From e167fdcb23dbd2e3cc2089d0380def94945e0e28 Mon Sep 17 00:00:00 2001 From: Baoulettes Date: Sun, 1 May 2022 08:37:26 +0200 Subject: [PATCH] Added hasTranslation to Phantom Ganon's Horse funny how that the horse that hold the title card. --- soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index ce1029165..82f37b801 100644 --- a/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/soh/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -332,7 +332,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) { Math_ApproachF(&this->cameraSpeedMod, 1.0f, 1.0f, 0.05f); if (this->timers[0] == 75) { TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, - SEGMENTED_TO_VIRTUAL(gPhantomGanonTitleCardTex), 160, 180, 128, 40); + SEGMENTED_TO_VIRTUAL(gPhantomGanonTitleCardTex), 160, 180, 128, 40, true); } if (this->timers[0] == 0) { this->cutsceneState = INTRO_RETREAT;