Increased initial audio pool size and fixed types

This commit is contained in:
Kevin Alexis Contreras 2022-06-03 14:22:48 -05:00
parent d42c0ca23f
commit e0ff6311ef
4 changed files with 9 additions and 9 deletions

View file

@ -1150,9 +1150,9 @@ void AudioHeap_UnapplySampleCacheForFont(SampleCacheEntry* entry, s32 fontId) {
Drum* drum;
Instrument* inst;
SoundFontSound* sfx;
s32 instId;
s32 drumId;
s32 sfxId;
size_t instId;
size_t drumId;
size_t sfxId;
for (instId = 0; instId < gAudioContext.soundFonts[fontId].numInstruments; instId++) {
inst = Audio_GetInstrumentInner(fontId, instId);
@ -1203,7 +1203,7 @@ void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) {
}
}
void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample)
void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample)
{
if (!gUseLegacySD)
return;
@ -1306,7 +1306,7 @@ void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId) {
s32 numFonts;
s32 instId;
s32 drumId;
s32 sfxId;
size_t sfxId;
StorageChange change;
s32 sampleBankId1;
s32 sampleBankId2;