regenerate asset headers with include guards (#3132)

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Adam Bird 2023-09-01 12:47:51 -04:00 committed by GitHub
commit dd37d4f9b8
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1082 changed files with 6291 additions and 2456 deletions

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_0_H
#define DUNGEONS_JYASINZOU_ROOM_0_H 1
#include "align_asset_macro.h"
@ -87,4 +88,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_0DL_001700[] = djyasinzou_room_0
static const ALIGN_ASSET(2) char jyasinzou_room_0DL_0102C0[] = djyasinzou_room_0DL_0102C0;
#define djyasinzou_room_0DL_0106F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_0DL_0106F0"
static const ALIGN_ASSET(2) char jyasinzou_room_0DL_0106F0[] = djyasinzou_room_0DL_0106F0;
static const ALIGN_ASSET(2) char jyasinzou_room_0DL_0106F0[] = djyasinzou_room_0DL_0106F0;
#endif // DUNGEONS_JYASINZOU_ROOM_0_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_1_H
#define DUNGEONS_JYASINZOU_ROOM_1_H 1
#include "align_asset_macro.h"
@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0045E8[] = djyasinzou_room_1
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_004D50[] = djyasinzou_room_1DL_004D50;
#define djyasinzou_room_1Tex_004F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_004F48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_004F48[] = djyasinzou_room_1Tex_004F48;
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_004F48[] = djyasinzou_room_1Tex_004F48;
#endif // DUNGEONS_JYASINZOU_ROOM_1_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_10_H
#define DUNGEONS_JYASINZOU_ROOM_10_H 1
#include "align_asset_macro.h"
@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_10DL_0020C8[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0031A0[] = djyasinzou_room_10Tex_0031A0;
#define djyasinzou_room_10Tex_0059A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0059A0"
static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0059A0[] = djyasinzou_room_10Tex_0059A0;
static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0059A0[] = djyasinzou_room_10Tex_0059A0;
#endif // DUNGEONS_JYASINZOU_ROOM_10_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_11_H
#define DUNGEONS_JYASINZOU_ROOM_11_H 1
#include "align_asset_macro.h"
@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000E40[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000530[] = djyasinzou_room_11DL_000530;
#define djyasinzou_room_11Tex_000780 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11Tex_000780"
static const ALIGN_ASSET(2) char jyasinzou_room_11Tex_000780[] = djyasinzou_room_11Tex_000780;
static const ALIGN_ASSET(2) char jyasinzou_room_11Tex_000780[] = djyasinzou_room_11Tex_000780;
#endif // DUNGEONS_JYASINZOU_ROOM_11_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_12_H
#define DUNGEONS_JYASINZOU_ROOM_12_H 1
#include "align_asset_macro.h"
@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0010D8[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000B38[] = djyasinzou_room_12DL_000B38;
#define djyasinzou_room_12DL_000F08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000F08"
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000F08[] = djyasinzou_room_12DL_000F08;
static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000F08[] = djyasinzou_room_12DL_000F08;
#endif // DUNGEONS_JYASINZOU_ROOM_12_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_13_H
#define DUNGEONS_JYASINZOU_ROOM_13_H 1
#include "align_asset_macro.h"
@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_13DL_002710[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_0038A8[] = djyasinzou_room_13Tex_0038A8;
#define djyasinzou_room_13Tex_004CA8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_13Tex_004CA8"
static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_004CA8[] = djyasinzou_room_13Tex_004CA8;
static const ALIGN_ASSET(2) char jyasinzou_room_13Tex_004CA8[] = djyasinzou_room_13Tex_004CA8;
#endif // DUNGEONS_JYASINZOU_ROOM_13_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_14_H
#define DUNGEONS_JYASINZOU_ROOM_14_H 1
#include "align_asset_macro.h"
@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_14Tex_0030A0[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_14DL_001AE0[] = djyasinzou_room_14DL_001AE0;
#define djyasinzou_room_14Tex_0034A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_14Tex_0034A0"
static const ALIGN_ASSET(2) char jyasinzou_room_14Tex_0034A0[] = djyasinzou_room_14Tex_0034A0;
static const ALIGN_ASSET(2) char jyasinzou_room_14Tex_0034A0[] = djyasinzou_room_14Tex_0034A0;
#endif // DUNGEONS_JYASINZOU_ROOM_14_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_15_H
#define DUNGEONS_JYASINZOU_ROOM_15_H 1
#include "align_asset_macro.h"
@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_15Tex_002FE8[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_15Tex_003FE8[] = djyasinzou_room_15Tex_003FE8;
#define djyasinzou_room_15DL_002E90 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_15DL_002E90"
static const ALIGN_ASSET(2) char jyasinzou_room_15DL_002E90[] = djyasinzou_room_15DL_002E90;
static const ALIGN_ASSET(2) char jyasinzou_room_15DL_002E90[] = djyasinzou_room_15DL_002E90;
#endif // DUNGEONS_JYASINZOU_ROOM_15_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_16_H
#define DUNGEONS_JYASINZOU_ROOM_16_H 1
#include "align_asset_macro.h"
@ -51,4 +52,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_16DL_002660[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0041B8[] = djyasinzou_room_16Tex_0041B8;
#define djyasinzou_room_16Tex_0051B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0051B8"
static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0051B8[] = djyasinzou_room_16Tex_0051B8;
static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0051B8[] = djyasinzou_room_16Tex_0051B8;
#endif // DUNGEONS_JYASINZOU_ROOM_16_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_17_H
#define DUNGEONS_JYASINZOU_ROOM_17_H 1
#include "align_asset_macro.h"
@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_17DL_003258[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_17Tex_007250[] = djyasinzou_room_17Tex_007250;
#define djyasinzou_room_17DL_005D38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_17DL_005D38"
static const ALIGN_ASSET(2) char jyasinzou_room_17DL_005D38[] = djyasinzou_room_17DL_005D38;
static const ALIGN_ASSET(2) char jyasinzou_room_17DL_005D38[] = djyasinzou_room_17DL_005D38;
#endif // DUNGEONS_JYASINZOU_ROOM_17_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_18_H
#define DUNGEONS_JYASINZOU_ROOM_18_H 1
#include "align_asset_macro.h"
@ -54,4 +55,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_003CF0[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_18DL_001FA8[] = djyasinzou_room_18DL_001FA8;
#define djyasinzou_room_18Tex_0030F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_18Tex_0030F0"
static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0030F0[] = djyasinzou_room_18Tex_0030F0;
static const ALIGN_ASSET(2) char jyasinzou_room_18Tex_0030F0[] = djyasinzou_room_18Tex_0030F0;
#endif // DUNGEONS_JYASINZOU_ROOM_18_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_19_H
#define DUNGEONS_JYASINZOU_ROOM_19_H 1
#include "align_asset_macro.h"
@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_19DL_002768[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_0029E8[] = djyasinzou_room_19DL_0029E8;
#define djyasinzou_room_19DL_002C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_19DL_002C68"
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_002C68[] = djyasinzou_room_19DL_002C68;
static const ALIGN_ASSET(2) char jyasinzou_room_19DL_002C68[] = djyasinzou_room_19DL_002C68;
#endif // DUNGEONS_JYASINZOU_ROOM_19_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_2_H
#define DUNGEONS_JYASINZOU_ROOM_2_H 1
#include "align_asset_macro.h"
@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_0023B0[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_2Tex_003FB0[] = djyasinzou_room_2Tex_003FB0;
#define djyasinzou_room_2DL_002170 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_2DL_002170"
static const ALIGN_ASSET(2) char jyasinzou_room_2DL_002170[] = djyasinzou_room_2DL_002170;
static const ALIGN_ASSET(2) char jyasinzou_room_2DL_002170[] = djyasinzou_room_2DL_002170;
#endif // DUNGEONS_JYASINZOU_ROOM_2_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_20_H
#define DUNGEONS_JYASINZOU_ROOM_20_H 1
#include "align_asset_macro.h"
@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0059B8[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_20DL_002DF8[] = djyasinzou_room_20DL_002DF8;
#define djyasinzou_room_20Tex_0079B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_20Tex_0079B8"
static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0079B8[] = djyasinzou_room_20Tex_0079B8;
static const ALIGN_ASSET(2) char jyasinzou_room_20Tex_0079B8[] = djyasinzou_room_20Tex_0079B8;
#endif // DUNGEONS_JYASINZOU_ROOM_20_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_21_H
#define DUNGEONS_JYASINZOU_ROOM_21_H 1
#include "align_asset_macro.h"
@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_001660[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_002E60[] = djyasinzou_room_21Tex_002E60;
#define djyasinzou_room_21DL_001520 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_001520"
static const ALIGN_ASSET(2) char jyasinzou_room_21DL_001520[] = djyasinzou_room_21DL_001520;
static const ALIGN_ASSET(2) char jyasinzou_room_21DL_001520[] = djyasinzou_room_21DL_001520;
#endif // DUNGEONS_JYASINZOU_ROOM_21_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_22_H
#define DUNGEONS_JYASINZOU_ROOM_22_H 1
#include "align_asset_macro.h"
@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000E48[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001468[] = djyasinzou_room_22Tex_001468;
#define djyasinzou_room_22DL_0012C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0012C8"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0012C8[] = djyasinzou_room_22DL_0012C8;
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0012C8[] = djyasinzou_room_22DL_0012C8;
#endif // DUNGEONS_JYASINZOU_ROOM_22_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_23_H
#define DUNGEONS_JYASINZOU_ROOM_23_H 1
#include "align_asset_macro.h"
@ -72,4 +73,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_23DL_003DE0[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_23Tex_005438[] = djyasinzou_room_23Tex_005438;
#define djyasinzou_room_23DL_004258 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_23DL_004258"
static const ALIGN_ASSET(2) char jyasinzou_room_23DL_004258[] = djyasinzou_room_23DL_004258;
static const ALIGN_ASSET(2) char jyasinzou_room_23DL_004258[] = djyasinzou_room_23DL_004258;
#endif // DUNGEONS_JYASINZOU_ROOM_23_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_24_H
#define DUNGEONS_JYASINZOU_ROOM_24_H 1
#include "align_asset_macro.h"
@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_002B38[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_24DL_005400[] = djyasinzou_room_24DL_005400;
#define djyasinzou_room_24Tex_0054D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_0054D0"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_0054D0[] = djyasinzou_room_24Tex_0054D0;
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_0054D0[] = djyasinzou_room_24Tex_0054D0;
#endif // DUNGEONS_JYASINZOU_ROOM_24_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_25_H
#define DUNGEONS_JYASINZOU_ROOM_25_H 1
#include "align_asset_macro.h"
@ -180,4 +181,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_25Tex_014F98[] = djyasinzou_room
static const ALIGN_ASSET(2) char jyasinzou_room_25DL_00B540[] = djyasinzou_room_25DL_00B540;
#define djyasinzou_room_25Tex_00BE98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_25Tex_00BE98"
static const ALIGN_ASSET(2) char jyasinzou_room_25Tex_00BE98[] = djyasinzou_room_25Tex_00BE98;
static const ALIGN_ASSET(2) char jyasinzou_room_25Tex_00BE98[] = djyasinzou_room_25Tex_00BE98;
#endif // DUNGEONS_JYASINZOU_ROOM_25_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_26_H
#define DUNGEONS_JYASINZOU_ROOM_26_H 1
#include "align_asset_macro.h"
@ -99,4 +100,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_26DL_006A98[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_26DL_003880[] = djyasinzou_room_26DL_003880;
#define djyasinzou_room_26DL_00BF50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_00BF50"
static const ALIGN_ASSET(2) char jyasinzou_room_26DL_00BF50[] = djyasinzou_room_26DL_00BF50;
static const ALIGN_ASSET(2) char jyasinzou_room_26DL_00BF50[] = djyasinzou_room_26DL_00BF50;
#endif // DUNGEONS_JYASINZOU_ROOM_26_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_27_H
#define DUNGEONS_JYASINZOU_ROOM_27_H 1
#include "align_asset_macro.h"
@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_27DL_003138[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_27DL_004150[] = djyasinzou_room_27DL_004150;
#define djyasinzou_room_27Tex_004B10 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27Tex_004B10"
static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004B10[] = djyasinzou_room_27Tex_004B10;
static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004B10[] = djyasinzou_room_27Tex_004B10;
#endif // DUNGEONS_JYASINZOU_ROOM_27_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_28_H
#define DUNGEONS_JYASINZOU_ROOM_28_H 1
#include "align_asset_macro.h"
@ -51,4 +52,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_28DL_003E18[] = djyasinzou_room_
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_006130[] = djyasinzou_room_28Tex_006130;
#define djyasinzou_room_28Tex_005930 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_28Tex_005930"
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_005930[] = djyasinzou_room_28Tex_005930;
static const ALIGN_ASSET(2) char jyasinzou_room_28Tex_005930[] = djyasinzou_room_28Tex_005930;
#endif // DUNGEONS_JYASINZOU_ROOM_28_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_3_H
#define DUNGEONS_JYASINZOU_ROOM_3_H 1
#include "align_asset_macro.h"
@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_3DL_000A70[] = djyasinzou_room_3
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_002BC8[] = djyasinzou_room_3Tex_002BC8;
#define djyasinzou_room_3DL_001150 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001150"
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001150[] = djyasinzou_room_3DL_001150;
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001150[] = djyasinzou_room_3DL_001150;
#endif // DUNGEONS_JYASINZOU_ROOM_3_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_4_H
#define DUNGEONS_JYASINZOU_ROOM_4_H 1
#include "align_asset_macro.h"
@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_4DL_002880[] = djyasinzou_room_4
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_007170[] = djyasinzou_room_4DL_007170;
#define djyasinzou_room_4DL_0032A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_0032A0"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_0032A0[] = djyasinzou_room_4DL_0032A0;
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_0032A0[] = djyasinzou_room_4DL_0032A0;
#endif // DUNGEONS_JYASINZOU_ROOM_4_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_5_H
#define DUNGEONS_JYASINZOU_ROOM_5_H 1
#include "align_asset_macro.h"
@ -162,4 +163,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_5DL_00C638[] = djyasinzou_room_5
static const ALIGN_ASSET(2) char jyasinzou_room_5DL_016730[] = djyasinzou_room_5DL_016730;
#define djyasinzou_room_5Tex_017008 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_5Tex_017008"
static const ALIGN_ASSET(2) char jyasinzou_room_5Tex_017008[] = djyasinzou_room_5Tex_017008;
static const ALIGN_ASSET(2) char jyasinzou_room_5Tex_017008[] = djyasinzou_room_5Tex_017008;
#endif // DUNGEONS_JYASINZOU_ROOM_5_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_6_H
#define DUNGEONS_JYASINZOU_ROOM_6_H 1
#include "align_asset_macro.h"
@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_6DL_002950[] = djyasinzou_room_6
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_000EB0[] = djyasinzou_room_6DL_000EB0;
#define djyasinzou_room_6DL_000908 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_000908"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_000908[] = djyasinzou_room_6DL_000908;
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_000908[] = djyasinzou_room_6DL_000908;
#endif // DUNGEONS_JYASINZOU_ROOM_6_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_7_H
#define DUNGEONS_JYASINZOU_ROOM_7_H 1
#include "align_asset_macro.h"
@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_7DL_002340[] = djyasinzou_room_7
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_002630[] = djyasinzou_room_7DL_002630;
#define djyasinzou_room_7Tex_004D08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7Tex_004D08"
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_004D08[] = djyasinzou_room_7Tex_004D08;
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_004D08[] = djyasinzou_room_7Tex_004D08;
#endif // DUNGEONS_JYASINZOU_ROOM_7_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_8_H
#define DUNGEONS_JYASINZOU_ROOM_8_H 1
#include "align_asset_macro.h"
@ -54,4 +55,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_8DL_002D70[] = djyasinzou_room_8
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_004250[] = djyasinzou_room_8Tex_004250;
#define djyasinzou_room_8DL_007ED0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_007ED0"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_007ED0[] = djyasinzou_room_8DL_007ED0;
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_007ED0[] = djyasinzou_room_8DL_007ED0;
#endif // DUNGEONS_JYASINZOU_ROOM_8_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_ROOM_9_H
#define DUNGEONS_JYASINZOU_ROOM_9_H 1
#include "align_asset_macro.h"
@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char jyasinzou_room_9DL_002768[] = djyasinzou_room_9
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_0029E8[] = djyasinzou_room_9DL_0029E8;
#define djyasinzou_room_9DL_002C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_9DL_002C68"
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_002C68[] = djyasinzou_room_9DL_002C68;
static const ALIGN_ASSET(2) char jyasinzou_room_9DL_002C68[] = djyasinzou_room_9DL_002C68;
#endif // DUNGEONS_JYASINZOU_ROOM_9_H

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@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_JYASINZOU_SCENE_H
#define DUNGEONS_JYASINZOU_SCENE_H 1
#include "align_asset_macro.h"
@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017DE0[] = djyasinzou_scene
static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017FE0[] = djyasinzou_sceneTLUT_017FE0;
#define djyasinzou_sceneTex_019120 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019120"
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;
#endif // DUNGEONS_JYASINZOU_SCENE_H