mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
HUD Logic fix and cleaning
This commit is contained in:
parent
40f13ff2e6
commit
dfbc42b03b
4 changed files with 163 additions and 166 deletions
|
@ -66,29 +66,29 @@ namespace SohImGui {
|
||||||
std::vector<const char*> CustomTexts;
|
std::vector<const char*> CustomTexts;
|
||||||
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
|
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
|
||||||
int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube.
|
int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube.
|
||||||
float hearts_colors[3] = {0,0,0};
|
ImVec4 hearts_colors;
|
||||||
float hearts_dd_colors[3] = {0,0,0};
|
ImVec4 hearts_dd_colors;
|
||||||
float a_btn_colors[3] = {0,0,0};
|
ImVec4 a_btn_colors;
|
||||||
float b_btn_colors[3] = {0,0,0};
|
ImVec4 b_btn_colors;
|
||||||
float c_btn_colors[3] = {0,0,0};
|
ImVec4 c_btn_colors;
|
||||||
float start_btn_colors[3] = {0,0,0};
|
ImVec4 start_btn_colors;
|
||||||
float magic_border_colors[3] = {0,0,0};
|
ImVec4 magic_border_colors;
|
||||||
float magic_remaining_colors[3] = {0,0,0};
|
ImVec4 magic_remaining_colors;
|
||||||
float magic_use_colors[3] = {0,0,0};
|
ImVec4 magic_use_colors;
|
||||||
float minimap_colors[3] = {0,0,0};
|
ImVec4 minimap_colors;
|
||||||
float rupee_colors[3] = {0,0,0};
|
ImVec4 rupee_colors;
|
||||||
float smolekey_colors[3] = {0,0,0};
|
ImVec4 smolekey_colors;
|
||||||
float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
|
ImVec4 kokiri_col;
|
||||||
float goron_col[3] = { 0.392f, 0.078f, 0.0f };
|
ImVec4 goron_col;
|
||||||
float zora_col[3] = { 0.0f, 0.235f, 0.392f };
|
ImVec4 zora_col;
|
||||||
float navi_idle_i_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_idle_i_col;
|
||||||
float navi_idle_o_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_idle_o_col;
|
||||||
float navi_npc_i_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_npc_i_col;
|
||||||
float navi_npc_o_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_npc_o_col;
|
||||||
float navi_enemy_i_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_enemy_i_col;
|
||||||
float navi_enemy_o_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_enemy_o_col;
|
||||||
float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_prop_i_col;
|
||||||
float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f };
|
ImVec4 navi_prop_o_col;
|
||||||
|
|
||||||
const char* filters[3] = {
|
const char* filters[3] = {
|
||||||
"Three-Point",
|
"Three-Point",
|
||||||
|
@ -240,82 +240,21 @@ namespace SohImGui {
|
||||||
stbi_image_free(img_data);
|
stbi_image_free(img_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadInterfaceEditor(){//This function is necessary as without it IMGui wont load the updated float array.
|
void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha = false) {
|
||||||
hearts_colors[0] = (float)CVar_GetS32("gCCHeartsPrimR", 255)/255;
|
std::string Cvar_Red = cvarname;
|
||||||
hearts_colors[1] = (float)CVar_GetS32("gCCHeartsPrimG", 70)/255;
|
Cvar_Red += "R";
|
||||||
hearts_colors[2] = (float)CVar_GetS32("gCCHeartsPrimB", 50)/255;
|
std::string Cvar_Green = cvarname;
|
||||||
hearts_dd_colors[0] = (float)CVar_GetS32("gDDCCHeartsPrimR", 255)/255;
|
Cvar_Green += "G";
|
||||||
hearts_dd_colors[1] = (float)CVar_GetS32("gDDCCHeartsPrimG", 255)/255;
|
std::string Cvar_Blue = cvarname;
|
||||||
hearts_dd_colors[2] = (float)CVar_GetS32("gDDCCHeartsPrimB", 255)/255;
|
Cvar_Blue += "B";
|
||||||
a_btn_colors[0] = (float)CVar_GetS32("gCCABtnPrimR", 90)/255;
|
std::string Cvar_Alpha = cvarname;
|
||||||
a_btn_colors[1] = (float)CVar_GetS32("gCCABtnPrimG", 90)/255;
|
Cvar_Alpha += "A";
|
||||||
a_btn_colors[2] = (float)CVar_GetS32("gCCABtnPrimB", 255)/255;
|
|
||||||
b_btn_colors[0] = (float)CVar_GetS32("gCCBBtnPrimR", 0)/255;
|
ColorArray.x = (float)CVar_GetS32(Cvar_Red.c_str(), default_colors.x)/255;
|
||||||
b_btn_colors[1] = (float)CVar_GetS32("gCCBBtnPrimG", 150)/255;
|
ColorArray.y = (float)CVar_GetS32(Cvar_Green.c_str(), default_colors.y)/255;
|
||||||
b_btn_colors[2] = (float)CVar_GetS32("gCCBBtnPrimB", 0)/255;
|
ColorArray.z = (float)CVar_GetS32(Cvar_Blue.c_str(), default_colors.z)/255;
|
||||||
c_btn_colors[0] = (float)CVar_GetS32("gCCCBtnPrimR", 255)/255;
|
if (has_alpha) {
|
||||||
c_btn_colors[1] = (float)CVar_GetS32("gCCCBtnPrimG", 160)/255;
|
ColorArray.w = (float)CVar_GetS32(Cvar_Alpha.c_str(), default_colors.w)/255;
|
||||||
c_btn_colors[2] = (float)CVar_GetS32("gCCCBtnPrimB", 0)/255;
|
|
||||||
start_btn_colors[0] = (float)CVar_GetS32("gCCStartBtnPrimR", 120)/255;
|
|
||||||
start_btn_colors[1] = (float)CVar_GetS32("gCCStartBtnPrimG", 120)/255;
|
|
||||||
start_btn_colors[2] = (float)CVar_GetS32("gCCStartBtnPrimB", 120)/255;
|
|
||||||
magic_border_colors[0] = (float)CVar_GetS32("gCCMagicBorderPrimR", 255)/255;
|
|
||||||
magic_border_colors[1] = (float)CVar_GetS32("gCCMagicBorderPrimG", 255)/255;
|
|
||||||
magic_border_colors[2] = (float)CVar_GetS32("gCCMagicBorderPrimB", 255)/255;
|
|
||||||
magic_use_colors[0] = (float)CVar_GetS32("gCCMagicPrimR", 250)/255;
|
|
||||||
magic_use_colors[1] = (float)CVar_GetS32("gCCMagicPrimG", 250)/255;
|
|
||||||
magic_use_colors[2] = (float)CVar_GetS32("gCCMagicPrimB", 0)/255;
|
|
||||||
magic_remaining_colors[0] = (float)CVar_GetS32("gCCMagicUsePrimR", 0)/255;
|
|
||||||
magic_remaining_colors[1] = (float)CVar_GetS32("gCCMagicUsePrimG", 200)/255;
|
|
||||||
magic_remaining_colors[2] = (float)CVar_GetS32("gCCMagicUsePrimB", 0)/255;
|
|
||||||
minimap_colors[0] = (float)CVar_GetS32("gCCMinimapPrimR", 0)/255;
|
|
||||||
minimap_colors[1] = (float)CVar_GetS32("gCCMinimapPrimG", 255)/255;
|
|
||||||
minimap_colors[2] = (float)CVar_GetS32("gCCMinimapPrimB", 255)/255;
|
|
||||||
rupee_colors[0] = (float)CVar_GetS32("gCCRupeePrimR", 200)/255;
|
|
||||||
rupee_colors[1] = (float)CVar_GetS32("gCCRupeePrimG", 255)/255;
|
|
||||||
rupee_colors[2] = (float)CVar_GetS32("gCCRupeePrimB", 100)/255;
|
|
||||||
smolekey_colors[0] = (float)CVar_GetS32("gCCKeysPrimR", 200)/255;
|
|
||||||
smolekey_colors[1] = (float)CVar_GetS32("gCCKeysPrimG", 230)/255;
|
|
||||||
smolekey_colors[2] = (float)CVar_GetS32("gCCKeysPrimB", 255)/255;
|
|
||||||
kokiri_col[0] = (float)CVar_GetS32("gTunic_Kokiri_R", 30)/255;
|
|
||||||
kokiri_col[1] = (float)CVar_GetS32("gTunic_Kokiri_G", 105)/255;
|
|
||||||
kokiri_col[2] = (float)CVar_GetS32("gTunic_Kokiri_B", 27)/255;
|
|
||||||
goron_col[0] = (float)CVar_GetS32("gTunic_Goron_R", 100)/255;
|
|
||||||
goron_col[1] = (float)CVar_GetS32("gTunic_Goron_G", 20)/255;
|
|
||||||
goron_col[2] = (float)CVar_GetS32("gTunic_Goron_B", 0)/255;
|
|
||||||
zora_col[0] = (float)CVar_GetS32("gTunic_Zora_R", 0)/255;
|
|
||||||
zora_col[1] = (float)CVar_GetS32("gTunic_Zora_G", 60)/255;
|
|
||||||
zora_col[2] = (float)CVar_GetS32("gTunic_Zora_B", 100)/255;
|
|
||||||
navi_idle_i_col[0] = (float)CVar_GetS32("gNavi_Idle_Inner_R", 255)/255;
|
|
||||||
navi_idle_i_col[1] = (float)CVar_GetS32("gNavi_Idle_Inner_G", 255)/255;
|
|
||||||
navi_idle_i_col[2] = (float)CVar_GetS32("gNavi_Idle_Inner_B", 255)/255;
|
|
||||||
navi_idle_o_col[0] = (float)CVar_GetS32("gNavi_Idle_Outer_R", 115)/255;
|
|
||||||
navi_idle_o_col[1] = (float)CVar_GetS32("gNavi_Idle_Outer_G", 230)/255;
|
|
||||||
navi_idle_o_col[2] = (float)CVar_GetS32("gNavi_Idle_Outer_B", 255)/255;
|
|
||||||
navi_npc_i_col[0] = (float)CVar_GetS32("gNavi_NPC_Inner_R", 100)/255;
|
|
||||||
navi_npc_i_col[1] = (float)CVar_GetS32("gNavi_NPC_Inner_G", 100)/255;
|
|
||||||
navi_npc_i_col[2] = (float)CVar_GetS32("gNavi_NPC_Inner_B", 255)/255;
|
|
||||||
navi_npc_o_col[0] = (float)CVar_GetS32("gNavi_NPC_Outer_R", 90)/255;
|
|
||||||
navi_npc_o_col[1] = (float)CVar_GetS32("gNavi_NPC_Outer_G", 90)/255;
|
|
||||||
navi_npc_o_col[2] = (float)CVar_GetS32("gNavi_NPC_Outer_B", 255)/255;
|
|
||||||
navi_enemy_i_col[0] = (float)CVar_GetS32("gNavi_Enemy_Inner_R", 255)/255;
|
|
||||||
navi_enemy_i_col[1] = (float)CVar_GetS32("gNavi_Enemy_Inner_G", 255)/255;
|
|
||||||
navi_enemy_i_col[2] = (float)CVar_GetS32("gNavi_Enemy_Inner_B", 0)/255;
|
|
||||||
navi_enemy_o_col[0] = (float)CVar_GetS32("gNavi_Enemy_Outer_R", 220)/255;
|
|
||||||
navi_enemy_o_col[1] = (float)CVar_GetS32("gNavi_Enemy_Outer_G", 220)/255;
|
|
||||||
navi_enemy_o_col[2] = (float)CVar_GetS32("gNavi_Enemy_Outer_B", 0)/255;
|
|
||||||
navi_prop_i_col[0] = (float)CVar_GetS32("gNavi_Prop_Inner_R", 0)/255;
|
|
||||||
navi_prop_i_col[1] = (float)CVar_GetS32("gNavi_Prop_Inner_G", 255)/255;
|
|
||||||
navi_prop_i_col[2] = (float)CVar_GetS32("gNavi_Prop_Inner_B", 0)/255;
|
|
||||||
navi_prop_o_col[0] = (float)CVar_GetS32("gNavi_Prop_Outer_R", 0)/255;
|
|
||||||
navi_prop_o_col[1] = (float)CVar_GetS32("gNavi_Prop_Outer_G", 220)/255;
|
|
||||||
navi_prop_o_col[2] = (float)CVar_GetS32("gNavi_Prop_Outer_B", 0)/255;
|
|
||||||
if (CVar_GetS32("gHudColors", 1) ==0) {
|
|
||||||
SelectedHUD = 0;
|
|
||||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
||||||
SelectedHUD = 1;
|
|
||||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
||||||
SelectedHUD = 2;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -533,19 +472,38 @@ namespace SohImGui {
|
||||||
return fmin(fmax(value,min),max);
|
return fmin(fmax(value,min),max);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnhancementColor3(std::string text, std::string cvarName, float ColorRGB[3], bool TitleSameLine) {
|
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool has_alpha = false, bool TitleSameLine = false) {
|
||||||
//Simplified.
|
std::string Cvar_Red = cvarName;
|
||||||
|
Cvar_Red += "R";
|
||||||
|
std::string Cvar_Green = cvarName;
|
||||||
|
Cvar_Green += "G";
|
||||||
|
std::string Cvar_Blue = cvarName;
|
||||||
|
Cvar_Blue += "B";
|
||||||
|
std::string Cvar_Alpha = cvarName;
|
||||||
|
Cvar_Alpha += "A";
|
||||||
|
LoadPickersColors(ColorRGBA, cvarName, default_colors, has_alpha);
|
||||||
|
|
||||||
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
|
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
|
||||||
if (!TitleSameLine){
|
if (!TitleSameLine){
|
||||||
ImGui::Text("%s", text.c_str());
|
ImGui::Text("%s", text);
|
||||||
flags = ImGuiColorEditFlags_NoLabel;
|
flags = ImGuiColorEditFlags_NoLabel;
|
||||||
}
|
}
|
||||||
if (ImGui::ColorEdit3(text.c_str(), ColorRGB, flags)) {
|
if (has_alpha) {
|
||||||
CVar_SetS32((cvarName+"R").c_str(), ClampFloatToInt(ColorRGB[0]*255,0,255));
|
if (ImGui::ColorEdit3(text, (float *)&ColorRGBA, flags)) {
|
||||||
CVar_SetS32((cvarName+"G").c_str(), ClampFloatToInt(ColorRGB[1]*255,0,255));
|
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255));
|
||||||
CVar_SetS32((cvarName+"B").c_str(), ClampFloatToInt(ColorRGB[2]*255,0,255));
|
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255));
|
||||||
|
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255));
|
||||||
needs_save = true;
|
needs_save = true;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
if (ImGui::ColorEdit4(text, (float *)&ColorRGBA, flags)) {
|
||||||
|
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255));
|
||||||
|
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255));
|
||||||
|
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255));
|
||||||
|
CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(ColorRGBA.w*255,0,255));
|
||||||
|
needs_save = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tooltip(std::string text) {
|
void Tooltip(std::string text) {
|
||||||
|
@ -558,7 +516,6 @@ namespace SohImGui {
|
||||||
ImGuiBackendNewFrame();
|
ImGuiBackendNewFrame();
|
||||||
ImGuiWMNewFrame();
|
ImGuiWMNewFrame();
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
LoadInterfaceEditor();
|
|
||||||
|
|
||||||
const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
|
const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
|
||||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
|
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
|
||||||
|
@ -866,36 +823,36 @@ namespace SohImGui {
|
||||||
if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
if (ImGui::BeginTabItem("Navi")) {
|
if (ImGui::BeginTabItem("Navi")) {
|
||||||
EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
|
EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
|
||||||
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets");
|
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
|
||||||
EnhancementColor3("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, false);
|
EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255));
|
||||||
Tooltip("Inner color for Navi (idle flying around)");
|
Tooltip("Inner color for Navi (idle flying around)");
|
||||||
EnhancementColor3("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, false);
|
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255));
|
||||||
Tooltip("Outer color for Navi (idle flying around)");
|
Tooltip("Outer color for Navi (idle flying around)");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
EnhancementColor3("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, false);
|
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255));
|
||||||
Tooltip("Inner color for Navi (when Navi fly around NPCs)");
|
Tooltip("Inner color for Navi (when Navi fly around NPCs)");
|
||||||
EnhancementColor3("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, false);
|
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255));
|
||||||
Tooltip("Outer color for Navi (when Navi fly around NPCs)");
|
Tooltip("Outer color for Navi (when Navi fly around NPCs)");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
EnhancementColor3("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, false);
|
EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255));
|
||||||
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
|
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
|
||||||
EnhancementColor3("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, false);
|
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255));
|
||||||
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
|
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
EnhancementColor3("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, false);
|
EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255));
|
||||||
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
|
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
|
||||||
EnhancementColor3("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, false);
|
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255));
|
||||||
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
|
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("Tunics")) {
|
if (ImGui::BeginTabItem("Tunics")) {
|
||||||
EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol");
|
EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol");
|
||||||
Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics");
|
Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics.");
|
||||||
EnhancementColor3("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, false);
|
EnhancementColor("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, ImVec4(30,105,27,255));
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
EnhancementColor3("Goron Tunic", "gTunic_Goron_", goron_col, false);
|
EnhancementColor("Goron Tunic", "gTunic_Goron_", goron_col, ImVec4(100,20,0,255));
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
EnhancementColor3("Zora Tunic", "gTunic_Zora_", zora_col, false);
|
EnhancementColor("Zora Tunic", "gTunic_Zora_", zora_col, ImVec4(0,60,100,255));
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
ImGui::EndTabBar();
|
ImGui::EndTabBar();
|
||||||
|
@ -911,39 +868,39 @@ namespace SohImGui {
|
||||||
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
||||||
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
if (ImGui::BeginTabItem("Hearts")) {
|
if (ImGui::BeginTabItem("Hearts")) {
|
||||||
EnhancementColor3("Hearts inner", "gCCHeartsPrim", hearts_colors, false);
|
EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255,70,50,255));
|
||||||
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
|
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
|
||||||
EnhancementColor3("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, false);
|
EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255,255,255,255));
|
||||||
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only");
|
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("Buttons")) {
|
if (ImGui::BeginTabItem("Buttons")) {
|
||||||
EnhancementColor3("A Buttons", "gCCABtnPrim", a_btn_colors, false);
|
EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90,90,255,255));
|
||||||
Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors");
|
Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
|
||||||
EnhancementColor3("B Buttons", "gCCBBtnPrim", b_btn_colors, false);
|
EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0,150,0,255));
|
||||||
Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
|
Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
|
||||||
EnhancementColor3("C Buttons", "gCCCBtnPrim", c_btn_colors, false);
|
EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255,160,0,255));
|
||||||
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
|
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
|
||||||
EnhancementColor3("Start Buttons", "gCCStartBtnPrim", start_btn_colors, false);
|
EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120,120,120,255));
|
||||||
Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory");
|
Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory");
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("Magic Bar")) {
|
if (ImGui::BeginTabItem("Magic Bar")) {
|
||||||
EnhancementColor3("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, false);
|
EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255,255,255,255));
|
||||||
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game");
|
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
|
||||||
EnhancementColor3("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, false);
|
EnhancementColor("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, ImVec4(250,250,0,255));
|
||||||
Tooltip("Affect the magic bar color\nGreen in original game");
|
Tooltip("Affect the magic bar color\nGreen in original game.");
|
||||||
EnhancementColor3("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, false);
|
EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(0,200,0,255));
|
||||||
Tooltip("Affect the magic bar when being used\nYellow in original game");
|
Tooltip("Affect the magic bar when being used\nYellow in original game.");
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
if (ImGui::BeginTabItem("Misc")) {
|
if (ImGui::BeginTabItem("Misc")) {
|
||||||
EnhancementColor3("Minimap color", "gCCMinimapPrim", minimap_colors, false);
|
EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0,255,255,255));
|
||||||
Tooltip("Affect the Dungeon and Overworld minimaps");
|
Tooltip("Affect the Dungeon and Overworld minimaps.");
|
||||||
EnhancementColor3("Rupee icon color", "gCCRupeePrim", rupee_colors, false);
|
EnhancementColor("Rupee icon color", "gCCRupeePrim", rupee_colors, ImVec4(120,120,120,255));
|
||||||
Tooltip("Affect the Rupee icon on interface\nGreen by default");
|
Tooltip("Affect the Rupee icon on interface\nGreen by default.");
|
||||||
EnhancementColor3("Small Keys icon color", "gCCKeysPrim", smolekey_colors, false);
|
EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200,230,255,255));
|
||||||
Tooltip("Affect the Small keys icon on interface\nGray by default");
|
Tooltip("Affect the Small keys icon on interface\nGray by default.");
|
||||||
ImGui::EndTabItem();
|
ImGui::EndTabItem();
|
||||||
}
|
}
|
||||||
ImGui::EndTabBar();
|
ImGui::EndTabBar();
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace SohImGui {
|
||||||
void EnhancementCheckbox(std::string text, std::string cvarName);
|
void EnhancementCheckbox(std::string text, std::string cvarName);
|
||||||
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
|
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
|
||||||
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
|
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
|
||||||
void EnhancementColor3(std::string text, std::string cvarName, float ColorRGB[3], bool TitleSameLine);
|
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool has_alpha, bool TitleSameLine);
|
||||||
|
|
||||||
void DrawMainMenuAndCalculateGameSize(void);
|
void DrawMainMenuAndCalculateGameSize(void);
|
||||||
|
|
||||||
|
@ -79,7 +79,7 @@ namespace SohImGui {
|
||||||
void BindCmd(const std::string& cmd, CommandEntry entry);
|
void BindCmd(const std::string& cmd, CommandEntry entry);
|
||||||
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc);
|
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc);
|
||||||
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
|
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
|
||||||
void LoadInterfaceEditor();
|
void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha);
|
||||||
ImTextureID GetTextureByID(int id);
|
ImTextureID GetTextureByID(int id);
|
||||||
ImTextureID GetTextureByName(const std::string& name);
|
ImTextureID GetTextureByName(const std::string& name);
|
||||||
}
|
}
|
||||||
|
|
|
@ -128,6 +128,13 @@ void HealthMeter_Init(GlobalContext* globalCtx) {
|
||||||
HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90);
|
HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90);
|
||||||
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90);
|
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90);
|
||||||
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90);
|
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90);
|
||||||
|
} else {
|
||||||
|
HeartInner[0] = HEARTS_PRIM_R;
|
||||||
|
HeartInner[1] = HEARTS_PRIM_G;
|
||||||
|
HeartInner[2] = HEARTS_PRIM_B;
|
||||||
|
HeartDDOutline[0] = HEARTS_DD_PRIM_R;
|
||||||
|
HeartDDOutline[1] = HEARTS_DD_PRIM_G;
|
||||||
|
HeartDDOutline[2] = HEARTS_DD_PRIM_B;
|
||||||
}
|
}
|
||||||
|
|
||||||
interfaceCtx->unk_228 = 0x140;
|
interfaceCtx->unk_228 = 0x140;
|
||||||
|
@ -194,12 +201,12 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
|
||||||
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]);
|
HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]);
|
||||||
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]);
|
HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]);
|
||||||
} else {
|
} else {
|
||||||
HeartInner[0] = sHeartsPrimColors[0][0];
|
HeartInner[0] = HEARTS_PRIM_R;
|
||||||
HeartInner[1] = sHeartsPrimColors[0][1];
|
HeartInner[1] = HEARTS_PRIM_G;
|
||||||
HeartInner[2] = sHeartsPrimColors[0][2];
|
HeartInner[2] = HEARTS_PRIM_B;
|
||||||
HeartDDOutline[0] = sHeartsDDPrim[0][0];
|
HeartDDOutline[0] = HEARTS_DD_PRIM_R;
|
||||||
HeartDDOutline[1] = sHeartsDDPrim[0][1];
|
HeartDDOutline[1] = HEARTS_DD_PRIM_G;
|
||||||
HeartDDOutline[2] = sHeartsDDPrim[0][2];
|
HeartDDOutline[2] = HEARTS_DD_PRIM_B;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (interfaceCtx->unk_200 != 0) {
|
if (interfaceCtx->unk_200 != 0) {
|
||||||
|
@ -299,33 +306,33 @@ void HealthMeter_Update(GlobalContext* globalCtx) {
|
||||||
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
|
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
|
||||||
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
|
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
|
||||||
} else {
|
} else {
|
||||||
sHeartsDDPrim[2][0] = HeartInner[0];
|
sHeartsDDPrim[2][0] = HEARTS_PRIM_R;
|
||||||
sHeartsDDPrim[2][1] = HeartInner[1];
|
sHeartsDDPrim[2][1] = HEARTS_PRIM_G;
|
||||||
sHeartsDDPrim[2][2] = HeartInner[2];
|
sHeartsDDPrim[2][2] = HEARTS_PRIM_B;
|
||||||
|
|
||||||
sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
|
sHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R;
|
||||||
sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
|
sHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G;
|
||||||
sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2];
|
sHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B;
|
||||||
|
|
||||||
sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0];
|
sHeartsDDEnv[1][0] = HEARTS_PRIM_R;
|
||||||
sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1];
|
sHeartsDDEnv[1][1] = HEARTS_PRIM_G;
|
||||||
sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2];
|
sHeartsDDEnv[1][2] = HEARTS_PRIM_B;
|
||||||
|
|
||||||
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
|
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
|
||||||
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
|
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
|
||||||
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
|
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
|
||||||
|
|
||||||
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF;
|
sBeatingHeartsDDPrim[0] = (u8)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
|
||||||
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF;
|
sBeatingHeartsDDPrim[1] = (u8)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
|
||||||
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF;
|
sBeatingHeartsDDPrim[2] = (u8)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
|
||||||
|
|
||||||
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
|
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
|
||||||
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
|
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
|
||||||
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
|
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
|
||||||
|
|
||||||
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF;
|
sBeatingHeartsDDEnv[0] = (u8)(rFactor + HEARTS_PRIM_R) & 0xFF;
|
||||||
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
|
sBeatingHeartsDDEnv[1] = (u8)(gFactor + HEARTS_PRIM_G) & 0xFF;
|
||||||
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
|
sBeatingHeartsDDEnv[2] = (u8)(bFactor + HEARTS_PRIM_B) & 0xFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -976,14 +976,23 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) {
|
||||||
temp = pauseCtx->unk_1E4;
|
temp = pauseCtx->unk_1E4;
|
||||||
|
|
||||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||||
|
sCursorColors[1][0] = 255;
|
||||||
|
sCursorColors[1][1] = 255;
|
||||||
|
sCursorColors[1][2] = 0;
|
||||||
sCursorColors[2][0] = 0;
|
sCursorColors[2][0] = 0;
|
||||||
sCursorColors[2][1] = 50;
|
sCursorColors[2][1] = 50;
|
||||||
sCursorColors[2][2] = 255;
|
sCursorColors[2][2] = 255;
|
||||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||||
|
sCursorColors[1][0] = 255;
|
||||||
|
sCursorColors[1][1] = 255;
|
||||||
|
sCursorColors[1][2] = 0;
|
||||||
sCursorColors[2][0] = 0;
|
sCursorColors[2][0] = 0;
|
||||||
sCursorColors[2][1] = 255;
|
sCursorColors[2][1] = 255;
|
||||||
sCursorColors[2][2] = 50;
|
sCursorColors[2][2] = 50;
|
||||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||||
|
sCursorColors[1][0] = CVar_GetS32("gCCCBtnPrimR", 255);
|
||||||
|
sCursorColors[1][1] = CVar_GetS32("gCCCBtnPrimG", 255);
|
||||||
|
sCursorColors[1][2] = CVar_GetS32("gCCCBtnPrimB", 0);
|
||||||
sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0);
|
sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0);
|
||||||
sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 255);
|
sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 255);
|
||||||
sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 50);
|
sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 50);
|
||||||
|
@ -1056,10 +1065,22 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
|
||||||
|
|
||||||
void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
||||||
static s16 D_8082ACF4[][3] = {
|
static s16 D_8082ACF4[][3] = {
|
||||||
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
|
{ 0, 0, 0 },
|
||||||
{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
|
{ 0, 0, 0 },
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 255, 255, 0 },
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 0, 0, 0 },
|
||||||
|
{ 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
|
||||||
};
|
};
|
||||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||||
|
D_8082ACF4[4][0] = 255;
|
||||||
|
D_8082ACF4[4][1] = 255;
|
||||||
|
D_8082ACF4[4][2] = 0;
|
||||||
|
D_8082ACF4[7][0] = 255;
|
||||||
|
D_8082ACF4[7][1] = 255;
|
||||||
|
D_8082ACF4[7][2] = 0;
|
||||||
D_8082ACF4[8][0] = 0;
|
D_8082ACF4[8][0] = 0;
|
||||||
D_8082ACF4[8][1] = 50;
|
D_8082ACF4[8][1] = 50;
|
||||||
D_8082ACF4[8][2] = 255;
|
D_8082ACF4[8][2] = 255;
|
||||||
|
@ -1067,6 +1088,12 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
||||||
D_8082ACF4[11][1] = 50;
|
D_8082ACF4[11][1] = 50;
|
||||||
D_8082ACF4[11][2] = 255;
|
D_8082ACF4[11][2] = 255;
|
||||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||||
|
D_8082ACF4[4][0] = 255;
|
||||||
|
D_8082ACF4[4][1] = 255;
|
||||||
|
D_8082ACF4[4][2] = 0;
|
||||||
|
D_8082ACF4[7][0] = 255;
|
||||||
|
D_8082ACF4[7][1] = 255;
|
||||||
|
D_8082ACF4[7][2] = 0;
|
||||||
D_8082ACF4[8][0] = 0;
|
D_8082ACF4[8][0] = 0;
|
||||||
D_8082ACF4[8][1] = 255;
|
D_8082ACF4[8][1] = 255;
|
||||||
D_8082ACF4[8][2] = 50;
|
D_8082ACF4[8][2] = 50;
|
||||||
|
@ -1074,6 +1101,12 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
||||||
D_8082ACF4[11][1] = 255;
|
D_8082ACF4[11][1] = 255;
|
||||||
D_8082ACF4[11][2] = 50;
|
D_8082ACF4[11][2] = 50;
|
||||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||||
|
D_8082ACF4[4][0] = CVar_GetS32("gCCCBtnPrimR", 255);
|
||||||
|
D_8082ACF4[4][1] = CVar_GetS32("gCCCBtnPrimG", 255);
|
||||||
|
D_8082ACF4[4][2] = CVar_GetS32("gCCCBtnPrimB", 0);
|
||||||
|
D_8082ACF4[7][0] = CVar_GetS32("gCCCBtnPrimR", 255);
|
||||||
|
D_8082ACF4[7][1] = CVar_GetS32("gCCCBtnPrimG", 255);
|
||||||
|
D_8082ACF4[7][2] = CVar_GetS32("gCCCBtnPrimB", 0);
|
||||||
D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0);
|
D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0);
|
||||||
D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 255);
|
D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 255);
|
||||||
D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 50);
|
D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 50);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue