remove !IS_RANDO check (#5728)

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Eric Hoey 2025-08-12 22:56:07 -04:00 committed by GitHub
commit e104870e6a
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@ -941,7 +941,7 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
});
}
if (actor->id == ACTOR_EN_JJ && !IS_RANDO) {
if (actor->id == ACTOR_EN_JJ) {
enJjUpdateHook =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable {
Actor* innerActor = static_cast<Actor*>(innerActorRef);