From de1ef3963b73f1b299f7bfda3e191006b236de68 Mon Sep 17 00:00:00 2001 From: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:01:35 +0100 Subject: [PATCH] Rename events --- .../overworld/thieves_hideout.cpp | 8 +++---- soh/soh/Enhancements/randomizer/logic.cpp | 24 +++++++++---------- soh/soh/Enhancements/randomizer/logic.h | 8 +++---- 3 files changed, 20 insertions(+), 20 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp index e7b4324bf..5d4fded76 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp @@ -6,7 +6,7 @@ using namespace Rando; void RegionTable_Init_ThievesHideout() { areaTable[RR_TH_NORTH_F1_CARPENTER_AREA] = Region("Thieves Hideout North F1 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->TH_RescuedF1NorthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), + EventAccess(&logic->TH_CouldRescueF1NorthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), }, { //Locations LOCATION(RC_TH_NORTH_F1_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)), @@ -22,7 +22,7 @@ void RegionTable_Init_ThievesHideout() { areaTable[RR_TH_SOUTH_F1_CARPENTER_AREA] = Region("Thieves Hideout South F1 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->TH_RescuedF1SouthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), + EventAccess(&logic->TH_CouldRescueF1SouthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), }, { //Locations LOCATION(RC_TH_SOUTH_F1_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)), @@ -42,7 +42,7 @@ void RegionTable_Init_ThievesHideout() { areaTable[RR_TH_NORTH_F2_CARPENTER_AREA] = Region("Thieves Hideout North F2 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->TH_RescuedF2NorhCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), + EventAccess(&logic->TH_CouldRescueF2NorhCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), }, { //Locations LOCATION(RC_TH_NORTH_F2_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)), @@ -56,7 +56,7 @@ void RegionTable_Init_ThievesHideout() { areaTable[RR_TH_SOUTH_F2_CARPENTER_AREA] = Region("Thieves Hideout South F2 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&logic->TH_RescuedF2SouthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), + EventAccess(&logic->TH_CouldRescueF2SouthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}), }, { //Locations LOCATION(RC_TH_SOUTH_F2_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)), diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index ddac4edc7..b591a6bab 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -1220,17 +1220,17 @@ namespace Rando { switch (ctx->GetOption(RSK_GERUDO_FORTRESS).Get()) { case RO_GF_CARPENTERS_NORMAL: return SmallKeys(RR_GF_GROUND_BOTTOM, 4) && - TH_RescuedF1NorthCarpenter && - TH_RescuedF1SouthCarpenter && - TH_RescuedF2NorthCarpenter && - TH_RescuedF2SouthCarpenter; + TH_CouldRescueF1NorthCarpenter && + TH_CouldRescueF1SouthCarpenter && + TH_CouldRescueF2NorthCarpenter && + TH_CouldRescueF2SouthCarpenter; case RO_GF_CARPENTERS_FAST: return SmallKeys(RR_GF_GROUND_BOTTOM, 1) && ( - TH_RescuedF1NorthCarpenter || - TH_RescuedF1SouthCarpenter || - TH_RescuedF2NorthCarpenter || - TH_RescuedF2SouthCarpenter + TH_CouldRescueF1NorthCarpenter || + TH_CouldRescueF1SouthCarpenter || + TH_CouldRescueF2NorthCarpenter || + TH_CouldRescueF2SouthCarpenter ); case RO_GF_CARPENTERS_FREE: return true; @@ -2302,10 +2302,10 @@ namespace Rando { //Events ShowedMidoSwordAndShield = false; - TH_RescuedF1NorthCarpenter = false; - TH_RescuedF1SouthCarpenter = false; - TH_RescuedF2NorthCarpenter = false; - TH_RescuedF2SouthCarpenter = false; + TH_CouldRescueF1NorthCarpenter = false; + TH_CouldRescueF1SouthCarpenter = false; + TH_CouldRescueF2NorthCarpenter = false; + TH_CouldRescueF2SouthCarpenter = false; GF_GateOpen = false; GtG_GateOpen = false; DampesWindmillAccess = false; diff --git a/soh/soh/Enhancements/randomizer/logic.h b/soh/soh/Enhancements/randomizer/logic.h index a5cf370dc..71f21aa31 100644 --- a/soh/soh/Enhancements/randomizer/logic.h +++ b/soh/soh/Enhancements/randomizer/logic.h @@ -112,10 +112,10 @@ class Logic { // Events bool ShowedMidoSwordAndShield = false; - bool TH_RescuedF1NorthCarpenter = false; - bool TH_RescuedF1SouthCarpenter = false; - bool TH_RescuedF2NorthCarpenter = false; - bool TH_RescuedF2SouthCarpenter = false; + bool TH_CouldRescueF1NorthCarpenter = false; + bool TH_CouldRescueF1SouthCarpenter = false; + bool TH_CouldRescueF2NorthCarpenter = false; + bool TH_CouldRescueF2SouthCarpenter = false; bool GF_GateOpen = false; bool GtG_GateOpen = false; bool DampesWindmillAccess = false;