regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird 2023-09-01 12:47:51 -04:00 committed by GitHub
commit dd37d4f9b8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1082 changed files with 6291 additions and 2456 deletions

View file

@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_R_ROOM_0_H
#define MISC_SHRINE_R_ROOM_0_H 1
#include "align_asset_macro.h"
#define dshrine_r_room_0DL_007AE0 "__OTR__scenes/nonmq/shrine_r_scene/shrine_r_room_0DL_007AE0"
static const ALIGN_ASSET(2) char shrine_r_room_0DL_007AE0[] = dshrine_r_room_0DL_007AE0;
static const ALIGN_ASSET(2) char shrine_r_room_0DL_007AE0[] = dshrine_r_room_0DL_007AE0;
#endif // MISC_SHRINE_R_ROOM_0_H

View file

@ -1,6 +1,10 @@
#pragma once
#ifndef MISC_SHRINE_R_SCENE_H
#define MISC_SHRINE_R_SCENE_H 1
#include "align_asset_macro.h"
#define dshrine_r_sceneCollisionHeader_00145C "__OTR__scenes/nonmq/shrine_r_scene/shrine_r_sceneCollisionHeader_00145C"
static const ALIGN_ASSET(2) char shrine_r_sceneCollisionHeader_00145C[] = dshrine_r_sceneCollisionHeader_00145C;
static const ALIGN_ASSET(2) char shrine_r_sceneCollisionHeader_00145C[] = dshrine_r_sceneCollisionHeader_00145C;
#endif // MISC_SHRINE_R_SCENE_H