Rename code_80043480.c from decomp (#4731)

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Jordan Longstaff 2024-12-20 18:26:42 -05:00 committed by GitHub
commit dd11751b43
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35 changed files with 126 additions and 115 deletions

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@ -717,15 +717,15 @@ void BgCheck_DrawStaticCollision(PlayState*, CollisionContext*);
void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId);
s32 func_800433A4(CollisionContext* colCtx, s32 bgId, Actor* actor);
void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags);
void func_800434A0(DynaPolyActor* dynaActor);
void func_800434A8(DynaPolyActor* dynaActor);
void func_800434C8(CollisionContext* colCtx, s32 floorBgId);
void func_80043508(CollisionContext* colCtx, s32 floorBgId);
void func_80043538(DynaPolyActor* dynaActor);
s32 func_80043548(DynaPolyActor* dynaActor);
s32 func_8004356C(DynaPolyActor* dynaActor);
s32 func_80043590(DynaPolyActor* dynaActor);
s32 func_800435B4(DynaPolyActor* dynaActor);
void DynaPolyActor_UnsetAllInteractFlags(DynaPolyActor* dynaActor);
void DynaPolyActor_SetActorOnTop(DynaPolyActor* dynaActor);
void DynaPoly_SetPlayerOnTop(CollisionContext* colCtx, s32 floorBgId);
void DynaPoly_SetPlayerAbove(CollisionContext* colCtx, s32 floorBgId);
void DynaPolyActor_SetSwitchPressed(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsActorOnTop(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsPlayerOnTop(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsPlayerAbove(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsSwitchPressed(DynaPolyActor* dynaActor);
s32 func_800435D8(PlayState* play, DynaPolyActor* dynaActor, s16 arg2, s16 arg3, s16 arg4);
void Camera_Init(Camera* camera, View* view, CollisionContext* colCtx, PlayState* play);
void Camera_InitPlayerSettings(Camera* camera, Player* player);