Selon moi, un #arbre à la Fontaine Zora# cache #[[1]]#.", { QM_RED, QM_GREEN })); hintTextTable[RHT_TREE_LON_LON_RANCH] = HintText(CustomMessage("They say that a #tree in Lon Lon Ranch# contains #[[1]]#.", /*german*/ "", - /*french*/ "", { QM_RED, QM_GREEN })); + /*french*/ "Selon moi, un #arbre au Ranch Lon Lon# cache #[[1]]#.", { QM_RED, QM_GREEN })); // clang-format on } } // namespace Rando