Increased initial audio pool size and fixed types

This commit is contained in:
Kevin Alexis Contreras 2022-06-03 14:22:48 -05:00
parent d42c0ca23f
commit e0ff6311ef
4 changed files with 9 additions and 9 deletions

View file

@ -382,11 +382,11 @@ void AudioSynth_EnvSetup1(Acmd* cmd, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
void func_800DBD08(void) {
}
void AudioSynth_LoadBuffer(Acmd* cmd, s32 arg1, s32 arg2, s32 arg3) {
void AudioSynth_LoadBuffer(Acmd* cmd, s32 arg1, s32 arg2, uintptr_t arg3) {
aLoadBuffer(cmd, arg3, arg1, arg2);
}
void AudioSynth_SaveBuffer(Acmd* cmd, s32 arg1, s32 arg2, s32 arg3) {
void AudioSynth_SaveBuffer(Acmd* cmd, s32 arg1, s32 arg2, uintptr_t arg3) {
aSaveBuffer(cmd, arg1, arg3, arg2);
}