diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp index 2275b0b6a..440483af6 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp @@ -138,7 +138,7 @@ void AreaTable_Init_FireTemple() { //Exits Entrance(FIRE_TEMPLE_FIRE_PILLAR_ROOM, {[]{return SmallKeys(FIRE_TEMPLE, 4);}}), Entrance(FIRE_TEMPLE_SHORTCUT_CLIMB, {[]{return Here(FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}}), - Entrance(FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return (GoronBracelet || (IsAdult && LogicFireStrength)) && (HasExplosives || (IsAdult && (CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(SLINGSHOT))));}}), + Entrance(FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return IsAdult && (GoronBracelet || LogicFireStrength) && (HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(SLINGSHOT));}}), }); areaTable[FIRE_TEMPLE_SHORTCUT_CLIMB] = Area("Fire Temple Shortcut Climb", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, { diff --git a/soh/soh/Enhancements/randomizer/randomizer_tricks.cpp b/soh/soh/Enhancements/randomizer/randomizer_tricks.cpp index ec1c3820f..398077f6e 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_tricks.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer_tricks.cpp @@ -38,7 +38,7 @@ std::unordered_map rtObjects = { RT_OBJECT(RT_ISG, RTVORMQ_BOTH, RTAREA_GENERAL, &advancedBase, true, "ISG", "Enables locations requiring use of the infinite sword glitch."), RT_OBJECT(RT_VISIBLE_COLLISION, RTVORMQ_BOTH, RTAREA_GENERAL, &noviceBase, false, "Pass Through Visible One-Way Collision", "Allows climbing through the platform to reach Impa's House Back as adult with no items and going through the Kakariko Village Gate as child when coming from the Mountain Trail side."), RT_OBJECT(RT_GROTTOS_WITHOUT_AGONY, RTVORMQ_BOTH, RTAREA_GENERAL, &noviceBase, false, "Hidden Grottos without Stone of Agony", "Allows entering hidden grottos without the Stone of Agony."), - RT_OBJECT(RT_FEWER_TUNIC_REQUIREMENTS, RTVORMQ_BOTH, RTAREA_GENERAL, &intermediateBase, false, "Fewer Tunic Requirements", "Allows the following possible without Tunics: - Enter Water Temple. The area below the center pillar still requires Zora Tunic. Applies to MQ also. - Enter Fire Temple. Only the first floor is accessible, and not Volvagia. Only Applies to MQ."), + RT_OBJECT(RT_FEWER_TUNIC_REQUIREMENTS, RTVORMQ_BOTH, RTAREA_GENERAL, &intermediateBase, false, "Fewer Tunic Requirements", "Allows the following possible without Tunics:\n- Enter Water Temple. The area below the center pillar still requires Zora Tunic. Applies to MQ also.\n- Enter Fire Temple. Volvagia still requires Goron tunic. Applies to MQ also, and includes child access to first floor with dungeon shuffle."), RT_OBJECT(RT_RUSTED_SWITCHES, RTVORMQ_BOTH, RTAREA_GENERAL, &noviceBase, false, "Hammer Rusted Switches Through Walls", "Applies to: - Fire Temple Highest Goron Chest. - MQ Fire Temple Lizalfos Maze. - MQ Spirit Trial."), RT_OBJECT(RT_FLAMING_CHESTS, RTVORMQ_BOTH, RTAREA_GENERAL, &intermediateBase, false, "Flaming Chests", "The chests encircled in flames in Gerudo Training Grounds and in Spirit Temple can be opened by running into the flames while Link is invincible after taking damage."), //RT_OBJECT(RT_BUNNY_HOOD_JUMPS, RTVORMQ_BOTH, RTAREA_GENERAL, &advancedBase, false, "Bunny Hood Jumps", "Allows reaching locations using Bunny Hood's extended jumps."),