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Fix finite shields getting thier effect applied in SCL (#5130)
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@ -1785,7 +1785,7 @@ namespace Rando {
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case ITEMTYPE_EQUIP:
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{
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RandomizerGet itemRG = item.GetRandomizerGet();
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if (itemRG == RG_GIANTS_KNIFE) {
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if (itemRG == RG_GIANTS_KNIFE || itemRG == RG_DEKU_SHIELD || itemRG == RG_HYLIAN_SHIELD) {
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return;
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}
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uint32_t equipId = RandoGetToEquipFlag.find(itemRG)->second;
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