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explicitly include unordered_map header (#122)
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@ -420,6 +420,7 @@ void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state);
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#ifdef __cplusplus
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#ifdef __cplusplus
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#include <thread>
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#include <thread>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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#include <functional>
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#include <functional>
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#include <string>
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#include <string>
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