From dd5d8088f6b7fcf545459454ae29bd51119c7343 Mon Sep 17 00:00:00 2001 From: inspectredc <78732756+inspectredc@users.noreply.github.com> Date: Mon, 15 Jan 2024 16:31:06 +0000 Subject: [PATCH] Revert actor uncullZone related checks back to match decomp (#3828) --- soh/src/code/z_actor.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index dfb3e4407..df9b6c758 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -2860,9 +2860,9 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) { var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3; - if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 2.0f) && - (((arg2->y + actor->uncullZoneDownward) * var) > -2.0f) && - (((arg2->y - actor->uncullZoneScale) * var) < 2.0f)) { + if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) && + (((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) && + (((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) { return true; } }